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content.js
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content.js
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//
console.log('extention');
let debugMode = false;
let defaultBall = 0;
let encountPointBase = 0;
function switchDebugMode(){
debugMode = !debugMode;
if (debugMode) {
defaultBall = 3;
encountPointBase = 6;
} else {
defaultBall = 0;
encountPointBase = 0;
}
}
switchDebugMode();
// main,game,result,get,dex
let state = 'main';
function changeState(s = 'main'){
state = s;
const main = document.getElementById("pokePF_main");
const game = document.getElementById("pokePF_game");
const result = document.getElementById("pokePF_result");
const get = document.getElementById("pokePF_get");
const dex = document.getElementById("pokePF_dex");
main.style.display = 'none';
game.style.display = 'none';
result.style.display = 'none';
get.style.display = 'none';
dex.style.display = 'none';
document.getElementById(`pokePF_${state}`).style.display = 'block';
}
let gameStartTime = 0;
const limitSeconds = 30;
let remainSeconds = limitSeconds;
// 現在のunixTime
function currentUnixTime() {
const currentDateTime = new Date();
const unixTime = Date.parse(currentDateTime) / 1000;
return unixTime;
}
function escapeHTML(text){
const box = document.createElement('p');
box.textContent = text;
return box.innerHTML;
}
// 0から指定された整数までのランダムな整数を返す関数
function getRandomInt(max) {
return Math.floor(Math.random() * (max + 1));
}
function findMin(numbers){
return Math.min(...numbers);
}
const apiUrl = 'https://pokeapi.co/api/v2/';
const maxPoke = 1025;
let getPoke = {};
getPoke[1] = 1;
if (debugMode) {
getPoke[2] = 1;
getPoke[3] = 1;
}
function savePokeData(){
// console.log('Save Data:', getPoke);
// sessionStorage.setItem('myPokeData', JSON.stringify(getPoke));
//
// chrome.tabs.query({ active: true, currentWindow: true }, function(tabs) {
// chrome.tabs.sendMessage(tabs[0].id, { action: "sendPokeData", data: getPoke });
// });
// chrome.runtime.sendMessage({ action: "sendPokeData", data: getPoke });
}
console.log(getPoke, 'GotPokeList');
// 引数の番号のポケモンのデータを取得
async function fetchPoke(pokeId){
// console.log(pokeId);
const url = `${apiUrl}pokemon/${pokeId}`;
// console.log(url);
try {
const response = await fetch(url, {
method: 'GET',
headers: {
'Content-Type': 'application/json',
},
});
if (!response.ok) {
throw new Error('ネットワークエラーまたはリクエストに問題があります');
}
return response.json();
} catch (error) {
console.log('データを取得できませんでした', error);
throw error;
}
}
// 引数の番号のポケモンの名前を取得
async function fetchPokeName(pokeId){
const url = `${apiUrl}pokemon-species/${pokeId}`;
// console.log(url, 'URL');
try {
const response = await fetch(url, {
method: 'GET',
headers: {
'Content-Type': 'application/json',
},
});
if (!response.ok) {
throw new Error('ネットワークエラーまたはリクエストに問題があります');
}
const data = await response.json();
// console.log(data);
return data.names.find(nameData => nameData.language.name === 'ja').name;
} catch (error) {
console.log('データを取得できませんでした', error);
throw error;
}
}
// 選択されているポケモンを表示
async function displayPoke(n) {
console.log(n, 'displayPoke')
const pokeId = n;
const spriteValue = "front_default";
const pokeNameElement = document.getElementById(`pokeName_${state}`);
const pokeImgElement = document.getElementById(`pokeImg_${state}`);
try {
const data = await fetchPoke(pokeId);
const pokeName = await fetchPokeName(pokeId);
// console.log(data);
if (data) {
const pokeImg = data.sprites[spriteValue];
pokeNameElement.textContent = pokeName;
pokeImgElement.src = pokeImg;
// console.log(pokeImg);
}
} catch (error) {
console.log('データの表示中にエラーが発生しました', error);
}
}
function randamPokeIndex(){
const obj = getPoke;
// 1以上の要素のindexを取得する
const validIndices = Object.keys(obj).filter(key => obj[key] >= 1).map(Number);
console.log(validIndices, 'GotPokeNums');
// ランダムにindexを選択する
const randomKey = Math.floor(Math.random() * validIndices.length);
// 選択された要素
return validIndices[randomKey];
}
async function pokeHTML(pokeId){
const spriteValue = "front_default";
try {
const data = await fetchPoke(pokeId);
const pokeName = await fetchPokeName(pokeId);
if (data) {
return `
<p id="pokeName">${pokeId}. ${pokeName} x${getPoke[pokeId]}</p>
<img id="pokeImg" src="${data.sprites[spriteValue]}" alt="Sprite">
`;
}
} catch (error) {
console.log('データの表示中にエラーが発生しました', error);
return '';
}
}
// 選択されているポケモンを表示
async function displayPokeDex() {
const pokeDexElement = document.getElementById("pokeDex");
pokeDexElement.innerHTML = '';
const getPokeNums = Object.keys(getPoke).filter(key => getPoke[key] >= 1).map(Number);
console.log(getPokeNums, 'PokeNums');
changeState('dex')
for (const pokeId of getPokeNums) {
console.log(pokeId, 'PokeId');
const newDiv = document.createElement('div');
newDiv.innerHTML = await pokeHTML(pokeId);
pokeDexElement.appendChild(newDiv);
}
}
// 素数判定する関数
function isPrime(n) {
if (n <= 1) {
return false;
} else if (n <= 3) {
return true;
} else if (n % 2 === 0 || n % 3 === 0) {
return false;
}
let i = 5;
while (i * i <= n) {
if (n % i === 0 || n % (i + 2) === 0) {
return false;
}
i += 6;
}
return true;
}
// 素因数分解する関数
async function primeFactors(n) {
// 文字列を数値として扱う
n = Number(n);
const factors = [];
// デカい素数を入れたときに、これだと時間かかる。例:33550337
// でも、素因数がデカい合成数はなぜか速い。例:67100674
// if (n < 2) {
if (n < 2 || isPrime(n)) {
factors.push(n);
}else{
let divisor = 2;
while (n >= 2) {
if (n % divisor === 0) {
factors.push(divisor);
n /= divisor;
} else {
divisor++;
}
}
}
return factors;
}
// 素因数分解結果をΠn^mで表す関数(HTML表示)
function primeFactorProductHTML(factors) {
const product = {};
for (let i = 0; i < factors.length; i++) {
const factor = factors[i];
product[factor] = (product[factor] || 0) + 1;
}
let result = '';
for (const factor in product) {
if (product.hasOwnProperty(factor)) {
if (result !== '') {
result += ' * ';
}
if (product[factor] === 1) {
result += factor;
} else {
result += `${factor}<sup>${product[factor]}</sup>`;
}
}
}
return result;
}
// ランダムな合成数を返す関数
function generateRandomNumber(factors) {
if (factors.length === 1) {
// 素数等の場合、その数を返す
return factors[0];
} else {
let result = 1;
while (result == 1) {
const product = {};
for (let i = 0; i < factors.length; i++) {
const factor = factors[i];
product[factor] = (product[factor] || 0) + 1;
}
for (const factor in product) {
if (product.hasOwnProperty(factor)) {
const exponent = getRandomInt(product[factor]);
result *= Math.pow(factor, exponent);
}
}
}
return result;
}
}
// 引数の約数(ポケモンNo.)を返す。存在しなければ0を返す
async function convertNumToPokeNum(number){
const factors = await primeFactors(number);
console.log(factors, 'factors');
if (findMin(factors) < 2 || maxPoke < findMin(factors)) {
return 0;
} else {
let n = maxPoke + 1;
while (maxPoke < n) {
n = generateRandomNumber(factors);
}
return n;
}
}
let clickedNum = 0;
async function clickNumber(number){
clickedNum = number;
if (state == 'main') {
const conNum = await convertNumToPokeNum(clickedNum);
console.log(conNum, 'Divisor');
if (conNum) {
// 約数にポケモンが存在するので、エンカウントチャンスのある素因数分解をする
gameStartTime = currentUnixTime();
const gameNumElement = document.getElementById('gameNum');
gameNumElement.textContent = number;
changeState('game');
const timer = document.getElementById("pokePF_timer");
timer.value = limitSeconds;
setInterval(() => {
remainSeconds = limitSeconds + gameStartTime - currentUnixTime();
timer.value = remainSeconds;
if (remainSeconds <= 0 && state == 'game') {
// gameover
gameover(0);
}
}, 1000);
} else {
console.log('sorry!');
gameover(0);
const resultTextElement = document.getElementById("resultText");
resultTextElement.textContent = 'Sorry! Not prepared';
}
}
}
// let canEncount = true;
// function existPoke(is = true){
// const timer_3 = document.getElementById("pokePF_timer_3");
// if (is) {
// canEncount = true;
// timer_3.style.backgroundColor = '#afffaf';
// } else {
// canEncount = true;
// timer_3.style.backgroundColor = '#afafff';
// }
// }
async function sendNum(){
// 入力を数値として扱う
const number = Number(document.getElementById("pokePrime").value);
const gameNumElement = document.getElementById('gameNum');
const factors = await primeFactors(gameNumElement.textContent);
// console.log(factors, 'factors');
if (isPrime(number) && factors.includes(number)) {
gameNumElement.textContent /= number;
}
if (state == 'game' && gameNumElement.textContent == 1) {
// clear
gameover(remainSeconds);
}
}
function gameover(seconds){
const resultTextElement = document.getElementById("resultText");
const resultButtonElement = document.getElementById("resultButton");
const resultGetButtonElement = document.getElementById("resultGetButton");
resultButtonElement.style.display = 'block';
resultGetButtonElement.style.display = 'none';
const gotPoke = document.getElementById("pokePF_result_gotPoke");
gotPoke.style.display = 'none';
if (0 < seconds) {
resultTextElement.textContent = 'Clear!';
if (limitSeconds / 2 < seconds) {
if (limitSeconds * 5 / 6 < seconds) {
encountPoint += (4 + encountPointBase);
} else if (limitSeconds * 4 / 6 < seconds) {
encountPoint += (2 + encountPointBase);
} else {
encountPoint += (1 + encountPointBase);
}
pointDisplay('encount');
if (encountMax <= encountPoint) {
resultButtonElement.style.display = 'none';
resultGetButtonElement.style.display = 'block';
}
} else {
if (limitSeconds * 2 / 6 < seconds) {
ballPoint += 4;
} else if (limitSeconds * 1 / 6 < seconds) {
ballPoint += 2;
} else {
ballPoint += 1;
}
pointDisplay('ball');
}
} else {
resultTextElement.textContent = 'gameover';
}
changeState('result');
}
function exitResult(){
console.log('exitResult');
changeState('main');
if (ballMax <= ballPoint) {
ballGrade ++;
if (ballGrade > 3) {
ballGrade = 3;
ballPoint = ballMax-1;
}else{
ballPoint -= 8;
}
}
displayNowBall();
pointDisplay('ball');
displayPoke(randamPokeIndex());
}
function displayNowBall(){
const nowBall = document.getElementById("pokePF_nowBall");
switch (ballGrade) {
case 0:
nowBall.textContent = 'pokeball';
break;
case 1:
nowBall.textContent = 'greatball';
break;
case 2:
nowBall.textContent = 'ultraball';
break;
case 3:
nowBall.textContent = 'masterball';
break;
default:
nowBall.textContent = 'pokeball';
break;
}
}
const encountMax = 8;
let encountPoint = 0;
const ballMax = 8;
let ballPoint = 0;
let ballGrade = defaultBall;
function pointDisplay(bar = 'ball'){
if (bar == 'ball') {
for (let i = 0; i < ballMax; i++) {
if (i < ballPoint) {
document.getElementById(`pokePF_ball_${i}`).style.backgroundColor = '#7f7fff'
} else {
document.getElementById(`pokePF_ball_${i}`).style.backgroundColor = 'var(--pokeBackgroundColor)'
}
}
} else {
for (let i = 0; i < encountMax; i++) {
if (i < encountPoint) {
document.getElementById(`pokePF_encount_${i}`).style.backgroundColor = '#5fff5f'
} else {
document.getElementById(`pokePF_encount_${i}`).style.backgroundColor = 'var(--pokeBackgroundColor)'
}
}
}
}
let encountPokeNum = 1;
async function getChance(){
encountPoint = 0;
pointDisplay('encount');
document.getElementById("pokePF_get_encPoke").innerHTML = `
<p id="pokeName_get">Name</p>
<img id="pokeImg_get" src="" alt="Sprite">
`;
changeState('get');
const conNum = await convertNumToPokeNum(clickedNum);
encountPokeNum = conNum;
// console.log(conNum, 'dividorNum');
if (conNum) {
// 約数のポケモンを表示する
displayPoke(conNum);
}
}
function throwBall(){
let isGot = false;
const gotPoke = document.getElementById("pokePF_result_gotPoke");
const resultTextElement = document.getElementById("resultText");
const resultButtonElement = document.getElementById("resultButton");
const resultGetButtonElement = document.getElementById("resultGetButton");
resultButtonElement.style.display = 'block';
resultGetButtonElement.style.display = 'none';
if (state == 'get') {
if (getRandomInt(3 - ballGrade) == 0) {
isGot = true;
getPoke[encountPokeNum] = (getPoke[encountPokeNum] || 0) + 1;
console.log(getPoke, 'GotPokeNum');
savePokeData();
resultTextElement.textContent = 'Get!!!';
gotPoke.style.display = 'block';
} else {
resultTextElement.textContent = 'Get failed';
gotPoke.style.display = 'none';
}
gotPoke.innerHTML = `
<p id="pokeName_result">Name</p>
<img id="pokeImg_result" src="" alt="Sprite">
`;
changeState('result');
ballGrade = defaultBall;
displayNowBall();
if (isGot) {
displayPoke(encountPokeNum);
}
}
}
let small = false;
// switch,open,close
function windowSize(action = 'switch'){
const elememt = document.getElementById("poke-right-top");
const content = document.getElementById("rtContent");
if (action == 'open' || (action == 'switch' && small)) {
elememt.style.width = '10em';
elememt.style.height = '15em';
content.style.display = 'block';
small = false;
displayPoke(randamPokeIndex());
} else if (action == 'close' || (action == 'switch' && !small)) {
elememt.style.width = '0';
elememt.style.height = '0';
content.style.display = 'none';
small = true;
}
}
// main,game,result,get,dex
const addDiv = `
<div id="poke-right-top">
<div id="sizeButton"></div>
<div id="rtContent">
<div>
<div id="pokePF_encounts">
<div id="pokePF_encount_0" class="pokePF_encount_box"></div>
<div id="pokePF_encount_1" class="pokePF_encount_box"></div>
<div id="pokePF_encount_2" class="pokePF_encount_box"></div>
<div id="pokePF_encount_3" class="pokePF_encount_box"></div>
<div id="pokePF_encount_4" class="pokePF_encount_box"></div>
<div id="pokePF_encount_5" class="pokePF_encount_box"></div>
<div id="pokePF_encount_6" class="pokePF_encount_box"></div>
<div id="pokePF_encount_7" class="pokePF_encount_box"></div>
</div>
<div id="pokePF_balls">
<div id="pokePF_ball_0" class="pokePF_ball_box"></div>
<div id="pokePF_ball_1" class="pokePF_ball_box"></div>
<div id="pokePF_ball_2" class="pokePF_ball_box"></div>
<div id="pokePF_ball_3" class="pokePF_ball_box"></div>
<div id="pokePF_ball_4" class="pokePF_ball_box"></div>
<div id="pokePF_ball_5" class="pokePF_ball_box"></div>
<div id="pokePF_ball_6" class="pokePF_ball_box"></div>
<div id="pokePF_ball_7" class="pokePF_ball_box"></div>
</div>
</div>
<div id="pokePF_nowBall">pokeball</div>
<br>
<div id="pokePF_display">
<div id="pokePF_main">
<p id="pokeName_notice">Click Number!<p>
<p id="pokeName_main">Name</p>
<img id="pokeImg_main" src="" alt="Sprite">
<button id="mainButton">PokeDex</button>
</div>
<div id="pokePF_game">
<progress id="pokePF_timer" value="${limitSeconds}" max="${limitSeconds}"></progress>
<div id="pokePF_timers">
<div id="pokePF_timer_0" class="pokePF_timer_box"></div>
<div id="pokePF_timer_1" class="pokePF_timer_box"></div>
<div id="pokePF_timer_2" class="pokePF_timer_box"></div>
<div id="pokePF_timer_3" class="pokePF_timer_box"></div>
<div id="pokePF_timer_4" class="pokePF_timer_box"></div>
<div id="pokePF_timer_5" class="pokePF_timer_box"></div>
</div>
<p id="gameNum">1</p>
<input type="number" id="pokePrime" min="2" value="">
<button id="sendButton">Wall</button>
</div>
<div id="pokePF_result">
<p id="resultText">clear</p>
<div id="pokePF_result_gotPoke">
<p id="pokeName_result">Name</p>
<img id="pokeImg_result" src="" alt="Sprite">
</div>
<button id="resultButton">Exit</button>
<button id="resultGetButton">Get</button>
</div>
<div id="pokePF_get">
<div id="pokePF_get_encPoke">
<p id="pokeName_get">Name</p>
<img id="pokeImg_get" src="" alt="Sprite">
</div>
<div id="pokePF_getBall"><img src="" alt="ball"></div>
<button id="throwButton">Throw</button>
</div>
<div id="pokePF_dex">
<div id="pokeDex"></div>
<button id="dexButton">Exit</button>
</div>
</div>
</div>
</div>
`;
const before = '<mark class="poke-highlight">';
const after = '</mark>';
const regexNum = new RegExp('[0-9]+', 'g');
// HTMLテキストの数字をマークアップする関数
function markNumbers() {
const body = document.body;
const text = body.innerHTML;
const newText = text.replace(/(^[^<]*<)|(>[^><]+<)|(>[^>]+$)/g, (_, group1, group2, group3) => {
if (group1 !== undefined) {
return `${addDiv}${group1.replace(regexNum, match => `${before}${match}${after}`)}`;
} else if (group2 !== undefined) {
return group2.replace(regexNum, match => `${before}${match}${after}`);
} else if (group3 !== undefined) {
return group3.replace(regexNum, match => `${before}${match}${after}`);
}
});
body.innerHTML = newText;
// マークされた数字をクリックしたときの処理
document.querySelectorAll('.poke-highlight').forEach(elememt => {
elememt.addEventListener('click', event => {
const number = event.target.textContent;
console.log(number, 'ClickNum');
clickNumber(number);
windowSize('open');
});
});
document.querySelector('#sizeButton').addEventListener('click', () => windowSize());
document.querySelector('#mainButton').addEventListener('click', () => displayPokeDex());
document.querySelector('#sendButton').addEventListener('click', () => sendNum());
document.querySelector('#pokePrime').addEventListener('keypress', function(event) {
// 入力欄でEnterを押すと関数を実行
if (event.key === "Enter") {
sendNum();
}
});
document.querySelector('#throwButton').addEventListener('click', () => throwBall());
document.querySelector('#resultButton').addEventListener('click', () => exitResult());
document.querySelector('#resultGetButton').addEventListener('click', () => getChance());
document.querySelector('#dexButton').addEventListener('click', () => exitResult());
pointDisplay('ball');
pointDisplay('encount');
displayNowBall();
}
markNumbers();
displayPoke(randamPokeIndex());
changeState();
savePokeData();