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Implement a PoC chatbox #118
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hi can i take this issue? |
Hey Gavin, sure thing, but two things:
So in summary, please do the other issue first (or post to say you won't be doing it), then go ham on this one :) |
This looks interesting. I already started a discussion about an issue Detect offline client #35 it has not been assigned yet but i would like to take it as well, i can tackle it alongside someone as you suggested. |
Gm, can I take this one, please? |
@Blazing-Mike @MSghais Feel free to get started, I don't mind multiple people working on this one because it's a bit more complex and open-ended. |
@MSghais please let's sync on this. |
While you guys are totally free to sync on this and compare notes, there's not obligation to work on this together (in fact it'd be nice to compare different approaches). |
The goal is to let players chat with each other.
There are many possible providers: https://www.alchemy.com/best/web3-messaging-tools
Three that were on my radar and seemed promising:
Waku, which we used for Vapor — in my experience that are some kinks to be ironed out (connection is slow), but it might be possible to overcome them.
Web3MQ — however they seem to have pivoted to providing L3s on Starknet? Not sure how future-proof that project is
Push protocol chat — probably what we should try first for a PoC.
A PoC could add a "chat" button to the play page, which would pop a chat overlay. This overlay should enable player to exchange textual messages (at first).
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