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server.coffee
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crypto = require('crypto')
http = require('http')
express = require('express')
app = express()
server = http.createServer(app)
async = require('async')
bcrypt = require('bcrypt')
bodyParser = require('body-parser')
session = require('express-session')
MongoStore = require('connect-mongo')(session)
cookieParser = require('cookie-parser')
cors = require('cors')
favicon = require('serve-favicon')
jwt = require('jsonwebtoken')
methodOverride = require('method-override')
moment = require('moment')
cache = require('memory-cache')
mongoskin = require('mongoskin')
Trello = require('node-trello')
uuid = require('node-uuid')
nodemailer = require('nodemailer')
passport = require('passport')
LocalStrategy = require('passport-local').Strategy
io = require('socket.io')(server)
stylus = require('stylus')
zmq = require('zmq')
config = require('./config')
# MongoDB connection
appName = 'netrunner'
mongoUrl = process.env['MONGO_URL'] || "mongodb://127.0.0.1:27017/netrunner"
db = mongoskin.db(mongoUrl)
# Game lobby
games = {}
lobbyUpdate = false
lobbyUpdates = {"create" : {}, "update" : {}, "delete" : {}}
swapSide = (side) ->
if side is "Corp" then "Runner" else "Corp"
refreshLobby = (type, gameid) ->
lobbyUpdate = true
if type is "delete"
lobbyUpdates[type][gameid] = "0"
else
lobbyUpdates[type][gameid] = games[gameid]
removePlayer = (socket) ->
game = games[socket.gameid]
if game
for player, i in game.players
if player.id is socket.id
game.players.splice(i, 1)
break
for spectator, i in game.spectators
if spectator.id is socket.id
game.spectators.splice(i, 1)
break
if game.players.length is 1
requester.send(JSON.stringify({action: "finaluser-add", user: game.players[0], gameid: socket.gameid}))
if game.players.length is 0 and game.spectators.length is 0
# Store the list of player sockets for the game before we delete the game
stats.sockets = []
if game.endingPlayers
for player in game.endingPlayers
stats.sockets.push(player.id)
delete games[socket.gameid]
requester.send(JSON.stringify({action: "remove", gameid: socket.gameid}))
refreshLobby("delete", socket.gameid)
# Send a message to players telling browser to pull updated stats
for id in stats.sockets
stats.to(id).emit("netrunner", {channel: 'stats', msg: 'updatestats'})
else
refreshLobby("update", socket.gameid)
socket.leave(socket.gameid)
socket.gameid = false
for k, v of games
if (not v.started or v.players.length < 2) and (new Date() - v.date) > 3600000
delete games[k]
refreshLobby("delete", v.gameid)
rejoinGame = (socket, gameid, user, options) ->
game = games[gameid]
if game and game.started and game.players.length < 2
side = if game.players.length is 1 then swapSide(game.players[0].side) else "Corp"
user.id = socket.id
game.players.push(user)
# Replace the game end player list with the new list
game.endingPlayers = game.players.slice(0)
socket.join(gameid)
socket.gameid = gameid
socket.emit("netrunner", {type: "game", gameid: gameid})
refreshLobby("update", gameid)
requester.send(JSON.stringify({action: "finaluser-del", gameid: socket.gameid}))
joinGame = (socket, gameid, options) ->
game = games[gameid]
if game and game.players.length < 2
side = if game.players.length is 1 then swapSide(game.players[0].side) else "Corp"
game.players.push({user: socket.request.user, id: socket.id, side: side, options: options})
socket.join(gameid)
socket.gameid = gameid
socket.emit("netrunner", {type: "game", gameid: gameid})
refreshLobby("update", gameid)
getUsername = (socket) ->
((socket.request || {}).user || {}).username
users_blocked_from_game = (game) ->
blocked_users = []
for user in game.players
if user.options['blocked-users']
for blocked in user.options['blocked-users']
blocked_users.push(blocked)
blocked_users
user_allowed_in_game = (username, game) ->
not_allowed = username in users_blocked_from_game(game)
not not_allowed
# ZeroMQ
clojure_hostname = process.env['CLOJURE_HOST'] || "127.0.0.1"
requester_connected = false
requester = zmq.socket('req')
requester.on 'connect', (fd, ep) ->
requester_connected = true
db.collection("cards").find().sort(_id: 1).toArray (err, data) ->
requester.send(JSON.stringify({action: "initialize", cards: data}))
requester.on 'close', (fd,ep) ->
requester_connected = false
requester.on 'disconnect', (fd,ep) ->
requester_connected = false
requester.monitor(500, 0)
requester.connect("tcp://#{clojure_hostname}:1043")
sendGameResponse = (game, response) ->
diffs = response.runnerdiff
for player in game.players
socket = io.sockets.connected[player.id]
if player.side is "Corp"
# The response will either have a diff or a state. we don't actually send both,
# whichever is null will not be sent over the socket.
lobby.to(player.id).emit("netrunner", {type: response.action,\
diff: response.corpdiff, \
state: response.corpstate})
else if player.side is "Runner"
lobby.to(player.id).emit("netrunner", {type: response.action, \
diff: response.runnerdiff, \
state: response.runnerstate})
for spect in game.spectators
lobby.to(spect.id).emit("netrunner", {type: response.action,\
diff: response.spectdiff, \
state: response.spectstate})
requester.on 'message', (data) ->
response = JSON.parse(data)
if response.action is "remove"
if response.state
winningDeck = response.state["winning-deck-id"]
losingDeck = response.state["losing-deck-id"]
winner = response.state["winning-user"]
loser = response.state["losing-user"]
winningSide = response.state.winner
losingSide = response.state.loser
room = response.state.room
finalUser = response.state["final-user"]
g = {
winner: response.state.winner
reason: response.state.reason
endDate: response.state["end-time"]
turn: response.state.turn
runnerAgenda: response.state.runner["agenda-point"]
corpAgenda: response.state.corp["agenda-point"]
}
# Handle Deck Statistics
if response.state[winningSide]
if response.state[winningSide].options.deckstats is "always"
db.collection('decks').update {_id: mongoskin.helper.toObjectID(winningDeck)}, {$inc: {"stats.games" : 1, "stats.wins" : 1}}, (err) ->
throw err if err
else if response.state[winningSide].options.deckstats is "competitive" and room is "competitive"
db.collection('decks').update {_id: mongoskin.helper.toObjectID(winningDeck)}, {$inc: {"stats.games" : 1, "stats.wins" : 1}}, (err) ->
throw err if err
if response.state[losingSide].options.deckstats is "always"
db.collection('decks').update {_id: mongoskin.helper.toObjectID(losingDeck)}, {$inc: {"stats.games" : 1, "stats.loses" : 1}}, (err) ->
throw err if err
else if response.state[losingSide].options.deckstats is "competitive" and room is "competitive"
db.collection('decks').update {_id: mongoskin.helper.toObjectID(losingDeck)}, {$inc: {"stats.games" : 1, "stats.loses" : 1}}, (err) ->
throw err if err
# Handle Game Statistics
if winningSide
if winningSide is "corp"
if response.state[winningSide].options.gamestats is "always"
db.collection('users').update {username: winner}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-corp" : 1, "stats.wins": 1, "stats.wins-corp" : 1}}, (err) ->
throw err if err
else if response.state[winningSide].options.gamestats is "competitive" and room is "competitive"
db.collection('users').update {username: winner}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-corp" : 1, "stats.wins": 1, "stats.wins-corp" : 1}}, (err) ->
throw err if err
else
db.collection('users').update {username: winner}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-corp" : 1}}, (err) ->
throw err if err
if response.state[losingSide].options.gamestats is "always"
db.collection('users').update {username: loser}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-runner" : 1, "stats.loses": 1, "stats.loses-runner" : 1}}, (err) ->
throw err if err
else if response.state[losingSide].options.gamestats is "competitive" and room is "competitive"
db.collection('users').update {username: loser}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-runner" : 1, "stats.loses": 1, "stats.loses-runner" : 1}}, (err) ->
throw err if err
else
db.collection('users').update {username: loser}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-runner" : 1}}, (err) ->
throw err if err
else if winningSide is "runner"
if response.state[winningSide].options.gamestats is "always"
db.collection('users').update {username: winner}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-runner" : 1, "stats.wins": 1, "stats.wins-runner" : 1}}, (err) ->
throw err if err
else if response.state[winningSide].options.gamestats is "competitive" and room is "competitive"
db.collection('users').update {username: winner}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-runner" : 1, "stats.wins": 1, "stats.wins-runner" : 1}}, (err) ->
throw err if err
else
db.collection('users').update {username: winner}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-runner" : 1}}, (err) ->
throw err if err
if response.state[losingSide].options.gamestats is "always"
db.collection('users').update {username: loser}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-corp" : 1, "stats.loses": 1, "stats.loses-corp" : 1}}, (err) ->
throw err if err
else if response.state[losingSide].options.gamestats is "competitive" and room is "competitive"
db.collection('users').update {username: loser}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-corp" : 1, "stats.loses": 1, "stats.loses-corp" : 1}}, (err) ->
throw err if err
else
db.collection('users').update {username: loser}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-corp" : 1}}, (err) ->
throw err if err
else if finalUser
if finalUser.side is "corp"
db.collection('users').update {username: finalUser.username}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-corp" : 1}}, (err) ->
throw err if err
if finalUser.side is "runner"
db.collection('users').update {username: finalUser.username}, {$inc: {"stats.games-completed" : 1, "stats.games-completed-runner" : 1}}, (err) ->
throw err if err
db.collection('gamestats').update {gameid: response.gameid}, {$set: g}, (err) ->
throw err if err
else
if (games[response.gameid])
sendGameResponse(games[response.gameid], response)
# Socket.io
io.set("heartbeat timeout", 30000)
io.use (socket, next) ->
if socket.handshake.query.token
jwt.verify socket.handshake.query.token, config.salt, (err, user) ->
user = Object.assign({}, user)
delete user.exp
delete user.iat
socket.request.user = user unless err
next()
else
next()
stats = io.of('/stats').on 'connection', (socket) ->
socket.on 'netrunner', (msg) ->
stats.emit('netrunner', msg)
chat = io.of('/chat').on 'connection', (socket) ->
socket.on 'netrunner', (msg) ->
if socket.request.user
msg.date = new Date()
msg.username = socket.request.user.username
msg.emailhash = socket.request.user.emailhash
chat.emit('netrunner', msg)
db.collection('messages').insert msg, (err, result) ->
lobby = io.of('/lobby').on 'connection', (socket) ->
socket.emit("netrunner", {type: "games", games: games})
socket.on 'disconnect', () ->
gid = socket.gameid
game = games[gid]
if game
if game.started and game.players.length > 1
requester.send(JSON.stringify({action: "notification", gameid: gid, text: "#{getUsername(socket)} disconnected."}))
removePlayer(socket)
socket.on 'netrunner', (msg, fn) ->
switch msg.action
when "create"
gameid = uuid.v1()
game =
date: new Date()
gameid: gameid
title: msg.title.substring(0,30)
allowspectator: msg.allowspectator
spectatorhands: msg.spectatorhands
mutespectators: false
password: if msg.password then crypto.createHash('md5').update(msg.password).digest('hex') else ""
room: msg.room
players: [{user: socket.request.user, id: socket.id, side: msg.side, options: msg.options}]
spectators: []
games[gameid] = game
socket.join(gameid)
socket.gameid = gameid
socket.emit("netrunner", {type: "game", gameid: gameid})
refreshLobby("create", gameid)
when "leave-lobby"
gid = socket.gameid
removePlayer(socket)
if socket.request.user
socket.broadcast.to(gid).emit('netrunner', {type: "say", user: "__system__", text: "#{getUsername(socket)} left the game."})
when "leave-game"
gid = socket.gameid
game = games[gid]
if game
if game.players.length > 1
requester.send(JSON.stringify({action: "notification", gameid: gid, text: "#{getUsername(socket)} left the game."}))
removePlayer(socket)
when "concede"
requester.send(JSON.stringify(msg))
when "join"
game = games[msg.gameid]
unless game
fn("invalid game")
return
unless socket.request.user
fn("invalid user")
return
unless user_allowed_in_game(getUsername(socket), game)
fn("not allowed")
return
if not game.password or game.password.length is 0 or (msg.password and crypto.createHash('md5').update(msg.password).digest('hex') is game.password)
fn("join ok")
joinGame(socket, msg.gameid, msg.options)
socket.broadcast.to(msg.gameid).emit 'netrunner',
type: "say"
user: "__system__"
notification: "ting"
text: "#{getUsername(socket)} joined the game."
else
fn("invalid password")
when "watch"
game = games[msg.gameid]
unless game
fn("invalid game")
return
unless socket.request.user
fn("invalid user")
return
unless game.allowspectator
fn("not allowed")
return
unless user_allowed_in_game(getUsername(socket), game)
fn("not allowed")
return
if not game.password or game.password.length is 0 or (msg.password and crypto.createHash('md5').update(msg.password).digest('hex') is game.password)
if game
fn("watch ok")
game.spectators.push({user: socket.request.user, id: socket.id})
socket.join(msg.gameid)
socket.gameid = msg.gameid
socket.emit("netrunner", {type: "game", gameid: msg.gameid, started: game.started})
refreshLobby("update", msg.gameid)
if game.started
requester.send(JSON.stringify({action: "notification", gameid: msg.gameid, text: "#{getUsername(socket)} joined the game as a spectator."}))
else
socket.broadcast.to(msg.gameid).emit 'netrunner',
type: "say"
user: "__system__"
text: "#{getUsername(socket)} joined the game as a spectator."
else
fn("invalid password")
when "rejoin"
game = games[msg.gameid]
if game and game.started and game.players.length == 1
in_game = game.originalPlayers.filter (p) -> p.user._id == socket.request.user._id
if in_game.length > 0
rejoinGame(socket, msg.gameid, in_game[0], null)
requester.send(JSON.stringify({action: "rejoin", user: socket.request.user, gameid: socket.gameid, text: "#{socket.request.user.username} rejoined the game."}))
when "mute-spectators"
game = games[msg.gameid]
if game
game.mutespectators = msg.mutestate
refreshLobby("update", msg.gameid)
sendLobby()
if game.mutespectators
str = "muted"
else
str = "unmuted"
text = "#{getUsername(socket)} #{str} spectators."
if game.started
requester.send(JSON.stringify({action: "notification", gameid: msg.gameid, text: text}))
else
socket.broadcast.to(msg.gameid).emit 'netrunner',
type: "say"
user: "__system__"
text: text
when "reconnect"
game = games[msg.gameid]
if game and game.started
joinGame(socket, msg.gameid, null)
requester.send(JSON.stringify({action: "notification", gameid: socket.gameid, text: "#{getUsername(socket)} reconnected."}))
when "say"
game = games[msg.gameid]
unless user_allowed_in_game(getUsername(socket), game)
fn("not allowed")
return
lobby.to(msg.gameid).emit("netrunner", {type: "say", user: socket.request.user, text: msg.text})
when "swap"
for player in games[socket.gameid].players
player.side = swapSide(player.side)
player.deck = null
updateMsg = {"update" : {}}
updateMsg["update"][socket.gameid] = games[socket.gameid]
lobby.to(msg.gameid).emit('netrunner', {type: "games", gamesdiff: updateMsg})
refreshLobby("update", msg.gameid)
when "deck"
game = games[socket.gameid]
if game and game.players
for player in game.players
if player.user.username is getUsername(socket)
player.deck = msg.deck
break
updateMsg = {"update" : {}}
updateMsg["update"][socket.gameid] = games[socket.gameid]
lobby.to(msg.gameid).emit('netrunner', {type: "games", gamesdiff: updateMsg})
when "start"
if !requester_connected
lobby.to(msg.gameid).emit 'netrunner',
type: "say"
user: "__system__"
notification: "ting"
text: "Unable to connect to game server, please try again."
lobby.to(msg.gameid).emit 'netrunner',
type: "lobby-notification"
text: "Unable to start game. Please try again."
severity: "error"
else
game = games[socket.gameid]
if game
if game.players.length is 2
corp = if game.players[0].side is "Corp" then game.players[0] else game.players[1]
runner = if game.players[0].side is "Runner" then game.players[0] else game.players[1]
g = {
gameid: socket.gameid
startDate: (new Date()).toISOString()
title: game.title
room: game.room
corp: corp.user.username
runner: runner.user.username
corpIdentity: if corp.deck then corp.deck.identity.title else null
runnerIdentity: if runner.deck then runner.deck.identity.title else null
}
db.collection('gamestats').insert g, (err, data) ->
console.log(err) if err
db.collection('users').update {username: corp.user.username}, {$inc: {"stats.games-started" : 1, "stats.games-started-corp" : 1}}, (err) ->
console.log(err) if err
db.collection('users').update {username: runner.user.username}, {$inc: {"stats.games-started" : 1, "stats.games-started-runner" : 1}}, (err) ->
console.log(err) if err
game.started = true
game.originalPlayers = game.players.slice(0)
game.endingPlayers = game.players.slice(0)
msg = games[socket.gameid]
msg.action = "start"
msg.gameid = socket.gameid
requester.send(JSON.stringify(msg))
for player in game.players
player.faction = if player.deck then player.deck.identity.faction else null
player.identity = if player.deck then player.deck.identity.title else null
delete player.deck
refreshLobby("update", msg.gameid)
when "do"
if msg.command == "say"
game = games[socket.gameid]
if game and msg.side == "spectator" and game.mutespectators
return
try
msg.user = socket.request.user
requester.send(JSON.stringify(msg))
catch err
console.log(err)
sendLobby = () ->
if lobby and lobbyUpdate
lobby.emit('netrunner', {type: "games", gamesdiff: lobbyUpdates})
lobbyUpdate = false
lobbyUpdates["create"] = {}
lobbyUpdates["update"] = {}
lobbyUpdates["delete"] = {}
setInterval(sendLobby, 1000)
# Express config
app.use favicon(__dirname + "/resources/public/img/jinteki.ico")
app.set 'port', 1042
app.set 'ipaddr', "0.0.0.0"
app.use methodOverride() # provide PUT DELETE
app.use cookieParser()
app.use bodyParser.urlencoded(extended: false)
app.use (req, res, next) ->
bodyParser.json() req, res, (err) ->
if err then console.log(err)
next()
app.use session
secret: config.salt
saveUninitialized: false
resave: false
store: new MongoStore(url: mongoUrl)
cookie: { maxAge: 2592000000 } # 30 days
app.use passport.initialize()
app.use passport.session()
app.use stylus.middleware({src: __dirname + '/src', dest: __dirname + '/resources/public'})
app.use express.static(__dirname + '/resources/public')
# load version info from database
db.collection('config').findOne (err, config) ->
if err || config == null
console.log('Creating config information in database')
db.createCollection('config')
db.collection('config').insert {version: process.env['APP_VERSION'] || "0.1.0"}, (err) ->
if err
console.log('Could not create config in database')
else
app.locals.version = config && config.version || process.env['APP_VERSION'] || "0.1.0"
console.log('App version ' + app.locals.version)
else
app.locals.version = config && config.version || process.env['APP_VERSION'] || "0.1.0"
console.log('App version ' + app.locals.version)
# Auth
passport.use new LocalStrategy (username, password, done) ->
db.collection('users').findOne {username: RegExp("^#{username}$", "i")}, (err, user) ->
return done(err) if err or not user
bcrypt.compare password, user.password, (err, valid) ->
return done(err) if err
return done(null, false) if not valid
if not user.options then user.options = {}
done(null, {username: user.username, emailhash: user.emailhash, _id: user._id,\
isadmin: user.isadmin, options: user.options})
passport.serializeUser (user, done) ->
done(null, user._id) if user
passport.deserializeUser (id, done) ->
db.collection('users').findById id, (err, user) ->
console.log err if err
if not user.options then user.options = {}
done(err, {username: user.username, emailhash: user.emailhash, _id: user._id, special: user.special,\
isadmin: user.isadmin, options: user.options, stats: user.stats})
# Routes
app.options('*', cors())
app.post '/login', passport.authenticate('local'), (req, res) ->
db.collection('users').update {username: req.user.username}, {$set: {lastConnection: new Date()}}, (err) ->
throw err if err
res.status(200).json({user: req.user})
app.get '/logout', (req, res) ->
req.logout()
res.redirect('/')
app.post '/register', (req, res, next) ->
if req.body.username.length > 20
res.status(423).send({message: 'Usernames are limited to 20 characters'})
else
db.collection('users').findOne username: new RegExp("^#{req.body.username}$", "i"), (err, user) ->
if user
res.status(422).send({message: 'Username taken'})
else
email = req.body.email.trim().toLowerCase()
db.collection('users').findOne email: new RegExp("^#{email}$", "i"), (err, user) ->
if user
res.status(424).send({message: 'Email already used'})
else
req.body.emailhash = crypto.createHash('md5').update(email).digest('hex')
req.body.registrationDate = new Date()
req.body.lastConnection = new Date()
hashPassword req.body.password, (err, hash) ->
req.body.password = hash
db.collection('users').insert req.body, (err) ->
if err
res.send("error: #{err}")
else
req.login req.body, (err) ->
if err
next(err)
else
db.collection('decks').find({username: '__demo__'}).toArray (err, demoDecks) ->
throw err if err
for deck in demoDecks
delete deck._id
deck.username = req.body.username
if demoDecks.length > 0
db.collection('decks').insert demoDecks, (err, newDecks) ->
throw err if err
res.status(200).json({user: req.user, decks: newDecks})
else
res.status(200).json({user: req.user, decks: []})
app.post '/forgot', (req, res) ->
async.waterfall [
(done) ->
crypto.randomBytes 20, (err, buf) ->
token = buf.toString('hex')
done(err, token)
(token, done) ->
db.collection('users').findOne { email: req.body.email }, (err, user) ->
if (!user)
res.status(421).send({message: 'No account with that email address exists.'})
else
# 1 hour expiration
resetPasswordToken = token
resetPasswordExpires = Date.now() + 3600000
db.collection('users').update { email: req.body.email }, {$set: {resetPasswordToken: resetPasswordToken, resetPasswordExpires: resetPasswordExpires}}, (err) ->
throw err if err
done(err, token, user)
# res.status(200).send({message: 'Password reset sent.'})
(token, user, done) ->
smtpTransport = nodemailer.createTransport {
service: 'SendGrid',
auth: {
user: process.env['SENDGRID_USER'] || "",
pass: process.env['SENDGRID_PASSWORD'] || ""
}
}
mailOptions = {
from: '[email protected]',
to: user.email,
subject: 'Jinteki Password Reset',
text: 'You are receiving this because you (or someone else) have requested the reset of the password for your account.\n\n' +
'Please click on the following link, or paste this into your browser to complete the process:\n\n' +
'http://' + req.headers.host + '/reset/' + token + '\n\n' +
'If you did not request this, please ignore this email and your password will remain unchanged.\n'
}
smtpTransport.sendMail mailOptions, (err, response) ->
throw err if err
res.status(200).send({message: 'An e-mail has been sent to ' + user.email + ' with further instructions.'})
]
app.get '/check/:username', (req, res) ->
db.collection('users').findOne username: req.params.username, (err, user) ->
if user
res.status(422).send({message: 'Username taken'})
else
res.status(200).send({message: 'OK'})
app.get '/reset/:token', (req, res) ->
db.collection('users').findOne resetPasswordToken: req.params.token, resetPasswordExpires: { $gt: Date.now() } , (err, user) ->
if (!user)
#req.flash 'error', 'Password reset token is invalid or has expired.'
return res.redirect('/forgot')
if user
db.collection('users').update {username: user.username}, {$set: {lastConnection: new Date()}}, (err) ->
token = jwt.sign(user, config.salt, {expiresIn: '6h'})
res.render('reset.pug', { user: req.user })
app.post '/reset/:token', (req, res) ->
async.waterfall [
(done) ->
db.collection('users').findOne resetPasswordToken: req.params.token, resetPasswordExpires: { $gt: Date.now() }, (err, user) ->
if (!user)
# req.flash('error', 'Password reset token is invalid or has expired.');
return res.redirect('back');
# To be implemented: checking password == confirm
# if (req.body.password != req.body.confirm)
# res.status(412).send({message: 'Password does not match Confirm'})
hashPassword req.body.password, (err, hash) ->
password = hash
resetPasswordToken = undefined;
resetPasswordExpires = undefined
db.collection('users').update { username: user.username }, {$set: {password: password, resetPasswordToken: resetPasswordToken, resetPasswordExpires: resetPasswordExpires}}, (err) ->
req.logIn user, (err) ->
done(err, user)
(user, done) ->
smtpTransport = nodemailer.createTransport {
service: 'SendGrid',
auth: {
user: process.env['SENDGRID_USER'] || "",
pass: process.env['SENDGRID_PASSWORD'] || ""
}
}
mailOptions = {
to: user.email,
from: '[email protected]',
subject: 'Your password has been changed',
text: 'Hello,\n\n' +
'This is a confirmation that the password for your account ' + user.email + ' has just been changed.\n'
}
smtpTransport.sendMail mailOptions, (err) ->
# req.flash 'success', 'Success! Your password has been changed.'
throw err if err
done(err)
], (err) ->
throw err if err
res.redirect('/')
app.post '/update-profile', (req, res) ->
if req.user
db.collection('users').update {username: req.user.username}, {$set: {options: {background: req.body.background,\
'show-alt-art': req.body['show-alt-art'], 'blocked-users': req.body['blocked-users'], \
'alt-arts': req.body['alt-arts'], deckstats: req.body['deckstats'], gamestats: req.body['gamestats']}}},
(err) ->
console.log(err) if err
res.status(200).send({message: 'OK', background: req.body.background, \
altarts: req.body['alt-arts'], \
blockedusers: req.body['blocked-users'], \
deckstats: req.body['deckstats'], gamestats: req.body['gamestats']})
else
res.status(401).send({message: 'Unauthorized'})
app.post '/user/clearstats', (req, res) ->
if req.user
db.collection('users').update {username: req.user.username}, {$unset: {stats: ""}}, \
(err) ->
console.log(err) if err
res.status(200).send({message: 'OK'})
else
res.status(401).send({message: 'Unauthorized'})
app.get '/user', (req, res) ->
if req.user
db.collection('users').find({username: req.user.username}).toArray (err, data) ->
throw err if err
res.status(200).json(data)
else
res.status(401).send({message: 'Unauthorized'})
hashPassword = (password, cb) ->
bcrypt.hash password, 10, cb
app.get '/messages/:channel', (req, res) ->
db.collection('messages').find({channel: req.params.channel}).sort(date: -1).limit(100).toArray (err, data) ->
throw err if err
res.status(200).json(data.reverse())
app.get '/data/decks', (req, res) ->
if req.user
db.collection('decks').find({username: req.user.username}).toArray (err, data) ->
throw err if err
res.status(200).json(data)
else
db.collection('decks').find({username: "__demo__"}).toArray (err, data) ->
throw err if err
delete deck._id for deck in data
res.status(200).json(data)
app.post '/data/decks', (req, res) ->
deck = req.body
sanitized_cards = deck.cards.map (entry) ->
sanitized_entries = {}
for k, v of entry
sanitized_entries[k] = v if k in ["qty", "card", "id", "art"]
sanitized_entries
deck.cards = sanitized_cards
if req.user
deck.username = req.user.username
if deck._id
id = deck._id
delete deck._id
db.collection('decks').update {_id: mongoskin.helper.toObjectID(id)}, {$set: deck}, (err) ->
console.log(err) if err
res.status(200).send({message: 'OK'})
else
db.collection('decks').insert deck, (err, data) ->
console.log(err) if err
res.status(200).send(data.ops[0])
else
res.status(401).send({message: 'Unauthorized'})
app.post '/data/decks/clearstats', (req, res) ->
deck = req.body
if req.user
deck.username = req.user.username
if deck._id
id = deck._id
delete deck._id
db.collection('decks').update {_id: mongoskin.helper.toObjectID(id)}, deck, (err) ->
console.log(err) if err
res.status(200).send({message: 'OK'})
else
res.status(401).send({message: 'Deck ID does not exist'})
else
res.status(401).send({message: 'Unauthorized'})
app.post '/data/decks/delete', (req, res) ->
deck = req.body
if req.user
db.collection('decks').remove {_id: mongoskin.helper.toObjectID(deck._id), username: req.user.username}, (err) ->
res.status(200).send({message: 'OK'})
else
res.status(401).send({message: 'Unauthorized'})
app.get '/data/donators', (req, res) ->
db.collection('donators').find({}).sort({amount: -1}).toArray (err, data) ->
if data
res.status(200).json(d.username or d.name for d in data)
else
res.status(200).json([])
throw err if err
app.get '/data/news', (req, res) ->
if process.env['TRELLO_API_KEY']
cached = cache.get('news')
if not cached
t = new Trello(process.env['TRELLO_API_KEY'])
t.get '/1/lists/5668b498ced988b1204cae9a/cards', {filter : 'open', fields : 'dateLastActivity,name,labels'}, (err, data) ->
throw err if err
data = ({title: d.name, date: d.date = moment(d.dateLastActivity).format("MM/DD/YYYY HH:mm")} \
for d in data when d.labels.length == 0)
cache.put('news', data, 60000) # 60 seconds timeout
res.status(200).json(data)
else
res.status(200).json(cached)
else
res.status(200).json([{date: '01/01/2015 00:00', title: 'Get a Trello API Key and set your environment variable TRELLO_API_KEY to see announcements'}])
app.get '/data/:collection', (req, res) ->
if req.params.collection != 'users' && req.params.collection != 'games'
db.collection(req.params.collection).find().sort(_id: 1).toArray (err, data) ->
throw err if err
delete d._id for d in data
res.status(200).json(data)
else
res.status(401).send({message: 'Unauthorized'})
app.get '/data/:collection/:field/:value', (req, res) ->
if req.params.collection != 'users' && req.params.collection != 'games'
filter = {}
filter[req.params.field] = req.params.value
db.collection(req.params.collection).find(filter).toArray (err, data) ->
console.error(err) if err
delete d._id for d in data
res.status(200).json(data)
else
res.status(401).send({message: 'Unauthorized'})
app.get '/admin/announce', (req, res) ->
if req.user and req.user.isadmin
res.render('announce.pug', {user : req.user})
else
res.status(401).send({message: 'Unauthorized'})
app.post '/admin/announce', (req, res) ->
if req.user and req.user.isadmin
requester.send(JSON.stringify({action: "alert", command: req.body.message}))
res.status(200).send({text: req.body.message, result: "ok"})
else
res.status(401).send({message: 'Unauthorized'})
app.get '/admin/init', (req, res) ->
if req.user and req.user.isadmin
db.collection("cards").find().sort(_id: 1).toArray (err, data) ->
requester.send(JSON.stringify({action: "initialize", cards: data}))
res.status(200).send({result: "ok"})
else
res.status(401).send({message: 'Unauthorized'})
app.get '/admin/version', (req, res) ->
if req.user and req.user.isadmin
res.render('version.pug', {user : req.user, version: app.locals.version})
else
res.status(401).send({message: 'Unauthorized'})
app.post '/admin/version', (req, res) ->
if req.user and req.user.isadmin
app.locals.version = req.body.version
db.collection('config').update {}, {$set: {version: req.body.version}}, (err) ->
res.status(200).send({text: req.body.version, result: "ok"})
else
res.status(401).send({message: 'Unauthorized'})
env = process.env['NODE_ENV'] || 'development'
if env == 'development'
console.log "Dev environment"
app.get '/*', (req, res) ->
if req.user
db.collection('users').update {username: req.user.username}, {$set: {lastConnection: new Date()}}, (err) ->
token = jwt.sign(req.user, config.salt)
res.render('index.pug', { user: req.user, env: 'dev', token: token, version: app.locals.version})
if env == 'production'
console.log "Prod environment"
app.get '/*', (req, res) ->
if req.user
db.collection('users').update {username: req.user.username}, {$set: {lastConnection: new Date()}}, (err) ->
token = jwt.sign(req.user, config.salt, {expiresIn: '6h'})
res.render('index.pug', { user: req.user, env: 'prod', token: token, version: app.locals.version})
# Server
terminate = () ->
process.exit(1)
console.log("#{Date(Date.now())}: Node server stopped.")
process.on('exit', terminate)
for signal in ['SIGHUP', 'SIGINT', 'SIGQUIT', 'SIGILL', 'SIGTRAP', 'SIGABRT',
'SIGBUS', 'SIGFPE', 'SIGUSR1', 'SIGSEGV', 'SIGUSR2', 'SIGTERM']
process.on(signal, terminate)
process.on 'uncaughtException', (err) ->
console.log(err.stack)
server.listen app.get('port'), app.get('ipaddr'), ->
console.log(new Date().toString() + ": Express server listening on port " + app.get('port'))