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FModel v4.4.4

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@4sval 4sval released this 20 Oct 19:20
· 16 commits to dev since this release

FModel 4.4.4

Patch-0 Update

Just in time for the spooky season 🎃
A new update has just been released, that introduces support for many new games, resolves bugs, and brings a more efficient method for managing in-app updates.

Newly added

  • Separate update modes are no longer a thing, and you're all treated as part of the (old) QA Testing mode. That means your bug reports and/or contributions (if merged) will immediately benefit the entire community. As of today, FModel builds will all be synced with the dev branch on GitHub, and so, as soon as a new commit is published, a window will appear allowing you to upgrade or roll back to any version you wish. You can also defer updates for 3 days, until the next week/month, or indefinitely and only update when you want to, via the Help > Releases menu.
  • Morph targets (shape keys) in UE5 games can be previewed/exported
  • UE versions selectors are now searchable to make custom versions easier to find
  • Backups are now versioned. Support for unversioned backups will be removed in 1 year
  • Sprites preview support
  • Z-Layered texture support
  • JPEG + TGA (no preview) texture support

Bug Fixes and Improvements

  • Resetting when an error occurs properly clears all settings
  • Bind pose stripping algorithm
  • Array indexed properties in the JSON are now written with their index to avoid name duplicates
  • UEFormat models will now export with their textures
  • many more

Supported New Games

  • The First Descendant
  • Game for Peace
  • Mortal Kombat 1
  • Infinity Nikki
  • Wild Assault
  • Vision of Mana
  • Marvel Rivals
  • Delta Force
  • Monster Jam™ Showdown
  • Rennsport
  • Funko Fusion
  • Tony Hawk's™ Pro Skater™ 1 + 2
  • many more