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description.ext
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// dzn Common Functions (remove if not using it)
#include "dzn_commonFunctions\dzn_commonFunctions.hpp"
#include "dzn_commonFunctions\ui\baseDialogs.hpp"
#include "dzn_commonFunctions\ui\copyPasteDialog.hpp"
#include "dzn_commonFunctions\ui\dynamicDialog.hpp"
// Debriefings
#include "dzn_tSFramework\Modules\MissionConditions\Endings.hpp"
enableDebugConsole = 1;
disabledAI = 1;
respawn = 3;
respawnDelay = 9999999;
#define OVERVIEW(X) class overview_line##__COUNTER__ { title = X ; values[] = {0}; texts[] = {""}; }
class Params
{
// Детальный обзор и описание не-стандартных ролей. Укажите всю важную для слоттинга информацию!
/*
OVERVIEW("Обзор:");
OVERVIEW("Рейд KSK в тыл боевиков. Цели: Уничтожить ПВО, артиллерию и навести авиаудар по танкам противника");
OVERVIEW("Описание ролей:");
OVERVIEW("Zugführer - командир взвода. Gruppenführer - командир отделения. Truppführer - командир команды.");
*/
class overview_line_break
{
title = "---- Настройки ------------------";
values[] = {0}; texts[] = {""};
};
class par_daytime
{
title = "Время суток";
default = 0;
values[] = {0,1,2,3,4,5,6};
texts[] = {"День","Ночь","Утро","Полдень","Вечер","Полночь","Случайно"};
};
class par_weather
{
title = "Погода";
values[] = {0,1,2,3,4,5};
texts[] = {"Случайно","Ясно","Облачно","Пасмурно","Дождь","Гроза"};
default = 0;
};
class dzn_brv_enabled
{
title = "tS AAR Logging";
values[] = {0,1};
texts[] = {"Disabled","Enabled"};
default = 1;
};
class par_dynai_delimeter
{
title = "---- dzn DynAI Settings ---------";
values[] = {0};
texts[] = {""};
};
class par_dynai_enableGroupResponse
{
title = " Group Response system";
values[] = {0,1};
default = 1;
texts[] = {
"Disabled"
, "Enabled"
};
};
class par_dynai_amountMultiplier
{
title = " Group Amount Multiplier";
values[] = {1,2,3,4,5,6,7,8,9,10};
default = 4;
texts[] = {
"x0.25"
,"x0.5"
,"x0.75"
,"x1"
,"x1.25"
,"x1.5"
,"x1.75"
,"x2"
,"Randomize (x1...1.5)"
,"Randomize (x1...2)"
};
};
class par_dynai_overrideSkill
{
title = " Override Skill";
values[] = {0,1,2};
default = 0;
texts[] = {
"No"
, "General"
, "Complex"
};
};
class par_dynai_skillGeneral
{
title = " Skill: General (%)";
values[] = {10,20,30,40,45,50,55,60,65,70,75,80,85,90,95,100};
default = 95;
};
class par_dynai_skillAccuracy
{
title = " Skill (Complex): Accuracy (%)";
values[] = {10,20,30,40,45,50,55,60,65,70,75,80,85,90,95,100};
default = 80;
};
class par_dynai_skillAimSpeed
{
title = " Skill (Complex): Aiming Speed (%)";
values[] = {10,20,30,40,45,50,55,60,65,70,75,80,85,90,95,100};
default = 30;
};
};