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script.js
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script.js
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'use strict';
// selectring elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0El = document.querySelector('#score--0');
const score1El = document.getElementById('score--1'); // both methods are same but this one is faster
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceEl = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
let scores, currentScore, activePlayer, playing;
// Starting conditions
const init = function () {
scores = [0, 0];
activePlayer = 0;
playing = true;
currentScore = 0;
diceEl.classList.add('hidden');
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
current0El.textContent = 0;
current1El.textContent = 0;
score0El.textContent = 0;
score1El.textContent = 0;
};
init();
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
// document
// .querySelector(`.player--${activePlayer}`)
// .classList.remove('player--active');
currentScore = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
// document
// .querySelector(`.player--${activePlayer}`)
// .classList.add('player--active');
//if element has the class it removes it else it assigns it
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
//Rolling dice functionality
btnRoll.addEventListener('click', function () {
if (playing) {
//1. Generating a random dice roll
const dice = Math.trunc(Math.random() * 6) + 1;
console.log(dice);
//2. Display dice
diceEl.classList.remove('hidden');
diceEl.src = `dice-${dice}.png`;
//3. Check for rolled 1
if (dice !== 1) {
//Add dice to current score
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
// Switch to next player
switchPlayer();
}
}
});
btnHold.addEventListener('click', function () {
if (playing) {
//1. Add current score to active player's score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
//2. Check if player's score is >= 100
if (scores[activePlayer] >= 20) {
playing = false;
diceEl.classList.add('hidden');
//Finish Game
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
} else {
//Switch to next player
switchPlayer();
}
}
});
btnNew.addEventListener('click', init);