|
1 | 1 | # Algorithms & Programming
|
2 | 2 |
|
3 | 3 |
|
| 4 | +Absolutely! Here's a **comprehensive outline** of **AP Computer Science Principles (AP CSP) Unit 3: Algorithms and Programming**, aligned with the **College Board's Course and Exam Description (CED)**. This unit builds the core coding skills students need and introduces key computing concepts like algorithms, abstractions, and program development. |
| 5 | + |
| 6 | +--- |
| 7 | + |
| 8 | +## Unit 3: Algorithms and Programming |
| 9 | + |
| 10 | +**Big Ideas Covered:** |
| 11 | + |
| 12 | +* **Algorithms (AL)** |
| 13 | +* **Abstraction (AB)** |
| 14 | +* **Program Development (CRD)** |
| 15 | +* **Data (DAT)** |
| 16 | + |
| 17 | +--- |
| 18 | + |
| 19 | +**Comprehensive Outline** |
| 20 | + |
| 21 | +**3.1: Variables and Assignments** |
| 22 | + |
| 23 | +* Understanding variables as symbolic names storing values |
| 24 | +* How assignment statements change values |
| 25 | +* Naming conventions and best practices |
| 26 | +* Types of data: integer, float, string, Boolean |
| 27 | +* **Key Skill:** Create and manipulate variables |
| 28 | + |
| 29 | +**3.2: Data Types** |
| 30 | + |
| 31 | +* Identifying common data types |
| 32 | +* Type compatibility and implicit vs explicit casting |
| 33 | +* Boolean logic and conditionals |
| 34 | +* **Key Skill:** Reason through variable types and predict outcomes |
| 35 | + |
| 36 | +**3.3: Managing Complexity with Procedures (Functions)** |
| 37 | + |
| 38 | +* Defining and calling functions |
| 39 | +* Parameters and return values |
| 40 | +* Purpose of abstraction in program design |
| 41 | +* Reducing repetition and improving clarity |
| 42 | +* **Key Skill:** Write and use procedures to break down problems |
| 43 | + |
| 44 | +**3.4: Developing Procedures** |
| 45 | + |
| 46 | +* Decomposing problems into subproblems |
| 47 | +* Sequencing instructions |
| 48 | +* Identifying reusable logic |
| 49 | +* **Key Skill:** Create modular and readable code using procedures |
| 50 | + |
| 51 | + |
| 52 | + |
| 53 | +**3.5: Algorithms** |
| 54 | + |
| 55 | +* Understanding algorithms as step-by-step processes |
| 56 | +* Expressing algorithms in code, pseudocode, or flowcharts |
| 57 | +* Identifying sequence, selection, and iteration |
| 58 | +* **Key Skill:** Analyze and write simple algorithms (e.g., search, sort) |
| 59 | + |
| 60 | + |
| 61 | + |
| 62 | +**3.6: Boolean Expressions and If Statements** |
| 63 | + |
| 64 | +* Using `if`, `else if`, and `else` |
| 65 | +* Relational operators (`==`, `!=`, `>`, `<`, `>=`, `<=`) |
| 66 | +* Logical operators (`AND`, `OR`, `NOT`) |
| 67 | +* **Key Skill:** Write conditional logic to control program flow |
| 68 | + |
| 69 | +**3.7: Iteration (Loops)** |
| 70 | + |
| 71 | +* `for` loops and `while` loops |
| 72 | +* Loop control: incrementing, breaking, and nested loops |
| 73 | +* Trace and debug loop execution |
| 74 | +* **Key Skill:** Use loops to automate repeated tasks |
| 75 | + |
| 76 | +**3.8: Combining Elements to Solve Problems** |
| 77 | + |
| 78 | +* Integrating variables, conditionals, and loops |
| 79 | +* Building algorithms to solve complex problems |
| 80 | +* Emphasis on testing and debugging |
| 81 | +* **Key Skill:** Synthesize programming elements into working solutions |
| 82 | + |
| 83 | +**3.9: Developing Algorithms** |
| 84 | + |
| 85 | +* Using existing algorithms or creating new ones |
| 86 | +* Refining and testing algorithms |
| 87 | +* Representing algorithms as pseudocode and/or diagrams |
| 88 | +* **Key Skill:** Plan, document, and implement multi-step logic |
| 89 | + |
| 90 | +**3.10: Errors and Testing** |
| 91 | + |
| 92 | +* Types of errors: syntax, logic, and runtime |
| 93 | +* Use of test cases and debugging strategies |
| 94 | +* Reading error messages and tracebacks |
| 95 | +* **Key Skill:** Find and fix problems systematically |
| 96 | + |
| 97 | +**3.11: Binary Search vs Linear Search** |
| 98 | + |
| 99 | +* Linear search: simple, but slower for large data |
| 100 | +* Binary search: faster, requires sorted data |
| 101 | +* Tradeoffs in algorithm efficiency |
| 102 | +* **Key Skill:** Compare search algorithms conceptually and in code |
| 103 | + |
| 104 | +**3.12: Comparing Algorithmic Efficiency** |
| 105 | + |
| 106 | +* Number of steps vs size of input (n) |
| 107 | +* Informal analysis of algorithm runtime |
| 108 | +* Big picture: efficiency impacts user experience and scalability |
| 109 | +* **Key Skill:** Evaluate which algorithm is “better” and why |
| 110 | + |
| 111 | +**3.13: Developing Programs** |
| 112 | + |
| 113 | +* Problem identification, solution design |
| 114 | +* Iterative development process: test, debug, refine |
| 115 | +* Use of documentation and comments |
| 116 | +* Collaboration and code review |
| 117 | +* **Key Skill:** Design and build real programs with purpose |
| 118 | + |
| 119 | + |
| 120 | + |
| 121 | +**Key Vocabulary**: |
| 122 | + |
| 123 | +* Algorithm |
| 124 | +* Abstraction |
| 125 | +* Procedure |
| 126 | +* Loop / Iteration |
| 127 | +* Boolean |
| 128 | +* Conditionals |
| 129 | +* Debugging |
| 130 | +* Linear/Binary Search |
| 131 | +* Efficiency |
| 132 | +* Input/Output |
| 133 | +* Parameters / Return |
| 134 | + |
| 135 | + |
| 136 | + |
| 137 | +**Suggested Activities:** |
| 138 | + |
| 139 | +* **Debugging challenges** |
| 140 | +* **Code tracing worksheets** |
| 141 | +* **Huffman coding (as a stretch topic for algorithms)** |
| 142 | +* **Block-based to text-based translation (e.g., Scratch to Python)** |
| 143 | +* **Write and refine a simple calculator or game logic** |
| 144 | +* **Pseudocode practice and flowcharts** |
| 145 | + |
| 146 | + |
4 | 147 |
|
5 | 148 |
|
6 | 149 |
|
|
0 commit comments