diff --git a/Dalamud/Game/ClientState/Objects/Types/BattleChara.cs b/Dalamud/Game/ClientState/Objects/Types/BattleChara.cs index 3d6707ddf..fbb10561e 100644 --- a/Dalamud/Game/ClientState/Objects/Types/BattleChara.cs +++ b/Dalamud/Game/ClientState/Objects/Types/BattleChara.cs @@ -40,12 +40,10 @@ internal BattleChara(IntPtr address) public float CurrentCastTime => this.Struct->GetCastInfo()->CurrentCastTime; /// - [Api10ToDo("Rename so it is not confused with AdjustedTotalCastTime")] - public float TotalCastTime => this.Struct->GetCastInfo()->TotalCastTime; + public float BaseCastTime => this.Struct->GetCastInfo()->BaseCastTime; /// - [Api10ToDo("Rename so it is not confused with TotalCastTime")] - public float AdjustedTotalCastTime => this.Struct->GetCastInfo()->AdjustedTotalCastTime; + public float TotalCastTime => this.Struct->GetCastInfo()->TotalCastTime; /// /// Gets the underlying structure. @@ -94,19 +92,16 @@ public interface IBattleChara : ICharacter public float CurrentCastTime { get; } /// - /// Gets the total casting time of the spell being cast by the chara. + /// Gets the base casting time of the spell being cast by the chara. /// /// /// This can only be a portion of the total cast for some actions. - /// Use AdjustedTotalCastTime if you always need the total cast time. + /// Use TotalCastTime if you always need the total cast time. /// - public float TotalCastTime { get; } + public float BaseCastTime { get; } /// - /// Gets the plus any adjustments from the game, such as Action offset 2B. Used for display purposes. + /// Gets the plus any adjustments from the game, such as Action offset 2B. Used for display purposes. /// - /// - /// This is the actual total cast time for all actions. - /// - public float AdjustedTotalCastTime { get; } + public float TotalCastTime { get; } }