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Fotopoly told me that I should request a feature of imported tables using backing compendiums so that they import as actual item tables and not text tables that simply have the items linked
Who would use it?
I would use it all the time, I have a module that lets me implement shops that can be populated via tables and im sure others do to, and this will make it so much easier to make shops actually feel potentially good with random items people could buy, rather than random items I need to implement and price one by one
How would it work?
I wouldn't know the various inner workings but in a general sense when you import a table for plutonium it would essentially import the items within its table so long as its not a table for features or ideas. Making it a table for the items rather than text with item links.
Why should this be added?
For further convenience for DM's that want a sense of randomness in mundane parts of their story like random items a shop might have.
.haveltherockjohnson (Havel the Rock Johnson)
Upvote - .haveltherockjohnson (Havel the Rock Johnson)
Upvote - asierm (AsierM)
Upvote - fotoply (fotoply)
Indifferent - spap (Spappz)
Indifferent - f0rgetful (forgetful)
Indifferent - madammayh3m (MadamMayh3m)
Upvote - hazmat. (Hazmat)
Upvote - hakr14 (hakr)
Votes: +5 / -0 / ±3
The text was updated successfully, but these errors were encountered:
Information
Fotopoly told me that I should request a feature of imported tables using backing compendiums so that they import as actual item tables and not text tables that simply have the items linked
Who would use it?
I would use it all the time, I have a module that lets me implement shops that can be populated via tables and im sure others do to, and this will make it so much easier to make shops actually feel potentially good with random items people could buy, rather than random items I need to implement and price one by one
How would it work?
I wouldn't know the various inner workings but in a general sense when you import a table for plutonium it would essentially import the items within its table so long as its not a table for features or ideas. Making it a table for the items rather than text with item links.
Why should this be added?
For further convenience for DM's that want a sense of randomness in mundane parts of their story like random items a shop might have.
Votes: +5 / -0 / ±3
The text was updated successfully, but these errors were encountered: