diff --git a/plugin/src/main/resources/translations/zh-TW.yml b/plugin/src/main/resources/translations/zh-TW.yml index f85deb3cc..4c6ed75f7 100644 --- a/plugin/src/main/resources/translations/zh-TW.yml +++ b/plugin/src/main/resources/translations/zh-TW.yml @@ -34,8 +34,8 @@ chat: notify-when-changed: set: '
您的任務點數已被設置為 %NEWQUESTPOINTSAMOUNT%.' add: '+%QUESTPOINTSTOADD%任務點數!' - remove: '-%QUESTPOINTSTOREMOVE% quest points!' - no-quests-accepted: Seems like you don't have any active quests! + remove: '+%QUESTPOINTSTOREMOVE%任務點數!' + no-quests-accepted: 你似乎沒有任何任務點數! quest-does-not-exist: 任務 %QUESTNAME% 不存在! quest-not-found-or-does-not-exist: 任務 %QUESTNAME% 不存在或者未激活! active-quests-label: '進行中的任務:' @@ -79,67 +79,67 @@ chat: collectItems: base: ' └─ 收集物品:
%ITEMTOCOLLECTTYPE% %(%%ITEMTOCOLLECTNAME%%)%' consumeItems: - base: ' └─ Consume Items:
%ITEMTOCONSUMETYPE% %(%%ITEMTOCONSUMENAME%%)%' + base: ' └─ 收集物品:
%ITEMTOCONSUMETYPE% %(%%ITEMTOCONSUMENAME%%)%' craftItems: - base: ' └─ Craft Items:
%ITEMTOCRAFTTYPE% %(%%ITEMTOCRAFTNAME%%)%' + base: ' └─ 合成物品:
%ITEMTOCRAFTTYPE% %(%%ITEMTOCRAFTNAME%%)%' deliverItems: - base: ' └─ Deliver Items:
%ITEMTODELIVERTYPE% (%ITEMTODELIVERNAME%)' - deliver-to-npc: ' Deliver it to %NPCNAME%' - deliver-to-npc-not-available: ' The delivery NPC is currently not available!' - deliver-to-npc-citizens-not-found: ' Error: Citizens plugin not installed. Contact an admin.' - deliver-to-armorstand: ' Deliver it to %ARMORSTANDNAME%' - deliver-to-armorstand-not-available: ' The target Armor Stand is currently not available!' + base: ' └─ 給予物品:
%ITEMTODELIVERTYPE% (%ITEMTODELIVERNAME%)' + deliver-to-npc: ' 將物品給予給 %NPCNAME%' + deliver-to-npc-not-available: ' 負責收取物品的NPC目前不在!' + deliver-to-npc-citizens-not-found: ' 錯誤: 服務器未安裝 Citizens. 請告知OP' + deliver-to-armorstand: ' 将物品給予 %ARMORSTANDNAME%' + deliver-to-armorstand-not-available: ' 負責收取物品的盔甲架目前不在!' escortNPC: - base: ' └─ Escort
%NPCNAME%
to
%DESTINATIONNPCNAME%' + base: ' └─ 護送
%NPCNAME%
前往
%DESTINATIONNPCNAME%' fishItems: - base: ' └─ Fish Items:
%ITEMTOFISHTYPE% %(%%ITEMTOFISHNAME%%)%' + base: ' └─ 釣魚物品:
%ITEMTOFISHTYPE% (%%ITEMTOFISHNAME%%)%' killMobs: - base: ' └─ Kill mobs:
%MOBTOKILL%' + base: ' └─ 擊殺怪物:
%MOBTOKILL%' otherQuest: - base: ' └─ Complete Quest:
%OTHERQUESTNAME%' + base: ' └─ 任務完成:
%OTHERQUESTNAME%' placeBlocks: - base: ' └─ Place Blocks:
%BLOCKTOPLACE%' + base: ' └─ 放置方塊:
%BLOCKTOPLACE%' reachLocation: - base: ' └─ Reach Location:
%LOCATIONNAME%' + base: ' └─ 前往目的地:
%LOCATIONNAME%' talkToNPC: - base: ' └─ Talk to
%NAME%' + base: ' └─
%NAME%
交談' triggerCommand: - base: ' └─ Goal:
%TRIGGERNAME%' + base: ' └─ 目標:
%TRIGGERNAME%' killEliteMobs: - base: ' └─ Kill Elite Mob:
%ELITEMOBNAME%' - any: ' └─ Kill any Elite Mob!' + base: ' └─ 擊殺精英怪物:
%ELITEMOBNAME%' + any: ' └─ 擊殺任意精英怪物!' runCommand: - base: ' └─ Run command:
%COMMANDTORUN%' + base: ' └─ 輸入指令:
%COMMANDTORUN%' interact: - base: ' └─ %INTERACTTYPE% Location:
%COORDINATES%
in world %WORLDNAME%' + base: ' └─ %INTERACTTYPE% 位置:
%COORDINATES%
在世界 %WORLDNAME%' taskDescriptionProvided: ' └─ %TASKDESCRIPTION%' jump: - base: ' └─ Jump
%AMOUNTOFJUMPS%
times' + base: ' └─ 跳躍
%AMOUNTOFJUMPS%
次' sneak: - base: ' └─ Sneak
%AMOUNTOFSNEAKS%
times' + base: ' └─ 潛行
%AMOUNTOFSNEAKS%
次' smelt: - base: ' └─ Smelt Items:
%ITEMTOSMELTTYPE% %(%%ITEMTOSMELTNAME%%)%' + base: ' └─ 熔煉物品:
%ITEMTOSMELTTYPE% %(%%ITEMTOSMELTNAME%%)%' openBuriedTreasure: - base: ' └─ Open buried treasures' + base: ' └─ 打開埋藏的寶藏' townyReachResidentCount: - base: ' └─ Reach resident amount:
%AMOUNT%' + base: ' └─ 居民數量達到:
%AMOUNT%' townyNationReachTownCount: - base: ' └─ Reach town amount with your nation:
%AMOUNT%' + base: ' └─ 加入國家的城鎮數量達到:
%AMOUNT%' jobsRebornReachJobLevel: - base: ' └─ Reach job level
%AMOUNT%
with job
%JOB%' + base: ' └─ 讓工作
%JOB%
的等级達到
%AMOUNT%
' SlimefunResearch: - base: ' └─ Spend on research' + base: ' └─ 研究的花費' ProjectKorraUseAbility: - base: ' └─ Use Ability:
%ABILITY%' + base: ' └─ 使用能力:
%ABILITY%' BetonQuestCompleteObjective: - base: ' └─ Finish Objective:
%BETONQUESTOBJECTIVENAME%' + base: ' └─ 完成目標:
%BETONQUESTOBJECTIVENAME%' ultimateJobsReachJobLevel: - base: ' └─ Reach job level
%AMOUNT%
with job
%JOBID%' + base: ' └─ 讓工作
%JOBID%
的等级達到
%AMOUNT%
' conditions: boolean: - not-fulfilled: "Following needs to be %BOOLEANREQUIREMENT%: %VARIABLESINGULAR%." - variable-not-found: "Error: variable %VARIABLENAME% not found. Report this to the Server owner." - wrong-operator: "Error: variable operator %OPERATOR%/highlight> is invalid. Report this to the Server owner." + not-fulfilled: "以下需要 %BOOLEANREQUIREMENT%: %VARIABLESINGULAR%." + variable-not-found: "錯誤: 變量 %VARIABLENAME% 不存在. 請向OP報告此問題." + wrong-operator: "錯誤: 變量運算符 %OPERATOR% 無效. 請向OP報告此問題." objective-tracking: actionbar-progress-update: default: "%QUESTNAME% -
%OBJECTIVENAME%
(%ACTIVEOBJECTIVEPROGRESS% /
%OBJECTIVEPROGRESSNEEDED% - %OBJECTIVEPROGRESSPERCENTAGE%%)" @@ -149,20 +149,20 @@ objective-tracking: only-one-max-progress: "%QUESTNAME% -
%OBJECTIVENAME%
(%OBJECTIVEPROGRESSPERCENTAGE%%)" titles: quest-accepted: - title:
Quest accepted + title:
任務已接受 subtitle: %QUESTNAME% quest-completed: - title: Quest Completed + title: 任務已完成 subtitle: %QUESTNAME% quest-failed: - title: Quest Failed + title: 任務失敗 subtitle: %QUESTNAME% placeholders: questcooldownleftformatted: prefix: '' - minute: '1 minute' - minutes: '%MINUTES% minutes' - hour: '1 hour' + minute: '1 分鐘' + minutes: '%MINUTES% 分鐘' + hour: '1 小時' hours: '%HOURS% 小時' day: '1 天' days: '%DAYS% 天' @@ -206,22 +206,22 @@ gui: title: ' 進行中的任務' button: activeQuestButton: - name: "%QUESTNAME% [ACTIVE]" + name: "%QUESTNAME%. [ACTIVE][[進行中]" lore: - - "Progress: %COMPLETEDOBJECTIVESCOUNT% /
%ALLOBJECTIVESCOUNT%" - - "
Click to see details!" - reward-hidden-text: . [HIDDEN] + - "進度: %COMPLETEDOBJECTIVESCOUNT% /
%ALLOBJECTIVESCOUNT%" + - "
點擊查看詳細信息" + reward-hidden-text: . [已隱藏] availableQuests: - title: ' Available Quests' + title: ' 可接受的任務' button: questPreview: name-if-not-accepted: "%QUESTNAME%" - name-if-accepted: "%QUESTNAME% [ACCEPTED]" + name-if-accepted: "%QUESTNAME% [已接受]" lore: - "%WRAPPEDQUESTDESCRIPTION%" - - "
Click to open Quest!" + - "
點擊開啟任務!" takeQuestChoose: - title: Which Quest do you want to take? + title: 你想要接受哪個任務? button: questPreview: name-if-not-accepted: "%QUESTNAME%" @@ -238,7 +238,7 @@ gui: - "Progress: %COMPLETEDOBJECTIVESCOUNT% /
%ALLOBJECTIVESCOUNT%" - "Click to abort Quest!" abortQuest: - title: ' Abort Confirmation' + title: ' 確認終止' button: confirmAbort: name: "%QUESTNAME% [ACTIVE]" @@ -248,16 +248,16 @@ gui: x: 3 y: 1 cancelAbort: - name: "Click to NOT abort this quest" + name: "點擊取消終止任務" lore: - - "and cancel this action" + - "並取消此操作" x: 5 y: 1 previewQuest: - title: Quest Preview + title: 任務預覽 button: description: - name: "Description" + name: "描述" lore: - "%WRAPPEDQUESTDESCRIPTION%" lore-if-empty: @@ -265,15 +265,15 @@ gui: x: 2 y: 0 rewards: - name: "Rewards" + name: "獎勵" lore: - "%QUESTREWARDS%" lore-if-empty: - - "None or hidden" + - "無且隱藏" x: 4 y: 0 requirements: - name: "Requirements" + name: "要求" lore: - "%QUESTREQUIREMENTS%" lore-if-empty: @@ -283,48 +283,48 @@ gui: confirmTake: name: "%QUESTNAME%" lore: - - "Click to take the quest %QUESTNAME%" + - "點擊來接受任務%QUESTNAME%" x: 3 y: 2 cancelTake: - name: "Click to NOT take this quest" + name: "點擊取消接受任務" lore: - - "and cancel this action" + - "並取消此操作" x: 5 y: 2 progress: - title: Details for Quest + title: 任務詳情 button: unlockedObjective: name: "%ACTIVEOBJECTIVEID%. %OBJECTIVENAME%" lore: - - "
ACTIVE" + - "
進行中" - "%WRAPPEDOBJECTIVEDESCRIPTION%" - "%OBJECTIVETASKDESCRIPTION%" - "" - - "Progress: %ACTIVEOBJECTIVEPROGRESS% /
%OBJECTIVEPROGRESSNEEDED%" + - "進度: %ACTIVEOBJECTIVEPROGRESS% /
%OBJECTIVEPROGRESSNEEDED%" lore-if-description-empty: - - "
ACTIVE" - - "No Description" + - "
進行中" + - "沒有描述" - "%OBJECTIVETASKDESCRIPTION%" - "" - - "Progress: %ACTIVEOBJECTIVEPROGRESS% /
%OBJECTIVEPROGRESSNEEDED%" + - "進度: %ACTIVEOBJECTIVEPROGRESS% /
%OBJECTIVEPROGRESSNEEDED%" lockedObjective: - name: "%ACTIVEOBJECTIVEID%. [HIDDEN]" + name: "%ACTIVEOBJECTIVEID%. [已隱藏]" lore: - "This objective has not yet" - - "been unlocked!" + - "解鎖!" completedObjective: name: "%ACTIVEOBJECTIVEID%. %OBJECTIVENAME%" lore: - - "COMPLETED" + - "已完成" - "%WRAPPEDOBJECTIVEDESCRIPTION%" - "%COMPLETEDOBJECTIVETASKDESCRIPTION%" - "" - - "Progress: %ACTIVEOBJECTIVEPROGRESS% / %OBJECTIVEPROGRESSNEEDED%" + - "進度: %ACTIVEOBJECTIVEPROGRESS% / %OBJECTIVEPROGRESSNEEDED%" lore-if-description-empty: - - "COMPLETED" - - "No Description" + - "已完成" + - "沒有描述" - "%COMPLETEDOBJECTIVETASKDESCRIPTION%" - "" - - "Progress: %ACTIVEOBJECTIVEPROGRESS% / %OBJECTIVEPROGRESSNEEDED%" + - "進度: %ACTIVEOBJECTIVEPROGRESS% / %OBJECTIVEPROGRESSNEEDED%"