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Deck.java
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import java.util.ArrayList;
/**
* An object of type Deck represents an ordinary deck of 52 playing cards.
* The deck can be shuffled, and cards can be dealt from the deck.
* @author jsupton
*
*/
public class Deck {
// An arrayList of the deck of cards
private ArrayList<Card> deck;
//A Number of cards for the deck
private Integer NumberOfCards;
/**
* Default constructor. It simply creates a deck of 52 cards
*/
public Deck() {
// Create an unshuffled deck of cards.
deck = new ArrayList<Card>();
for ( int suit = 0; suit <= 3; suit++ ) {
for ( int value = 1; value <= 13; value++ ) {
deck.add(new Card(value,suit));
}
}
}
/**
* Shuffles the deck using the Fisher-Yates algorithm
*/
public void shuffle() {
// Put all the used cards back into the deck, and shuffle it into
// a random order.
for ( int i = 51; i > 0; i-- ) {
int rand = (int)(Math.random()*(i+1));
Card temp = deck.get(i);
deck.set(i, deck.get(rand));
deck.set(rand, temp);
}
}
/**
* Creates a new shuffled deck of cards in an order that guarantees that the
* User will win their solitaire game
*/
public void shuffle_WIN() {
deck = new ArrayList<Card>();
deck.add(new Card(1,0));
deck.add(new Card(2,0));
deck.add(new Card(1,1));
deck.add(new Card(4,0));
deck.add(new Card(3,0));
deck.add(new Card(1,2));
deck.add(new Card(5,0));
deck.add(new Card(4,1));
deck.add(new Card(3,1));
deck.add(new Card(1,3));
deck.add(new Card(6,0));
deck.add(new Card(5,1));
deck.add(new Card(4,2));
deck.add(new Card(3,2));
deck.add(new Card(2,1));
deck.add(new Card(7,0));
deck.add(new Card(6,1));
deck.add(new Card(6,2));
deck.add(new Card(5,2));
deck.add(new Card(3,3));
deck.add(new Card(2,2));
deck.add(new Card(7,1));
deck.add(new Card(7,2));
deck.add(new Card(7,3));
deck.add(new Card(6,3));
deck.add(new Card(5,3));
deck.add(new Card(4,3));
deck.add(new Card(2,3));
for ( int value = 8; value <= 13; value++ ) {
for ( int suit = 0; suit <= 3; suit++ ) {
deck.add(new Card(value,suit));
}
}
}
/**
* Creates a new shuffled deck of cards in an order that guarantees that the
* User will win their solitaire game
*/
public void shuffle_WIN2() {
deck = new ArrayList<Card>();
deck.add(new Card(7,0));
deck.add(new Card(1,0));
deck.add(new Card(6,1));
deck.add(new Card(1,1));
deck.add(new Card(6,0));
deck.add(new Card(5,0));
deck.add(new Card(3,2));
deck.add(new Card(7,2));
deck.add(new Card(5,1));
deck.add(new Card(4,1));
deck.add(new Card(6,2));
deck.add(new Card(2,2));
deck.add(new Card(6,3));
deck.add(new Card(4,0));
deck.add(new Card(3,0));
deck.add(new Card(3,3));
deck.add(new Card(5,3));
deck.add(new Card(1,3));
deck.add(new Card(5,2));
deck.add(new Card(3,1));
deck.add(new Card(2,1));
deck.add(new Card(1,2));
deck.add(new Card(2,3));
deck.add(new Card(4,2));
deck.add(new Card(7,3));
deck.add(new Card(4,3));
deck.add(new Card(2,0));
deck.add(new Card(7,1));
for ( int value = 8; value <= 13; value++ ) {
for ( int suit = 0; suit <= 3; suit++ ) {
deck.add(new Card(value,suit));
}
}
}
/**
* Creates a new shuffled deck of cards in an order that guarantees that the
* User will lose their solitaire game
*/
public void shuffle_LOSE() {
deck = new ArrayList<Card>();
deck.add(new Card(13,0));
deck.add(new Card(8,0));
deck.add(new Card(13,1));
deck.add(new Card(8,0));
deck.add(new Card(8,0));
deck.add(new Card(13,2));
deck.add(new Card(1,0));
deck.add(new Card(12,1));
deck.add(new Card(10,1));
deck.add(new Card(13,3));
deck.add(new Card(1,0));
deck.add(new Card(12,1));
deck.add(new Card(10,2));
deck.add(new Card(9,2));
deck.add(new Card(11,1));
deck.add(new Card(1,0));
deck.add(new Card(12,1));
deck.add(new Card(10,2));
deck.add(new Card(9,2));
deck.add(new Card(8,3));
deck.add(new Card(11,2));
deck.add(new Card(1,1));
deck.add(new Card(12,2));
deck.add(new Card(10,3));
deck.add(new Card(9,3));
deck.add(new Card(9,3));
deck.add(new Card(11,3));
deck.add(new Card(11,3));
for ( int value = 2; value <= 7; value++ ) {
for ( int suit = 0; suit <= 3; suit++ ) {
deck.add(new Card(value,suit));
}
}
}
/**
* Gets the deck of cards
* @return ArrayList<Cards> representing the current deck
*/
public ArrayList<Card> getDeck() {
return this.deck;
}
}