This repository has been archived by the owner on Sep 2, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 8
/
attackenemy.php
556 lines (519 loc) · 28.7 KB
/
attackenemy.php
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
<?php
session_name("icsession");
session_start();
include('db.php');
include('varset.php');
include('active.php');
$Fixplayers = mysql_query("UPDATE characters SET captcha='Inactive', captcha_time_limit='0'");
$whatTimeIsIt = time();
if($char['auto'] > "0" && $char['lastfight']+2 > $whatTimeIsIt){
print "alert('Too fast sparkey!!');";
die();
}
if(preg_match("/^javascript:/", $_SERVER['HTTP_REFERER'])){
print "alert('Thats invalid, cheater!');";
die();
}
if($char['security']=="1"){
$setback = mysql_query("UPDATE characters SET security='0' WHERE id='".$char['id']."'");
}
$securitytest = rand(1,200);
if($securitytest == "1" && $char['auto'] == "0"){
$giveTest = mysql_query("UPDATE characters SET security='1' WHERE id='".$char['id']."'");
}
$attacktype = $_POST['attackType'];
$enemyid = $char['enemyid'];
$enemytype = $char['enemytype'];
$enemylife = $char['enemylife'];
$getenemy = mysql_query("SELECT * FROM enemies WHERE id='".$enemyid."'") or die(mysql_error());
$enemy = mysql_fetch_assoc($getenemy);
$enemyname = $enemy['name'];
$enemylvl = $enemy['level'];
$enemystr = $enemy['level'] * "10";
$enemydex = $enemy['level'] * "10";
/*$getlocation = mysql_query("SELECT * FROM areas WHERE name='".$charloc."'");
$location = mysql_fetch_assoc($getlocation);
$locx = $location['sizex'];
$locy = $location['sizey'];*/
$data .= "<center>";
//include('enemyspecial.php');
if($enemylife > "0"){
if($charlife > "0"){ //Player isn't dead
include('attackbonuses.php');
if($char['class'] == "Mage" || $char['class'] == "Mage II" || $char['class'] == "Mage III" || $char['class'] == "Mage IV" || $char['class'] == "Mage V" || $char['class'] == "Sorcerer" || $char['class'] == "Sorcerer II" || $char['class'] == "Sorcerer III" || $char['class'] == "Sorcerer IV" || $char['class'] == "Sorcerer V" || $char['class'] == "Elemental"){
$initvalue = floor("75" * ($charcon / $enemydex));
}else{
$initvalue = floor("75" * ($chardex / $enemydex));
}
//Check For Initiative
$initnumber = mt_rand("1", "100");
if($enemylife > "0"){ //Enemy exists
if($initnumber > $initvalue){ //Enemy has initiative
if($char['class'] == "Mage" || $char['class'] == "Mage II" || $char['class'] == "Mage III" || $char['class'] == "Mage IV" || $char['class'] == "Mage V" || $char['class'] == "Sorcerer" || $char['class'] == "Sorcerer II" || $char['class'] == "Sorcerer III" || $char['class'] == "Sorcerer IV" || $char['class'] == "Sorcerer V" || $char['class'] == "Elemental"){
$hitval = floor("75" * ($enemydex / $charcon));
}else{
$hitval = floor("75" * ($enemydex / $chardex));
}
$hitnum = mt_rand("1", "100");
if($hitnum <= $hitval){ //Enemy has hit the player
$damagemin = floor($enemystr * "0.90");
$damagemax = floor($enemystr * "1.10");
$damageval = mt_rand($damagemin, $damagemax);
if($damageval <= "0"){
$damageval = "0";
}
$data .= "<font color=\'#DD2200\'>You have been hit for ".number_format($damageval)." damage!</font><br />";
if($damageval >= $charlife){
$charlife = "0";
}
else{
$charlife -= $damageval;
}
}
else{
$data .= "<font color=\'#CCAA00\'>The ".$enemyname." missed you!</font><br />";
}
}
if($charlife > "0") //Player isn't dead and attempts to fight back
{
if($char['class'] == "Mage" || $char['class'] == "Mage II" || $char['class'] == "Mage III" || $char['class'] == "Mage IV" || $char['class'] == "Mage V" || $char['class'] == "Sorcerer" || $char['class'] == "Sorcerer II" || $char['class'] == "Sorcerer III" || $char['class'] == "Sorcerer IV" || $char['class'] == "Sorcerer V" || $char['class'] == "Elemental"){
$hitval = floor("75" * ($charcon / $enemydex));
}else{
$hitval = floor("75" * ($chardex / $enemydex));
}
$hitnum = mt_rand("1", "100");
if($hitnum <= $hitval) //Player has hit the enemy
{
if($char['class'] == "Mage" || $char['class'] == "Mage II" || $char['class'] == "Mage III" || $char['class'] == "Mage IV" || $char['class'] == "Mage V" || $char['class'] == "Sorcerer" || $char['class'] == "Sorcerer II" || $char['class'] == "Sorcerer III" || $char['class'] == "Sorcerer IV" || $char['class'] == "Sorcerer V" || $char['class'] == "Elemental"){
$damagemin = floor($charint * "0.4");
$damagemax = floor($charint * "0.5");
}else{
$damagemin = floor($charstr * "0.4");
$damagemax = floor($charstr * "0.5");
}
$damageval = mt_rand($damagemin, $damagemax);
//$damageval += $weapon;
if($damageval <= "0")
{
$damageval = "0";
}
$data .= "<font color=\'#00AACC\'>You have hit the ".$enemyname." for ".number_format($damageval)." damage!</font><br />";
if($damageval >= $enemylife)
{
$enemylife = "0";
}
else
{
$enemylife -= $damageval;
}
}
else
{
$data .= "<font color=\'#00DD00\'>You missed the ".$enemyname."!</font><br />";
}
}
if($enemylife > "0" && $initnumber <= $initvalue) //Enemy failed initiation and hasn't been killed by the player
{
if($char['class'] == "Mage" || $char['class'] == "Mage II" || $char['class'] == "Mage III" || $char['class'] == "Mage IV" || $char['class'] == "Mage V" || $char['class'] == "Sorcerer" || $char['class'] == "Sorcerer II" || $char['class'] == "Sorcerer III" || $char['class'] == "Sorcerer IV" || $char['class'] == "Sorcerer V" || $char['class'] == "Elemental"){
$hitval = floor("75" * ($enemydex / $charcon));
}else{
$hitval = floor("75" * ($enemydex / $chardex));
}
$hitnum = mt_rand("1", "100");
if($hitnum <= $hitval) //Enemy has hit the player
{
$damagemin = floor($enemystr * "0.90");
$damagemax = floor($enemystr * "1.10");
$damageval = mt_rand($damagemin, $damagemax);
if($damageval <= "0")
{
$damageval = "0";
}
$data .= "<font color=\'#DD2200\'>You have been hit for ".number_format($damageval)." damage!</font><br />";
if($damageval >= $charlife)
{
$charlife = "0";
}
else
{
$charlife -= $damageval;
}
}
else
{
$data .= "<font color=\'#CCAA00\'>The ".$enemyname." missed you!</font><br />";
}
}
}
$setlife = mysql_query("UPDATE characters SET life='".$charlife."' WHERE id='".$_SESSION['userid']."' ");
if($enemylife < "1") //Enemy has died and the player is rewarded for the fight
{
if($charguild != "None")
{
$getMonsterRows = mysql_query("SELECT * FROM enemies WHERE level <='".$enemylvl."'");
$gettingMR = mysql_num_rows($getMonsterRows);
$enemyexp = floor("1" + ($enemylvl * ("1" + ($guild['exp'] / "100")) / "1.8"));
$enemygold = floor("15" * $gettingMR *("1" + ($guild['gold'] / "100")));
$tax = ($guild['tax'] / "100");
$tax = floor($tax * $enemygold);
$enemygold = $enemygold - $tax;
$addGuildGold = mysql_query("UPDATE guilds SET bank=bank+'".$tax."' WHERE name='".$charguild."'");
$taxTalk = "<br />Guild tax: ".$guild['tax']."% (-".number_format($tax)." gold)";
}
else
{
$getMonsterRows = mysql_query("SELECT * FROM enemies WHERE level <='".$enemylvl."'");
$gettingMR = mysql_num_rows($getMonsterRows);
$enemyexp = floor("1" + ($enemylvl / "1.8")); //1.5
$enemygold = floor("15" * $gettingMR); //
}
$getBonusTime = mysql_query("SELECT * FROM bonus WHERE id='1'");
$bonusTime = mysql_fetch_assoc($getBonusTime);
$currentTime = time();
$gstrong = "";
$endgStrong = "";
$estrong = "";
$endeStrong = "";
$activeBonus = "";
if($bonusTime['gold'] == "Yes" && $bonusTime['experationTime'] >= $currentTime)
{
$enemygold = $enemygold * 2;
$gstrong = "<strong><font color=\"#00FF00\">";
$endgStrong = " X2</font></strong>";
$activeBonus = "<font color=\"#00FF00\">Bonus Time!</font>";
}
if($bonusTime['experience'] == "Yes" && $bonusTime['experationTime'] >= $currentTime)
{
$enemyexp = $enemyexp * 2;
$estrong = "<strong><font color=\"#00FF00\">";
$endeStrong = " X2</font></strong>";
$activeBonus = "<font color=\"#00FF00\">Bonus Time!</font>";
}
if($bonusTime['experationTime'] <= $date && $bonusTime['experationTime'] != 0){
$killBonusTime = mysql_query("UPDATE bonus SET gold='No', experience='No', experationTime='0' WHERE id='1'");
$messagechat = "<strong><font color=\"#00FF00\">Bonus time has ended.</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
if($bonusTime['experationTime'] != 0){
$bonusTimeLeft = $bonusTime['experationTime'] - time();
$bonusTimeLeft = floor($bonusTimeLeft / 60);
$bonusTimeText = "<font color=\"#00FF00\">Minutes left: ".$bonusTimeLeft."</font>";
}else{
$bonusTimeText = "";
}
$newexp = $charexp + $enemyexp;
$newgold = $chargold + $enemygold;
$newblood = $char['blood'] + "1";
$newkillstreak = $char['killstreak'] + "1";
$lastFight = time();
$rewards = mysql_query("UPDATE characters SET expacq='".$newexp."', killstreak='".$newkillstreak."', gold='".$newgold."', blood='".$newblood."', enemylife='0', lastfight='".$lastFight."' WHERE id='".$_SESSION['userid']."' ");
$data .= "<font color=\'#FFAA22\'>You have killed the ".$enemyname."!<br />You have gained ".$estrong."".number_format($enemyexp)."".$endeStrong." Experience and ".$gstrong."".number_format($enemygold)."".$endgStrong." Gold from the fight!".$taxTalk." <br />".$activeBonus." ".$bonusTimeText."</font><br />";
include("killstreakreward.php");
if($char['auto'] > "0"){
$charauto --;
$query = mysql_query("UPDATE characters SET auto='".$charauto."' WHERE id='".$_SESSION['userid']."'");
}
if($newexp >= $chartnl) //Player has levelled up and has gained some stats
{
$data .= "<br />You gained a Level!<br />";
$getclass = mysql_query("SELECT * FROM classes WHERE name='".$charclass."'");
$class = mysql_fetch_assoc($getclass);
$newstr = $char['strength'] + $class['strength'];
$newdex = $char['dexterity'] + $class['dexterity'];
$newend = $char['endurance'] + $class['endurance'];
$newint = $char['intelligence'] + $class['intelligence'];
$newcon = $char['concentration'] + $class['concentration'];
$statbonus = $charstatmulti * "2";
$addstat = round($statbonus);
$newstats = $charstats + $addstat;
$newlvl = $charlvl + "1";
if($char['refferal'] != "None"){
include('levelmilestone.php');
include('refferalbonus.php');
}
$newexp = $newexp - $chartnl;
if($char['level'] < 10000){
$newtnl = $charlvl * "20";
}elseif($char['level'] < 20000){
$newtnl = $charlvl * "40";
}elseif($char['level'] < 30000){
$newtnl = $charlvl * "60";
}elseif($char['level'] < 40000){
$newtnl = $charlvl * "80";
}elseif($char['level'] < 50000){
$newtnl = $charlvl * "100";
}elseif($char['level'] < 60000){
$newtnl = $charlvl * "110";
}elseif($char['level'] < 70000){
$newtnl = $charlvl * "120";
}elseif($char['level'] < 80000){
$newtnl = $charlvl * "130";
}elseif($char['level'] < 90000){
$newtnl = $charlvl * "140";
}elseif($char['level'] < 100000){
$newtnl = $charlvl * "150";
}elseif($char['level'] < 110000){
$newtnl = $charlvl * "160";
}elseif($char['level'] < 120000){
$newtnl = $charlvl * "180";
}elseif($char['level'] < 130000){
$newtnl = $charlvl * "190";
}elseif($char['level'] < 140000){
$newtnl = $charlvl * "200";
}elseif($char['level'] < 150000){
$newtnl = $charlvl * "210";
}elseif($char['level'] < 160000){
$newtnl = $charlvl * "220";
}elseif($char['level'] < 170000){
$newtnl = $charlvl * "230";
}elseif($char['level'] < 180000){
$newtnl = $charlvl * "230";
}elseif($char['level'] < 190000){
$newtnl = $charlvl * "230";
}elseif($char['level'] < 200000){
$newtnl = $charlvl * "230";
}
$data .= "+".$class['strength']." Strength, +".$class['dexterity']." Dexterity, +".$class['endurance']." Endurance,<br /> +".$class['intelligence']." Intelligence, +".$class['concentration']." Concentration and ".$addstat." Stat Points";
$setchar = mysql_query("UPDATE characters SET strength='".$newstr."', dexterity='".$newdex."', endurance='".$newend."', intelligence='".$newint."', concentration='".$newcon."', stats='".$newstats."', level='".$newlvl."', expacq='".$newexp."', expreq='".$newtnl."' WHERE id='".$_SESSION['userid']."'");
}
//////////////////////////////////////////////////////////////
//Note that the max number on Drop now displays 100,000. //
//This is to make more effect from bonuses to drop rates. //
//The "hit" number had been multiplied by 100 too. //
//////////////////////////////////////////////////////////////
$drop = mt_rand("1","100000");
if($charguild != "None")
{
//Character belongs to a Guild, apply the Guild Bonus to the drop rate
$dropcount = floor("100" * ("1" + ($guild['itemdrop'] / "100")));
}
else
{
//Character does not belong to a Guild, set the default number
$dropcount = "100";
}
if($drop <= $dropcount) //Item Drop
{
include('itemdrop.php');
}
$location = "".$char['posx'].", ".$char['posy']."";
$findAdventure = mysql_query("SELECT * FROM scavenger WHERE username='".$char['username']."' AND location='".$location."' AND monster='".$enemyname."'");
$advent = mysql_fetch_assoc($findAdventure);
$collect = explode("/", $advent['collect']);
if(mysql_num_rows($findAdventure) > 0 && $collect[0] < $collect[1]){
$drop = mt_rand("1","100000");
$dropNeeded = 1000 - $char['scavenges'];
if($drop <= $dropNeeded) //Adventure item drop
{
if($advent['itemname'] == "Heads"){
$data .= "You pull the head of ".$enemyname." back and run a blade across its throat disengaging its head.<br />";
}elseif($advent['itemname'] == "Spirits"){
$data .= "With the Capture Box, you drain ".$enemyname."s spirit.<br />";
}elseif($advent['itemname'] == "Weapons"){
$data .= "You grab a weapon from ".$enemyname."s blood-drenched body.<br />";
}elseif($advent['itemname'] == "Followers"){
$data .= "After a smashing blow to ".$enemyname."s face, they are convinced you will be a good leader.<br />";
}
$collect0 = $collect[0] + 1;
$collectcorrection = $collect0."/".$collect[1];
$updateCollect = mysql_query("UPDATE scavenger SET collect='".$collectcorrection."' WHERE id='".$advent['id']."'");
if($collect0 == $collect[1]){
$data .= "<b>Thats the last one!</b><br />";
}
}
}
$drop = mt_rand("1","100000");
$base = 75 + $char['networth'];
$findCash = mysql_query("SELECT * FROM cashpot WHERE cash>'0'");
$cash = mysql_fetch_assoc($findCash);
if($drop <= $base && $cash['cash'] > 0 && $char['networth'] > 0) //Cash Drop
{
$data .= "<font color=\'#CCFF00\'><<<<< CASH FOUND >>>>>><b>!!!NETWORTH BONUS!!!</b></font><br />";
$data .= "<img src=\'/images/cashDrop.png\'>";
$cash = $cash['cash'] - 1;
$addcash = mysql_query("UPDATE characters SET cash=cash+'1' WHERE id='".$_SESSION['userid']."'");
$removecash = mysql_query("UPDATE cashpot SET cash=cash-'1'");
$messagechat = "<strong><font color=\'#CCFF00\'><<<<< CASH FOUND >>>>>>".$char['username']." obtained One game cash! (".$cash." Left!)</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
$drop = mt_rand("1","100000");
//Reinstate the default "hit" number for drops so that the
//Guild Item Drop Bonus does not apply to other drop types too
$dropcount = "100";
if($drop <= "40") //Statpoint Drop
{
$statdrop = mt_rand("1","30");
$charstats += $statdrop;
$data .= "<font color=\'#CCFF00\'>You obtain ".number_format($statdrop)." Stat Points! <b>BONUS</b>!</font><br />";
$fillImg = "<img src=\'/images/statpointDrop.png\'>";
print("fillDiv('rewardPopup','".$fillImg."');");
$addpoints = mysql_query("UPDATE characters SET stats='".$charstats."' WHERE id='".$_SESSION['userid']."'");
$messagechat = "<strong><font color=\'#CCFF00\'>".$char['username']." obtained ".number_format($statdrop)." Stat Points as a bonus!</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
$drop = mt_rand("1","100000");
if($drop <= "40") //Gold Drop
{
$multi = rand(1,50);
$maxgolddrop = $charlvl * $multi;
$golddrop = mt_rand(1,$maxgolddrop);
$chargold += $golddrop;
$data .= "<font color=\'#CCFF00\'>You obtain ".number_format($golddrop)." Gold! <b>BONUS</b>!</font><br />";
$fillImg = "<img src=\'/images/goldDrop.png\'>";
print("fillDiv('rewardPopup','".$fillImg."');");
$addgold = mysql_query("UPDATE characters SET gold='".$chargold."' WHERE id='".$_SESSION['userid']."'");
$messagechat = "<strong><font color=\'#CCFF00\'>".$char['username']." obtained ".number_format($golddrop)." Gold as a bonus!</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
$drop = mt_rand("1","100000");
if($drop <= "40") //Blood Drop
{
$randomBlood = rand(1,100);
$charblood = $char['blood'] + $randomBlood;
$data .= "<font color=\'#CCFF00\'>You obtain ".number_format($randomBlood)." oz. of Blood! <b>BONUS</b>!</font><br />";
$fillImg = "<img src=\'/images/bloodDrop.png\'>";
print("fillDiv('rewardPopup','".$fillImg."');");
$addgold = mysql_query("UPDATE characters SET blood='".$charblood."' WHERE id='".$_SESSION['userid']."'");
$messagechat = "<strong><font color=\'#CCFF00\'>".$char['username']." has hit the main artery of ".$enemyname." and gains ".number_format($randomBlood)." oz. of Blood as a bonus!</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
$drop = mt_rand("1","100000");
if($drop <= "40") //bag Drop
{
$randx = rand(1,100);
$randy = rand(1,100);
$addBag = mysql_query("INSERT INTO bagdrop(`name`, `posx`, `posy`) VALUES ('Bag', '".$randx."', '".$randy."')");
$messagechat = "<strong><font color=\'#CCFF00\'>A bag has fallen from the sky! It looks like it landed at ".$randx.", ".$randy."! GO GET IT!</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
$drop = mt_rand("1","100000");
if($drop <= "20" && $char['mana'] < $char['intelligence']) //mana Drop
{
$data .= "<font color=\'#CCFF00\'><b>You feel rejuvenated!</b></font><br />";
$fillImg = "<img src=\'/images/manaDrop.png\'>";
print("fillDiv('rewardPopup','".$fillImg."');");
$addBag = mysql_query("UPDATE characters SET mana='".$char['intelligence']."' WHERE id='".$_SESSION['userid']."'");
$messagechat = "<strong><font color=\'#CCFF00\'>".$char['username']." has had their Mana recharged!</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
$drop = mt_rand("1","100000");
if($drop <= "10" && $char['temple'] == "1") //Temple Regenerate
{
$data .= "<font color=\'#CCFF00\'><b>You may visit the Temple again!</b></font><br />";
$fillImg = "<img src=\'/images/templeReset.png\'>";
print("fillDiv('rewardPopup','".$fillImg."');");
$addBag = mysql_query("UPDATE characters SET temple='0' WHERE id='".$_SESSION['userid']."'");
$messagechat = "<strong><font color=\'#CCFF00\'>".$char['username']." has had their Temple reset and may donate again!</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
$drop = mt_rand("1","100000");
if($drop <= "3" && $char['tradeskill'] < "1000") //Trade Skill Increase
{
$data .= "<font color=\'#CCFF00\'><b>You have learned to better manage your money with the Shop!</b></font><br />";
$fillImg = "<img src=\'/images/tradeskillDrop.png\'>";
print("fillDiv('rewardPopup','".$fillImg."');");
$increaseTradeSkill = mysql_query("UPDATE characters SET tradeskill=tradeskill+'1' WHERE id='".$_SESSION['userid']."'");
}
$drop = mt_rand("1","100000");
if($drop <= "3") //Cash Drop
{
$nobility = explode("(", $char['nobility']);
$nobilityLevel = str_replace(")", "", $nobility[1]);
$nobilityRank = $nobility[0];
$nobilityLevel = $nobilityLevel + 1;
$newNp = $nobilityRank."(".$nobilityLevel.")";
$data .= "<font color=\'#CCFF00\'><b>You robbed the Gula of her <strong>Cash</strong>!(+1NP)</b></font><br />";
$fillImg = "<img src=\'/images/cashDrop.png\'>";
print("fillDiv('rewardPopup','".$fillImg."');");
$increaseTradeSkill = mysql_query("UPDATE characters SET cash=cash+'1', nobility='".$newNp."' WHERE id='".$_SESSION['userid']."'");
$messagechat = "<font color=\'#CCFF00\'>".$char['username']." has robbed the Gula of her <strong>Cash</strong>!(+1NP)</font><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
}
$drop = mt_rand("1","80000");
if($drop <= "5") //Demon Spawn
{
$randBoss = rand(1,8);
if($randBoss == "1"){
$BossName = "Barbatos";
$BossPower = '1';
}
if($randBoss == "2"){
$BossName = "Incubus";
$BossPower = '1';
}
if($randBoss == "3"){
$BossName = "Eurynome";
$BossPower = '1';
}
if($randBoss == "4"){
$BossName = "Gula";
$BossPower = '1';
}
if($randBoss == "5"){
$BossName = "Barbatos Overlord";
$BossPower = '2';
}
if($randBoss == "6"){
$BossName = "Incubus Overlord";
$BossPower = '2';
}
if($randBoss == "7"){
$BossName = "Eurynome Overlord";
$BossPower = '2';
}
if($randBoss == "8"){
$BossName = "Gula Overlord";
$BossPower = '2';
}
if($BossPower == "1"){
$BossHealth = '5000000';
}else{
$BossHealth = $BossPower * '50000000';
}
$randBossX = rand(1,100);
$randBossY = rand(1,100);
$data .= "<font color=\'#00FF20\'><strong>You have spawned <b>".$BossName."</b> from the depths of HELL! Location: (".$randBossX.", ".$randBossY.")</b></strong></font><br />";
$fillImg = "<img src=\'/images/demonSpawn.png\'>";
print("fillDiv('rewardPopup','".$fillImg."');");
$messagechat = "<strong><font color=\'#00FF20\'>".$char['username']." has spawned ".$BossName." from the depths of HELL! Location: (".$randBossX.", ".$randBossY.")</font></strong><br />";
$query = mysql_query("INSERT INTO chatroom (`date`, `userlevel`, `username`, `message`, `to`) VALUES ('".$date."', '3', '".$char['username']."', '".$messagechat."', 'Chatroom')");
$spawnDemon = mysql_query("INSERT INTO demons (`name`, `health`, `power`, `xpos`, `ypos`) VALUES ('".$BossName."', '".$BossHealth."', '".$BossPower."', '".$randBossX."', '".$randBossY."')");
}
include("nobilityLvl.php");
}
elseif($charlife < "1") //Player has died
{
$enemylife = "0";
$data .= "<font color=\'#FF0000\'>You have died!</font><br /><input type=\'button\' id=\'ressurect\' value=\'Ressurect\' onClick=\'ressurectChar();\' />";
$killplayer = mysql_query("UPDATE characters SET life='0', auto='0', enemylife='".$enemylife."' WHERE id='".$_SESSION['userid']."' ");
print("fillDiv('displayArea','".$data."');");
die();
}
else //Neither are dead and the form is given to attack again
{
$damageplayer = mysql_query("UPDATE characters SET life='".$charlife."', enemylife='".$enemylife."' WHERE id='".$_SESSION['userid']."' ");
$data .= "Attacking Again! Please wait...";
print("setTimeout('fightEnemy();', 2000);");
}
if($char['auto'] >= "1" && $charlife > "0" && $enemylife < "1")
{
print("setTimeout('runAway();', 2000);");
$data .= "<center style=\'color:#CC0033;\'><p style=\'font-size: 16px;\'>Auto: ".$char['auto']."</p></center>";
$data .= "<center><input type=\'button\' value=\'Stop Auto\' onclick=\'stopAuto();\'></center>";
}
if($char['auto'] < "1" && $enemylife <= "0"){
$data = "<center><input type=\'button\' value=\'Fight More\' onclick=\'runAway();\' /></center>". $data;
}
}
else
{
$data .= "<font color=\'#FF0000\'><b>Dead people cannot fight!</b></font><br /><input type=\'button\' id=\'ressurect\' value=\'Ressurect\' onClick=\'ressurectChar();\' />";
}
}
else
{
$data .= "This enemy is already dead. This will be seen as an attempt to hack the game and your account is now under investigation.";
}
print("fillDiv('displayArea','".$data."');");
include('updatestats.php');
?>