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genlab.cpp
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#include <stdio.h>
#include "genlab.h"
#define WID first
#define HEI second
#define X first
#define Y second
using std::pair;
room::room(unsigned x, unsigned y){
m_x = x;
m_y = y;
m_n = -1;
m_magicnumber = BIN8(0000);
__mnum = BIN8(1111);
_vis = false;
m_way = false;
__backroom == NULL;
}
bool room::left(){
return m_magicnumber & __LEFT;
}
bool room::right(){
return m_magicnumber & __RIGHT;
}
bool room::up(){
return m_magicnumber & __UP;
}
bool room::down(){
return m_magicnumber & __DOWN;
}
bool room::way(){
return m_way;
}
bool room::start(){
return __startfinish & 1;
}
bool room::finish(){
return __startfinish & 2;
}
pair<int, int> room::getcoords(){
return pair<int, int>(m_x, m_y);
}
std::pair<int, int> labirint::size(){
return m_size;
}
int n = 0;
void labirint::generate(unsigned x, unsigned y){
room *__this = __getroom(x, y);
__this->_vis = true;
__this->m_n = n;
if(n > m_wayweight){
m_wayweight = n;
m_finish = __this;
}
int _x = __this->__mnum;
int _v = __this->m_magicnumber;
while(_x & __UP | _x & __RIGHT | _x & __DOWN | _x & __LEFT){
#ifdef __DEBUG
int _t = n; while(_t--) printf("\t");
printf("(%d; %d): %d|%d|%d|%d\n", x, y,
_x & __UP, _x & __RIGHT, _x & __DOWN, _x & __LEFT);
#endif
int r = rand()%4;
if(_x & (1 << r)){
room *t = __getroom(x, y, 1 << r);
if(t != NULL && !t->_vis){
if(1<<r == __UP ){ t->m_magicnumber |= __DOWN; t->__mnum &= ~__DOWN;}
if(1<<r == __DOWN){ t->m_magicnumber |= __UP; t->__mnum &= ~__UP;}
if(1<<r == __RIGHT ){ t->m_magicnumber |= __LEFT; t->__mnum &= ~__LEFT;}
if(1<<r == __LEFT){t->m_magicnumber |= __RIGHT; t->__mnum &= ~__RIGHT;}
t->__backroom = __this;
n++; generate(t->m_x, t->m_y); n--;
__this->m_magicnumber |= (1 << r);
}_x = _x & ~(1 << r);
__this->__mnum = _x;
}
}
}
void labirint::__restoreway(room *r){
//printf("Arrived!!!");
while((r = r->__backroom) != NULL)
r->m_way = true;
}
room* labirint::__getroom(int x, int y, unsigned k){
switch(k){
case __DOWN:
if(y-1 < 0) return NULL;
return m_rooms + (m_size.WID*(y-1) + x );
case __RIGHT:
if(x+1 >= m_size.WID) return NULL;
return m_rooms + (m_size.WID*( y ) + x+1);
case __UP:
if(y+1 >= m_size.HEI) return NULL;
return m_rooms + (m_size.WID*(y+1) + x );
case __LEFT:
if(x-1 < 0) return NULL;
return m_rooms + (m_size.WID*( y ) + x-1);
}
}
room labirint::getroom(unsigned x, unsigned y){
if(!(x < m_size.WID && y < m_size.HEI)) throw "in labirint::getroom: Room does not exist!\n";
return m_rooms[m_size.WID*(y) + x];
}
bool labirint::isItBall(unsigned x, unsigned y){
return (m_rooms + m_size.WID*(y) + x) == m_ball;
}
bool labirint::finished(){
return (m_finish - m_ball) != 0;
}
room* labirint::__getroom(unsigned x, unsigned y){
if(!(x < m_size.WID && y < m_size.HEI)) throw "in labirint::__getroom: Room does not exist!\n";
return m_rooms + (m_size.WID*(y) + x);
}
void labirint::__labirint(int width, int height){
m_wayweight = 0;
m_rooms = new room[width*height];
for(unsigned i = 0; i < width; i++)
for(unsigned j = 0; j < height; j++)
m_rooms[width*j + i] = room(i, j);
m_size.WID = width; m_size.HEI = height;
unsigned x = rand()%width, y = rand()%height;
m_start = __getroom(x, y);
m_start->__startfinish = 1;
generate(x, y);
m_finish->__startfinish = 2;
m_ball = m_start;
//__restoreway(m_finish);
//printf("\n");
}
labirint::labirint(int _width, int _height){
width = _width;
height = _height;
__labirint(_width, _height);
}
labirint::labirint(){
width = 25;
height = 25;
__labirint(25, 25);
}
labirint::~labirint(){
delete [] m_rooms;
}
void labirint::goballto(int k){
int x = m_ball->m_x, y = m_ball->m_y;
try{
switch(k){
case __UP:
if(m_ball->up()){
m_ball->m_way = true;
m_ball = __getroom(x, y+1);
}break;
case __DOWN:
if(m_ball->down()){
m_ball->m_way = true;
m_ball = __getroom(x, y-1);
}break;
case __LEFT:
if(m_ball->left()){
m_ball->m_way = true;
m_ball = __getroom(x-1, y);
}break;
case __RIGHT:
if(m_ball->right()){
m_ball->m_way = true;
m_ball = __getroom(x+1, y);
}break;
}
}catch(char *e){
printf(e);
}
}
room labirint::getfinish(){
return *m_finish;
}
room labirint::getstart(){
return *m_start;
}
room labirint::getballroom(){
return *m_ball;
}
void labirint::setway(unsigned __x, unsigned __y){
__getroom(__x, __y)->m_way = true;
m_ball = __getroom(__x, __y);
}
#ifdef __unix__
#include <termios.h>
#include <unistd.h>
/*int kbhit(){
struct termios oldt,
newt;
int ch1,ch2,ch3;
tcgetattr( STDIN_FILENO, &oldt );
newt = oldt;
newt.c_lflag &= ~( ICANON | ECHO );
tcsetattr( STDIN_FILENO, TCSANOW, &newt );
ch1 = getchar();
ch2 = getchar();
ch3 = getchar();
tcsetattr( STDIN_FILENO, TCSANOW, &oldt );
//cout<<ch1<<"+"<<ch2<<"+"<<ch3<<"\n";
//up - 27+91+65
//left - 27+91+68
//down - 27+91+66
//right - 27+91+67
if(ch3 == 67)
return __RIGHT;
if(ch3 == 65)
return __DOWN;//__UP;
if(ch3 == 68)
return __LEFT;
if(ch3 == 66)
return __UP;//__DOWN;
return 0;
}
int main(int argc, char **argv){
int w = 25, h = 20;
if(argc == 2)
w = h = atoi(*(argv+1));
else if(argc == 3){
w = atoi(*(argv+1));
h = atoi(*(argv+2));
}printf("|width: %d; height: %d|\b|\n", w, h);
labirint floor(w, h);
printf("\n");
int keypress = 0;
do{
system("clear");
if(keypress)
floor.goballto(keypress);
for(int j = 0; j < h*3; j++){
for(int i = 0; i < w*3; i++){
if(j%3 != 0 || j == 0)
if(i%3 == 0){
if(i == 0){
if(j%3 == 1 && floor.getroom(i/3, j/3).left())
printf(" ");
else if(j%3 != 1)
printf("+");
else
printf("|");
}
}else if(i%3 == 1){
switch(j%3){
case 0:
if(floor.getroom(i/3, j/3).down())
printf(" ");
else
printf("--");
break;
case 1:
if(floor.ball(i/3, j/3)) printf("[]");
else if(floor.getroom(i/3, j/3).way()) printf("::");
else if (floor.getroom(i/3, j/3).finish()) printf("FN");
else printf(" ");
break;
case 2:
if(floor.getroom(i/3, j/3).up())
printf(" ");
else
printf("--");
break;
}
}else{
if(j%3 == 1 && floor.getroom(i/3, j/3).right())
printf(" ");
else if(j%3 != 1)
printf("+");
else
printf("|");
}
//if(i%3 == 2) printf(" ");
}if(j%3 != 0 || j == 0) printf("\n");
}
if(!floor.finished())
while(!(keypress = kbhit()));
}while(!floor.finished());
system("clear");
printf("Congratulations! Level accomplished!!!\n");
return 0;
}*/
#endif
#undef WID
#undef HEI
#undef X
#undef Y