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Copy Segment FX #4124
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DedeHai
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Copy Segment FX #4124
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434ba3f
Added FX to copy a segment in 1D or 2D
DedeHai 24df6bf
Added copying source settings
DedeHai 696f74b
Update integrating new ideas as discussed
DedeHai 1e0ceab
Merge remote-tracking branch 'upstream/0_15' into 0_15_copy_segment
DedeHai 8aa82ab
fixes and optimizations
DedeHai dd8353a
moved getRenderedPixelXY() into SEGMENT class, plus little improvement
DedeHai bdd8747
Merge remote-tracking branch 'upstream/0_15' into 0_15_copy_segment
DedeHai df33a36
rgb2hsv now returns the CHSV value instead of using a reference
DedeHai 7db1adc
added forgotten returnvalue
DedeHai 24a424a
Moved getRenderedPixelXY to WS2812FX class and changed segment access
DedeHai a5807b5
Added HSV2RGB and RGB2HSV functions for higher accuracy conversions
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This gets copy and pasted below - probably it wants to be a little static function instead.
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indeed, can you help out? I do not know what the best way to implement it is. just adding a function?
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Yup, pretty much. Something like:
My inclination would be to leave it here in FX.cpp (hence
static
), to allow the compiler to inline it if it wants to. Organizationally though it might be a better fit for colors.cpp.There was a problem hiding this comment.
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oh, I though you meant some fancy C++ macro magic ;)
but good point, will add this to color utils
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if the
shift_hue
function is on a critical path (like pixel copy), then it would be smarter to put the static function into fx.cpp so the compiler can inline. Inlined functions are faster (no overhead due to call-and-return).But the compiler will not inline things that are defined in a different .cpp file.