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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="WFC (Wave Function Collapse) for Godot 4"
run/main_scene="res://addons/wfc/examples/demo_wfc_2d_layered_tilemap.tscn"
config/features=PackedStringArray("4.3", "GL Compatibility")
config/icon="res://icon.png"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
[editor]
movie_writer/movie_file="C:/Users/A.Bond/Desktop/test.avi"
[editor_plugins]
enabled=PackedStringArray("res://addons/gut/plugin.cfg", "res://addons/wfc/plugin.cfg")
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
limits/global_shader_variables/buffer_size=4096