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Technological Items - Lords of Rust

New traits will be indicated with a carat (^) and are linked to their explanation.

Envoy's Mouthpiece

Traits Uncommon, Powered^, Technology^

Level 6; Price 280 gp; Usage worn; Bulk L; Capacity 10; Power Use 1/hour; Craft DC 28

Gas Grenade

Traits Uncommon, Bomb, Consumable, Grenade^, Poison, Technology^

Level 3; Price 10 gp; Hands 1; Bulk L; Craft DC 20

A gas grenade functions like any other Grenade^.

Upon detonation the grenade emits a 20-foot emananation of gas that persists for 5 rounds where it falls. Creatures that enter or start their turn within this area must succeed at a DC 16 Fortitude save or become sickened 1. Creatures inside the emanation cannot reduce their sickened condition, and those that succeeded on the initial save are not immune.

Memory Facet

Traits Rare, Artifact, Technology^

Removing an installed memory facet is a 3-action activity that requires passing a DC 25 Force Open or a DC 30 Disable a Device check.

There are 3 types of facets in this adventure path:

  • Aggression Facet: When installed an aggression facet grants a +2 item bonus to all attack and damage rolls to robots the AI are controlling.
  • Ego Facet: When installed an ego facet grants a +2 item bonus to Fortitude saving throws and Demoralise actions. Any robots the AI is controlling also gain temporary hit points equal to the robot's level.
  • Inhibitor Facet: When installed, an inhibitor facet makes the AI stupefied 2 and sickened 2. The AI cannot reduce the values of these conditions until the inhibitor facet is removed.

Mind Burner

Level 7; Price 450 gp; Damage 1d4 mental; Bulk 1; Hands 1; Range 20 feet;

Category Advanced; Ammunition Nanite Canisters; Group Firearms; Traits Uncommon, Mental, Technology^

Capacity 10; Power Use 1 charge; Craft DC 28

On a successful hit, the creature struck by the mind burner must make a DC 21 Will Save

  • Failure The creature becomes stupefied 1;
  • Critical Failure The creature becomes stupefied 2;

Soothe

Traits Alchemical, Consumable, Contact, Drug, Poison

Level 3; Price 10 gp; Usage held in 1 hand; Bulk -; Craft DC 20

Activate (1 action) Interact;

Saving Throw DC 19 Fortitude; Maximum Duration 1 hour; Stage 1 regain 1d8 Hit Points, immune to bleed and anytime you gain the frightened condition, reduce its value by 1 (1 minute); Stage 2 stupefied 1 (1 hour)