If you want to contribute to this repository, you are very welcome to do so!
Please only upload shaders you've written yourself or that is based on code that itself has a sufficiently permissive license.
We require all files in this repository to be licensed under the Apache 2.0 license, which is a very permissive open-source license. You keep the copyright to your original files, but give a license to anyone to use them for any reason, including use in a commercial product (in case we like your shader so much we want to put it into a future 3ds Max version.)
If not there, add to the header of your file that it is under the Apache 2.0 license by adding this line or something equivalent:
// License: Apache 2.0 License
// https://github.com/ADN-DevTech/3dsMax-OSL-Shaders/blob/master/LICENSE.txt
First, each person wanting to contribute to this repo must you first sign a Contributor Licence Agreement, scan it and email to us. This is a one-time thing per person, and exists for both your and our protection.
- For individuals: 3dsMax OSL Shaders - Ind Contrib Agmt.pdf
- For corporations: 3dsMax OSL Shaders - Corp Contrib Agmt.pdf
Once that is done, simply follow a standard GitHub workflow:
- Fork the repository on GitHub
- Clone your fork to your local computer
- Work in your local repo in the "OSL\ADN-User Submitted" folder
- Put all your files in a subdirectory to this directory that has your name/nickname or company name.
- Push changes to a branch on your forked repository
- Rinse, repeat and iterate until you are happy and feel ready to contribute
- Submit a pull request from the branch on your repository to the 3dsMAX-OSL-Shaders repository
- ADN-DevTech will check out your submission and merge it into this repository
- For questions, email [email protected]
We suggest that if your shader may need documentation or a "demo", to add files with the same basic filename as your shader that describes it. For example something like this:
WooHoo.osl The shader itself
WooHoo.jpg Example rendering, or screenshot containing example rendering and setup
WooHoo_Setup.jpg Screenshot from SME showing an intended use case
One could also consider having PDF or TXT files with written documentation, and if necessary, a scene. However the ideal is that the shader is self-documenting enough with metadata and tooltips so this won't be necessary. But an example image showing what the shader does is always welcome!