From 124feaeec33b5a002c44e5e7987ff716c407caff Mon Sep 17 00:00:00 2001 From: Kieran Farr Date: Tue, 8 Aug 2023 15:08:25 -0700 Subject: [PATCH] Update CHANGELOG for 0.4.1 --- CHANGELOG.md | 44 +++++++++++++++++++++++++++++++------------- 1 file changed, 31 insertions(+), 13 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 56c9aab42..4d234233f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,24 +5,42 @@ All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](http://keepachangelog.com/) and this project adheres to [Semantic Versioning](http://semver.org/). -## [Unreleased - to be 0.4.1] - TBD +## 0.4.1 - 2023-08-08 -### Changes and additions -* v2 save / load - includes environment +### What's Changed + +### Major improvements +* v2 save / load - ability to edit a 3DStreet JSON file previously saved including environment and reference layers +* ability to load 3DStreet json file from third-party path (precursor to cloud) * ability to update night / day live (street-environment component) -* ability to load json file from third-party path (precursor to cloud) * improve asset loading - lazy load vehicles (only load vehicles when needed for scene) -* new LRV -* new bus model -* [Improved screenshot capture and capture modal (editor)](https://github.com/3DStreet/3dstreet/pull/277) -* [Improved support for varying levels of pedestrian densiy on sidewalk segments](https://github.com/3DStreet/3dstreet/pull/276) + +### Changes and additions +* Sidewalk segment variants by @Algorush in https://github.com/3DStreet/3dstreet/pull/276 +* add perpendicular parking option by @Algorush in https://github.com/3DStreet/3dstreet/pull/273 +* New Screentock component by @kfarr in https://github.com/3DStreet/3dstreet/pull/277 +* support new LRV by @kfarr in https://github.com/3DStreet/3dstreet/pull/289 +* Lazy load rigged vehicles by @kfarr in https://github.com/3DStreet/3dstreet/pull/296 +* Add first version to load JSON from URL by @Algorush in https://github.com/3DStreet/3dstreet/pull/304 +* add update environment option by @Algorush in https://github.com/3DStreet/3dstreet/pull/307 +* add environment node support by @Algorush in https://github.com/3DStreet/3dstreet/pull/300 +* add attribute to ignore raycaster on env-sky element by @Algorush in https://github.com/3DStreet/3dstreet/pull/312 +* Notification component by @Algorush in https://github.com/3DStreet/3dstreet/pull/319 +* add layers-2d node support to save/load by @Algorush in https://github.com/3DStreet/3dstreet/pull/320 +* rename layers-2 entity by @Algorush in https://github.com/3DStreet/3dstreet/pull/326 +* fewer pedestrians in 'sparse' mode by @Algorush in https://github.com/3DStreet/3dstreet/pull/328 +* Add console log for npm version number and github hash by @sweep-ai in https://github.com/3DStreet/3dstreet/pull/324 +* brt station segment support by @Algorush https://github.com/3DStreet/3dstreet/pull/268 ### Fixed -* ability to edit a street previously saved -* restore parallel parking t stencil -* fix empty lot / parking lot variants showing -* [Add perpindicular parking option](https://github.com/3DStreet/3dstreet/pull/273) -* [brt station support](https://github.com/3DStreet/3dstreet/pull/268) +* fix NaN issue with pedestrians by @Algorush in https://github.com/3DStreet/3dstreet/pull/283 +* fix empty building variant showing by @Algorush in https://github.com/3DStreet/3dstreet/pull/285 +* Save load fixing by @Algorush in https://github.com/3DStreet/3dstreet/pull/287 +* Save load fixing by @Algorush in https://github.com/3DStreet/3dstreet/pull/310 +* fix saving issue by @Algorush in https://github.com/3DStreet/3dstreet/pull/321 +* return parking-t mixin by @Algorush in https://github.com/3DStreet/3dstreet/pull/302 + +**Full Changelog**: https://github.com/3DStreet/3dstreet/compare/0.4.0...0.4.1 ## 0.4.0 - 2023-05-04