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package.json
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package.json
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{
"name": "godot-tools",
"displayName": "godot-tools",
"icon": "icon.png",
"version": "1.1.2",
"description": "Tools for game development with godot game engine",
"repository": {
"type": "git",
"url": "https://github.com/godotengine/godot-vscode-plugin"
},
"author": "The Godot Engine community",
"publisher": "geequlim",
"engines": {
"vscode": "^1.33.0"
},
"categories": [
"Other",
"Debuggers"
],
"activationEvents": [
"workspaceContains:project.godot",
"onLanguage:gdscript",
"onDebugResolve:godot"
],
"main": "./out/extension.js",
"scripts": {
"vscode:prepublish": "npm run compile",
"compile": "tsc -p ./",
"lint": "tslint -p ./",
"watch": "tsc -watch -p ./"
},
"contributes": {
"commands": [
{
"command": "godot-tool.open_editor",
"title": "Godot Tools: Open workspace with Godot editor"
},
{
"command": "godot-tool.run_project",
"title": "Godot Tools: Run workspace as Godot project"
},
{
"command": "godot-tool.list_native_classes",
"title": "Godot Tools: List native classes of godot"
},
{
"command": "godot-tool.debugger.inspect_node",
"title": "Inspect Remote Node",
"icon": {
"light": "resources/light/icon_GUI_visibility_visible.svg",
"dark": "resources/dark/icon_GUI_visibility_visible.svg"
}
},
{
"command": "godot-tool.debugger.refresh_scene_tree",
"title": "Refresh",
"icon": {
"light": "resources/light/icon_refresh.svg",
"dark": "resources/dark/icon_refresh.svg"
}
},
{
"command": "godot-tool.debugger.refresh_inspector",
"title": "Refresh",
"icon": {
"light": "resources/light/icon_refresh.svg",
"dark": "resources/dark/icon_refresh.svg"
}
},
{
"command": "godot-tool.debugger.edit_value",
"title": "Edit value",
"icon": {
"light": "resources/light/icon_edit.svg",
"dark": "resources/dark/icon_edit.svg"
}
},
{
"command": "godot-tool.set_scene_file",
"title": "Set as Scene File"
}
],
"configuration": {
"type": "object",
"title": "Godot Tools configuration",
"properties": {
"godot_tools.gdscript_lsp_server_protocol": {
"type": [
"string"
],
"enum": [
"ws",
"tcp"
],
"default": "tcp",
"enumDescriptions": [
"Using WebSocket protocol to connect to Godot 3.2 and Godot 3.2.1",
"Using TCP protocol to connect to Godot 3.2.2 and newer versions"
],
"description": "The server protocol of the GDScript language server.\nYou have restart VSCode editor after change this value."
},
"godot_tools.gdscript_lsp_server_port": {
"type": "number",
"default": 6008,
"description": "The server port of the GDScript language server"
},
"godot_tools.editor_path": {
"type": "string",
"default": "",
"description": "The absolute path to the Godot editor executable"
},
"godot_tools.scene_file_config": {
"type": "string",
"default": "",
"description": "The scene file to run"
}
}
},
"languages": [
{
"id": "gdscript",
"aliases": [
"GDScript",
"gdscript"
],
"extensions": [
".gd"
],
"configuration": "./configurations/gdscript-configuration.json"
},
{
"id": "properties",
"extensions": [
"cfg",
"tres",
"tscn",
"godot",
"gdns",
"gdnlib",
"import"
]
}
],
"grammars": [
{
"language": "gdscript",
"scopeName": "source.gdscript",
"path": "./syntaxes/GDScript.tmLanguage.json"
}
],
"snippets": [
{
"language": "gdscript",
"path": "./configurations/snippets.json"
}
],
"debuggers": [
{
"type": "godot",
"label": "GDScript Godot Debug",
"program": "./out/debugger/debug_adapter.js",
"runtime": "node",
"configurationAttributes": {
"launch": {
"required": [
"project",
"port",
"address"
],
"properties": {
"project": {
"type": "string",
"description": "Absolute path to a directory with a project.godot file.",
"default": "${workspaceFolder}"
},
"port": {
"type": "number",
"description": "The port number for the Godot remote debugger to use.",
"default": 6007
},
"address": {
"type": "string",
"description": "The IP address for the Godot remote debugger to use.",
"default": "127.0.0.1"
},
"launch_game_instance": {
"type": "boolean",
"description": "Whether to launch an instance of the workspace's game, or wait for a debug session to connect.",
"default": true
},
"launch_scene": {
"type": "boolean",
"description": "Whether to launch an instance the currently opened TSCN file, or launch the game project. Only works with launch_game_instance being true.",
"default": false
},
"scene_file": {
"type": "string",
"description": "Relative path from the godot.project file to a TSCN file. If launch_scene and launch_game_instance are true, and this file is defined, will launch the specified file instead of looking for an active TSCN file.",
"default": ""
}
}
}
},
"initialConfigurations": [
{
"name": "GDScript Godot",
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"port": 6007,
"address": "127.0.0.1",
"launch_game_instance": true,
"launch_scene": false
}
],
"configurationSnippets": [
{
"label": "GDScript Godot Debug: Launch",
"description": "A new configuration for debugging a Godot project.",
"body": {
"type": "godot",
"request": "launch",
"project": "${workspaceFolder}",
"port": 6007,
"address": "127.0.0.1",
"launch_game_instance": true,
"launch_scene": false
}
}
]
}
],
"breakpoints": [
{
"language": "gdscript"
}
],
"views": {
"debug": [
{
"id": "active-scene-tree",
"name": "Active Scene Tree",
"when": "inDebugMode && debugType == 'godot'"
},
{
"id": "inspect-node",
"name": "Inspector",
"when": "inDebugMode && debugType == 'godot'"
}
]
},
"menus": {
"view/title": [
{
"command": "godot-tool.debugger.refresh_scene_tree",
"when": "view == active-scene-tree",
"group": "navigation"
},
{
"command": "godot-tool.debugger.refresh_inspector",
"when": "view == inspect-node",
"group": "navigation"
}
],
"view/item/context": [
{
"command": "godot-tool.debugger.inspect_node",
"when": "view == active-scene-tree",
"group": "inline"
},
{
"command": "godot-tool.debugger.inspect_node",
"when": "view == inspect-node && viewItem == remote_object",
"group": "inline"
},
{
"command": "godot-tool.debugger.edit_value",
"when": "view == inspect-node && viewItem == editable_value",
"group": "inline"
}
],
"explorer/context": [
{
"command": "godot-tool.set_scene_file",
"group": "2_workspace"
}
]
}
},
"devDependencies": {
"@types/marked": "^0.6.5",
"@types/mocha": "^2.2.42",
"@types/node": "^10.12.21",
"@types/prismjs": "^1.16.0",
"@types/vscode": "^1.33.0",
"@types/ws": "^6.0.1",
"tslint": "^5.16.0",
"typescript": "^3.5.1",
"vsce": "^1.76.1"
},
"dependencies": {
"await-notify": "^1.0.1",
"global": "^4.4.0",
"marked": "^0.7.0",
"net": "^1.0.2",
"terminate": "^2.1.2",
"vscode-debugadapter": "^1.38.0",
"vscode-languageclient": "^5.2.1",
"ws": "^7.0.0"
}
}