diff --git a/code/game/objects/items/melee/f13powerfist.dm b/code/game/objects/items/melee/f13powerfist.dm index f7f4ae8a38e..4ade6fbff2f 100644 --- a/code/game/objects/items/melee/f13powerfist.dm +++ b/code/game/objects/items/melee/f13powerfist.dm @@ -12,7 +12,7 @@ righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' flags_1 = CONDUCT_1 attack_verb = list("whacked", "fisted", "power-punched") - force = 30 //needs more hefty damage to be worthwhile outside pvp. will have to test + force = 45 //needs more hefty damage to be worthwhile outside pvp. will have to test throwforce = 10 throw_range = 3 w_class = WEIGHT_CLASS_NORMAL @@ -21,6 +21,27 @@ var/throw_distance = 1 attack_speed = CLICK_CD_MELEE + ///Extra damage through the punch. + var/enhancement = 45 // makes it add 45 to the user punches , replace that number with whatever you want the punch damage to be + + +/obj/item/melee/powerfist/f13/equipped(mob/user, slot) + . = ..() + if(slot == SLOT_GLOVES) + if(ishuman(user)) + var/mob/living/carbon/human/H = user + ADD_TRAIT(H, TRAIT_PUGILIST, GLOVE_TRAIT) + H.dna.species.punchdamagehigh += enhancement + H.dna.species.punchdamagelow += enhancement + +/obj/item/clothing/gloves/fingerless/pugilist/dropped(mob/user) + + REMOVE_TRAIT(user, TRAIT_PUGILIST, GLOVE_TRAIT) + if(ishuman(user)) + var/mob/living/carbon/human/H = user + H.dna.species.punchdamagehigh -= enhancement + H.dna.species.punchdamagelow -= enhancement + return ..() /obj/item/melee/powerfist/f13/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/wrench)) switch(fisto_setting) @@ -63,9 +84,9 @@ righthand_file = 'icons/fallout/onmob/weapons/melee1h_righthand.dmi' icon_state = "goliath" item_state = "goliath" - force = 35 //needs to fuckin slapp + force = 55 //legendary tier power fist, one of a kind, why should it hit for less than a machete throw_distance = 3 - + enhancement = 50 // Mole Miner /obj/item/melee/powerfist/f13/moleminer name = "mole miner gauntlet" @@ -75,9 +96,10 @@ lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' flags_1 = CONDUCT_1 - force = 25 //It shouldn't be both a mid fist weapon and a digging tool dangit! Especially for the resources it takes! 5 less dmg than a power fist + force = 38 //weaker but it should atleast 1 tap trash mobs throwforce = 10 throw_range = 7 + enhancement = 30 //mace tier attack_verb = list("slashed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' tool_behaviour = TOOL_MINING