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TripleXGame.cpp
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TripleXGame.cpp
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#include <ctime>
#include "PlayGame.h"
using namespace std;
class BasePointerNum
{
public:
BasePointerNum();
BasePointerNum(int one, int two, int three)
{
first = one;
second = two;
third = three;
}
int first;
int second;
int third;
private:
};
class PointerNum : public BasePointerNum
{
public:
PointerNum(int one, int two, int three) : BasePointerNum(one, two, three)
{
}
int All()
{
return first * second * third;
}
int Sum()
{
return first + second + third;
}
};
int main()
{
srand(time(NULL)); //Create new random based on time of day
int LevelDifficulity = 1;
const int MaxDifficulity = 5;
while (LevelDifficulity <= MaxDifficulity) //Loops the game until all lavels are completed
{
bool bLevelComplete = PlayGame(LevelDifficulity);
cin.clear(); //Clears any error
cin.ignore(); //Discards the buffer
if (bLevelComplete)
{
LevelDifficulity++;
}
}
cout << "\n\nCongrats you went throw all folders.... The folders are empty\n";
cout << "Press Enter to print Pointer number";
cin.ignore();
//Pointer logic
PointerNum Pointer1(3,5,2);
PointerNum Pointer2(6,2,1);
PointerNum *ptrPointerNum;
ptrPointerNum =&Pointer1;
cout << "Pointer1: " << ptrPointerNum ->All() << "\n";
ptrPointerNum =&Pointer2;
cout << "Pointer2: " << ptrPointerNum ->Sum() << "\n";
cout << "Press Enter to exit";
cin.ignore();
//Static garbage collector
delete ptrPointerNum;
ptrPointerNum = nullptr;
return 0;
}