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CustomExamples

6r0m's custom examples for Unreal Engine.

GameStages

Example logic for the manipulation of multiple game stages.

GameStageManager has an array of GameStages, each of them connected with a StageActor and StandInfo. The StageActor can be any with the StageActorInterface, he receives an activation phase from GameStage and requests finish. The StandInfo serves for the demonstration of a stage hint system.

Manipulator

The robot arm is carrying the package to a target point.

Playtest on the map: \Manipulator\Maps\Manipulator

On the scene, there are configurables:

  • package as a AActor;
  • target position at the BP_RoboManipulator;