-
Notifications
You must be signed in to change notification settings - Fork 33
/
streetplan.html
129 lines (112 loc) · 5.92 KB
/
streetplan.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
<!DOCTYPE html>
<html>
<head>
<!-- aframe -->
<script src="https://aframe.io/releases/1.5.0/aframe.min.js"></script>
<!-- 3dstreet -->
<script src="./dist/aframe-street-component.js"></script>
<!-- mapbox -->
<script src="./src/lib/aframe-mapbox-component.min.js"></script>
<!-- vr teleport controls -->
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-blink-controls.min.js"></script>
<title>3DStreet</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/x-icon" href="ui_assets/favicon.ico">
<link rel="stylesheet" href="src/viewer-styles.css">
</head>
<body>
<!-- loading animation start -->
<div class="loader__wrapper">
<div class="loader">
<div class="entities">
<img src="./ui_assets/loader/entities.svg" alt="entities" />
</div>
<div class="transport">
<div class="wrapper__transport">
<img src="./ui_assets/loader/car.svg" class="car" alt="car" />
<img src="./ui_assets/loader/bus.svg" class="bus" alt="bus" />
<img src="./ui_assets/loader/bike.svg" class="bike" alt="bike" />
</div>
</div>
<div class="road">Loading 3DStreet</div>
</div>
</div>
<!-- viewer ui start -->
<div class="viewer-header-wrapper">
<button class="viewer-logo-start-editor-button" onclick="startEditor()">
<img class="viewer-logo-img" alt="3DStreet Viewer" src="ui_assets/3DStreet-Viewer-Start-Editor.svg">
</button>
</div>
<div class="right-fixed">
<ul class="right-menu">
<li onclick="buttonScreenshotTock()"> <a class="camera" href="#"> <span> Capture image as PNG </span> <img src="ui_assets/camera-icon.svg"> </a></li>
<li onclick="STREET.utils.inputStreetmix()"> <a class="load" href="#"> <span> Load Streetmix URL </span> <img src="ui_assets/streetmix-logo.svg"> </a></li>
<!-- <li onclick="inputJSON()"> <a class="load" href="#"> <span> Load JSON String </span> <img src="assets/ui_assets/upload-icon.svg"> </a></li> -->
<li><a class="load"> <label for="inputfile" style="display: inherit; align-items: center; cursor: pointer"> <input type="file" id="inputfile" style="display:none" accept=".js, .json, .txt"> <span> Load JSON File </span> <img src="ui_assets/upload-icon.svg"></label></a></li>
</ul>
</div>
<a-scene
renderer="colorManagement: true; physicallyCorrectLights: true; anisotropy: 16;"
inspector="url: //3dstreet.app/dist/3dstreet-editor.js"
notify
metadata
scene-title
reflection
>
<a-assets>
<!-- uncomment the line below to load assets from local github submodule -->
<!-- <street-assets url="./assets/"></street-assets> -->
<!-- uncomment the line below to load all possible asset categories -->
<!-- <street-assets categories="sidewalk-props people people-rigged vehicles vehicles-rigged buildings intersection-props segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets> -->
<!-- a reduced set of assets for non-animated streetmix streets without intersections -->
<street-assets categories="loud-bicycle sidewalk-props people vehicles vehicles-rigged buildings segment-textures segment-colors lane-separator stencils vehicles-transit dividers sky grounds"></street-assets>
</a-assets>
<a-entity id="street-container" data-layer-name="3D Street Layers" data-layer-show-children>
<a-entity id="default-street" street streetplan-loader="NOTstreetplanAPIURL: https://api.allorigins.win/raw?url=https://upd.streetplan.net/streets-3d-data/79303" set-loader-from-hash></a-entity>
</a-entity>
<a-entity id="reference-layers" data-layer-name="Reference Layers" data-layer-show-children></a-entity>
<a-entity id="environment" data-layer-name="Environment" street-environment="preset: day;"></a-entity>
<a-entity id="cameraRig" position="0 10 30" data-layer-name="Viewer"
cursor-teleport="cameraRig: #cameraRig; cameraHead: #camera;"
movement-controls="camera: #camera; fly: true"
>
<a-entity id="camera" camera="far: 1000" position="0 1.6 0" look-controls="reverseMouseDrag: true"></a-entity>
<a-entity id="leftHand" hand-controls="hand: left;" blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="rightHand" hand-controls="hand: right" blink-controls="cameraRig: #cameraRig; teleportOrigin: #camera; rotateOnTeleport:false;"></a-entity>
<a-entity id="screenshot" class="no-pause" screentock visible="false"></a-entity>
</a-entity>
</a-scene>
</body>
<script>
/* loading animation script */
document.addEventListener('DOMContentLoaded', function () {
const scene = document.querySelector('a-scene');
const splash = document.querySelector('.loader__wrapper');
scene.addEventListener('loaded', function (e) {
setTimeout(() => {
splash.style.display = 'none';
}, 1000);
});
});
</script>
<script>
function buttonScreenshotTock() {
const screenshotEl = document.getElementById('screenshot');
screenshotEl.play(); // double check playing in case we're in editor mode
screenshotEl.setAttribute('screentock', 'type', 'jpg');
screenshotEl.setAttribute('screentock', 'takeScreenshot', true);
}
function startEditor() {
var sceneEl = document.querySelector('a-scene');
sceneEl.components.inspector.openInspector();
document.querySelector('.viewer-header-wrapper').style.display = 'none';
}
AFRAME.registerComponent('timed-inspector', {
init: function() {
setTimeout( function () {
window.postMessage('INJECT_AFRAME_INSPECTOR')
}, this.data * 1000)
}
});
</script>
</html>