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[Bug]: TPS spikes when using it with Alex Caves 1.1.4 #5298
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Can also confirm. Forge 47.3.1 Minecraft 1.20.1 Ice and Fire Version 2.1.13 beta4 Citadel Version 2.5.4 Only difference is I still get some mild TPS spikes even without Alex's Caves. I'm assuming it's Ice and Fire also not playing nice with other mods in general, as even with most other mods disabled, there were still TPS spikes. Was able to run spark, Here's a 3 minute profile looking specifically for ticks over 120ms. And here's a Heap Summary. Both of those were taken from a session i was running with Java 21 and Modlist(copied from latest.log as I am stupid.):
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What happened?
Forge verson 47.3.0
When i use the mod with Alex Caves, a lot of TPS spikes that freeze the world for around 1-3 seconds (sometimes even around 10) appear, from my experience they don't seem to be related to the amount of entities but, it's kinda random?, they can happen when i'm standing still, when i'm mining, or when i'm fighting tons of mobs, which was my "benchmark". I would love to give a spark profile but turns out it crashes the game, it seems to be incompatible with the forge version.
While i'm pretty sure it is caused when mixed with Alex Caves due to the various tests i did (some with only the two mods installed, along embeddium), i will give my full mod list in the log, just in case.
JVM arguments used in tests: -Xmx10G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
I tried using Shenandoah and it didn't improve, if anything i think the garbage collector is not the one causing the problem.
Minecraft Version
1.20.1
Ice and Fire version
2.1.13 beta4
Citadel version
2.5.4
Relevant log output
Other Information
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