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# Algorithms & Programming
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Absolutely! Here's a **comprehensive outline** of **AP Computer Science Principles (AP CSP) Unit 3: Algorithms and Programming**, aligned with the **College Board's Course and Exam Description (CED)**. This unit builds the core coding skills students need and introduces key computing concepts like algorithms, abstractions, and program development.
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---
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## Unit 3: Algorithms and Programming
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**Big Ideas Covered:**
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* **Algorithms (AL)**
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* **Abstraction (AB)**
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* **Program Development (CRD)**
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* **Data (DAT)**
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---
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**Comprehensive Outline**
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**3.1: Variables and Assignments**
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* Understanding variables as symbolic names storing values
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* How assignment statements change values
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* Naming conventions and best practices
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* Types of data: integer, float, string, Boolean
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* **Key Skill:** Create and manipulate variables
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**3.2: Data Types**
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* Identifying common data types
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* Type compatibility and implicit vs explicit casting
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* Boolean logic and conditionals
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* **Key Skill:** Reason through variable types and predict outcomes
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**3.3: Managing Complexity with Procedures (Functions)**
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* Defining and calling functions
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* Parameters and return values
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* Purpose of abstraction in program design
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* Reducing repetition and improving clarity
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* **Key Skill:** Write and use procedures to break down problems
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**3.4: Developing Procedures**
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* Decomposing problems into subproblems
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* Sequencing instructions
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* Identifying reusable logic
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* **Key Skill:** Create modular and readable code using procedures
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**3.5: Algorithms**
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* Understanding algorithms as step-by-step processes
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* Expressing algorithms in code, pseudocode, or flowcharts
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* Identifying sequence, selection, and iteration
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* **Key Skill:** Analyze and write simple algorithms (e.g., search, sort)
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**3.6: Boolean Expressions and If Statements**
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* Using `if`, `else if`, and `else`
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* Relational operators (`==`, `!=`, `>`, `<`, `>=`, `<=`)
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* Logical operators (`AND`, `OR`, `NOT`)
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* **Key Skill:** Write conditional logic to control program flow
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**3.7: Iteration (Loops)**
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* `for` loops and `while` loops
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* Loop control: incrementing, breaking, and nested loops
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* Trace and debug loop execution
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* **Key Skill:** Use loops to automate repeated tasks
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**3.8: Combining Elements to Solve Problems**
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* Integrating variables, conditionals, and loops
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* Building algorithms to solve complex problems
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* Emphasis on testing and debugging
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* **Key Skill:** Synthesize programming elements into working solutions
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**3.9: Developing Algorithms**
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* Using existing algorithms or creating new ones
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* Refining and testing algorithms
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* Representing algorithms as pseudocode and/or diagrams
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* **Key Skill:** Plan, document, and implement multi-step logic
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**3.10: Errors and Testing**
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* Types of errors: syntax, logic, and runtime
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* Use of test cases and debugging strategies
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* Reading error messages and tracebacks
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* **Key Skill:** Find and fix problems systematically
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**3.11: Binary Search vs Linear Search**
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* Linear search: simple, but slower for large data
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* Binary search: faster, requires sorted data
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* Tradeoffs in algorithm efficiency
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* **Key Skill:** Compare search algorithms conceptually and in code
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**3.12: Comparing Algorithmic Efficiency**
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* Number of steps vs size of input (n)
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* Informal analysis of algorithm runtime
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* Big picture: efficiency impacts user experience and scalability
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* **Key Skill:** Evaluate which algorithm is “better” and why
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**3.13: Developing Programs**
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* Problem identification, solution design
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* Iterative development process: test, debug, refine
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* Use of documentation and comments
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* Collaboration and code review
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* **Key Skill:** Design and build real programs with purpose
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**Key Vocabulary**:
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* Algorithm
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* Abstraction
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* Procedure
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* Loop / Iteration
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* Boolean
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* Conditionals
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* Debugging
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* Linear/Binary Search
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* Efficiency
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* Input/Output
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* Parameters / Return
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**Suggested Activities:**
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* **Debugging challenges**
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* **Code tracing worksheets**
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* **Huffman coding (as a stretch topic for algorithms)**
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* **Block-based to text-based translation (e.g., Scratch to Python)**
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* **Write and refine a simple calculator or game logic**
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* **Pseudocode practice and flowcharts**
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