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Shader Translation Graph from standard_surface to open_pbr_surface #1903

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jstone-lucasfilm opened this issue Jun 25, 2024 · 1 comment
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@jstone-lucasfilm
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This is a proposal to create an initial Shader Translation Graph from standard_surface to open_pbr_surface, allowing assets created in the first shading model to be well approximated in the second shading model, with any required visual compromises being publicly documented.

There's a small set of existing shader translation graphs in the MaterialX repository, which could make a good reference and starting point for this task:

https://github.com/AcademySoftwareFoundation/MaterialX/tree/main/libraries/bxdf/translation

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@jstone-lucasfilm
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Following up on this task, @mkuo-lucasfilm has expressed interest in taking a look during her Summer 2024 internship at Lucasfilm. Thanks @mkuo-lucasfilm!

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