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app.js
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app.js
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var express = require("express");
var app = express();
var http = require("http").Server(app);
var io = require("socket.io")(http);
var cors = require("cors");
let {
Player,
game_state,
Game,
user_count,
connectNumber,
roomsInfo,
} = require("./server/config");
var port = process.env.PORT || 8080;
app.use(express.static(__dirname + "/src"));
app.get("/", (req, res) => {
res.sendFile(__dirname + "/src/index.html");
});
app.get("/help", (req, res) => {
res.sendFile(__dirname + "/src/help.html");
});
app.get(`/room/:roomName`, cors(), (req, res, next) => {
if (
roomsInfo.rooms.open[req.params.roomName] ||
roomsInfo.rooms.hide[req.params.roomName]
) {
res.sendFile(__dirname + "/src/room.html");
} else next();
});
// catch 404 and forward to error handler
app.use((req, res, next) => {
var err = new Error("Not Found");
err.status = 404;
return next(err);
});
// development error handler
if (app.get("env") === "development") {
app.use((err, req, res, next) => {
res.status(err.status || 500);
console.log({
message: err.message,
// error: err,
});
return res.sendFile(__dirname + "/src/fourOfour.html");
});
}
io.on("connection", (socket) => {
user_count++;
socket.userData = new Player("Guest" + connectNumber, "main room");
connectNumber++;
// give update to a client only
socket.join("waiting room");
io.to("waiting room").emit(
"refresh waiting room",
socket.userData,
roomsInfo.rooms.open,
user_count
);
console.log(
"\x1b[36mNEW:\x1b[0m",
socket.userData.nickname + " joined main room"
);
//! PLAYER SETTINGS
socket.on("init", () => {
socket.emit("update sender", socket.userData);
});
// Set nickname and check adding to room
socket.on("set new nickname", (n_nickname, roomId) => {
console.log(
"\x1b[32mUPDATE:\x1b[0m",
"Nickname change from " + socket.userData.nickname + " to " + n_nickname
);
socket.userData.nickname = n_nickname;
// Check if player should be assosiacted to a room
if (
roomsInfo.rooms.open.hasOwnProperty(roomId) ||
roomsInfo.rooms.hide.hasOwnProperty(roomId)
) {
joinRoom(socket, roomsInfo.rooms, roomId);
}
socket.emit("update sender", socket.userData);
});
//! ROOMS FUNCTIONS
// CREATE ROOM
socket.on("create game room", (room_name, hide) => {
roomsInfo.roomNumber++;
let idRoom = `${roomsInfo.roomNumber}-${room_name}`;
joinRoom(socket, roomsInfo.rooms, idRoom, hide); // Use helper to create and join room
socket.emit("connectUrl", `/room/${idRoom}`);
});
// JOIN ROOM
socket.on("join game room", (roomId) => {
if (
roomsInfo.rooms.open.hasOwnProperty(roomId) ||
roomsInfo.rooms.hide.hasOwnProperty(roomId)
) {
joinRoom(socket, roomsInfo.rooms, roomId);
socket.emit("connectUrl", `/room/${roomId}`);
} else {
socket.emit("alert", "language.noRoom");
io.to("waiting room").emit(
"refresh waiting room",
socket.userData,
roomsInfo.rooms.open,
user_count
);
return;
}
});
// SHOW MESSAGE
socket.on("chat message", (msg) => {
if (msg !== "") {
io.to(socket.userData.cur_room).emit(
"chat message",
socket.userData.nickname,
msg
);
}
});
// CHECK USER READY
socket.on("ready", () => {
let room_name = socket.userData.cur_room;
if (roomsInfo.rooms.open.hasOwnProperty(room_name)) {
if (socket.userData.ready === true) {
socket.userData.ready = false;
roomsInfo.rooms.open[room_name].game.readyCount--;
syncUserToRoom(socket, roomsInfo.rooms.open);
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.open[room_name]
);
return;
}
// Ready only on Waiting room
if (
roomsInfo.rooms.open[room_name].game.state == game_state.WAITING &&
!socket.userData.ready
) {
socket.userData.ready = true;
roomsInfo.rooms.open[room_name].game.readyCount++;
syncUserToRoom(socket, roomsInfo.rooms.open);
// send out updated data
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.open[room_name]
);
// CHECK TO START GAME
// Shared data, so use roomData not userData
if (
Object.keys(roomsInfo.rooms.open[room_name].sockets).length >= 2 &&
roomsInfo.rooms.open[room_name].game.readyCount ==
Object.keys(roomsInfo.rooms.open[room_name].sockets).length
) {
//start game
console.log("\x1b[36mNEW:\x1b[0m", room_name + ": game started");
io.to(room_name).emit("chat announce", "language.started", "blue");
// set order, shuffle, etc.
roomsInfo.rooms.open[room_name].game.start(
roomsInfo.rooms.open[room_name]
);
// distribute
let handlim = Math.floor(
80 / Object.keys(roomsInfo.rooms.open[room_name].sockets).length
);
let cnt = 0;
for (const [sid, user] of Object.entries(
roomsInfo.rooms.open[room_name].sockets
)) {
for (let i = cnt * handlim; i < handlim * cnt + handlim; i++) {
user.hand.push(roomsInfo.rooms.open[room_name].game.deck[i]); // userData and room user Data not in sync
user.pointsReceived = false; // Reset points condition
}
cnt++;
}
// SWAP CARDS TAXS
if (roomsInfo.rooms.open[room_name].leaderBoard) {
let leaderB = roomsInfo.rooms.open[room_name].leaderBoard;
if (
leaderB[0][3] === "greaterDalmuti" &&
leaderB[leaderB.length - 1][3] === "greaterPeon"
) {
// SORT FIRST
roomsInfo.rooms.open[room_name].sockets[leaderB[0][2]].hand.sort(
function (a, b) {
return a - b;
}
);
roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.sort(function (a, b) {
return a - b;
});
// TAKE CARTS
let lastTwo =
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.splice(-2);
let isJolly = lastTwo.findIndex((val) => {
return val === 13;
});
if (isJolly !== -1) {
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.unshift(lastTwo.splice(isJolly, 1));
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.push(lastTwo[0]);
lastTwo =
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.splice(-2);
}
isJolly = lastTwo.findIndex((val) => {
return val === 13;
});
if (isJolly !== -1) {
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.unshift(lastTwo.splice(isJolly, 1));
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.push(lastTwo[0]);
lastTwo =
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.splice(-2);
}
let firstTwo = roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.splice(0, 2);
console.log(lastTwo, firstTwo);
// SWAP CARDS
roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.push(lastTwo[1]);
roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.push(lastTwo[0]);
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.unshift(firstTwo[1]);
roomsInfo.rooms.open[room_name].sockets[
leaderB[0][2]
].hand.unshift(firstTwo[0]);
// MESSAGE TO EVERYONE
io.to(room_name).emit(
"chat announce",
"language.swap",
"blue",
roomsInfo.rooms.open[room_name].sockets[leaderB[0][2]].nickname,
roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 1][2]
].nickname
);
// MESSAGE TO USERS
io.to(leaderB[0][2]).emit(
"chat announce taxs",
"language.taxs",
"green",
`${lastTwo[0]} & ${lastTwo[1]}`,
`${firstTwo[0]} & ${firstTwo[1]}`
);
io.to(leaderB[leaderB.length - 1][2]).emit(
"chat announce taxs",
"language.taxs",
"red",
`${firstTwo[0]} & ${firstTwo[1]}`,
`${lastTwo[0]} & ${lastTwo[1]}`
);
}
if (
leaderB[1][3] === "lesserDalmuti" &&
leaderB[leaderB.length - 2][3] === "lesserPeon"
) {
// SORT FIRST
roomsInfo.rooms.open[room_name].sockets[leaderB[1][2]].hand.sort(
function (a, b) {
return a - b;
}
);
roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.sort(function (a, b) {
return a - b;
});
// TAKE CARTS
let lastOne =
roomsInfo.rooms.open[room_name].sockets[
leaderB[1][2]
].hand.splice(-1);
let isJolly = lastOne.findIndex((val) => {
return val === 13;
});
if (isJolly !== -1) {
roomsInfo.rooms.open[room_name].sockets[
leaderB[1][2]
].hand.unshift(lastOne.splice(isJolly, 1));
lastOne =
roomsInfo.rooms.open[room_name].sockets[
leaderB[1][2]
].hand.splice(-1);
}
let firstOne = roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 2][2]
].hand.splice(0, 1);
console.log(lastOne, firstOne);
// SWAP CARDS
roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 2][2]
].hand.push(lastOne[0]);
roomsInfo.rooms.open[room_name].sockets[
leaderB[1][2]
].hand.unshift(firstOne[0]);
// MESSAGE TO EVERYONE
io.to(room_name).emit(
"chat announce",
"language.swap",
"blue",
roomsInfo.rooms.open[room_name].sockets[leaderB[1][2]].nickname,
roomsInfo.rooms.open[room_name].sockets[
leaderB[leaderB.length - 2][2]
].nickname
);
// MESSAGE TO USERS
io.to(leaderB[1][2]).emit(
"chat announce taxs",
"language.taxs",
"green",
`${lastOne[0]}`,
`${firstOne[0]}`
);
io.to(leaderB[leaderB.length - 2][2]).emit(
"chat announce taxs",
"language.taxs",
"red",
`${firstOne[0]}`,
`${lastOne[0]}`
);
}
}
io.to("waiting room").emit(
"refresh waiting room",
socket.userData,
roomsInfo.rooms.open,
user_count
); // notify start to main room
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.open[room_name]
);
}
}
} else if (roomsInfo.rooms.hide.hasOwnProperty(room_name)) {
if (socket.userData.ready === true) {
socket.userData.ready = false;
roomsInfo.rooms.hide[room_name].game.readyCount--;
syncUserToRoom(socket, roomsInfo.rooms.hide);
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.hide[room_name]
);
return;
}
// Ready only on Waiting room
if (
roomsInfo.rooms.hide[room_name].game.state == game_state.WAITING &&
!socket.userData.ready
) {
socket.userData.ready = true;
roomsInfo.rooms.hide[room_name].game.readyCount++;
syncUserToRoom(socket, roomsInfo.rooms.hide);
// send out updated data
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.hide[room_name]
);
// CHECK TO START GAME
// Shared data, so use roomData not userData
if (
Object.keys(roomsInfo.rooms.hide[room_name].sockets).length >= 2 &&
roomsInfo.rooms.hide[room_name].game.readyCount ==
Object.keys(roomsInfo.rooms.hide[room_name].sockets).length
) {
//start game
console.log("\x1b[36mNEW:\x1b[0m", room_name + ": game started");
io.to(room_name).emit("chat announce", "language.started", "blue");
// set order, shuffle, etc.
roomsInfo.rooms.hide[room_name].game.start(
roomsInfo.rooms.hide[room_name]
);
// distribute
let handlim = Math.floor(
80 / Object.keys(roomsInfo.rooms.hide[room_name].sockets).length
);
let cnt = 0;
for (const [sid, user] of Object.entries(
roomsInfo.rooms.hide[room_name].sockets
)) {
for (let i = cnt * handlim; i < handlim * cnt + handlim; i++) {
user.hand.push(roomsInfo.rooms.hide[room_name].game.deck[i]); // userData and room user Data not in sync
user.pointsReceived = false; // Reset points condition
}
cnt++;
}
// SWAP CARDS TAXS
if (roomsInfo.rooms.hide[room_name].leaderBoard) {
let leaderB = roomsInfo.rooms.hide[room_name].leaderBoard;
if (
leaderB[0][3] === "greaterDalmuti" &&
leaderB[leaderB.length - 1][3] === "greaterPeon"
) {
// SORT FIRST
roomsInfo.rooms.hide[room_name].sockets[leaderB[0][2]].hand.sort(
function (a, b) {
return a - b;
}
);
roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.sort(function (a, b) {
return a - b;
});
// TAKE CARTS
let lastTwo =
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.splice(-2);
let isJolly = lastTwo.findIndex((val) => {
return val === 13;
});
if (isJolly !== -1) {
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.unshift(lastTwo.splice(isJolly, 1));
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.push(lastTwo[0]);
lastTwo =
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.splice(-2);
}
isJolly = lastTwo.findIndex((val) => {
return val === 13;
});
if (isJolly !== -1) {
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.unshift(lastTwo.splice(isJolly, 1));
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.push(lastTwo[0]);
lastTwo =
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.splice(-2);
}
let firstTwo = roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.splice(0, 2);
console.log(lastTwo, firstTwo);
// SWAP CARDS
roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.push(lastTwo[1]);
roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.push(lastTwo[0]);
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.unshift(firstTwo[1]);
roomsInfo.rooms.hide[room_name].sockets[
leaderB[0][2]
].hand.unshift(firstTwo[0]);
// MESSAGE TO EVERYONE
io.to(room_name).emit(
"chat announce",
"language.swap",
"blue",
roomsInfo.rooms.hide[room_name].sockets[leaderB[0][2]].nickname,
roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 1][2]
].nickname
);
// MESSAGE TO USERS
io.to(leaderB[0][2]).emit(
"chat announce taxs",
"language.taxs",
"green",
`${lastTwo[0]} & ${lastTwo[1]}`,
`${firstTwo[0]} & ${firstTwo[1]}`
);
io.to(leaderB[leaderB.length - 1][2]).emit(
"chat announce taxs",
"language.taxs",
"red",
`${firstTwo[0]} & ${firstTwo[1]}`,
`${lastTwo[0]} & ${lastTwo[1]}`
);
}
if (
leaderB[1][3] === "lesserDalmuti" &&
leaderB[leaderB.length - 2][3] === "lesserPeon"
) {
// SORT FIRST
roomsInfo.rooms.hide[room_name].sockets[leaderB[1][2]].hand.sort(
function (a, b) {
return a - b;
}
);
roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 1][2]
].hand.sort(function (a, b) {
return a - b;
});
// TAKE CARTS
let lastOne =
roomsInfo.rooms.hide[room_name].sockets[
leaderB[1][2]
].hand.splice(-1);
let isJolly = lastOne.findIndex((val) => {
return val === 13;
});
if (isJolly !== -1) {
roomsInfo.rooms.hide[room_name].sockets[
leaderB[1][2]
].hand.unshift(lastOne.splice(isJolly, 1));
lastOne =
roomsInfo.rooms.hide[room_name].sockets[
leaderB[1][2]
].hand.splice(-1);
}
let firstOne = roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 2][2]
].hand.splice(0, 1);
console.log(lastOne, firstOne);
// SWAP CARDS
roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 2][2]
].hand.push(lastOne[0]);
roomsInfo.rooms.hide[room_name].sockets[
leaderB[1][2]
].hand.unshift(firstOne[0]);
// MESSAGE TO EVERYONE
io.to(room_name).emit(
"chat announce",
"language.swap",
"blue",
roomsInfo.rooms.hide[room_name].sockets[leaderB[1][2]].nickname,
roomsInfo.rooms.hide[room_name].sockets[
leaderB[leaderB.length - 2][2]
].nickname
);
// MESSAGE TO USERS
io.to(leaderB[1][2]).emit(
"chat announce taxs",
"language.taxs",
"green",
`${lastOne[0]}`,
`${firstOne[0]}`
);
io.to(leaderB[leaderB.length - 2][2]).emit(
"chat announce taxs",
"language.taxs",
"red",
`${firstOne[0]}`,
`${lastOne[0]}`
);
}
}
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.hide[room_name]
);
}
}
}
});
socket.on("play", (selected_card) => {
let room_name = socket.userData.cur_room;
if (roomsInfo.rooms.open.hasOwnProperty(room_name)) {
// but first of all, is it playing?
if (roomsInfo.rooms.open[room_name].game.state != game_state.PLAYING) {
socket.emit("alert", "language.cheat");
return;
}
if (checkOrder(socket, roomsInfo.rooms.open[room_name])) {
// delete 0 cards, this won't happen unless someone messed with client code
for (const [card, val] of Object.entries(selected_card)) {
if (val == 0) delete selected_card[card];
}
// check PASS
if (Object.keys(selected_card).length == 0) {
let tmp_idx = roomsInfo.rooms.open[room_name].game.cur_order_idx;
roomsInfo.rooms.open[room_name].game.cur_order[tmp_idx] = 0; // pass
// if this is last pass, erase last hand give prior to last player who played
// also renew cur_order for next round
// and update last hand. Last hand will be used to display cards on field
let testLastPass =
roomsInfo.rooms.open[room_name].game.nextPlayer(selected_card);
io.to(room_name).emit(
"chat announce",
"language.passed",
"black",
socket.userData.nickname
);
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.open[room_name],
testLastPass
);
} else if (
checkValidity(socket, roomsInfo.rooms.open[room_name], selected_card)
) {
if (checkRule(roomsInfo.rooms.open[room_name], selected_card)) {
// Everything seems fine.
// update hand
updateHand(socket, roomsInfo.rooms.open[room_name], selected_card);
//Winning condition
if (
roomsInfo.rooms.open[room_name].sockets[socket.id].hand.length ==
0
) {
// win due to empty hand
roomsInfo.rooms.open[room_name].game.updateOrder(
socket.userData.seat,
room_name
);
// POINTS COUNTER
let obj = roomsInfo.rooms.open[room_name].sockets;
let leaderBoard = [];
for (const player in obj) {
if (
obj[player].hand.length === 0 &&
!obj[player].pointsReceived &&
obj[player].ready
) {
if (!obj[player].points) {
let points = 0;
roomsInfo.rooms.open[room_name].game.order.forEach(
(val) => {
if (val === true) points++;
}
);
obj[player].points = points;
obj[player].pointsReceived = true;
leaderBoard.push([
obj[player].points,
obj[player].nickname,
player,
]);
} else {
let points = 0;
roomsInfo.rooms.open[room_name].game.order.forEach(
(val) => {
if (val === true) points++;
}
);
obj[player].points += points;
obj[player].pointsReceived = true;
leaderBoard.push([
obj[player].points,
obj[player].nickname,
player,
]);
}
} else if (
(obj[player].hand.length > 0 &&
!obj[player].pointsReceived &&
!obj[player].points) ||
!obj[player].ready
) {
leaderBoard.push([0, obj[player].nickname, player]);
} else {
leaderBoard.push([
obj[player].points,
obj[player].nickname,
player,
]);
}
}
leaderBoard.sort((a, b) => b[0] - a[0]); // For descending sort
if (leaderBoard.length === 3) {
leaderBoard[0].push("greaterDalmuti");
leaderBoard[1].push("merchant");
leaderBoard[2].push("greaterPeon");
} else if (leaderBoard.length > 3 && leaderBoard.length <= 8) {
leaderBoard.forEach((val, i) => {
if (i === 0) val.push("greaterDalmuti");
else if (i === 1) val.push("lesserDalmuti");
else if (leaderBoard.length - i === 1) val.push("lesserPeon");
else if (leaderBoard.length - i === 0)
val.push("greaterPeon");
else val.push("merchant");
});
} else {
leaderBoard[0].push("greaterDalmuti");
}
roomsInfo.rooms.open[room_name].leaderBoard = leaderBoard;
io.to(room_name).emit(
"chat announce",
"language.finished",
"green",
socket.userData.nickname
);
if (roomsInfo.rooms.open[room_name].game.isOneLeft()) {
io.to(room_name).emit("chat announce", "language.ended", "red");
//end game
roomsInfo.rooms.open[room_name].game.end();
for (const [sid, userData] of Object.entries(
roomsInfo.rooms.open[room_name].sockets
)) {
userData.reset();
}
}
}
roomsInfo.rooms.open[room_name].game.nextPlayer(selected_card);
// refresh
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.open[room_name],
true,
socket.userData
);
} else {
// nope
socket.emit("alert", "language.wrongCard");
}
} else {
socket.emit("connectUrl", "/");
socket.emit("alert", "language.roomFull");
}
} // check order
else {
socket.emit("alert", "language.waitTurn");
}
} else if (roomsInfo.rooms.hide.hasOwnProperty(room_name)) {
// but first of all, is it playing?
if (roomsInfo.rooms.hide[room_name].game.state != game_state.PLAYING) {
socket.emit("alert", "language.cheat");
return;
}
if (checkOrder(socket, roomsInfo.rooms.hide[room_name])) {
// delete 0 cards, this won't happen unless someone messed with client code
for (const [card, val] of Object.entries(selected_card)) {
if (val == 0) delete selected_card[card];
}
// check PASS
if (Object.keys(selected_card).length == 0) {
let tmp_idx = roomsInfo.rooms.hide[room_name].game.cur_order_idx;
roomsInfo.rooms.hide[room_name].game.cur_order[tmp_idx] = 0; // pass
// if this is last pass, erase last hand give prior to last player who played
// also renew cur_order for next round
// and update last hand. Last hand will be used to display cards on field
let testLastPass =
roomsInfo.rooms.hide[room_name].game.nextPlayer(selected_card);
io.to(room_name).emit(
"chat announce",
`language.passed`,
"black",
socket.userData.nickname
);
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.hide[room_name],
testLastPass
);
} else if (
checkValidity(socket, roomsInfo.rooms.hide[room_name], selected_card)
) {
if (checkRule(roomsInfo.rooms.hide[room_name], selected_card)) {
// Everything seems fine.
// update hand
updateHand(socket, roomsInfo.rooms.hide[room_name], selected_card);
//Winning condition
if (
roomsInfo.rooms.hide[room_name].sockets[socket.id].hand.length ==
0
) {
// win due to empty hand
roomsInfo.rooms.hide[room_name].game.updateOrder(
socket.userData.seat,
room_name
);
// POINTS COUNTER
let obj = roomsInfo.rooms.hide[room_name].sockets;
let leaderBoard = [];
for (const player in obj) {
if (
obj[player].hand.length === 0 &&
!obj[player].pointsReceived &&
obj[player].ready
) {
if (!obj[player].points) {
let points = 0;
roomsInfo.rooms.hide[room_name].game.order.forEach(
(val) => {
if (val === true) points++;
}
);
obj[player].points = points;
obj[player].pointsReceived = true;
leaderBoard.push([
obj[player].points,
obj[player].nickname,
player,
]);
} else {
let points = 0;
roomsInfo.rooms.hide[room_name].game.order.forEach(
(val) => {
if (val === true) points++;
}
);
obj[player].points += points;
obj[player].pointsReceived = true;
leaderBoard.push([
obj[player].points,
obj[player].nickname,
player,
]);
}
} else if (
(obj[player].hand.length > 0 &&
!obj[player].pointsReceived) ||
!obj[player].ready
) {
leaderBoard.push([0, obj[player].nickname, player]);
} else {
leaderBoard.push([
obj[player].points,
obj[player].nickname,
player,
]);
}
}
leaderBoard.sort((a, b) => b[0] - a[0]); // For descending sort
if (leaderBoard.length === 3) {
leaderBoard[0].push("greaterDalmuti");
leaderBoard[1].push("merchant");
leaderBoard[2].push("greaterPeon");
} else if (leaderBoard.length > 3 && leaderBoard.length < 8) {
leaderBoard.forEach((val, i) => {
if (i === 0) val.push("greaterDalmuti");
else if (i === 1) val.push("lesserDalmuti");
else if (leaderBoard.length - i === 1) val.push("lesserPeon");
else if (leaderBoard.length - i === 0)
val.push("greaterPeon");
else val.push("merchant");
});
} else {
leaderBoard[0].push("greaterDalmuti");
}
roomsInfo.rooms.hide[room_name].leaderBoard = leaderBoard;
io.to(room_name).emit(
"chat announce",
"language.finished",
"green",
socket.userData.nickname
);
if (roomsInfo.rooms.hide[room_name].game.isOneLeft()) {
io.to(room_name).emit("chat announce", "language.ended", "red");
// End game
roomsInfo.rooms.hide[room_name].game.end();
for (const [sid, userData] of Object.entries(
roomsInfo.rooms.hide[room_name].sockets
)) {
userData.reset();
}
}
}
roomsInfo.rooms.hide[room_name].game.nextPlayer(selected_card);
// refresh
io.to(room_name).emit(
"refresh game room",
roomsInfo.rooms.hide[room_name],
true,
socket.userData
);
} else {
// nope
socket.emit("alert", "language.wrongCard");
}
} else {
socket.emit("alert", "language.cheat");
}
} // check order
else {
socket.emit("alert", "language.waitTurn");
}
}
});
socket.on("disconnect", () => {
user_count--;
console.log(
"\x1b[31mDISCONNECTED:\x1b[0m",
socket.userData.nickname + " disconnected from server"
);
if (roomsInfo.rooms.open.hasOwnProperty(socket.userData.cur_room)) {
updateRoomDisconnect(
socket,
socket.userData.cur_room,
roomsInfo.rooms.open
);
io.to("waiting room").emit(
"refresh waiting room",
socket.userData,
roomsInfo.rooms.open,
user_count
);
} else if (roomsInfo.rooms.hide.hasOwnProperty(socket.userData.cur_room)) {
updateRoomDisconnect(
socket,