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flappybird.js
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flappybird.js
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//board
let board;
let boardWidth = 360;
let boardHeight = 640;
let context;
//bird
let birdWidth = 34; //width/height ratio = 408/228 = 17/12
let birdHeight = 24;
let birdX = boardWidth/8;
let birdY = boardHeight/2;
let birdImg;
let bird = {
x : birdX,
y : birdY,
width : birdWidth,
height : birdHeight
}
//pipes
let pipeArray = [];
let pipeWidth = 64; //width/height ratio = 384/3072 = 1/8
let pipeHeight = 512;
let pipeX = boardWidth;
let pipeY = 0;
let topPipeImg;
let bottomPipeImg;
//physics
let velocityX = -2; //pipes moving left speed
let velocityY = 0; //bird jump speed
let gravity = 0.4;
let gameOver = false;
let score = 0;
window.onload = function() {
board = document.getElementById("board");
board.height = boardHeight;
board.width = boardWidth;
context = board.getContext("2d"); //used for drawing on the board
//draw flappy bird
// context.fillStyle = "green";
// context.fillRect(bird.x, bird.y, bird.width, bird.height);
//load images
birdImg = new Image();
birdImg.src = "./flappybird.png";
birdImg.onload = function() {
context.drawImage(birdImg, bird.x, bird.y, bird.width, bird.height);
}
topPipeImg = new Image();
topPipeImg.src = "./toppipe.png";
bottomPipeImg = new Image();
bottomPipeImg.src = "./bottompipe.png";
requestAnimationFrame(update);
setInterval(placePipes, 1500); //every 1.5 seconds
document.addEventListener("keydown", moveBird);
}
function update() {
requestAnimationFrame(update);
if (gameOver) {
return;
}
context.clearRect(0, 0, board.width, board.height);
//bird
velocityY += gravity;
// bird.y += velocityY;
bird.y = Math.max(bird.y + velocityY, 0); //apply gravity to current bird.y, limit the bird.y to top of the canvas
context.drawImage(birdImg, bird.x, bird.y, bird.width, bird.height);
if (bird.y > board.height) {
gameOver = true;
}
//pipes
for (let i = 0; i < pipeArray.length; i++) {
let pipe = pipeArray[i];
pipe.x += velocityX;
context.drawImage(pipe.img, pipe.x, pipe.y, pipe.width, pipe.height);
if (!pipe.passed && bird.x > pipe.x + pipe.width) {
score += 0.5; //0.5 because there are 2 pipes! so 0.5*2 = 1, 1 for each set of pipes
pipe.passed = true;
}
if (detectCollision(bird, pipe)) {
gameOver = true;
}
}
//clear pipes
while (pipeArray.length > 0 && pipeArray[0].x < -pipeWidth) {
pipeArray.shift(); //removes first element from the array
}
//score
context.fillStyle = "white";
context.font="45px sans-serif";
context.fillText(score, 5, 45);
if (gameOver) {
context.fillText("GAME OVER", 5, 90);
}
}
function placePipes() {
if (gameOver) {
return;
}
//(0-1) * pipeHeight/2.
// 0 -> -128 (pipeHeight/4)
// 1 -> -128 - 256 (pipeHeight/4 - pipeHeight/2) = -3/4 pipeHeight
let randomPipeY = pipeY - pipeHeight/4 - Math.random()*(pipeHeight/2);
let openingSpace = board.height/4;
let topPipe = {
img : topPipeImg,
x : pipeX,
y : randomPipeY,
width : pipeWidth,
height : pipeHeight,
passed : false
}
pipeArray.push(topPipe);
let bottomPipe = {
img : bottomPipeImg,
x : pipeX,
y : randomPipeY + pipeHeight + openingSpace,
width : pipeWidth,
height : pipeHeight,
passed : false
}
pipeArray.push(bottomPipe);
}
function moveBird(e) {
if (e.code == "Space" || e.code == "ArrowUp" || e.code == "KeyX") {
//jump
velocityY = -6;
//reset game
if (gameOver) {
bird.y = birdY;
pipeArray = [];
score = 0;
gameOver = false;
}
}
}
function detectCollision(a, b) {
return a.x < b.x + b.width && //a's top left corner doesn't reach b's top right corner
a.x + a.width > b.x && //a's top right corner passes b's top left corner
a.y < b.y + b.height && //a's top left corner doesn't reach b's bottom left corner
a.y + a.height > b.y; //a's bottom left corner passes b's top left corner
}