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CmsSkipCaseOpening.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0456FE24-013F-430A-A0DD-B3DD7EF5B3DF}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CmsSkipCaseOpening</RootNamespace>
<AssemblyName>CmsSkipCaseOpening</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony12">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityModManager\0Harmony12.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityModManager">
<HintPath>D:\SteamLibrary\steamapps\common\Car Mechanic Simulator 2018\cms2018_Data\Managed\UnityModManager\UnityModManager.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CmsSkipCaseOpening.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Info.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Repository.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>mkdir $(TargetDir)\$(ProjectName)
copy /y $(TargetPath) $(TargetDir)\$(ProjectName)
copy /y $(TargetDir)\Info.json $(TargetDir)\$(ProjectName)
del $(ProjectName).zip
powershell.exe -nologo -noprofile -command "& { Add-Type -A 'System.IO.Compression.FileSystem'; [IO.Compression.ZipFile]::CreateFromDirectory('$(TargetDir)\$(ProjectName)', '$(TargetDir)\$(ProjectName).zip', [System.IO.Compression.CompressionLevel]::Optimal, $true) }</PostBuildEvent>
</PropertyGroup>
</Project>