From 00445a9d865a23dea682413c714284e4418f4efc Mon Sep 17 00:00:00 2001 From: Tk420634 Date: Sun, 23 Jun 2024 13:56:45 -0500 Subject: [PATCH] Sets default UI to clockwork Still need to purge the combat intent icons to be in line with our sixty second timer system --- code/_onclick/hud/hud.dm | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/code/_onclick/hud/hud.dm b/code/_onclick/hud/hud.dm index 03e083faf1..c2d20cb709 100644 --- a/code/_onclick/hud/hud.dm +++ b/code/_onclick/hud/hud.dm @@ -6,6 +6,7 @@ // The default UI style is the first one in the list GLOBAL_LIST_INIT(available_ui_styles, list( + "Clockwork" = 'icons/mob/screen_clockwork.dmi', "Fallout" = 'icons/fallout/UI/screen_fallout2.dmi', // Fallout 2 Pip-boy style UI. Walk the wasteland with style. -Pebbles "Darkout" = 'icons/fallout/UI/screen_fallout2_dark.dmi', // The original Fallout 2 pipboy UI, dark "Midnight" = 'icons/mob/screen_midnight.dmi', @@ -13,7 +14,7 @@ GLOBAL_LIST_INIT(available_ui_styles, list( "Plasmafire" = 'icons/mob/screen_plasmafire.dmi', "Slimecore" = 'icons/mob/screen_slimecore.dmi', "Operative" = 'icons/mob/screen_operative.dmi', - "Clockwork" = 'icons/mob/screen_clockwork.dmi', + "Minimal" = 'icons/mob/screen_minimal.dmi' ))