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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
// By Akash Maurya
var currentscore = 0, winningscore = 30, currentplayer, counter;
Boolean(currentplayer);
newgame();
function newgame() {
document.getElementById("score-0").innerHTML = 0;
document.getElementById("score-1").innerHTML = 0;
document.getElementById("current-0").innerHTML = 0;
document.getElementById("current-1").innerHTML = 0;
//document.querySelector('player-1-panel').classList.add('active');
//document.querySelector('player-0-panel').classList.remove('active');
let dice = document.getElementById("imgClickAndChange");
dice.src = "dice-1.png";
currentplayer = true;
}
function changeplayer() {
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.getElementById('current-1').textContent = 0;
document.getElementById('current-0').textContent = 0;
currentplayer = !currentplayer;
currentscore = 0;
}
function changeImage() {
var x = Math.floor((Math.random() * 6) + 1);
let dice = document.getElementById("imgClickAndChange");
dice.src = "dice-" + x + ".png";
if (currentplayer) {
player1(x);
}
else
player2(x);
}
function hold() {
if (currentplayer)
document.getElementById('score-0').innerHTML = +document.getElementById('score-0').innerHTML + currentscore;
else
document.getElementById('score-1').innerHTML = +document.getElementById('score-1').innerHTML + currentscore;
changeplayer();
winner();
}
function player1(x) {
if (x != 1) {
currentscore = +currentscore + +x;
document.getElementById('current-0').textContent = currentscore;
}
else {
changeplayer();
}
}
function player2(x) {
if (x != 1) {
currentscore = +currentscore + +x;
document.getElementById('current-1').textContent = currentscore;
}
else {
changeplayer();
}
}
function winner() {
if (+document.getElementById('score-0').innerHTML > winningscore) {
alert("Winner is Player1");
newgame();
}
else if (+document.getElementById('score-1').innerHTML > winningscore) {
alert("winner is player2");
newgame();
}
else
return;
}