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dice.js
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dice.js
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var element = document.querySelector("#btn");
// All CSS styles
var styles_applied = window.getComputedStyle(element);
// Manipulation for desktop and small devices as well
if (styles_applied.display === "none") {
document
.querySelectorAll(".dice-content img")[0]
.setAttribute("src", "images/dice6.svg");
document
.querySelectorAll(".dice-content img")[1]
.setAttribute("src", "images/dice6.svg");
if (performance.getEntriesByType("navigation")[0].type === "reload") {
rollDice();
}
} else if (styles_applied.display === "inline-block") {
rollDice();
}
function rollDice() {
var randomNumber1 = Math.floor(Math.random() * 6) + 1;
var randomDiceSource1 = "images/dice" + randomNumber1 + ".svg";
var image1 = document.querySelectorAll("img")[0];
image1.setAttribute("src", randomDiceSource1);
var randomNumber2 = Math.floor(Math.random() * 6) + 1;
var randomDiceSource2 = "images/dice" + randomNumber2 + ".svg";
var image2 = document.querySelectorAll("img")[1];
image2.setAttribute("src", randomDiceSource2);
if (
randomNumber1 === randomNumber2 &&
randomNumber1 > randomNumber2 &&
randomNumber1 < randomNumber2
) {
document.querySelector("h1").innerHTML = "Refresh Me";
}
if (randomNumber1 === randomNumber2) {
var draw = [
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Draw!",
"Refresh Me",
"Refresh Me",
"Refresh Me",
"Refresh Me",
"Refresh Me",
];
var counter = 0;
var elem = document.querySelector("h1");
var inst = setInterval(changeDraw, 200);
function changeDraw() {
elem.innerHTML = draw[counter];
counter++;
if (counter >= draw.length) {
counter = 0;
// clearInterval(inst); // Stop the loop
}
}
} else if (randomNumber1 > randomNumber2) {
var firstWinner = [
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"🚩 Player 1 Wins!",
"Refresh Me",
"Refresh Me",
"Refresh Me",
"Refresh Me",
"Refresh Me",
];
var counter = 0;
var elem = document.querySelector("h1");
var inst = setInterval(changeFirstWinner, 200);
function changeFirstWinner() {
elem.innerHTML = firstWinner[counter];
counter++;
if (counter >= firstWinner.length) {
counter = 0;
// clearInterval(inst); // Stop the loop
}
}
} else {
var secondWinner = [
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Player 2 Wins! 🚩",
"Refresh Me",
"Refresh Me",
"Refresh Me",
"Refresh Me",
"Refresh Me",
];
var counter = 0;
var elem = document.querySelector("h1");
var inst = setInterval(changeSecondWinner, 200);
function changeSecondWinner() {
elem.innerHTML = secondWinner[counter];
counter++;
if (counter >= secondWinner.length) {
counter = 0;
// clearInterval(inst); // Stop the loop
}
}
}
}