Releases: 20tab/UnrealEnginePython
20170611 Binary Releases
- Slate API has been added (sponsored by Kite & Lightning)
- Improved textures api
- Various stability fixes
- Refactored Linux build system
20170510 Binary Releases
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Added the HTTP api: https://github.com/20tab/UnrealEnginePython/blob/master/docs/Http_API.md
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Added open_editor_for_asset(asset), close_editor_for_asset(asset) and close_all_asset_editors()
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Added the queue_audio() method to SoundWaveProcedural objects (credits: Jay Stevens)
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Added find_asset(asset_path)
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Added destroy_actor_component()
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Added node_get_title()
20170424 Binary Releases
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Added The Sequencer API, thanks to Matthew Whelan (http://www.mattwhelan.com/), for sponsoring it: https://github.com/20tab/UnrealEnginePython/blob/master/docs/sequencer_API.md
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Improved structs support
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Improved the PyFbxFactory to allow import options customization
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Support For BehaviorTree and AnimationBlueprint Graphs
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Allow None in UProperties
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Added support for custom PythonHome (can be changed at runtime via INI directives)
20170301 Binary Releases
- Added the Experimental Python Editor https://github.com/20tab/UnrealEnginePython/blob/master/README.md#the-python-editor
- Implemented the FRandomStream class https://github.com/20tab/UnrealEnginePython/blob/master/tests/test_randomstream.py
- Added Pawn and Controller optimized functions
- Added support for Unreal Engine 4.15
- Improved test suite https://github.com/20tab/UnrealEnginePython#unit-testing and https://github.com/20tab/UnrealEnginePython/tree/master/tests
- Sandboxed VM (allows running script in python subinterpreters without clobbering the main python vm)
20170203 Binary Releases
- Added the plugin api: https://github.com/20tab/UnrealEnginePython/blob/master/docs/Plugin_API.md
- Added the transactions/undo api: https://github.com/20tab/UnrealEnginePython/blob/master/docs/Transactions_API.md
- Added the settings api: https://github.com/20tab/UnrealEnginePython/blob/master/docs/Settings.md
- Structs are now fully supported: https://github.com/20tab/UnrealEnginePython/blob/master/README.md#the-automagic-uclass-ustruct-and-uenums-mappers
- The Python Console got automatic multiline mode
20170117 Binary Releases for Windows 64bit, Unreal Engine 4.14
- Stability improvements
- Finalized asset api: https://github.com/20tab/UnrealEnginePython/blob/master/docs/ManagingAssets.md
- Preliminary api for generating blueprint graphs and nodes
20170115 Binary Releases for Windows 64bit, Unreal Engine 4.14
- Improved/simplified building from sources
- Added history to the PythonConsole
- Improved materials management (https://github.com/20tab/UnrealEnginePython/blob/master/docs/Material_API.md)
20170108 Binary Release for Windows 64bit, includes Python 3.5.2 (Engine version 4.14)
Various fixes in blueprint creation and managament. Added 'Execute Python Script' Blueprint function (can be used in blutility)
20161217 Binary Release for Windows 64bit, includes Python 3.5.2 (Engine version 4.14)
Added preliminary spport for level scripting, check : #87