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{"id":"e8fc8019d5559d60e4144ca3c","tags":[],"name":"Malfunctioning Sterilizers","type":"hazard","level":1,"traits":"Mechanical, Tech","actions":"","body":"Complexity Simple\nDescription Dangerously malfunctioning sterilizers are emitting blasts of electricity.\n**Stealth** DC 5\n-\nDisable DC 20 Thievery (trained) on the wiring in the walls.\nAC 13, **Fort** +10, **Ref** +4\n**Hardness** 5, **HP** 25 (BT 12); Immunities critical hits, object immunities, precision damage\n**Electric Blast** (R) Trigger A living creature is within the room; Effect A voice in Androffan acknowledges the creature and attempts to sterilize it. All creatures in the room must make a DC 16 basic Reflex save or take 2d6+2 electricity damage. Afterwards, the sterilizers cannot use this reaction for 1d6+1 rounds.\n-\n**Reset** Unless the sterilizers are destroyed or the Thievery check to disable the hazard was a critical success, the trap resets itself in 24 hours.","plain":0,"meta":{"public":0,"url":"R1f56bDh"}}