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Bonegolem.json
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{"id":"_2nhoiltjayq","name":"Bone golem","traits":"uncommon, golem, mindless","level":8,"specials":[{"id":"_1z0q8ei3lrh","name":"Golem Antimagic","traits":"","range":"","actions":"none","type":"defense","description":"harmed by effects with the positive trait (3d8 and slowed 1/1rd, 2d4, slowed 1/1 rd, and removes resistances for 1 rd from areas or persistent damage); healed by effects with the negative trait (3d8 HP and quickened 1/1 rd, area or persistant 2d4 HP and quickened 1/1rd (also ends any slow condition)); raise dead cast on a bone golem removes it’s resistances and magic immunity for one minute."},{"id":"_18tl9369g4i","name":"Greater Bone Prison","traits":"","range":"","actions":"reaction","type":"defense","description":"Trigger The golem receives healing from negative energy damage and a creature is trapped within its bone prison. Effect All damage that the bone prison has taken is healed and the bones drive inward toward the trapped creature. The creature must make a DC 23 Reflex Save\nCritical Failure The creature is subject to the bone golem’s strike damage and is restrained for 1 round.\nFailure The creature is subject to the bone golem’s strike damage.\nSuccess The creature takes no damage."},{"id":"_6nkokt5vdz8","name":"Bone Prison","traits":"","range":"","actions":"none","type":"offense","description":"If a creature is hit by the Bone Golem’s thrown bones they immediately grow into a prison to confine them. Only one target may be within the bone prison at one time. If the Bone Golem chooses it may end its current prison to attempt to trap another creature. Every round that the creature remains within the prison the bone prison makes a melee strike (+20) at the creature dealing the bone golem’s fist strike damage on a successful strike. A creature may attempt the escape action against a DC 23 or they may break out by exceeding the prison’s break threshold in damage: HP 30 (BT 15), AC 24, Fort +24, Ref +13, Resistance physical 5 (except adamantine and bludgeoning) \n"}],"alignment":"n","size":"large","type":"construct","adjust":0,"description":"","items":"","spellattack":{"value":"","benchmark":"moderate","note":""},"spelldc":{"value":"","benchmark":"moderate","note":""},"savenote":"","creature":"","speed":"25","imgurl":"","spelltype":"","ritualtype":"","rituals":"","spells":["","","","","","","","","","",""],"constant":"","strength":{"value":"6","benchmark":"moderate","note":""},"dexterity":{"value":"2","benchmark":"moderate","note":""},"constitution":{"value":"5","benchmark":"moderate","note":""},"intelligence":{"value":"-5","benchmark":"moderate","note":""},"wisdom":{"value":"2","benchmark":"moderate","note":""},"charisma":{"value":"-5","benchmark":"moderate","note":""},"perception":{"value":"16","benchmark":"moderate","note":"darkvision"},"acrobatics":{"value":"","benchmark":"moderate","note":""},"arcana":{"value":"","benchmark":"moderate","note":""},"athletics":{"value":"19","benchmark":"moderate","note":""},"crafting":{"value":"","benchmark":"moderate","note":""},"deception":{"value":"","benchmark":"moderate","note":""},"diplomacy":{"value":"","benchmark":"moderate","note":""},"intimidation":{"value":"","benchmark":"moderate","note":""},"medicine":{"value":"","benchmark":"moderate","note":""},"nature":{"value":"","benchmark":"moderate","note":""},"occultism":{"value":"","benchmark":"moderate","note":""},"performance":{"value":"","benchmark":"moderate","note":""},"religion":{"value":"","benchmark":"moderate","note":""},"society":{"value":"","benchmark":"moderate","note":""},"stealth":{"value":"","benchmark":"moderate","note":""},"survival":{"value":"","benchmark":"moderate","note":""},"thievery":{"value":"","benchmark":"moderate","note":""},"lore":{"value":"","benchmark":"moderate","note":"","name":"lore"},"lorealt":{"value":"","benchmark":"moderate","note":"","name":"lore"},"ac":{"value":"25","benchmark":"moderate","note":""},"hp":{"value":"140","benchmark":"high","note":""},"fortitude":{"value":"18","benchmark":"moderate","note":""},"reflex":{"value":"14","benchmark":"moderate","note":""},"will":{"value":"15","benchmark":"moderate","note":""},"resistance":{"value":"Resistances physical 5 (except adamantine)","benchmark":"moderate","note":""},"weakness":{"value":"Bludgeoning 5","benchmark":"moderate","note":""},"immunity":{"value":" bleed, disease, death effects, electricity, doomed, drained, fatigued, healing, magic (see below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious","benchmark":"moderate","note":""},"roadmap":"","strikes":[{"id":"_1rber4ew5vb","name":"fist","traits":"magical, reach 10 feet","attack":"20","damage":"2d10+10 bludgeoning","type":"Melee"},{"id":"_zkryhmzw90","name":"bone prison","traits":"below","attack":"18 ","damage":"","type":"Ranged"}],"hints":["perception","strength","dexterity","constitution","intelligence","wisdom","charisma","ac","fortitude","reflex","will","hp"]}