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BuildAutomation.cs
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using System;
using System.Collections.Generic;
using UnityEditor;
using System.Linq;
using UnityEngine;
using System.IO;
class BuildAutomation
{
#region platforms
[MenuItem("File/build/macOS 32bit", false, 100)]
static void MacOSX32()
{
GenericBuild(
Combine("target", "mac-32", "ummorpg.app"),
BuildTargetGroup.Standalone,
BuildTarget.StandaloneOSXIntel,
BuildOptions.Development);
}
[MenuItem("File/build/macOS 64bit", false, 101)]
static void MacOSX64()
{
GenericBuild(
Combine("target", "mac-64", "ummorpg.app"),
BuildTargetGroup.Standalone,
BuildTarget.StandaloneOSXIntel64,
BuildOptions.Development);
}
[MenuItem("File/build/Windows 32bit", false, 200)]
static void Windows32()
{
GenericBuild(
Combine("target", "win-32", "ummorpg.exe"),
BuildTargetGroup.Standalone,
BuildTarget.StandaloneWindows,
BuildOptions.Development);
}
[MenuItem("File/build/Windows 64bit", false, 201)]
static void Windows64()
{
GenericBuild(
Combine("target", "win-64", "ummorpg.exe"),
BuildTargetGroup.Standalone,
BuildTarget.StandaloneWindows64,
BuildOptions.Development);
}
[MenuItem("File/build/Linux 32bit", false, 300)]
static void Linux32()
{
GenericBuild(
Combine("target", "linux-32", "ummorpg"),
BuildTargetGroup.Standalone,
BuildTarget.StandaloneLinux,
BuildOptions.Development);
}
[MenuItem("File/build/Linux 64bit", false, 301)]
static void Linux64()
{
GenericBuild(
Combine("target", "linux-64", "ummorpg"),
BuildTargetGroup.Standalone,
BuildTarget.StandaloneLinux64,
BuildOptions.Development);
}
[MenuItem("File/build/Linux Server", false, 302)]
static void LinuxServer()
{
GenericBuild(
Combine("target", "linux-server", "ummorpg"),
BuildTargetGroup.Standalone,
BuildTarget.StandaloneLinux64,
BuildOptions.EnableHeadlessMode);
}
[MenuItem("File/build/Android x86", false, 400)]
static void Androidx86()
{
PlayerSettings.Android.targetDevice = AndroidTargetDevice.x86;
GenericBuild(
Combine("target", "android-x86", "ummorpg.apk"),
BuildTargetGroup.Android,
BuildTarget.Android,
BuildOptions.Development);
}
[MenuItem("File/build/Android ARM", false, 401)]
static void AndroidARM()
{
PlayerSettings.Android.targetDevice = AndroidTargetDevice.ARMv7;
GenericBuild(
Combine("target", "android-arm", "ummorpg.apk"),
BuildTargetGroup.Android,
BuildTarget.Android,
BuildOptions.Development);
}
[MenuItem("File/build/iOS", false, 403)]
static void AndroidIOS()
{
GenericBuild(
Combine("target", "android-ios", "ummorpg"),
BuildTargetGroup.iOS,
BuildTarget.iOS,
BuildOptions.Development);
}
[MenuItem("File/build/WebGL", false, 500)]
static void WebGL()
{
GenericBuild(
Combine("target", "webgl", "ummorpg"),
BuildTargetGroup.WebGL,
BuildTarget.WebGL,
BuildOptions.Development);
}
#endregion
#region common
private static String Combine(params string[] paths)
{
return paths.Aggregate(Path.Combine);
}
private static string[] FindEnabledEditorScenes()
{
List<string> EditorScenes = new List<string>();
foreach (EditorBuildSettingsScene scene in EditorBuildSettings.scenes)
{
if (!scene.enabled) continue;
EditorScenes.Add(scene.path);
}
return EditorScenes.ToArray();
}
static void GenericBuild(string path, BuildTargetGroup targetGroup, BuildTarget build_target, BuildOptions build_options)
{
string[] scenes = FindEnabledEditorScenes();
EditorUserBuildSettings.SwitchActiveBuildTarget(targetGroup, build_target);
string res = BuildPipeline.BuildPlayer(scenes, path, build_target, build_options);
if (res.Length > 0)
{
throw new Exception("BuildPlayer failure: " + res);
}
}
#endregion
}