From 169c201a07018e3de7f6658c907a9d5e7a07a9e9 Mon Sep 17 00:00:00 2001 From: Nick Whitelegg Date: Sun, 17 Nov 2024 12:17:35 +0100 Subject: [PATCH] Update examples README to reflect recent changes --- docs/index.html | 2 +- examples/README.md | 2 ++ examples/index.html | 2 +- 3 files changed, 4 insertions(+), 2 deletions(-) diff --git a/docs/index.html b/docs/index.html index 5684a16..aca7589 100644 --- a/docs/index.html +++ b/docs/index.html @@ -18,7 +18,7 @@

LocAR.js examples

  • Hello World: Display a red cube just to the north of a fake GPS location. Can be tested on a desktop or laptop.
  • GPS and Sensors: Requires a mobile device wih GPS and sensors. Demonstrates use of the GPS and the device sensors to show real AR. Gets your initial location and displays four coloured boxes to the north (red), south (yellow), west (blue) and east (green) of your initial location. Can be used as a test to check whether your device sensors are accurate; if the red box does not appear to the North, your device sensors may be mis-calibrated.
  • AR Objects: shows how you can add real AR objects with a given latitude and longitude and properties. Also shows how you can detect clicks on objects. Uses a hard-coded "fake" location and hard-coded objects, and you can rotate the three.js camera using the mouse, so will work on a desktop or laptop.
  • -
  • API Communication: shows how you can communicate with a live GeoJSON API (OpenStreetMap-based). The GeoJSON is parsed, and AR objects created from each GeoJSON feature in the feed. Uses your current real GPS location and the device sensors, so requires a real mobile device.. It also uses each object's OpenStreetMap ID to cache objects in memory as they are added, preventing the same object being added twice. Note that a new request to the server is performed if you move 100 metres; a better solution to minimise the number of server requests would be to implement a tiling system. This will hopefully appear soon!
  • +
  • API Communication: shows how you can communicate with a live GeoJSON API (OpenStreetMap-based). The GeoJSON is parsed, and AR objects created from each GeoJSON feature in the feed. Uses your current real GPS location and the device sensors, so requires a real mobile device.. It also uses each object's OpenStreetMap ID to cache objects in memory as they are added, preventing the same object being added twice. Note that a new request to the server is performed if you move 100 metres; a better solution to minimise the number of server requests would be to implement a tiling system. This will hopefully appear soon! The live example only works in Europe and Turkey due to the coverage of the underlying API, but can easily be modified to work with any GeoJSON API covering other parts of the world.
  • diff --git a/examples/README.md b/examples/README.md index 0f54e34..b35f5f6 100644 --- a/examples/README.md +++ b/examples/README.md @@ -41,4 +41,6 @@ These boxes will always be close to your *initial* location, so if you move, the 3. [AR Objects](03-ar-objects) : shows how you can add real AR objects with a given latitude and longitude and properties. Also shows how you can detect clicks on objects. Uses a hard-coded "fake" location and hard-coded objects, and you can rotate the three.js camera using the mouse, so will work on a desktop or laptop. +4. [API Communication](04-api-communication): shows how you can communicate with a live GeoJSON API (OpenStreetMap-based). The GeoJSON is parsed, and AR objects created from each GeoJSON feature in the feed. Uses your current real GPS location and the device sensors, so **requires a real mobile device.** It also uses each object's OpenStreetMap ID to cache objects in memory as they are added, preventing the same object being added twice. Note that a new request to the server is performed if you move 100 metres; a better solution to minimise the number of server requests would be to implement a tiling system. This will hopefully appear soon! **Only works in Europe and Turkey due to the area of coverage of the underlying API**, but you can easily adapt the example to work with any GeoJSON API in other parts of the world simply by changing the URL. + **IMPORTANT!** Examples 2 onwards may fail with permissions problems on iOS. We are currently lacking developers with iOS devices and would very much welcome input from owners of iDevices ! diff --git a/examples/index.html b/examples/index.html index 5684a16..aca7589 100644 --- a/examples/index.html +++ b/examples/index.html @@ -18,7 +18,7 @@

    LocAR.js examples

  • Hello World: Display a red cube just to the north of a fake GPS location. Can be tested on a desktop or laptop.
  • GPS and Sensors: Requires a mobile device wih GPS and sensors. Demonstrates use of the GPS and the device sensors to show real AR. Gets your initial location and displays four coloured boxes to the north (red), south (yellow), west (blue) and east (green) of your initial location. Can be used as a test to check whether your device sensors are accurate; if the red box does not appear to the North, your device sensors may be mis-calibrated.
  • AR Objects: shows how you can add real AR objects with a given latitude and longitude and properties. Also shows how you can detect clicks on objects. Uses a hard-coded "fake" location and hard-coded objects, and you can rotate the three.js camera using the mouse, so will work on a desktop or laptop.
  • -
  • API Communication: shows how you can communicate with a live GeoJSON API (OpenStreetMap-based). The GeoJSON is parsed, and AR objects created from each GeoJSON feature in the feed. Uses your current real GPS location and the device sensors, so requires a real mobile device.. It also uses each object's OpenStreetMap ID to cache objects in memory as they are added, preventing the same object being added twice. Note that a new request to the server is performed if you move 100 metres; a better solution to minimise the number of server requests would be to implement a tiling system. This will hopefully appear soon!
  • +
  • API Communication: shows how you can communicate with a live GeoJSON API (OpenStreetMap-based). The GeoJSON is parsed, and AR objects created from each GeoJSON feature in the feed. Uses your current real GPS location and the device sensors, so requires a real mobile device.. It also uses each object's OpenStreetMap ID to cache objects in memory as they are added, preventing the same object being added twice. Note that a new request to the server is performed if you move 100 metres; a better solution to minimise the number of server requests would be to implement a tiling system. This will hopefully appear soon! The live example only works in Europe and Turkey due to the coverage of the underlying API, but can easily be modified to work with any GeoJSON API covering other parts of the world.