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You can actually do this with normal Skript if you know the slot index #169
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Hmm I don't believe there is a direct way to do this. You could read the characters of the shape of the GUI if you need to dynamically determine what indexes are valid |
How can I obtain slots for ID? By the way, when will version 1.4 be released? |
You would have to create your own solution. Something like
also, I unfortunately don't have much to share regarding 1.4 at the moment (not that there has been much progress) |
Thank you for your answer! But I am setting the gui slot to a removable item. Please note that the item is not an air and I cannot replace the removable item by dragging the items in my backpack. Is this a bug? |
You should be allowed to do an inventory drag as long as all of the slots are removable. It could that something is wrong if it's not letting you. |
create a gui with virtual chest inventory with 3 rows named "":
open last gui to player This does not allow for dragging items for replacement, but it will also prompt OK! This information |
How can I obtain the icon with ID x in the GUI? And display the lore of each icon
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