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Bomb.h
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Bomb.h
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#pragma once
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include<iostream>
using namespace std;
using namespace sf;
class Bomb
{
private:
Vector2f position;
Texture bombTexture;
Sprite bombSprite;
Clock timer;
float explosionTime; // Time after which the bomb explodes
public:
Bomb(float x, float y) : explosionTime(2.0f) // Bomb explodes after 2 seconds
{
position = Vector2f(x, y);
// Load the bomb texture
if (!bombTexture.loadFromFile("./images/bomb.png"))
{
cout << "\nUnable to load bomb texture!" << endl;
}
bombSprite.setTexture(bombTexture);
bombSprite.setPosition(position);
timer.restart();
}
void draw(RenderWindow& window)
{
window.draw(bombSprite);
}
bool shouldExplode() const
{
return timer.getElapsedTime().asSeconds() >= explosionTime;
}
Vector2f getPosition() const
{
return position;
}
};