Skip to content

Latest commit

 

History

History
38 lines (21 loc) · 1.71 KB

rotations.md

File metadata and controls

38 lines (21 loc) · 1.71 KB
description
Rotating frames.

Rotations

A vector whose x,y,z components are $$x,y,z$$ respectively is represented as the column matrix$$\begin{bmatrix}x\y\z\end{bmatrix}$$

Rotation of vectors in 2D:

In two dimensions, the standard rotation matrix has the following form:-

alt text

The above matrix represents the counterclockwise rotation of a vector through angle θ. The vector in this figure is initially aligned with the x-axis

alt text

If a vector $$\begin{bmatrix}x\y\end{bmatrix}$$ is rotated counterclockwise by $$\theta$$, the resultant vector $$\begin{bmatrix}x'\y'\end{bmatrix}$$ is given as

alt text alt text

alt text

Rotation of vectors in 3D:

The following matrices represent counterclockwise rotations by angle $$\theta$$ about the x,y and z axes respectively.

alt text

Their usage is similiar as that explained in the previous section.

For the applications of rotations in UAVs, refer to the following link:

{% file src="../.gitbook/assets/AE321_EqMotion.pdf" %} Flight Mechanics {% endfile %}