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Releases: AlessioGr/NotQuests

v4.29.0 - More customizability

02 Jul 22:43
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  • [+] New variables: ReflectionStaticBoolean, ReflectionStaticDouble, ReflectionStaticFloat, ReflectionStaticInteger, ReflectionStaticString
  • [^] You can now give every single objective a task description as well, to override the default one

v4.28.0 - Variable additions & Fixes

02 Jul 15:38
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  • [+] Add variables: Climbing, FlySpeed, InLava, InWater, Op, Ping, WalkSpeed, Glowing, Swimming, Sleeping, Sprinting
  • [^] API addition: Add customizable traitRun consumer for QuestGiver NPC Traits
  • [!] Fix more errors with Citizens x Paper NPC names

v4.27.1 - Integrations fix

02 Jul 11:39
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  • [!] Fix integrations not working

v4.27.0 - Some nice additions

02 Jul 00:26
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  • [+] New Actions: Chat and PlayerCommand
  • [+] More color settings for console: Downsample colors or disable colors completely
  • [^] Complete revamp of the integrationsmanager, making it more flexible and stable

v4.26.1 - The pretty huge update

30 Jun 11:59
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Examples for the most major changes are below. Changes:

  • [+] New item / block selector! You can specify multiple materials now.
  • [+] New super powerful objective: NumberVariable objective.
  • [+] Added ItemInInventoryEnchantments variable
  • [^] More control over objective conditions: Unlock, progress & complete conditions
  • [^] Added more customization options for the GUI
  • [@] Added complete Chinese translations
  • [!] Many smaller bug fixes

New Item / Block selector

One HIGHLY requested feature is finally there: a complete revamp of the item/block/material selector.

This allows you to do specify multiple materials, like this:
/qa edit questname objectives add BreakBlocks diamond_ore,deepslate_diamond_ore 20
Yes! Finally, you can make it so both kinds of diamond ore count towards the progress.
Or:
/qa edit questname objectives add PlaceBlocks hand,acacia_log,spruce_log,birch_log,dark_oak_log 15
You can see why that's super useful, right?

This even works in GiveItem actions, so you can give players multiple items at once!

It works pretty much everywhere you can enter materials - so in all objective types!

New NumberVariable Objective

This allows you to use variables in objectives relatively!

Example:

/qa edit questname objectives add NumberVariable PlaytimeMinutes moreOrEqualThan PlaytimeMinutes+2

This objective makes it, so the player needs to play 2 MORE minutes.

Unlock, progress & complete conditions

Previously, you were only able to add a condition to a quest objective which determines if it's unlocked or not (= HIDDEN).

Now, you can ALSO add objective conditions which check if you can progress, or complete the objective. Should be super useful!

Examples:
/qa edit questname objectives edit 1 conditions unlock add Flying equals false
"Default" condition. That's what you are used to. If you are flying, the objective remains locked / "Hidden".
/qa edit questname objectives edit 1 conditions progress add Flying equals false
Objective is always shown, but if you are flying, you won't get any positive progress towards it
/qa edit questname objectives edit 1 conditions progress add Flying equals false
Objective is always shown, and you always get progress, but it won't complete if you don't fulfil the condition

Practical example of NumberVariable & new progress condition combined

Say objective 1 is a BreakBlocks objective.
/qa edit questname objectives edit 1 conditions progress add ItemInInventoryEnchantments HAND containsIgnoreCase minecraft:silk_touch --allowProgressDecreaseIfNotFulfilled --negate

/qa edit questname objectives edit 1 conditions progress add ItemInInventoryEnchantments OFF_HAND containsIgnoreCase minecraft:silk_touch --allowProgressDecreaseIfNotFulfilled --negate
It stops progress from being added to the breakblocks objective if the item in the player's main or offhand is enchanted with silk touch

v4.25.1 - Fixed critical bugs

27 Jun 20:36
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  • [!] Fixed some errors caused by the 4.24.0 update for various objectives

v4.25.0 - Added FishItems objective

27 Jun 18:54
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  • [+] Added FishItems objective

v4.24.0 - More Power! Objective Progress Expressions & more

27 Jun 12:49
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  • [+] New progress system: dynamic required progress (uses expressions now)
  • [^] Performance & stability improvements for string replacements in translations
  • [^] Add ActiveObjective as possible argument for objective task descriptions (can break API)
  • [^] Greatly improve expression suggestions for the arguments with number expressions

Examples for progress expressions:

/qa edit questname objectives add BreakBlocks dirt RandomNumberBetweenRange(min:1,max:50)

This makes it so, when you start the quest, you have to break between 1 and 50 dirt blocks. It basically randomizes the number of blocks you have to break for this objective (it gets randomized only once when you take the quest).

/qa edit questname objectives add BreakBlocks grass_block TagInteger(TagName:housestarkreputation)+1

This makes it so the amount of grass blocks you have to break is equal to what's currently saved in the player's housestarkreputation tag (more on that in the tutorials section of the docs) + 1. Yes, you can even do maths in these expressions 😄

v4.23.3 - Bug Fixes & improvements

26 Jun 04:36
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  • [+] Add /qa debug loadDataManagerUnsafe command to potentially enable database migration (SQLite => MySQL). Read the FAQ on the docs first for that
  • [^] Improve various debug messages
  • [!] Make sure only the correct conversation is stopped, and not just the current one. Fixes various potential bugs, for example when moving from one conversation to another conversation via actions
  • [!] Potential, automatic 1.18.2 compatibility by fixing the UnsafeDisregardVersion configuration option. It did not work correctly before

v4.23.2 - Minor bug fixes

26 Jun 00:59
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ATTENTION: VERSION 3 AND OLDER ARE NOT COMPATIBLE. ⇒ [Updating from <v4 guide](https://www.notquests.com/docs/documentation/updating-from-v3-or-older/).

  • [!] Fix incorrect placeholder for that projectkorra objective
  • [!] Fix opening GUI on spigot throwing an error, due to apache lang package not being shaded in properly