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+fileFormatVersion: 2 +guid: 1d9643761d2cd0148afc09c3646f1865 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Assets/Shaders/NoCull.shader b/Assets/Shaders/NoCull.shader deleted file mode 100644 index e1e34688..00000000 --- a/Assets/Shaders/NoCull.shader +++ /dev/null @@ -1,611 +0,0 @@ -Shader "Modified Shaders/Lit NoCull" -{ - Properties - { - // Specular vs Metallic workflow - _WorkflowMode("WorkflowMode", Float) = 1.0 - - [MainTexture] _BaseMap("Albedo", 2D) = "white" {} - [MainColor] _BaseColor("Color", Color) = (1,1,1,1) - - _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5 - - _Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5 - _SmoothnessTextureChannel("Smoothness texture channel", Float) = 0 - - _Metallic("Metallic", Range(0.0, 1.0)) = 0.0 - _MetallicGlossMap("Metallic", 2D) = "white" {} - - _SpecColor("Specular", Color) = (0.2, 0.2, 0.2) - _SpecGlossMap("Specular", 2D) = "white" {} - - [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0 - [ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1.0 - - _BumpScale("Scale", Float) = 1.0 - _BumpMap("Normal Map", 2D) = "bump" {} - - _Parallax("Scale", Range(0.005, 0.08)) = 0.005 - _ParallaxMap("Height Map", 2D) = "black" {} - - _OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0 - _OcclusionMap("Occlusion", 2D) = "white" {} - - [HDR] _EmissionColor("Color", Color) = (0,0,0) - _EmissionMap("Emission", 2D) = "white" {} - - _DetailMask("Detail Mask", 2D) = "white" {} - _DetailAlbedoMapScale("Scale", Range(0.0, 2.0)) = 1.0 - _DetailAlbedoMap("Detail Albedo x2", 2D) = "linearGrey" {} - _DetailNormalMapScale("Scale", Range(0.0, 2.0)) = 1.0 - [Normal] _DetailNormalMap("Normal Map", 2D) = "bump" {} - - // SRP batching compatibility for Clear Coat (Not used in Lit) - [HideInInspector] _ClearCoatMask("_ClearCoatMask", Float) = 0.0 - [HideInInspector] _ClearCoatSmoothness("_ClearCoatSmoothness", Float) = 0.0 - - // Blending state - _Surface("__surface", Float) = 0.0 - _Blend("__blend", Float) = 0.0 - _Cull("__cull", Float) = 2.0 - [ToggleUI] _AlphaClip("__clip", Float) = 0.0 - [HideInInspector] _SrcBlend("__src", Float) = 1.0 - [HideInInspector] _DstBlend("__dst", Float) = 0.0 - [HideInInspector] _ZWrite("__zw", Float) = 1.0 - - [ToggleUI] _ReceiveShadows("Receive Shadows", Float) = 1.0 - // Editmode props - _QueueOffset("Queue offset", Float) = 0.0 - - // ObsoleteProperties - [HideInInspector] _MainTex("BaseMap", 2D) = "white" {} - [HideInInspector] _Color("Base Color", Color) = (1, 1, 1, 1) - [HideInInspector] _GlossMapScale("Smoothness", Float) = 0.0 - [HideInInspector] _Glossiness("Smoothness", Float) = 0.0 - [HideInInspector] _GlossyReflections("EnvironmentReflections", Float) = 0.0 - - [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} - [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} - [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} - } - - SubShader - { - // Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings - // this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this - // material work with both Universal Render Pipeline and Builtin Unity Pipeline - Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "UniversalMaterialType" = "Lit" "IgnoreProjector" = "True" "ShaderModel"="4.5"} - LOD 300 - - // ------------------------------------------------------------------ - // Forward pass. Shades all light in a single pass. GI + emission + Fog - Pass - { - // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with - // no LightMode tag are also rendered by Universal Render Pipeline - Name "ForwardLit" - Tags{"LightMode" = "UniversalForward"} - - Blend[_SrcBlend][_DstBlend] - ZWrite[_ZWrite] - Cull Off - - HLSLPROGRAM - #pragma exclude_renderers gles gles3 glcore - #pragma target 4.5 - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local _NORMALMAP - #pragma shader_feature_local _PARALLAXMAP - #pragma shader_feature_local _RECEIVE_SHADOWS_OFF - #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED - #pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON - #pragma shader_feature_local_fragment _EMISSION - #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - #pragma shader_feature_local_fragment _OCCLUSIONMAP - #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF - #pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF - #pragma shader_feature_local_fragment _SPECULAR_SETUP - - // ------------------------------------- - // Universal Pipeline keywords - #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN - #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS - #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS - #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING - #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION - #pragma multi_compile_fragment _ _SHADOWS_SOFT - #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION - #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 - #pragma multi_compile_fragment _ _LIGHT_LAYERS - #pragma multi_compile_fragment _ _LIGHT_COOKIES - #pragma multi_compile _ _CLUSTERED_RENDERING - - // ------------------------------------- - // Unity defined keywords - #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING - #pragma multi_compile _ SHADOWS_SHADOWMASK - #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ LIGHTMAP_ON - #pragma multi_compile _ DYNAMICLIGHTMAP_ON - #pragma multi_compile_fog - #pragma multi_compile_fragment _ DEBUG_DISPLAY - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - #pragma instancing_options renderinglayer - #pragma multi_compile _ DOTS_INSTANCING_ON - - #pragma vertex LitPassVertex - #pragma fragment LitPassFragment - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl" - ENDHLSL - } - - Pass - { - Name "ShadowCaster" - Tags{"LightMode" = "ShadowCaster"} - - ZWrite On - ZTest LEqual - ColorMask 0 - Cull[_Cull] - - HLSLPROGRAM - #pragma exclude_renderers gles gles3 glcore - #pragma target 4.5 - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - #pragma multi_compile _ DOTS_INSTANCING_ON - - // ------------------------------------- - // Universal Pipeline keywords - - // This is used during shadow map generation to differentiate between directional and punctual light shadows, as they use different formulas to apply Normal Bias - #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW - - #pragma vertex ShadowPassVertex - #pragma fragment ShadowPassFragment - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl" - ENDHLSL - } - - Pass - { - // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with - // no LightMode tag are also rendered by Universal Render Pipeline - Name "GBuffer" - Tags{"LightMode" = "UniversalGBuffer"} - - ZWrite[_ZWrite] - ZTest LEqual - Cull[_Cull] - - HLSLPROGRAM - #pragma exclude_renderers gles gles3 glcore - #pragma target 4.5 - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local _NORMALMAP - #pragma shader_feature_local_fragment _ALPHATEST_ON - //#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON - #pragma shader_feature_local_fragment _EMISSION - #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - #pragma shader_feature_local_fragment _OCCLUSIONMAP - #pragma shader_feature_local _PARALLAXMAP - #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED - - #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF - #pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF - #pragma shader_feature_local_fragment _SPECULAR_SETUP - #pragma shader_feature_local _RECEIVE_SHADOWS_OFF - - // ------------------------------------- - // Universal Pipeline keywords - #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN - //#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS - //#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS - #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING - #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION - #pragma multi_compile_fragment _ _SHADOWS_SOFT - #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 - #pragma multi_compile_fragment _ _LIGHT_LAYERS - #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED - - // ------------------------------------- - // Unity defined keywords - #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING - #pragma multi_compile _ SHADOWS_SHADOWMASK - #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ LIGHTMAP_ON - #pragma multi_compile _ DYNAMICLIGHTMAP_ON - #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - #pragma instancing_options renderinglayer - #pragma multi_compile _ DOTS_INSTANCING_ON - - #pragma vertex LitGBufferPassVertex - #pragma fragment LitGBufferPassFragment - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlsl" - ENDHLSL - } - - Pass - { - Name "DepthOnly" - Tags{"LightMode" = "DepthOnly"} - - ZWrite On - ColorMask 0 - Cull[_Cull] - - HLSLPROGRAM - #pragma exclude_renderers gles gles3 glcore - #pragma target 4.5 - - #pragma vertex DepthOnlyVertex - #pragma fragment DepthOnlyFragment - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - #pragma multi_compile _ DOTS_INSTANCING_ON - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl" - ENDHLSL - } - - // This pass is used when drawing to a _CameraNormalsTexture texture - Pass - { - Name "DepthNormals" - Tags{"LightMode" = "DepthNormals"} - - ZWrite On - Cull[_Cull] - - HLSLPROGRAM - #pragma exclude_renderers gles gles3 glcore - #pragma target 4.5 - - #pragma vertex DepthNormalsVertex - #pragma fragment DepthNormalsFragment - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local _NORMALMAP - #pragma shader_feature_local _PARALLAXMAP - #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - #pragma multi_compile _ DOTS_INSTANCING_ON - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl" - ENDHLSL - } - - // This pass it not used during regular rendering, only for lightmap baking. - Pass - { - Name "Meta" - Tags{"LightMode" = "Meta"} - - Cull Off - - HLSLPROGRAM - #pragma exclude_renderers gles gles3 glcore - #pragma target 4.5 - - #pragma vertex UniversalVertexMeta - #pragma fragment UniversalFragmentMetaLit - - #pragma shader_feature EDITOR_VISUALIZATION - #pragma shader_feature_local_fragment _SPECULAR_SETUP - #pragma shader_feature_local_fragment _EMISSION - #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED - - #pragma shader_feature_local_fragment _SPECGLOSSMAP - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl" - - ENDHLSL - } - - Pass - { - Name "Universal2D" - Tags{ "LightMode" = "Universal2D" } - - Blend[_SrcBlend][_DstBlend] - ZWrite[_ZWrite] - Cull[_Cull] - - HLSLPROGRAM - #pragma exclude_renderers gles gles3 glcore - #pragma target 4.5 - - #pragma vertex vert - #pragma fragment frag - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl" - ENDHLSL - } - } - - SubShader - { - // Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings - // this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this - // material work with both Universal Render Pipeline and Builtin Unity Pipeline - Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "UniversalMaterialType" = "Lit" "IgnoreProjector" = "True" "ShaderModel"="2.0"} - LOD 300 - - // ------------------------------------------------------------------ - // Forward pass. Shades all light in a single pass. GI + emission + Fog - Pass - { - // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with - // no LightMode tag are also rendered by Universal Render Pipeline - Name "ForwardLit" - Tags{"LightMode" = "UniversalForward"} - - Blend[_SrcBlend][_DstBlend] - ZWrite[_ZWrite] - Cull[_Cull] - - HLSLPROGRAM - #pragma only_renderers gles gles3 glcore d3d11 - #pragma target 2.0 - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - #pragma instancing_options renderinglayer - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local _NORMALMAP - #pragma shader_feature_local _PARALLAXMAP - #pragma shader_feature_local _RECEIVE_SHADOWS_OFF - #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED - #pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON - #pragma shader_feature_local_fragment _EMISSION - #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - #pragma shader_feature_local_fragment _OCCLUSIONMAP - #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF - #pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF - #pragma shader_feature_local_fragment _SPECULAR_SETUP - - // ------------------------------------- - // Universal Pipeline keywords - #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN - #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS - #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS - #pragma multi_compile_fragment _ _SHADOWS_SOFT - #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION - #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 - #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING - #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION - #pragma multi_compile_fragment _ _LIGHT_LAYERS - #pragma multi_compile_fragment _ _LIGHT_COOKIES - #pragma multi_compile _ _CLUSTERED_RENDERING - - // ------------------------------------- - // Unity defined keywords - #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING - #pragma multi_compile _ SHADOWS_SHADOWMASK - #pragma multi_compile _ DIRLIGHTMAP_COMBINED - #pragma multi_compile _ LIGHTMAP_ON - #pragma multi_compile_fog - #pragma multi_compile_fragment _ DEBUG_DISPLAY - - #pragma vertex LitPassVertex - #pragma fragment LitPassFragment - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl" - ENDHLSL - } - - Pass - { - Name "ShadowCaster" - Tags{"LightMode" = "ShadowCaster"} - - ZWrite On - ZTest LEqual - ColorMask 0 - Cull[_Cull] - - HLSLPROGRAM - #pragma only_renderers gles gles3 glcore d3d11 - #pragma target 2.0 - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - // ------------------------------------- - // Universal Pipeline keywords - - // This is used during shadow map generation to differentiate between directional and punctual light shadows, as they use different formulas to apply Normal Bias - #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW - - #pragma vertex ShadowPassVertex - #pragma fragment ShadowPassFragment - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl" - ENDHLSL - } - - Pass - { - Name "DepthOnly" - Tags{"LightMode" = "DepthOnly"} - - ZWrite On - ColorMask 0 - Cull[_Cull] - - HLSLPROGRAM - #pragma only_renderers gles gles3 glcore d3d11 - #pragma target 2.0 - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - - #pragma vertex DepthOnlyVertex - #pragma fragment DepthOnlyFragment - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl" - ENDHLSL - } - - // This pass is used when drawing to a _CameraNormalsTexture texture - Pass - { - Name "DepthNormals" - Tags{"LightMode" = "DepthNormals"} - - ZWrite On - Cull[_Cull] - - HLSLPROGRAM - #pragma only_renderers gles gles3 glcore d3d11 - #pragma target 2.0 - - #pragma vertex DepthNormalsVertex - #pragma fragment DepthNormalsFragment - - // ------------------------------------- - // Material Keywords - #pragma shader_feature_local _NORMALMAP - #pragma shader_feature_local _PARALLAXMAP - #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - - //-------------------------------------- - // GPU Instancing - #pragma multi_compile_instancing - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl" - ENDHLSL - } - - // This pass it not used during regular rendering, only for lightmap baking. - Pass - { - Name "Meta" - Tags{"LightMode" = "Meta"} - - Cull Off - - HLSLPROGRAM - #pragma only_renderers gles gles3 glcore d3d11 - #pragma target 2.0 - - #pragma vertex UniversalVertexMeta - #pragma fragment UniversalFragmentMetaLit - - #pragma shader_feature EDITOR_VISUALIZATION - #pragma shader_feature_local_fragment _SPECULAR_SETUP - #pragma shader_feature_local_fragment _EMISSION - #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A - #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED - - #pragma shader_feature_local_fragment _SPECGLOSSMAP - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl" - - ENDHLSL - } - Pass - { - Name "Universal2D" - Tags{ "LightMode" = "Universal2D" } - - Blend[_SrcBlend][_DstBlend] - ZWrite[_ZWrite] - Cull[_Cull] - - HLSLPROGRAM - #pragma only_renderers gles gles3 glcore d3d11 - #pragma target 2.0 - - #pragma vertex vert - #pragma fragment frag - #pragma shader_feature_local_fragment _ALPHATEST_ON - #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON - - #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl" - #include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl" - ENDHLSL - } - } - - FallBack "Hidden/Universal Render Pipeline/FallbackError" - CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.LitShader" -} diff --git a/Assets/Shaders/NoCull.shader.meta b/Assets/Shaders/NoCull.shader.meta deleted file mode 100644 index 0ceadb06..00000000 --- a/Assets/Shaders/NoCull.shader.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 0c035947282f7f24c9962679decc722e -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - preprocessorOverride: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Textures/CubeMaps/Reflections/LightBlue.meta b/Assets/Shaders/Objects.meta similarity index 77% rename from Assets/Textures/CubeMaps/Reflections/LightBlue.meta rename to Assets/Shaders/Objects.meta index 5c8428b8..1a6fb037 100644 --- a/Assets/Textures/CubeMaps/Reflections/LightBlue.meta +++ b/Assets/Shaders/Objects.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: b9b16ad19732b4d4783a7296378c2686 +guid: b94e07b840726ee4a9782f36312aaec2 folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Shaders/ArcShader.shadergraph b/Assets/Shaders/Objects/ArcShader.shadergraph similarity index 92% rename from Assets/Shaders/ArcShader.shadergraph rename to Assets/Shaders/Objects/ArcShader.shadergraph index 856a2223..e133bbf1 100644 --- a/Assets/Shaders/ArcShader.shadergraph +++ b/Assets/Shaders/Objects/ArcShader.shadergraph @@ -21,9 +21,6 @@ { "m_Id": "92552051fcfd4900897d43cfac892463" }, - { - "m_Id": "8a86176542c04e0ea25660958657a900" - }, { "m_Id": "22ad3cb4ab4d47e5bac22bed8af76f5e" }, @@ -54,12 +51,6 @@ { "m_Id": "6f06abf75e1741dcbe5617be5f5d0042" }, - { - "m_Id": "f23e950c43ee4365874fbb68e4e7ddfe" - }, - { - "m_Id": "a2652ed0fd6b44f0941440afaa041ee4" - }, { "m_Id": "b069ae06b8454c0da58922669f670824" }, @@ -117,18 +108,9 @@ { "m_Id": "7fd488a86b364e2f8bfc52a7e9110b2e" }, - { - "m_Id": "865b603a825f40d0825b7f1228a6eaec" - }, { "m_Id": "ba3b09992a634e0493fc050e5681f37d" }, - { - "m_Id": "4f7dc3cfb9c240aaa8500a9f837e3d70" - }, - { - "m_Id": "9f7279869641469db07c2dd1aa596d65" - }, { "m_Id": "c1ffbef21cbe49fa89bc3df33c0c5bbc" }, @@ -162,15 +144,9 @@ { "m_Id": "b4813749dfd741b98d5120edb8f0d79f" }, - { - "m_Id": "15ce097be48a43158c9aa4247eccaa00" - }, { "m_Id": "a59680fcbd8444a090bc3f90225bb8c7" }, - { - "m_Id": "e8d989fd0ecb47da8900d45a5e678e8d" - }, { "m_Id": "9c47356a7f4c4b0a90b81ba3edb55676" }, @@ -201,9 +177,6 @@ { "m_Id": "88836fa82117442b96864fea78d4abf2" }, - { - "m_Id": "7c17aca319af4db0a3edfc0c0f129a0a" - }, { "m_Id": "3213d389463a43978a4d093582ef87f3" }, @@ -222,12 +195,6 @@ { "m_Id": "b03d45da8de04a7da15402e4e473510c" }, - { - "m_Id": "e287f4b5b4564511a7651f6a0e52fe00" - }, - { - "m_Id": "fb6f9691b559408d857b3fc8d87742b5" - }, { "m_Id": "e8927d12318346ae95440bfeb86a00e6" }, @@ -320,6 +287,18 @@ }, { "m_Id": "09fa7f4b73044e28889579732498cf82" + }, + { + "m_Id": "9aefc65597874794bb31506d270c773f" + }, + { + "m_Id": "fa3075c2cce7495b8d579c1a5e902237" + }, + { + "m_Id": "89947bde39e1445baaff088a2924d704" + }, + { + "m_Id": "4d737e52749744eeb77be43e6a4b2ddd" } ], "m_GroupDatas": [], @@ -423,20 +402,6 @@ "m_SlotId": 0 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "15ce097be48a43158c9aa4247eccaa00" - }, - "m_SlotId": 0 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "e8d989fd0ecb47da8900d45a5e678e8d" - }, - "m_SlotId": 1 - } - }, { "m_OutputSlot": { "m_Node": { @@ -675,6 +640,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "4d737e52749744eeb77be43e6a4b2ddd" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "df28b21b13544952a22c43c6a29606dc" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -838,7 +817,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "7c17aca319af4db0a3edfc0c0f129a0a" + "m_Id": "89947bde39e1445baaff088a2924d704" }, "m_SlotId": 0 } @@ -848,11 +827,11 @@ "m_Node": { "m_Id": "790c09d4146647638ab3ee06b65943d8" }, - "m_SlotId": 1 + "m_SlotId": 2 }, "m_InputSlot": { "m_Node": { - "m_Id": "b68314039d44409db15540e845625a58" + "m_Id": "fa3075c2cce7495b8d579c1a5e902237" }, "m_SlotId": 0 } @@ -888,13 +867,13 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "7c17aca319af4db0a3edfc0c0f129a0a" + "m_Id": "7fd488a86b364e2f8bfc52a7e9110b2e" }, - "m_SlotId": 1 + "m_SlotId": 3 }, "m_InputSlot": { "m_Node": { - "m_Id": "8b66de43570947ba9aaa3cca21f9bb51" + "m_Id": "f2dc42ada2df4a5f917862fe2cac3894" }, "m_SlotId": 0 } @@ -902,13 +881,13 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "7fd488a86b364e2f8bfc52a7e9110b2e" + "m_Id": "859dc097156a49e48f282f1be44fab67" }, - "m_SlotId": 3 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "f2dc42ada2df4a5f917862fe2cac3894" + "m_Id": "a59680fcbd8444a090bc3f90225bb8c7" }, "m_SlotId": 0 } @@ -916,29 +895,43 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "859dc097156a49e48f282f1be44fab67" + "m_Id": "88836fa82117442b96864fea78d4abf2" }, "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "a59680fcbd8444a090bc3f90225bb8c7" + "m_Id": "f7a8b13722304386a743b09a3f59161c" }, - "m_SlotId": 0 + "m_SlotId": 1 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "88836fa82117442b96864fea78d4abf2" + "m_Id": "89947bde39e1445baaff088a2924d704" }, - "m_SlotId": 0 + "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "f7a8b13722304386a743b09a3f59161c" + "m_Id": "8b66de43570947ba9aaa3cca21f9bb51" + }, + "m_SlotId": 0 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "89947bde39e1445baaff088a2924d704" }, "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "b68314039d44409db15540e845625a58" + }, + "m_SlotId": 0 } }, { @@ -1062,7 +1055,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "e8d989fd0ecb47da8900d45a5e678e8d" + "m_Id": "9c47356a7f4c4b0a90b81ba3edb55676" }, "m_SlotId": 0 } @@ -1081,6 +1074,34 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "9aefc65597874794bb31506d270c773f" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "8b66de43570947ba9aaa3cca21f9bb51" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "9aefc65597874794bb31506d270c773f" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "b68314039d44409db15540e845625a58" + }, + "m_SlotId": 1 + } + }, { "m_OutputSlot": { "m_Node": { @@ -1258,7 +1279,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "e287f4b5b4564511a7651f6a0e52fe00" + "m_Id": "4d737e52749744eeb77be43e6a4b2ddd" }, "m_SlotId": 1 } @@ -1274,7 +1295,7 @@ "m_Node": { "m_Id": "f2a380a7c38c4a3398e80b297a1600a3" }, - "m_SlotId": 0 + "m_SlotId": 1 } }, { @@ -1501,20 +1522,6 @@ "m_SlotId": 0 } }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "e287f4b5b4564511a7651f6a0e52fe00" - }, - "m_SlotId": 2 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "fb6f9691b559408d857b3fc8d87742b5" - }, - "m_SlotId": 0 - } - }, { "m_OutputSlot": { "m_Node": { @@ -1554,20 +1561,6 @@ "m_Node": { "m_Id": "f2a380a7c38c4a3398e80b297a1600a3" }, - "m_SlotId": 1 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "e8d989fd0ecb47da8900d45a5e678e8d" - }, - "m_SlotId": 2 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "9c47356a7f4c4b0a90b81ba3edb55676" - }, "m_SlotId": 0 } }, @@ -1608,23 +1601,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "8b66de43570947ba9aaa3cca21f9bb51" - }, - "m_SlotId": 1 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "ef7c24c33b3b4753a199ed75fd45df89" - }, - "m_SlotId": 3 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "b68314039d44409db15540e845625a58" + "m_Id": "9aefc65597874794bb31506d270c773f" }, - "m_SlotId": 1 + "m_SlotId": 0 } }, { @@ -1686,15 +1665,15 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "fb6f9691b559408d857b3fc8d87742b5" + "m_Id": "fa3075c2cce7495b8d579c1a5e902237" }, "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "df28b21b13544952a22c43c6a29606dc" + "m_Id": "9aefc65597874794bb31506d270c773f" }, - "m_SlotId": 0 + "m_SlotId": 1 } }, { @@ -1714,8 +1693,8 @@ ], "m_VertexContext": { "m_Position": { - "x": 1153.9998779296875, - "y": 1016.9999389648438 + "x": 1121.9998779296875, + "y": 929.9999389648438 }, "m_Blocks": [ { @@ -1731,33 +1710,18 @@ }, "m_FragmentContext": { "m_Position": { - "x": 1153.9998779296875, - "y": 1208.9998779296875 + "x": 1121.9998779296875, + "y": 1122.0 }, "m_Blocks": [ { "m_Id": "b069ae06b8454c0da58922669f670824" }, - { - "m_Id": "865b603a825f40d0825b7f1228a6eaec" - }, { "m_Id": "ba3b09992a634e0493fc050e5681f37d" }, { "m_Id": "6f06abf75e1741dcbe5617be5f5d0042" - }, - { - "m_Id": "9f7279869641469db07c2dd1aa596d65" - }, - { - "m_Id": "f23e950c43ee4365874fbb68e4e7ddfe" - }, - { - "m_Id": "a2652ed0fd6b44f0941440afaa041ee4" - }, - { - "m_Id": "4f7dc3cfb9c240aaa8500a9f837e3d70" } ] }, @@ -1793,10 +1757,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -828.0, - "y": 1203.0, + "x": -874.0, + "y": 549.0000610351563, "width": 145.0, - "height": 129.0 + "height": 128.99993896484376 } }, "m_Slots": [ @@ -1818,6 +1782,30 @@ "m_OutputChannel": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "01ce51377f554e56abdb85347a758d55", + "m_Id": 1, + "m_DisplayName": "", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.TilingAndOffsetNode", @@ -1830,8 +1818,8 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -2046.0, - "y": 1228.0, + "x": -2017.0, + "y": 1222.0, "width": 155.0, "height": 94.0 } @@ -2012,30 +2000,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "09d87b9ebef04609b9073e080ffa2505", - "m_Id": 0, - "m_DisplayName": "In", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "In", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", @@ -2048,10 +2012,10 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -1607.0, - "y": 1363.0, + "x": -1606.999755859375, + "y": 1327.9998779296875, "width": 130.0, - "height": 118.0 + "height": 94.0 } }, "m_Slots": [ @@ -2090,9 +2054,9 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -150.0, - "y": 1108.0, - "width": 128.0, + "x": -331.0, + "y": 475.0, + "width": 128.00006103515626, "height": 94.0 } }, @@ -2266,6 +2230,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "0fb8649ca7924afebb4071ec2200496e", + "m_Id": 0, + "m_DisplayName": "", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -2293,10 +2281,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1742.0, - "y": 655.0, - "width": 148.0, - "height": 34.0 + "x": -1898.0001220703125, + "y": 652.0, + "width": 148.0001220703125, + "height": 34.00006103515625 } }, "m_Slots": [ @@ -2483,8 +2471,8 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -752.0, - "y": 747.0, + "x": -817.0, + "y": 709.0, "width": 126.0, "height": 118.0 } @@ -2513,41 +2501,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PropertyNode", - "m_ObjectId": "15ce097be48a43158c9aa4247eccaa00", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Property", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -626.0, - "y": 840.0, - "width": 136.99996948242188, - "height": 34.0 - } - }, - "m_Slots": [ - { - "m_Id": "75b48cbcf5cb4197a9cd63b8cad76e46" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_Property": { - "m_Id": "8a86176542c04e0ea25660958657a900" - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -2656,8 +2609,8 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1747.0, - "y": 991.0, + "x": -1903.0, + "y": 988.0000610351563, "width": 153.0, "height": 34.0 } @@ -2948,6 +2901,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "1e195574c287432a846a0de56aca4567", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3032,8 +3009,8 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": -2549.0, - "y": 1239.0, + "x": -2531.0, + "y": 1231.0, "width": 128.0, "height": 77.0 } @@ -3139,8 +3116,8 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -2421.0, - "y": 1371.0, + "x": -2405.0, + "y": 1371.0001220703125, "width": 128.0, "height": 93.9998779296875 } @@ -3494,21 +3471,6 @@ "m_Space": 0 } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", - "m_ObjectId": "28b68a7a8e4547bd96b6b645c77706c9", - "m_Id": 0, - "m_DisplayName": "Ambient Occlusion", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "Occlusion", - "m_StageCapability": 2, - "m_Value": 1.0, - "m_DefaultValue": 1.0, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3572,6 +3534,30 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "2b3efef68f744c6398dd76d0338d2bc2", + "m_Id": 0, + "m_DisplayName": "A", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": { + "x": 0.5, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3653,9 +3639,9 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 182.0, - "y": 1261.9998779296875, - "width": 150.99993896484376, + "x": -0.00004839897155761719, + "y": 1196.9998779296875, + "width": 150.9999542236328, "height": 34.0001220703125 } }, @@ -3676,6 +3662,54 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", + "m_ObjectId": "2e5e37f7019e40108297c4143ca7fe28", + "m_Id": 1, + "m_DisplayName": "B", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "B", + "m_StageCapability": 3, + "m_Value": { + "e00": 2.0, + "e01": 2.0, + "e02": 2.0, + "e03": 2.0, + "e10": 2.0, + "e11": 2.0, + "e12": 2.0, + "e13": 2.0, + "e20": 2.0, + "e21": 2.0, + "e22": 2.0, + "e23": 2.0, + "e30": 2.0, + "e31": 2.0, + "e32": 2.0, + "e33": 2.0 + }, + "m_DefaultValue": { + "e00": 1.0, + "e01": 0.0, + "e02": 0.0, + "e03": 0.0, + "e10": 0.0, + "e11": 1.0, + "e12": 0.0, + "e13": 0.0, + "e20": 0.0, + "e21": 0.0, + "e22": 1.0, + "e23": 0.0, + "e30": 0.0, + "e31": 0.0, + "e32": 0.0, + "e33": 1.0 + } +} + { "m_SGVersion": 1, "m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty", @@ -3724,30 +3758,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "30fe7b3d9bf24096b3a331c651b41d9e", - "m_Id": 1, - "m_DisplayName": "", - "m_SlotType": 1, - "m_Hidden": false, - "m_ShaderOutputName": "", - "m_StageCapability": 3, - "m_Value": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -3874,10 +3884,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 608.9999389648438, - "y": 1429.9998779296875, + "x": 458.9998779296875, + "y": 1325.0, "width": 56.00006103515625, - "height": 24.0 + "height": 23.9998779296875 } }, "m_Slots": [ @@ -4161,9 +4171,9 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -84.00001525878906, - "y": 1431.9998779296875, - "width": 213.0, + "x": -266.00006103515627, + "y": 1366.9998779296875, + "width": 213.00006103515626, "height": 131.0 } }, @@ -4337,9 +4347,9 @@ "m_Expanded": false, "m_Position": { "serializedVersion": "2", - "x": 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127.99995422363281, "height": 94.0 } }, @@ -11333,68 +11140,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.PowerNode", - "m_ObjectId": "e8d989fd0ecb47da8900d45a5e678e8d", - "m_Group": { - "m_Id": "" - }, - "m_Name": "Power", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": -487.0, - "y": 747.0, - "width": 126.0, - "height": 118.0 - } - }, - "m_Slots": [ - { - "m_Id": "858d6bf0114b45fcb5352efe5cecf5f6" - }, - { - "m_Id": "e98177e8400f4637b874f24140136741" - }, - { - "m_Id": "58a4fce579a8422188a2d91a912cf587" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": false, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - } -} - -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "e98177e8400f4637b874f24140136741", - "m_Id": 1, - "m_DisplayName": "B", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "B", - "m_StageCapability": 3, - "m_Value": { - "x": 2.0, - "y": 2.0, - "z": 2.0, - "w": 2.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", @@ -11428,13 +11173,13 @@ }, "m_Name": "Sample Texture 2D", "m_DrawState": { - "m_Expanded": true, + "m_Expanded": false, "m_Position": { "serializedVersion": "2", "x": -1803.0, - "y": 1914.0, - "width": 183.0, - "height": 251.0 + "y": 1708.0, + "width": 180.0, + "height": 179.0 } }, "m_Slots": [ @@ -11657,8 +11402,8 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1429.0, - "y": 614.0, + "x": -1585.0, + "y": 611.0, "width": 128.0, "height": 101.0 } @@ -11767,10 +11512,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 517.9999389648438, - "y": 1058.0, - "width": 186.00006103515626, - "height": 141.9998779296875 + "x": 335.99993896484377, + "y": 992.9999389648438, + "width": 185.99993896484376, + "height": 141.99993896484376 } }, "m_Slots": [ @@ -11856,39 +11601,6 @@ } } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.BlockNode", - "m_ObjectId": "f23e950c43ee4365874fbb68e4e7ddfe", - "m_Group": { - "m_Id": "" - }, - "m_Name": "SurfaceDescription.Smoothness", - "m_DrawState": { - "m_Expanded": true, - "m_Position": { - "serializedVersion": "2", - "x": 616.9999389648438, - "y": 1229.0, - "width": 200.00006103515626, - "height": 41.0 - } - }, - "m_Slots": [ - { - "m_Id": "e8420efc25e945cdb75ac6105f88ffa5" - } - ], - "synonyms": [], - "m_Precision": 0, - "m_PreviewExpanded": true, - "m_PreviewMode": 0, - "m_CustomColors": { - "m_SerializableColors": [] - }, - "m_SerializedDescriptor": "SurfaceDescription.Smoothness" -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.MultiplyNode", @@ -11901,10 +11613,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 124.0, - "y": 935.9999389648438, - "width": 126.00001525878906, - "height": 118.00006103515625 + "x": -57.000022888183597, + "y": 891.0, + "width": 126.0, + "height": 118.0 } }, "m_Slots": [ @@ -11943,10 +11655,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -907.0, - "y": 629.0, + "x": -1063.0, + "y": 626.0, "width": 126.0, - "height": 118.00006103515625 + "height": 118.0 } }, "m_Slots": [ @@ -12084,31 +11796,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.ColorRGBAMaterialSlot", - "m_ObjectId": "f78fa97672aa4ce9a5df8d54ad30a804", - "m_Id": 0, - "m_DisplayName": "Sprite Mask", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "SpriteMask", - "m_StageCapability": 2, - "m_Value": { - "x": 1.0, - "y": 1.0, - "z": 1.0, - "w": 1.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - }, - "m_Labels": [] -} - { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector2Node", @@ -12121,10 +11808,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 361.99993896484377, - "y": 1194.9998779296875, - "width": 127.99996948242188, - "height": 101.0001220703125 + "x": 179.9999542236328, + "y": 1130.0, + "width": 127.99998474121094, + "height": 101.0 } }, "m_Slots": [ @@ -12200,35 +11887,33 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.AbsoluteNode", - "m_ObjectId": "fb6f9691b559408d857b3fc8d87742b5", + "m_Type": "UnityEditor.ShaderGraph.RedirectNodeData", + "m_ObjectId": "fa3075c2cce7495b8d579c1a5e902237", "m_Group": { "m_Id": "" }, - "m_Name": "Absolute", + "m_Name": "Redirect Node", "m_DrawState": { "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -413.99993896484377, - "y": 1109.0, - "width": 128.0, - "height": 94.0 + "x": 458.9998779296875, + "y": 1436.9998779296875, + "width": 56.00006103515625, + "height": 24.0 } }, "m_Slots": [ { - "m_Id": "09d87b9ebef04609b9073e080ffa2505" + "m_Id": "65b3e565a610427b95d9c16064c00335" }, { - "m_Id": "b91a24f431d24eafb71340796cd9cfe4" + "m_Id": "8133cb0cffba401c97df22ada574d81c" } ], - "synonyms": [ - "positive" - ], + "synonyms": [], "m_Precision": 0, - "m_PreviewExpanded": false, + "m_PreviewExpanded": true, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -12317,10 +12002,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -489.0000305175781, - "y": 887.0, - "width": 128.00003051757813, - "height": 101.0 + "x": -685.0000610351563, + "y": 837.0000610351563, + "width": 128.00006103515626, + "height": 100.99993896484375 } }, "m_Slots": [ diff --git a/Assets/Shaders/ArcShader.shadergraph.meta b/Assets/Shaders/Objects/ArcShader.shadergraph.meta similarity index 100% rename from Assets/Shaders/ArcShader.shadergraph.meta rename to Assets/Shaders/Objects/ArcShader.shadergraph.meta diff --git a/Assets/Shaders/BombShader.shadergraph b/Assets/Shaders/Objects/BombShader.shadergraph similarity index 99% rename from Assets/Shaders/BombShader.shadergraph rename to Assets/Shaders/Objects/BombShader.shadergraph index 1f86574c..dfdff738 100644 --- a/Assets/Shaders/BombShader.shadergraph +++ b/Assets/Shaders/Objects/BombShader.shadergraph @@ -363,7 +363,7 @@ "m_Hidden": false, "m_ShaderOutputName": "Occlusion", "m_StageCapability": 2, - "m_Value": 1.0, + "m_Value": 0.0, "m_DefaultValue": 1.0, "m_Labels": [] } diff --git a/Assets/Shaders/BombShader.shadergraph.meta b/Assets/Shaders/Objects/BombShader.shadergraph.meta similarity index 100% rename from Assets/Shaders/BombShader.shadergraph.meta rename to Assets/Shaders/Objects/BombShader.shadergraph.meta diff --git a/Assets/Shaders/NoteShader.shadergraph b/Assets/Shaders/Objects/NoteShader.shadergraph similarity index 80% rename from Assets/Shaders/NoteShader.shadergraph rename to Assets/Shaders/Objects/NoteShader.shadergraph index 3c035783..133f850d 100644 --- a/Assets/Shaders/NoteShader.shadergraph +++ b/Assets/Shaders/Objects/NoteShader.shadergraph @@ -128,10 +128,22 @@ "m_Id": "087f0d72a43749379ca9fcb3073a1c67" }, { - "m_Id": "d5a006231faa40aba8bbc365455cd8de" + "m_Id": "34725f7bca2c4a6c9913019652513b60" }, { - "m_Id": "f6213d57fb4941ada55ee4734215e11e" + "m_Id": "471b25b350d04b70a59f347f237fbfdb" + }, + { + "m_Id": "ff1e26a63ce64496b9948a268728f46b" + }, + { + "m_Id": "29a31c671b6049a48cc4327f74232d6d" + }, + { + "m_Id": "303eb476dbf145a9b7758c0c8975216a" + }, + { + "m_Id": "099edc4c5a0f4a108a69bc9a213b6d89" } ], "m_GroupDatas": [], @@ -165,6 +177,76 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "099edc4c5a0f4a108a69bc9a213b6d89" + }, + "m_SlotId": 3 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "471b25b350d04b70a59f347f237fbfdb" + }, + "m_SlotId": 3 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "29a31c671b6049a48cc4327f74232d6d" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "471b25b350d04b70a59f347f237fbfdb" + }, + "m_SlotId": 1 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "29a31c671b6049a48cc4327f74232d6d" + }, + "m_SlotId": 2 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "471b25b350d04b70a59f347f237fbfdb" + }, + "m_SlotId": 2 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "303eb476dbf145a9b7758c0c8975216a" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "1205bc17a65941e9941c36e2458f958c" + }, + "m_SlotId": 0 + } + }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "34725f7bca2c4a6c9913019652513b60" + }, + "m_SlotId": 1 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "099edc4c5a0f4a108a69bc9a213b6d89" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -179,6 +261,20 @@ "m_SlotId": 0 } }, + { + "m_OutputSlot": { + "m_Node": { + "m_Id": "471b25b350d04b70a59f347f237fbfdb" + }, + "m_SlotId": 0 + }, + "m_InputSlot": { + "m_Node": { + "m_Id": "303eb476dbf145a9b7758c0c8975216a" + }, + "m_SlotId": 0 + } + }, { "m_OutputSlot": { "m_Node": { @@ -238,15 +334,15 @@ { "m_OutputSlot": { "m_Node": { - "m_Id": "7e2d280fa7b6490d945e3cc2a59ea390" + "m_Id": "81268d1bb034492eaa5493afde15c350" }, - "m_SlotId": 3 + "m_SlotId": 0 }, "m_InputSlot": { "m_Node": { - "m_Id": "f6213d57fb4941ada55ee4734215e11e" + "m_Id": "087f0d72a43749379ca9fcb3073a1c67" }, - "m_SlotId": 0 + "m_SlotId": 1 } }, { @@ -258,9 +354,9 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "087f0d72a43749379ca9fcb3073a1c67" + "m_Id": "ff1e26a63ce64496b9948a268728f46b" }, - "m_SlotId": 1 + "m_SlotId": 0 } }, { @@ -328,7 +424,7 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "1205bc17a65941e9941c36e2458f958c" + "m_Id": "34725f7bca2c4a6c9913019652513b60" }, "m_SlotId": 0 } @@ -358,21 +454,7 @@ "m_Node": { "m_Id": "d31e3609f4f44ebf975692fbcdf52673" }, - "m_SlotId": 1 - } - }, - { - "m_OutputSlot": { - "m_Node": { - "m_Id": "d5a006231faa40aba8bbc365455cd8de" - }, - "m_SlotId": 2 - }, - "m_InputSlot": { - "m_Node": { - "m_Id": "d43cde685a6c47c39721dbace793ac62" - }, - "m_SlotId": 4 + "m_SlotId": 0 } }, { @@ -386,7 +468,7 @@ "m_Node": { "m_Id": "d31e3609f4f44ebf975692fbcdf52673" }, - "m_SlotId": 0 + "m_SlotId": 1 } }, { @@ -398,30 +480,30 @@ }, "m_InputSlot": { "m_Node": { - "m_Id": "d5a006231faa40aba8bbc365455cd8de" + "m_Id": "d43cde685a6c47c39721dbace793ac62" }, - "m_SlotId": 0 + "m_SlotId": 4 } }, { "m_OutputSlot": { "m_Node": { - "m_Id": "f6213d57fb4941ada55ee4734215e11e" + "m_Id": "ff1e26a63ce64496b9948a268728f46b" }, "m_SlotId": 1 }, "m_InputSlot": { "m_Node": { - "m_Id": "d5a006231faa40aba8bbc365455cd8de" + "m_Id": "29a31c671b6049a48cc4327f74232d6d" }, - "m_SlotId": 1 + "m_SlotId": 0 } } ], "m_VertexContext": { "m_Position": { - "x": 46.99999237060547, - "y": 1.9999991655349732 + "x": 308.0, + "y": -177.99996948242188 }, "m_Blocks": [ { @@ -437,8 +519,8 @@ }, "m_FragmentContext": { "m_Position": { - "x": 46.9999885559082, - "y": 260.0 + "x": 308.0, + "y": 77.0000228881836 }, "m_Blocks": [ { @@ -448,25 +530,25 @@ "m_Id": "acafb99ec6824e2191bb2c543467f7d5" }, { - "m_Id": "8fb68f91d3ac4fe9848b9a1ae57b5624" + "m_Id": "6b0a33f00237495aac35f177fa5ef67a" }, { - "m_Id": "e01c9568a3d84b6d96f3852d4d6e7832" + "m_Id": "a0986eaca0404bf69bd58b3890b478a7" }, { - "m_Id": "1205bc17a65941e9941c36e2458f958c" + "m_Id": "bfb167d57ba54893b71342b3d561365b" }, { - "m_Id": "6b0a33f00237495aac35f177fa5ef67a" + "m_Id": "933935d5b9d345168bdc5b414af6eb91" }, { - "m_Id": "a0986eaca0404bf69bd58b3890b478a7" + "m_Id": "8fb68f91d3ac4fe9848b9a1ae57b5624" }, { - "m_Id": "bfb167d57ba54893b71342b3d561365b" + "m_Id": "e01c9568a3d84b6d96f3852d4d6e7832" }, { - "m_Id": "933935d5b9d345168bdc5b414af6eb91" + "m_Id": "1205bc17a65941e9941c36e2458f958c" } ] }, @@ -542,49 +624,25 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "02a9d34040dc46e39212fb882e24802b", - "m_Id": 2, - "m_DisplayName": "Out", - "m_SlotType": 1, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "0237939fa5a049009fdc59c589f20762", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "Out", + "m_ShaderOutputName": "In", "m_StageCapability": 3, "m_Value": { - "e00": 0.0, - "e01": 0.0, - "e02": 0.0, - "e03": 0.0, - "e10": 0.0, - "e11": 0.0, - "e12": 0.0, - "e13": 0.0, - "e20": 0.0, - "e21": 0.0, - "e22": 0.0, - "e23": 0.0, - "e30": 0.0, - "e31": 0.0, - "e32": 0.0, - "e33": 0.0 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 }, "m_DefaultValue": { - "e00": 1.0, - "e01": 0.0, - "e02": 0.0, - "e03": 0.0, - "e10": 0.0, - "e11": 1.0, - "e12": 0.0, - "e13": 0.0, - "e20": 0.0, - "e21": 0.0, - "e22": 1.0, - "e23": 0.0, - "e30": 0.0, - "e31": 0.0, - "e32": 0.0, - "e33": 1.0 + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 } } @@ -622,7 +680,7 @@ "m_Hidden": false, "m_ShaderOutputName": "Occlusion", "m_StageCapability": 2, - "m_Value": 1.0, + "m_Value": 0.0, "m_DefaultValue": 1.0, "m_Labels": [] } @@ -639,10 +697,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -93.0, - "y": 412.0000305175781, - "width": 140.00001525878907, - "height": 34.0 + "x": 150.99996948242188, + "y": 412.0, + "width": 139.99996948242188, + "height": 33.99993896484375 } }, "m_Slots": [ @@ -674,10 +732,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -301.0, - "y": 80.0, - "width": 208.0, - "height": 302.0 + "x": -502.00006103515627, + "y": 76.99996948242188, + "width": 129.99996948242188, + "height": 117.99998474121094 } }, "m_Slots": [ @@ -697,6 +755,52 @@ "x" ], "m_Precision": 0, + "m_PreviewExpanded": false, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.SplitNode", + "m_ObjectId": "099edc4c5a0f4a108a69bc9a213b6d89", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Split", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -266.0000305175781, + "y": 494.0000305175781, + "width": 119.0, + "height": 77.00003051757813 + } + }, + "m_Slots": [ + { + "m_Id": "0237939fa5a049009fdc59c589f20762" + }, + { + "m_Id": "f7ace330e41e4b7594b978317c65e4c6" + }, + { + "m_Id": "7f61f0ff39c047bc8a47d1b83f152443" + }, + { + "m_Id": "a115f664e7104a27a62583a294063cff" + }, + { + "m_Id": "4b64a478ba434eac83b86e7951a516ae" + } + ], + "synonyms": [ + "separate" + ], + "m_Precision": 0, "m_PreviewExpanded": true, "m_PreviewMode": 0, "m_CustomColors": { @@ -737,6 +841,29 @@ "m_SerializedDescriptor": "SurfaceDescription.BaseColor" } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "1111028649604979a2bf109505552755", + "m_Id": 1, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.BlockNode", @@ -749,10 +876,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 0.0, - "y": 0.0, - "width": 0.0, - "height": 0.0 + "x": 93.99994659423828, + "y": 645.0, + "width": 199.99996948242188, + "height": 41.0 } }, "m_Slots": [ @@ -959,49 +1086,101 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "30cc658673a04ab998bccfd7799b1ca4", - "m_Id": 0, - "m_DisplayName": "A", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "A", - "m_StageCapability": 3, - "m_Value": { - "e00": 0.0, - "e01": 0.0, - "e02": 0.0, - "e03": 0.0, - "e10": 0.0, - "e11": 0.0, - "e12": 0.0, - "e13": 0.0, - "e20": 0.0, - "e21": 0.0, - "e22": 0.0, - "e23": 0.0, - "e30": 0.0, - "e31": 0.0, - "e32": 0.0, - "e33": 0.0 + "m_Type": "UnityEditor.ShaderGraph.SplitNode", + "m_ObjectId": "29a31c671b6049a48cc4327f74232d6d", + "m_Group": { + "m_Id": "" }, - "m_DefaultValue": { - "e00": 1.0, - "e01": 0.0, - "e02": 0.0, - "e03": 0.0, - "e10": 0.0, - "e11": 1.0, - "e12": 0.0, - "e13": 0.0, - "e20": 0.0, - "e21": 0.0, - "e22": 1.0, - "e23": 0.0, - "e30": 0.0, - "e31": 0.0, - "e32": 0.0, - "e33": 1.0 + "m_Name": "Split", + "m_DrawState": { + "m_Expanded": false, + "m_Position": { + "serializedVersion": "2", + "x": -267.0000305175781, + "y": 393.0, + "width": 120.0, + "height": 101.00003051757813 + } + }, + "m_Slots": [ + { + "m_Id": "3773e6201cca4abeb98ff2730f75c0d7" + }, + { + "m_Id": "86a9ec3698b3458bb4020c606b2daa8c" + }, + { + "m_Id": "2fda26e526234124acc5a4154de04906" + }, + { + "m_Id": "a7be48b49fae4ced89edbd8fa89a96fc" + }, + { + "m_Id": "d639ddc183564dbf9db0d7d6f55701a9" + } + ], + "synonyms": [ + "separate" + ], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + } +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "2fda26e526234124acc5a4154de04906", + "m_Id": 2, + "m_DisplayName": "G", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "G", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.ColorspaceConversionNode", + "m_ObjectId": "303eb476dbf145a9b7758c0c8975216a", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Colorspace Conversion", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": 78.00001525878906, + "y": 445.99993896484377, + "width": 212.9999237060547, + "height": 131.0 + } + }, + "m_Slots": [ + { + "m_Id": "efaacc37a9834b45918e557f7e274bdb" + }, + { + "m_Id": "1111028649604979a2bf109505552755" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Conversion": { + "from": 2, + "to": 0 } } @@ -1016,7 +1195,7 @@ "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Fresnel Strength", "m_DefaultReferenceName": "_Fresnel_Strength", - "m_OverrideReferenceName": "", + "m_OverrideReferenceName": "_FresnelStrength", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", @@ -1024,7 +1203,7 @@ "overrideHLSLDeclaration": false, "hlslDeclarationOverride": 0, "m_Hidden": false, - "m_Value": 0.5, + "m_Value": 1.0, "m_FloatType": 1, "m_RangeValues": { "x": 0.0, @@ -1043,7 +1222,7 @@ "m_DefaultRefNameVersion": 1, "m_RefNameGeneratedByDisplayName": "Emission", "m_DefaultReferenceName": "_Emission", - "m_OverrideReferenceName": "", + "m_OverrideReferenceName": "_EmissionColor", "m_GeneratePropertyBlock": true, "m_UseCustomSlotLabel": false, "m_CustomSlotLabel": "", @@ -1052,15 +1231,77 @@ "hlslDeclarationOverride": 2, "m_Hidden": false, "m_Value": { - "r": 0.0, + "r": 0.0784313753247261, "g": 0.0, "b": 0.0, - "a": 0.0 + "a": 1.0 }, "isMainColor": false, "m_ColorMode": 1 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "3408ca8b348442dfb383e9e22fbe06dc", + "m_Id": 1, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.ColorspaceConversionNode", + "m_ObjectId": "34725f7bca2c4a6c9913019652513b60", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Colorspace Conversion", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -512.0, + "y": 466.0000305175781, + "width": 213.0, + "height": 131.00003051757813 + } + }, + "m_Slots": [ + { + "m_Id": "b4a00976c79241dc9698031082d20c3f" + }, + { + "m_Id": "3408ca8b348442dfb383e9e22fbe06dc" + } + ], + "synonyms": [], + "m_Precision": 0, + "m_PreviewExpanded": false, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Conversion": { + "from": 0, + "to": 2 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", @@ -1076,6 +1317,30 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", + "m_ObjectId": "3773e6201cca4abeb98ff2730f75c0d7", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0, + "w": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.SubtractNode", @@ -1088,10 +1353,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -594.0, - "y": -71.0, - "width": 208.0, - "height": 302.0 + "x": -696.0000610351563, + "y": 76.99996948242188, + "width": 129.99993896484376, + "height": 117.99998474121094 } }, "m_Slots": [ @@ -1112,7 +1377,7 @@ "take away" ], "m_Precision": 0, - "m_PreviewExpanded": true, + "m_PreviewExpanded": false, "m_PreviewMode": 0, "m_CustomColors": { "m_SerializableColors": [] @@ -1216,6 +1481,57 @@ "m_Space": 0 } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3Node", + "m_ObjectId": "471b25b350d04b70a59f347f237fbfdb", + "m_Group": { + "m_Id": "" + }, + "m_Name": "Vector 3", + "m_DrawState": { + "m_Expanded": true, + "m_Position": { + "serializedVersion": "2", + "x": -80.99996185302735, + "y": 446.0000305175781, + "width": 127.9999771118164, + "height": 125.00003051757813 + } + }, + "m_Slots": [ + { + "m_Id": "4c181e5fae524e6192d71a9444f705b9" + }, + { + "m_Id": "b5685679bb2f446bb69bc28e625899c9" + }, + { + "m_Id": "7e8f51fd3ab34238bd688737558e7aca" + }, + { + "m_Id": "5e0361ded7ce474d864422470015464f" + } + ], + "synonyms": [ + "3", + "v3", + "vec3", + "float3" + ], + "m_Precision": 0, + "m_PreviewExpanded": true, + "m_PreviewMode": 0, + "m_CustomColors": { + "m_SerializableColors": [] + }, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + } +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot", @@ -1246,6 +1562,36 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "4b64a478ba434eac83b86e7951a516ae", + "m_Id": 4, + "m_DisplayName": "A", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "A", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "4c181e5fae524e6192d71a9444f705b9", + "m_Id": 1, + "m_DisplayName": "X", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "X", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.PropertyNode", @@ -1258,10 +1604,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1397.0, - "y": -334.0, + "x": -1347.0001220703125, + "y": -174.00001525878907, "width": 129.0, - "height": 34.0 + "height": 33.99998474121094 } }, "m_Slots": [ @@ -1389,6 +1735,29 @@ "m_Labels": [] } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "5e0361ded7ce474d864422470015464f", + "m_Id": 0, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1429,54 +1798,6 @@ "m_Labels": [] } -{ - "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicValueMaterialSlot", - "m_ObjectId": "64a61ebfc5c94772afbd7b858273fa60", - "m_Id": 1, - "m_DisplayName": "B", - "m_SlotType": 0, - "m_Hidden": false, - "m_ShaderOutputName": "B", - "m_StageCapability": 3, - "m_Value": { - "e00": 2.0, - "e01": 2.0, - "e02": 2.0, - "e03": 2.0, - "e10": 2.0, - "e11": 2.0, - 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"UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "689b2e56f49e4460890d35bcdc062e19", + "m_Id": 0, + "m_DisplayName": "In", + "m_SlotType": 0, + "m_Hidden": false, + "m_ShaderOutputName": "In", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.Vector4MaterialSlot", @@ -1604,10 +1948,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -69.0, - "y": 378.0, - "width": 116.0, - "height": 34.0 + "x": 174.99998474121095, + "y": 375.9999694824219, + "width": 115.99995422363281, + "height": 34.000030517578128 } }, "m_Slots": [ @@ -1714,10 +2058,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -2284.0, - "y": 80.00007629394531, + "x": -1388.0, + "y": 350.0, "width": 208.0, - "height": 325.99993896484377 + "height": 326.0 } }, "m_Slots": [ @@ -1758,26 +2102,34 @@ { "m_SGVersion": 0, - "m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot", - "m_ObjectId": "802a916c6fd94215ba096539000ecc6a", - "m_Id": 0, - "m_DisplayName": "In", + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "7e8f51fd3ab34238bd688737558e7aca", + "m_Id": 3, + "m_DisplayName": "Z", "m_SlotType": 0, "m_Hidden": false, - "m_ShaderOutputName": "In", + "m_ShaderOutputName": "Z", "m_StageCapability": 3, - "m_Value": { - "x": 1.0, - "y": 1.0, - "z": 1.0, - "w": 1.0 - }, - "m_DefaultValue": { - "x": 0.0, - "y": 0.0, - "z": 0.0, - "w": 0.0 - } + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [ + "Z" + ] +} + +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "7f61f0ff39c047bc8a47d1b83f152443", + "m_Id": 2, + "m_DisplayName": "G", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "G", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] } { @@ -1792,10 +2144,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -520.0, - "y": 231.0, - "width": 133.99996948242188, - "height": 34.0 + "x": -696.0000610351563, + "y": 194.9999542236328, + "width": 134.0, + "height": 34.00006103515625 } }, "m_Slots": [ @@ -1827,10 +2179,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -1694.0, - "y": 231.0, - "width": 171.0, - "height": 33.99993896484375 + "x": -1148.0001220703125, + "y": 394.9999694824219, + "width": 171.00006103515626, + "height": 34.00006103515625 } }, "m_Slots": [ @@ -1874,6 +2226,21 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot", + "m_ObjectId": "86a9ec3698b3458bb4020c606b2daa8c", + "m_Id": 1, + "m_DisplayName": "R", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "R", + "m_StageCapability": 3, + "m_Value": 0.0, + "m_DefaultValue": 0.0, + "m_Labels": [] +} + { "m_SGVersion": 0, "m_Type": "UnityEditor.ShaderGraph.CubemapInputMaterialSlot", @@ -1903,10 +2270,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": -2467.0, - "y": 38.000030517578128, + "x": -1571.0, + "y": 316.0, "width": 162.0, - "height": 34.00004577636719 + "height": 34.0 } }, "m_Slots": [ @@ -2049,10 +2416,10 @@ "m_Expanded": true, "m_Position": { "serializedVersion": "2", - "x": 0.0, - "y": 0.0, - "width": 0.0, - "height": 0.0 + "x": 80.00000762939453, + "y": 335.9999694824219, + "width": 200.0, + "height": 41.00006103515625 } }, "m_Slots": [ @@ -2163,6 +2530,29 @@ } } +{ + "m_SGVersion": 0, + "m_Type": "UnityEditor.ShaderGraph.Vector3MaterialSlot", + "m_ObjectId": "9a78e558473040c5b1feae4e932f78b7", + "m_Id": 1, + "m_DisplayName": "Out", + "m_SlotType": 1, + "m_Hidden": false, + "m_ShaderOutputName": "Out", + "m_StageCapability": 3, + "m_Value": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_DefaultValue": { + "x": 0.0, + "y": 0.0, + "z": 0.0 + }, + "m_Labels": [] +} + { 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-30,13 +30,13 @@ RectTransform: m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 9087878822325604121} - m_RootOrder: 1 + m_Father: {fileID: 9087878823752721782} + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: -124.997, y: -0.000023603} - m_SizeDelta: {x: 189.99, y: 30} + m_AnchoredPosition: {x: -15, y: 0} + m_SizeDelta: {x: -30, y: 30} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &9087878821805838511 CanvasRenderer: @@ -145,6 +145,7 @@ GameObject: m_Component: - component: {fileID: 9087878822117837788} - component: {fileID: 9087878822117837789} + - component: {fileID: 5665982775677310986} m_Layer: 5 m_Name: Toggle m_TagString: Untagged @@ -222,6 +223,28 @@ MonoBehaviour: m_PersistentCalls: m_Calls: [] m_IsOn: 1 +--- !u!114 &5665982775677310986 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9087878822117837791} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4315efb4afb34e945a3921b653de841a, type: 3} + m_Name: + m_EditorClassIdentifier: + rule: + hideInWebGL: 0 + requiredSetting: + enabled: 0 + value: + Name: + Value: 0 + label: {fileID: 9087878821805838510} + enabledColor: {r: 1, g: 1, b: 1, a: 1} + disabledColor: {r: 0.19607843, g: 0.2, b: 0.20784314, a: 1} --- !u!1 &9087878822325604120 GameObject: m_ObjectHideFlags: 0 @@ -253,7 +276,6 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 9087878823131629686} - - {fileID: 9087878821805838481} m_Father: {fileID: 9087878822117837788} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -405,7 +427,8 @@ RectTransform: m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: [] + m_Children: + - {fileID: 9087878821805838481} m_Father: {fileID: 9087878822117837788} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/__Scripts/BeatmapData/BeatmapDifficultyV2.cs b/Assets/__Scripts/BeatmapData/BeatmapDifficultyV2.cs index e409d305..52f0421b 100644 --- a/Assets/__Scripts/BeatmapData/BeatmapDifficultyV2.cs +++ b/Assets/__Scripts/BeatmapData/BeatmapDifficultyV2.cs @@ -22,6 +22,19 @@ public void AddNulls() } + public static readonly Dictionary ValueToRotation = new Dictionary + { + {0, -60f}, + {1, -45f}, + {2, -30f}, + {3, -15f}, + {4, 15f}, + {5, 30f}, + {6, 45f}, + {7, 60f} + }; + + public BeatmapDifficulty ConvertToV3() { BeatmapDifficulty converted = new BeatmapDifficulty @@ -153,7 +166,7 @@ public BeatmapDifficulty ConvertToV3() { b = e._time, e = e._type - 14, //Subtracting 14 from the type makes it line up with the expected 0 and 1 in V3 format - r = e._floatValue + r = ValueToRotation[Math.Clamp(e._value, 0, 7)] } ); } @@ -179,7 +192,7 @@ public BeatmapDifficulty ConvertToV3() b = e._time, et = e._type, i = e._value, - f = e._floatValue + f = e._floatValue ?? 1f } ); } @@ -243,7 +256,7 @@ public struct BeatmapEventV2 public float _time; public int _type; public int _value; - public float _floatValue; + public float? _floatValue; } diff --git a/Assets/__Scripts/BeatmapData/BeatmapInfo.cs b/Assets/__Scripts/BeatmapData/BeatmapInfo.cs index a107fc19..20137f53 100644 --- a/Assets/__Scripts/BeatmapData/BeatmapInfo.cs +++ b/Assets/__Scripts/BeatmapData/BeatmapInfo.cs @@ -1,7 +1,8 @@ using System; using UnityEngine; -[Serializable] public class BeatmapInfo +[Serializable] +public class BeatmapInfo { //Version doesn't need to be internally stored. public string _songName; @@ -20,6 +21,7 @@ [Serializable] public class BeatmapInfo public string _environmentName; public string _allDirectionsEnvironmentName; public float _songTimeOffset; + public CustomInfoData _customData; public DifficultyBeatmapSet[] _difficultyBeatmapSets; @@ -66,13 +68,21 @@ public static DifficultyCharacteristic CharacteristicFromString(string character _environmentName = "", _allDirectionsEnvironmentName = "", _songTimeOffset = 0, + _customData = null, _difficultyBeatmapSets = new DifficultyBeatmapSet[0] }; } [Serializable] -public class DifficultyBeatmap +public class CustomInfoData +{ + +} + + +[Serializable] +public struct DifficultyBeatmap { public string _difficulty; public int _difficultyRank; @@ -89,11 +99,30 @@ public class CustomDifficultyData { public string _difficultyLabel; public string[] _requirements; + + public CustomDifficultyColor _colorLeft; + public CustomDifficultyColor _colorRight; + public CustomDifficultyColor _envColorLeft; + public CustomDifficultyColor _envColorRight; + public CustomDifficultyColor _envColorWhite; + public CustomDifficultyColor _envColorLeftBoost; + public CustomDifficultyColor _envColorRightBoost; + public CustomDifficultyColor _envColorWhiteBoost; + public CustomDifficultyColor _obstacleColor; +} + + +[Serializable] +public class CustomDifficultyColor +{ + public float r; + public float g; + public float b; } [Serializable] -public class DifficultyBeatmapSet +public struct DifficultyBeatmapSet { public string _beatmapCharacteristicName; public DifficultyBeatmap[] _difficultyBeatmaps; diff --git a/Assets/__Scripts/BeatmapData/BeatmapVersion.cs b/Assets/__Scripts/BeatmapData/BeatmapVersion.cs deleted file mode 100644 index ae29e789..00000000 --- a/Assets/__Scripts/BeatmapData/BeatmapVersion.cs +++ /dev/null @@ -1,9 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; - -[Serializable] public struct BeatmapVersion -{ - public string version; - public string _version; -} \ No newline at end of file diff --git a/Assets/__Scripts/Loading/Files/DifficultyLoader.cs b/Assets/__Scripts/Loading/Files/DifficultyLoader.cs index cb983bd9..52c491d8 100644 --- a/Assets/__Scripts/Loading/Files/DifficultyLoader.cs +++ b/Assets/__Scripts/Loading/Files/DifficultyLoader.cs @@ -60,7 +60,7 @@ private static async Task> LoadDifficultiesAsync(BeatmapInfo in //Yielding is a dumb and inconsistent way of allowing the loading text to update await Task.Yield(); - Difficulty newDifficulty = await LoadDifficultyAsync(beatmap, setCharacteristic, directory, archive); + Difficulty newDifficulty = await LoadDifficultyArchive(beatmap, setCharacteristic, directory, archive); if(newDifficulty == null) continue; difficulties.Add(newDifficulty); @@ -89,7 +89,6 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn MapLoader.LoadingMessage = "Loading difficulties"; List> difficultyTasks = new List>(); - List difficultyFilenames = new List(); foreach(DifficultyBeatmapSet set in info._difficultyBeatmapSets) { string characteristicName = set._beatmapCharacteristicName; @@ -108,9 +107,8 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn if(!string.IsNullOrEmpty(directory)) { //Loading map from directory - Task newDiffTask = Task.Run(() => LoadDifficultyConcurrent(beatmap, setCharacteristic, directory)); + Task newDiffTask = Task.Run(() => LoadDifficulty(beatmap, setCharacteristic, directory)); difficultyTasks.Add(newDiffTask); - difficultyFilenames.Add(filename); continue; } @@ -120,9 +118,8 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn { //Read the byte array now because reading from the same ziparchive on multiple threads breaks shit byte[] diffData = FileUtil.StreamToBytes(diffStream); - Task newDiffTask = Task.Run(() => LoadDifficultyConcurrent(beatmap, setCharacteristic, null, diffData)); + Task newDiffTask = Task.Run(() => LoadDifficulty(beatmap, setCharacteristic, null, diffData)); difficultyTasks.Add(newDiffTask); - difficultyFilenames.Add(filename); } else { @@ -132,17 +129,6 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn Debug.Log($"Added {set._difficultyBeatmaps.Length} difficulties in characteristic {characteristicName}."); } - if(difficultyTasks.Count != difficultyFilenames.Count) - { - Debug.LogWarning($"Different amount of tasks and filenames listed! This shouldn't happen."); - - //Ensure there are at least as many filenames listed as tasks to avoid fatal errors - while(difficultyFilenames.Count < difficultyTasks.Count) - { - difficultyFilenames.Add("{UnknownFile}"); - } - } - await Task.WhenAll(difficultyTasks.ToArray()); List difficulties = new List(); @@ -151,7 +137,7 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn Task task = difficultyTasks[i]; if(task.Result == null) { - Debug.LogWarning($"Failed to load difficulty from {difficultyFilenames[i]}!"); + Debug.LogWarning($"Failed to load difficulty from task {i}!"); } else { @@ -168,32 +154,27 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn #pragma warning restore 1998 - private static async Task LoadDifficultyAsync(DifficultyBeatmap beatmap, DifficultyCharacteristic characteristic, string directory = null, ZipArchive archive = null) + private static async Task LoadDifficultyArchive(DifficultyBeatmap beatmap, DifficultyCharacteristic characteristic, string directory = null, ZipArchive archive = null) { - Difficulty difficulty; if(!string.IsNullOrEmpty(directory)) { - difficulty = await JsonReader.LoadDifficultyAsync(directory, beatmap); + return await LoadDifficulty(beatmap, characteristic, directory); } else if(archive != null) { - difficulty = ZipReader.GetDifficulty(archive, beatmap); + using Stream diffStream = archive.GetEntryCaseInsensitive(beatmap._beatmapFilename).Open(); + byte[] diffData = FileUtil.StreamToBytes(diffStream); + return await LoadDifficulty(beatmap, characteristic, null, diffData); } - else difficulty = null; - - if(difficulty == null) + else { Debug.LogWarning($"Unable to load {beatmap._beatmapFilename}!"); return null; } - - difficulty.characteristic = characteristic; - FillCustomDifficultyData(ref difficulty, beatmap); - return difficulty; } - private static async Task LoadDifficultyConcurrent(DifficultyBeatmap beatmap, DifficultyCharacteristic characteristic, string directory = null, byte[] diffData = null) + private static async Task LoadDifficulty(DifficultyBeatmap beatmap, DifficultyCharacteristic characteristic, string directory = null, byte[] diffData = null) { Difficulty difficulty; if(!string.IsNullOrEmpty(directory)) @@ -222,5 +203,40 @@ public static void FillCustomDifficultyData(ref Difficulty difficulty, Difficult { difficulty.requirements = beatmap._customData?._requirements ?? new string[0]; difficulty.Label = beatmap._customData?._difficultyLabel ?? Difficulty.DiffLabelFromRank(difficulty.difficultyRank); + difficulty.colors = ColorPaletteFromCustomData(beatmap._customData); + } + + + public static NullableColorPalette ColorPaletteFromCustomData(CustomDifficultyData _customData) + { + if(_customData == null) + { + return null; + } + + return new NullableColorPalette + { + LeftNoteColor = ColorFromCustomDifficultyColor(_customData?._colorLeft), + RightNoteColor = ColorFromCustomDifficultyColor(_customData?._colorRight), + LightColor1 = ColorFromCustomDifficultyColor(_customData?._envColorLeft), + LightColor2 = ColorFromCustomDifficultyColor(_customData?._envColorRight), + WhiteLightColor = ColorFromCustomDifficultyColor(_customData?._envColorWhite), + BoostLightColor1 = ColorFromCustomDifficultyColor(_customData?._envColorLeftBoost), + BoostLightColor2 = ColorFromCustomDifficultyColor(_customData?._envColorRightBoost), + BoostWhiteLightColor = ColorFromCustomDifficultyColor(_customData?._envColorWhiteBoost), + WallColor = ColorFromCustomDifficultyColor(_customData?._obstacleColor) + }; + } + + + public static Color? ColorFromCustomDifficultyColor(CustomDifficultyColor diffColor) + { + if(diffColor == null) + { + return null; + } + + CustomDifficultyColor color = (CustomDifficultyColor)diffColor; + return new Color(color.r, color.g, color.b); } } \ No newline at end of file diff --git a/Assets/__Scripts/Loading/Files/FileReader.cs b/Assets/__Scripts/Loading/Files/FileReader.cs index 19978a9a..2be60afb 100644 --- a/Assets/__Scripts/Loading/Files/FileReader.cs +++ b/Assets/__Scripts/Loading/Files/FileReader.cs @@ -3,16 +3,24 @@ using System.Threading.Tasks; using UnityEngine; -public class FileReader : MonoBehaviour +public class FileReader : IMapDataLoader { + public string Directory; + + + public FileReader(string directory) + { + Directory = directory; + } + //Suppress warnings about a lack of await when building for WebGL #pragma warning disable 1998 - public static async Task LoadMapDirectoryAsync(string directory) + public async Task GetMap() { #if UNITY_WEBGL && !UNITY_EDITOR throw new System.NotImplementedException("Loading from directory doesn't work in WebGL!"); #else - LoadedMapData mapData = await LoadMapDataDirectoryAsync(directory); + LoadedMapData mapData = await GetMapData(); if(mapData.Info == null) { //Failed to load info @@ -29,7 +37,7 @@ public static async Task LoadMapDirectoryAsync(string directory) BeatmapInfo info = mapData.Info; MapLoader.LoadingMessage = "Loading song."; - string audioDirectory = Path.Combine(directory, info._songFilename); + string audioDirectory = Path.Combine(Directory, info._songFilename); AudioClip song = await AudioFileHandler.LoadAudioDirectory(audioDirectory); if(song == null) { @@ -41,7 +49,7 @@ public static async Task LoadMapDirectoryAsync(string directory) Debug.Log("Loading cover image."); MapLoader.LoadingMessage = "Loading cover image."; - string coverImageDirectory = Path.Combine(directory, info._coverImageFilename); + string coverImageDirectory = Path.Combine(Directory, info._coverImageFilename); byte[] coverImageData = await Task.Run(() => LoadCoverImageData(coverImageDirectory)); return new LoadedMap(mapData, coverImageData, song); @@ -50,11 +58,11 @@ public static async Task LoadMapDirectoryAsync(string directory) #pragma warning restore 1998 - public static async Task LoadMapDataDirectoryAsync(string directory) + public async Task GetMapData() { Debug.Log("Loading info."); MapLoader.LoadingMessage = "Loading Info.dat"; - BeatmapInfo info = await Task.Run(() => LoadInfoAsync(directory)); + BeatmapInfo info = await Task.Run(() => LoadInfoAsync(Directory)); if(info == null) { @@ -63,12 +71,18 @@ public static async Task LoadMapDataDirectoryAsync(string directo } Debug.Log("Loading difficulties."); - List difficulties = await Task.Run(() => DifficultyLoader.GetDifficultiesAsync(info, directory)); + List difficulties = await Task.Run(() => DifficultyLoader.GetDifficultiesAsync(info, Directory)); return new LoadedMapData(info, difficulties); } + public void Dispose() + { + //Nothing to dispose here + } + + private static async Task LoadInfoAsync(string directory) { string infoPath = Path.Combine(directory, "Info.dat"); diff --git a/Assets/__Scripts/Loading/Files/JsonReader.cs b/Assets/__Scripts/Loading/Files/JsonReader.cs index 4f08aa9f..f384f840 100644 --- a/Assets/__Scripts/Loading/Files/JsonReader.cs +++ b/Assets/__Scripts/Loading/Files/JsonReader.cs @@ -1,5 +1,6 @@ using System; using System.IO; +using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Linq; using Newtonsoft.Json; @@ -7,6 +8,9 @@ public class JsonReader { + public static Regex VersionRx = new Regex(@"version""\s*:\s*""(\d\.?)*", RegexOptions.Compiled); + + public static async Task LoadInfoAsync(string location) { Debug.Log("Loading text from Info.dat"); @@ -74,30 +78,25 @@ public static async Task LoadDifficultyAsync(string directory, Diffi public static BeatmapDifficulty ParseBeatmapFromJson(string json, string filename = "{UnknownDifficulty}") { BeatmapDifficulty difficulty = new BeatmapDifficulty(); - BeatmapVersion beatmapVersion; - - try - { - beatmapVersion = JsonConvert.DeserializeObject(json); - } - catch(Exception err) - { - Debug.LogWarning($"Unable to parse difficulty version from {filename} with error: {err.Message}, {err.StackTrace}."); - return difficulty; - } try { string[] v3Versions = {"3.0.0", "3.1.0", "3.2.0"}; string[] v2Versions = {"2.0.0", "2.2.0", "2.5.0", "2.6.0"}; - if(v3Versions.Contains(beatmapVersion.version)) + Match match = VersionRx.Match(json); + + //Get only the version number + string versionNumber = match.Value.Split('"').Last(); + Debug.Log($"{filename} is version: {versionNumber}"); + + //Search for a matching version and parse the correct map format + if(v3Versions.Contains(versionNumber)) { - //Parse the difficulty file Debug.Log($"Parsing {filename} in V3 format."); difficulty = JsonConvert.DeserializeObject(json); } - else if(v2Versions.Contains(beatmapVersion._version)) + else if(v2Versions.Contains(versionNumber)) { Debug.Log($"Parsing {filename} in V2 format."); @@ -107,7 +106,7 @@ public static BeatmapDifficulty ParseBeatmapFromJson(string json, string filenam } else { - Debug.LogWarning($"Unable to match map version for {filename}. The map is either broken or in an unsupported version."); + Debug.LogWarning($"Unable to match map version for {filename}. The map has either a missing or unsupported version."); Debug.Log($"Trying to fallback load {filename} in V3 format."); BeatmapDifficulty v3Diff = JsonConvert.DeserializeObject(json); diff --git a/Assets/__Scripts/Loading/Files/ZipReader.cs b/Assets/__Scripts/Loading/Files/ZipReader.cs index 01b69e23..2276f94c 100644 --- a/Assets/__Scripts/Loading/Files/ZipReader.cs +++ b/Assets/__Scripts/Loading/Files/ZipReader.cs @@ -3,16 +3,35 @@ using System.IO; using System.IO.Compression; using System.Threading.Tasks; +using Newtonsoft.Json; using UnityEngine; -public class ZipReader +public class ZipReader : IMapDataLoader { - public static async Task MapFromZipArchiveAsync(ZipArchive archive) + public ZipArchive Archive; + public Stream ArchiveStream; + + + public ZipReader(ZipArchive archive, Stream archiveStream = null) + { + Archive = archive; + ArchiveStream = archiveStream; + } + + + public ZipReader() + { + Archive = null; + ArchiveStream = null; + } + + + public async Task GetMap() { #if !UNITY_WEBGL || UNITY_EDITOR - LoadedMapData mapData = await Task.Run(() => MapDataFromZipArchiveAsync(archive)); + LoadedMapData mapData = await Task.Run(() => GetMapData()); #else - LoadedMapData mapData = await MapDataFromZipArchiveAsync(archive); + LoadedMapData mapData = await GetMapData(); #endif if(mapData.Info == null) { @@ -28,7 +47,7 @@ public static async Task MapFromZipArchiveAsync(ZipArchive archive) BeatmapInfo info = mapData.Info; string songFilename = info._songFilename ?? ""; - using Stream songStream = archive.GetEntryCaseInsensitive(songFilename)?.Open(); + using Stream songStream = Archive.GetEntryCaseInsensitive(songFilename)?.Open(); if(songStream == null) { ErrorHandler.Instance.QueuePopup(ErrorType.Error, "Song file not found!"); @@ -62,7 +81,7 @@ public static async Task MapFromZipArchiveAsync(ZipArchive archive) byte[] coverImageData = new byte[0]; string coverFilename = info._coverImageFilename ?? ""; - using Stream coverImageStream = archive.GetEntryCaseInsensitive(coverFilename)?.Open(); + using Stream coverImageStream = Archive.GetEntryCaseInsensitive(coverFilename)?.Open(); if(coverImageStream == null) { ErrorHandler.Instance.QueuePopup(ErrorType.Warning, "Cover image not found!"); @@ -82,13 +101,13 @@ public static async Task MapFromZipArchiveAsync(ZipArchive archive) } - public static async Task MapDataFromZipArchiveAsync(ZipArchive archive) + public async Task GetMapData() { BeatmapInfo info = null; MapLoader.LoadingMessage = "Loading Info.dat"; await Task.Yield(); - info = GetInfoData(archive); + info = GetInfoData(Archive); if(info == null) { @@ -103,13 +122,20 @@ public static async Task MapDataFromZipArchiveAsync(ZipArchive ar Debug.LogWarning("Info lists no difficulty sets!"); return LoadedMapData.Empty; } - List difficulties = await DifficultyLoader.GetDifficultiesAsync(info, archive); + List difficulties = await DifficultyLoader.GetDifficultiesAsync(info, Archive); return new LoadedMapData(info, difficulties); } - public static BeatmapInfo GetInfoData(ZipArchive archive) + public void Dispose() + { + Archive?.Dispose(); + ArchiveStream?.Dispose(); + } + + + private static BeatmapInfo GetInfoData(ZipArchive archive) { Stream infoData = null; @@ -150,7 +176,7 @@ public static BeatmapInfo GetInfoData(ZipArchive archive) string infoJson = System.Text.Encoding.UTF8.GetString(FileUtil.StreamToBytes(infoData)); try { - return JsonUtility.FromJson(infoJson); + return JsonConvert.DeserializeObject(infoJson); } catch(Exception e) { diff --git a/Assets/__Scripts/Loading/MapLoader.cs b/Assets/__Scripts/Loading/MapLoader.cs index f6309556..59a30799 100644 --- a/Assets/__Scripts/Loading/MapLoader.cs +++ b/Assets/__Scripts/Loading/MapLoader.cs @@ -40,50 +40,19 @@ private set }; - private IEnumerator LoadMapDirectoryCoroutine(string directory) + private IEnumerator LoadMapFileCoroutine(IMapDataLoader loader) { - //Loading maps from directories will never work in WebGL -#if UNITY_WEBGL && !UNITY_EDITOR - Debug.LogWarning("Tried to load from directory in WebGL!"); - ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Loading from directory doesn't work in browser!"); - - UpdateMapInfo(LoadedMap.Empty); - yield break; -#else Loading = true; - using Task loadingTask = FileReader.LoadMapDirectoryAsync(directory); + using Task loadingTask = loader.GetMap(); yield return new WaitUntil(() => loadingTask.IsCompleted); LoadedMap mapData = loadingTask.Result; Debug.Log("Loading complete."); LoadingMessage = "Done"; + loader.Dispose(); UpdateMapInfo(mapData); -#endif - } - - - private IEnumerator LoadMapZipArchiveCoroutine(ZipArchive archive, Stream zipStream = null) - { - Debug.Log("Loading map zip."); - LoadingMessage = "Loading map zip"; - - using Task loadZipTask = ZipReader.MapFromZipArchiveAsync(archive); - yield return new WaitUntil(() => loadZipTask.IsCompleted); - LoadedMap mapData = loadZipTask.Result; - - Debug.Log("Loading complete."); - LoadingMessage = "Done"; - - DisposeZip(); - UpdateMapInfo(mapData); - - void DisposeZip() - { - zipStream?.Dispose(); - archive?.Dispose(); - } } @@ -91,15 +60,18 @@ private void LoadMapZip(string directory) { Loading = true; - ZipArchive archive = null; + ZipReader zipReader = new ZipReader(); try { - archive = ZipFile.OpenRead(directory); - StartCoroutine(LoadMapZipArchiveCoroutine(archive)); + Debug.Log("Loading map zip."); + LoadingMessage = "Loading map zip"; + + zipReader.Archive = ZipFile.OpenRead(directory); + StartCoroutine(LoadMapFileCoroutine(zipReader)); } catch(Exception err) { - archive?.Dispose(); + zipReader.Dispose(); ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Failed to load zip file!"); Debug.LogWarning($"Unhandled exception loading zip: {err.Message}, {err.StackTrace}."); @@ -115,30 +87,26 @@ private IEnumerator LoadMapZipWebGLCoroutine(string directory) Loading = true; LoadingMessage = "Loading zip"; - Stream zipStream = null; - ZipArchive archive = null; - - using UnityWebRequest uwr = UnityWebRequest.Get(directory); - Debug.Log("Starting web request."); + using UnityWebRequest uwr = UnityWebRequest.Get(directory); yield return uwr.SendWebRequest(); if(uwr.result == UnityWebRequest.Result.Success) { + ZipReader zipReader = new ZipReader(); try { - zipStream = new MemoryStream(uwr.downloadHandler.data); - archive = new ZipArchive(zipStream, ZipArchiveMode.Read); + zipReader.ArchiveStream = new MemoryStream(uwr.downloadHandler.data); + zipReader.Archive = new ZipArchive(zipReader.ArchiveStream, ZipArchiveMode.Read); - StartCoroutine(LoadMapZipArchiveCoroutine(archive, zipStream)); + StartCoroutine(LoadMapFileCoroutine(zipReader)); } catch(Exception e) { Debug.LogWarning($"Failed to read map data with error: {e.Message}, {e.StackTrace}"); ErrorHandler.Instance.ShowPopup(ErrorType.Error, $"Failed to read map data!"); - Dispose(); - + zipReader.Dispose(); UpdateMapInfo(LoadedMap.Empty); yield break; } @@ -148,17 +116,9 @@ private IEnumerator LoadMapZipWebGLCoroutine(string directory) Debug.LogWarning(uwr.error); ErrorHandler.Instance.ShowPopup(ErrorType.Error, $"Failed to load map! {uwr.error}"); - Dispose(); - UpdateMapInfo(LoadedMap.Empty); yield break; } - - void Dispose() - { - zipStream?.Dispose(); - archive?.Dispose(); - } } @@ -186,6 +146,7 @@ public IEnumerator LoadMapURLCoroutine(string url, string mapID = null) { Loading = true; + url = System.Web.HttpUtility.UrlDecode(url); #if !UNITY_WEBGL || UNITY_EDITOR //Use the map id as the map key to avoid making requests to beatsaver for cached maps string cacheKey = string.IsNullOrEmpty(mapID) ? url : mapID; @@ -221,18 +182,15 @@ public IEnumerator LoadMapURLCoroutine(string url, string mapID = null) } #endif - ZipArchive archive = null; - + ZipReader zipReader = new ZipReader(null, zipStream); try { - archive = new ZipArchive(zipStream, ZipArchiveMode.Read); - - StartCoroutine(LoadMapZipArchiveCoroutine(archive, zipStream)); + zipReader.Archive = new ZipArchive(zipReader.ArchiveStream, ZipArchiveMode.Read); + StartCoroutine(LoadMapFileCoroutine(zipReader)); } catch(Exception err) { - archive?.Dispose(); - zipStream?.Dispose(); + zipReader.Dispose(); ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Failed to read map zip!"); Debug.LogWarning($"Unhandled exception loading zip URL: {err.Message}, {err.StackTrace}"); @@ -393,7 +351,8 @@ public void LoadMapInput(string input) return; } - StartCoroutine(LoadMapDirectoryCoroutine(input)); + FileReader fileReader = new FileReader(input); + StartCoroutine(LoadMapFileCoroutine(fileReader)); HotReloader.loadedMapPath = input; #endif } @@ -448,4 +407,11 @@ public LoadedMapData(BeatmapInfo info, List difficulties) public List Difficulties { get; private set; } public static readonly LoadedMapData Empty = new LoadedMapData(null, new List()); +} + + +public interface IMapDataLoader : IDisposable +{ + public Task GetMap(); + public Task GetMapData(); } \ No newline at end of file diff --git a/Assets/__Scripts/Loading/RealTimeLoading/HotReloader.cs b/Assets/__Scripts/Loading/RealTimeLoading/HotReloader.cs index 601f98d3..c1fdd19e 100644 --- a/Assets/__Scripts/Loading/RealTimeLoading/HotReloader.cs +++ b/Assets/__Scripts/Loading/RealTimeLoading/HotReloader.cs @@ -24,23 +24,14 @@ public static bool Loading public static event Action OnLoadingChanged; private Coroutine loadingCoroutine; - private Stream mapZipStream; - private ZipArchive mapZipArchive; #if !UNITY_WEBGL || UNITY_EDITOR - private IEnumerator ReloadMapDirectoryCoroutine() + private IEnumerator ReloadMapCoroutine(IMapDataLoader loader) { - if(!Directory.Exists(loadedMapPath)) - { - ErrorHandler.Instance.ShowPopup(ErrorType.Error, "The map folder has been deleted!"); - Debug.LogWarning("The map folder has been deleted!"); - yield break; - } Loading = true; - //Reloading should only load the info and difficulties, to maximise speed - using Task loadingTask = Task.Run(() => FileReader.LoadMapDataDirectoryAsync(loadedMapPath)); + using Task loadingTask = Task.Run(() => loader.GetMapData()); yield return new WaitUntil(() => loadingTask.IsCompleted); LoadedMapData mapData = loadingTask.Result; @@ -51,52 +42,51 @@ private IEnumerator ReloadMapDirectoryCoroutine() yield break; } + loader.Dispose(); UpdateMap(mapData); Loading = false; } - private IEnumerator ReloadMapZipCoroutine() + private void ReloadMapDirectory() + { + if(!Directory.Exists(loadedMapPath)) + { + ErrorHandler.Instance.ShowPopup(ErrorType.Error, "The map folder has been deleted!"); + Debug.LogWarning("The map folder has been deleted!"); + return; + } + + FileReader fileReader = new FileReader(loadedMapPath); + loadingCoroutine = StartCoroutine(ReloadMapCoroutine(fileReader)); + } + + + private void ReloadMapZip() { if(!File.Exists(loadedMapPath)) { ErrorHandler.Instance.ShowPopup(ErrorType.Error, "The map file has been deleted!"); Debug.LogWarning("The map file has been deleted!"); - yield break; + return; } Loading = true; Debug.Log("Loading zip file."); try { - mapZipStream = File.OpenRead(loadedMapPath); - mapZipArchive = new ZipArchive(mapZipStream, ZipArchiveMode.Read); + ZipArchive archive = ZipFile.OpenRead(loadedMapPath); + ZipReader zipReader = new ZipReader(archive); + + loadingCoroutine = StartCoroutine(ReloadMapCoroutine(zipReader)); } catch(Exception e) { Debug.LogWarning($"Failed to load map zip with error: {e.Message}, {e.StackTrace}"); ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Failed to load map zip!"); - - CancelLoading(); - yield break; - } - - using Task loadingTask = Task.Run(() => ZipReader.MapDataFromZipArchiveAsync(mapZipArchive)); - yield return new WaitUntil(() => loadingTask.IsCompleted); - LoadedMapData mapData = loadingTask.Result; - - if(mapData.Info == null || mapData.Difficulties == null || mapData.Difficulties.Count == 0) - { - ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Failed to reload map!"); - CancelLoading(); - yield break; + return; } - - UpdateMap(mapData); - DisposeZip(); - - Loading = false; } @@ -147,37 +137,23 @@ public void ReloadMap() Debug.Log($"Reloading map from {loadedMapPath}"); if(loadedMapPath.EndsWith(".zip", StringComparison.InvariantCultureIgnoreCase)) { - loadingCoroutine = StartCoroutine(ReloadMapZipCoroutine()); + ReloadMapZip(); } else { - loadingCoroutine = StartCoroutine(ReloadMapDirectoryCoroutine()); + ReloadMapDirectory(); } #endif } - private void DisposeZip() - { - mapZipArchive?.Dispose(); - mapZipStream?.Dispose(); - } - - public void CancelLoading() { - if(!Loading) - { - //No need to cancel if we aren't loading - return; - } - if(loadingCoroutine != null) { StopCoroutine(loadingCoroutine); + loadingCoroutine = null; } - - DisposeZip(); Loading = false; } diff --git a/Assets/__Scripts/Previewer/Objects.meta b/Assets/__Scripts/Previewer/Elements.meta similarity index 100% rename from Assets/__Scripts/Previewer/Objects.meta rename to Assets/__Scripts/Previewer/Elements.meta diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers.meta new file mode 100644 index 00000000..618b8a6c --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f964595a6e00ca3448d0435f0b353949 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs b/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs new file mode 100644 index 00000000..f5753307 --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs @@ -0,0 +1,82 @@ +using UnityEngine; + +public class LightHandler : MonoBehaviour +{ + [Header("Components")] + [SerializeField] private MeshRenderer meshRenderer; + [SerializeField] private MeshRenderer glowRenderer; + + [Header("Parameters")] + [SerializeField] private LightEventType type; + [SerializeField] private bool persistent; + + + private void UpdateProperties(LightingPropertyEventArgs eventArgs) + { + if(eventArgs.type == type) + { + if(persistent) + { + meshRenderer.SetPropertyBlock(eventArgs.persistentLaserProperties); + } + else + { + meshRenderer.SetPropertyBlock(eventArgs.laserProperties); + } + + bool enableGlow = eventArgs.glowProperties.GetFloat("_Alpha") > 0.001f; + SetGlowActive(enableGlow); + if(enableGlow) + { + glowRenderer.SetPropertyBlock(eventArgs.glowProperties); + } + } + } + + + private void SetGlowActive(bool active) + { + if(glowRenderer && glowRenderer.gameObject.activeInHierarchy != active) + { + glowRenderer.gameObject.SetActive(active); + } + } + + + public void UpdateGlowRotation() + { + if(!glowRenderer) + { + return; + } + + Vector3 lookDirection = glowRenderer.transform.position - Camera.main.transform.position; + lookDirection = glowRenderer.transform.InverseTransformDirection(lookDirection); + lookDirection.y = 0f; + lookDirection = glowRenderer.transform.TransformDirection(lookDirection); + + glowRenderer.transform.rotation = Quaternion.LookRotation(lookDirection, glowRenderer.transform.up); + + //The x and z rotations can sometimes get nudged around and break things + Vector3 eulerAngles = glowRenderer.transform.localEulerAngles; + eulerAngles.x = 0f; + eulerAngles.z = 0f; + glowRenderer.transform.localEulerAngles = eulerAngles; + } + + + private void OnEnable() + { + LightManager.OnLightPropertiesChanged += UpdateProperties; + CameraSettingsUpdater.OnCameraPositionUpdated += UpdateGlowRotation; + + UpdateGlowRotation(); + } + + + private void OnDisable() + { + LightManager.OnLightPropertiesChanged -= UpdateProperties; + CameraSettingsUpdater.OnCameraPositionUpdated -= UpdateGlowRotation; + } +} \ No newline at end of file diff --git a/Assets/__Scripts/BeatmapData/BeatmapVersion.cs.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs.meta similarity index 83% rename from Assets/__Scripts/BeatmapData/BeatmapVersion.cs.meta rename to Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs.meta index ac512588..6c641ae0 100644 --- a/Assets/__Scripts/BeatmapData/BeatmapVersion.cs.meta +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 51185c270e5f0b2478f6766659067a67 +guid: 5c28dff889e571343b5e7e208c1f80d1 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs new file mode 100644 index 00000000..cbc2e4a2 --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs @@ -0,0 +1,71 @@ +using System.Collections.Generic; +using UnityEngine; + +public class RingHandler : MonoBehaviour +{ + [SerializeField] private bool bigRing; + [SerializeField] private int id; + [SerializeField] private List lightHandlers; + + + public void UpdateRingRotations(RingRotationEventArgs eventArgs) + { + if(eventArgs.affectBigRings != bigRing) + { + return; + } + + RingRotationEvent current = null; + for(int i = eventArgs.currentEventIndex; i >= 0; i--) + { + //Because of how prop works, we might need to go back + //and find the first event actually affecting this ring + if(eventArgs.events[i].StartInfluenceTime(id) <= TimeManager.CurrentTime) + { + current = eventArgs.events[i]; + break; + } + } + + if(current == null) + { + //No rotation event has influenced this ring, use defaults + float defaultAngle = bigRing ? RingManager.BigRingStartAngle : RingManager.SmallRingStartAngle; + float defaultStep = bigRing ? RingManager.BigRingStartStep : RingManager.SmallRingStartStep; + SetRotation(defaultAngle + (defaultStep * id)); + return; + } + + SetRotation(current.GetRingAngle(TimeManager.CurrentTime, id)); + } + + + private void SetRotation(float angle) + { + Vector3 eulerAngles = transform.localEulerAngles; + eulerAngles.z = angle % 360; + transform.localEulerAngles = eulerAngles; + UpdateLightHandlerRotations(); + } + + + private void UpdateLightHandlerRotations() + { + foreach(LightHandler lightHandler in lightHandlers) + { + lightHandler.UpdateGlowRotation(); + } + } + + + private void OnEnable() + { + RingManager.OnRingRotationsChanged += UpdateRingRotations; + } + + + private void OnDisable() + { + RingManager.OnRingRotationsChanged -= UpdateRingRotations; + } +} \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs.meta new file mode 100644 index 00000000..ace863e5 --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 61fbe8346d21f26458f68200904aab62 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs new file mode 100644 index 00000000..4a2d4304 --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs @@ -0,0 +1,52 @@ +using System.Collections.Generic; +using UnityEngine; + +public class RingZoomHandler : MonoBehaviour +{ + [SerializeField] private float closeRingDist; + [SerializeField] private float farRingDist; + [SerializeField] private float startRingPos; + + private List rings = new List(); + + + public void UpdateRingZoom(float zoomPosition) + { + float ringDistance = Mathf.Lerp(closeRingDist, farRingDist, zoomPosition); + for(int i = 0; i < rings.Count; i++) + { + Transform ring = rings[i]; + float ringPosition = startRingPos + (ringDistance * i); + ring.localPosition = GetTargetPosition(ring, ringPosition); + } + } + + + private Vector3 GetTargetPosition(Transform target, float zPos) + { + Vector3 position = target.localPosition; + position.z = zPos; + return position; + } + + + private void OnEnable() + { + RingManager.OnRingZoomPositionChanged += UpdateRingZoom; + + if(rings.Count == 0) + { + foreach(Transform child in transform) + { + //Who would've thought Transform is an IEnumerable that'll iterate all of its children?? + rings.Add(child); + } + } + } + + + private void OnDisable() + { + RingManager.OnRingZoomPositionChanged -= UpdateRingZoom; + } +} \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs.meta new file mode 100644 index 00000000..00151c1b --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 71ab460ca1f80e04fa0011e78671d534 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs b/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs new file mode 100644 index 00000000..c947c2b1 --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs @@ -0,0 +1,100 @@ +using System.Collections.Generic; +using UnityEngine; + +public class RotatingLaserHandler : MonoBehaviour +{ + [SerializeField] private List targets; + [SerializeField] private LightEventType eventType; + [SerializeField] private RotationAxis rotationAxis; + + + public void UpdateLaserRotations(LaserSpeedEvent laserSpeedEvent, LightEventType type) + { + if(type != eventType) + { + return; + } + + if(laserSpeedEvent == null) + { + //This means there haven't been any speed events (or there aren't any) + ResetRotations(); + return; + } + + float timeDifference = laserSpeedEvent.Time - TimeManager.CurrentTime; + for(int i = 0; i < targets.Count; i++) + { + LightHandler target = targets[i]; + if(i >= laserSpeedEvent.rotationValues.Count) + { + Debug.LogWarning($"Not enough randomized laser values to accomodate {targets.Count} rotating lasers!"); + SetLaserRotation(target, 0f); + continue; + } + + LaserSpeedEvent.LaserRotationData rotationData = laserSpeedEvent.rotationValues[i]; + + float rotationAmount = laserSpeedEvent.rotationSpeed * timeDifference; + if(rotationData.direction) + { + rotationAmount = -rotationAmount; + } + + float angle = (rotationData.startPosition + rotationAmount) % 360; + SetLaserRotation(target, angle); + } + } + + + private void ResetRotations() + { + foreach(LightHandler target in targets) + { + SetLaserRotation(target, 0f); + } + } + + + private void SetLaserRotation(LightHandler target, float angle) + { + target.transform.localEulerAngles = GetLaserEulerAngles(target.transform, angle); + target.UpdateGlowRotation(); + } + + + private Vector3 GetLaserEulerAngles(Transform target, float rotationAngle) + { + Vector3 currentRotation = target.localEulerAngles; + switch(rotationAxis) + { + case RotationAxis.X: + return new Vector3(rotationAngle, currentRotation.y, currentRotation.z); + default: + case RotationAxis.Y: + return new Vector3(currentRotation.x, rotationAngle, currentRotation.z); + case RotationAxis.Z: + return new Vector3(currentRotation.x, currentRotation.y, rotationAngle); + } + } + + + private void OnEnable() + { + LightManager.OnLaserRotationsChanged += UpdateLaserRotations; + } + + + private void OnDisable() + { + LightManager.OnLaserRotationsChanged -= UpdateLaserRotations; + } + + + enum RotationAxis + { + X, + Y, + Z + } +} \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs.meta new file mode 100644 index 00000000..1be2f2e5 --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 716777d031d0a1841a68577388adbcca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/Elements/ObjectHandlers.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers.meta new file mode 100644 index 00000000..1affe789 --- /dev/null +++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e51656e7a291f5644ad849f4e11efcec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/Objects/ArcHandler.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ArcHandler.cs similarity index 100% rename from Assets/__Scripts/Previewer/Objects/ArcHandler.cs rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/ArcHandler.cs diff --git a/Assets/__Scripts/Previewer/Objects/ArcHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ArcHandler.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/Objects/ArcHandler.cs.meta rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/ArcHandler.cs.meta diff --git a/Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs similarity index 76% rename from Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs index 0dbe6d4e..08c1805b 100644 --- a/Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs +++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs @@ -18,11 +18,15 @@ public void SetMaterial(Material newMaterial) } - public void SetDotMaterial(Material newMaterial) + public void SetProperties(MaterialPropertyBlock properties) { - if(newMaterial == dotMeshRenderer.sharedMaterial) return; + meshRenderer.SetPropertyBlock(properties); + } + - dotMeshRenderer.sharedMaterial = newMaterial; + public void SetDotProperties(MaterialPropertyBlock properties) + { + dotMeshRenderer.SetPropertyBlock(properties); } diff --git a/Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs.meta rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs.meta diff --git a/Assets/__Scripts/Previewer/Objects/NoteHandler.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs similarity index 76% rename from Assets/__Scripts/Previewer/Objects/NoteHandler.cs rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs index 2632fd7a..2dbcbdda 100644 --- a/Assets/__Scripts/Previewer/Objects/NoteHandler.cs +++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs @@ -25,18 +25,26 @@ public void SetMesh(Mesh newMesh) public void SetMaterial(Material newMaterial) { - if(newMaterial == meshRenderer.sharedMaterial) return; - meshRenderer.sharedMaterial = newMaterial; } - public void SetArrowMaterial(Material newMaterial) + public void SetProperties(MaterialPropertyBlock propertyBlock) { - if(newMaterial == arrowMeshRenderer.sharedMaterial) return; + meshRenderer.SetPropertyBlock(propertyBlock); + } - arrowMeshRenderer.sharedMaterial = newMaterial; - dotMeshRenderer.sharedMaterial = newMaterial; + + public void SetArrowProperties(MaterialPropertyBlock propertyBlock) + { + if(isArrow) + { + arrowMeshRenderer.SetPropertyBlock(propertyBlock); + } + else + { + dotMeshRenderer.SetPropertyBlock(propertyBlock); + } } diff --git a/Assets/__Scripts/Previewer/Objects/NoteHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/Objects/NoteHandler.cs.meta rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs.meta diff --git a/Assets/__Scripts/Previewer/Objects/WallEdge.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs similarity index 83% rename from Assets/__Scripts/Previewer/Objects/WallEdge.cs rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs index b87e93b3..98728a7d 100644 --- a/Assets/__Scripts/Previewer/Objects/WallEdge.cs +++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs @@ -1,5 +1,6 @@ using UnityEngine; +[RequireComponent(typeof(MeshRenderer))] public class WallEdge : MonoBehaviour { [SerializeField] private WallHandler scaleHandler; @@ -9,6 +10,8 @@ public class WallEdge : MonoBehaviour [SerializeField] private XAnchor xAnchor; [SerializeField] private ZAnchor zAnchor; + private MeshRenderer meshRenderer; + public void UpdateScale(Vector3 newScale) { @@ -74,15 +77,28 @@ public void UpdateScale(Vector3 newScale) } + public void UpdateProperties(MaterialPropertyBlock properties) + { + meshRenderer.SetPropertyBlock(properties); + } + + private void OnEnable() { + if(!meshRenderer) + { + meshRenderer = GetComponent(); + } + scaleHandler.OnScaleUpdated += UpdateScale; + scaleHandler.OnEdgePropertiesUpdated += UpdateProperties; } - private void OnDisable() + private void OnDestroy() { scaleHandler.OnScaleUpdated -= UpdateScale; + scaleHandler.OnEdgePropertiesUpdated -= UpdateProperties; } diff --git a/Assets/__Scripts/Previewer/Objects/WallEdge.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/Objects/WallEdge.cs.meta rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs.meta diff --git a/Assets/__Scripts/Previewer/Objects/WallHandler.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs similarity index 62% rename from Assets/__Scripts/Previewer/Objects/WallHandler.cs rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs index 672a6f31..43dbc4cb 100644 --- a/Assets/__Scripts/Previewer/Objects/WallHandler.cs +++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs @@ -7,6 +7,7 @@ public class WallHandler : MonoBehaviour [SerializeField] private MeshRenderer bodyRenderer; public Action OnScaleUpdated; + public Action OnEdgePropertiesUpdated; public void SetScale(Vector3 scale) @@ -16,8 +17,14 @@ public void SetScale(Vector3 scale) } - public void SetMaterial(MaterialPropertyBlock properties) + public void SetProperties(MaterialPropertyBlock properties) { bodyRenderer.SetPropertyBlock(properties); } + + + public void SetEdgeProperties(MaterialPropertyBlock properties) + { + OnEdgePropertiesUpdated?.Invoke(properties); + } } \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/Objects/WallHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/Objects/WallHandler.cs.meta rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs.meta diff --git a/Assets/__Scripts/Previewer/Graphics.meta b/Assets/__Scripts/Previewer/Graphics.meta new file mode 100644 index 00000000..256d9098 --- /dev/null +++ b/Assets/__Scripts/Previewer/Graphics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e4923a05a7036b448a60629c03a90ccf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs b/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs new file mode 100644 index 00000000..ebe861d4 --- /dev/null +++ b/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs @@ -0,0 +1,126 @@ +using System.Collections; +using System.Linq; +using UnityEngine; +using UnityEngine.Rendering; + +public class EnvironmentLightingUpdater : MonoBehaviour +{ + [SerializeField] private ReflectionProbe probe; + [SerializeField] private float defaultProbeIntensity; + [SerializeField, Range(0f, 1f)] private float ambientLightBrightness; + + private static readonly string[] lightingSettings = new string[] + { + "instantreflectionupdate", + "reflectionquality", + "lightreflectionbrightness" + }; + + private int renderId; + private bool isRendering => !probe.IsFinishedRendering(renderId) && probe.timeSlicingMode != ReflectionProbeTimeSlicingMode.NoTimeSlicing; + + + private void UpdateReflection() + { + renderId = probe.RenderProbe(); + } + + + private IEnumerator UpdateStaticLightsCoroutine() + { + yield return new WaitUntil(() => !isRendering); + UpdateReflection(); + } + + + public void UpdateStaticLights() + { + if(LightManager.StaticLights && probe.timeSlicingMode != ReflectionProbeTimeSlicingMode.NoTimeSlicing) + { + //Wait for the current rendering to finish so lighting correctly updates + StartCoroutine(UpdateStaticLightsCoroutine()); + } + else + { + UpdateReflection(); + } + } + + + public void UpdateBeat(float beat) + { + if(!LightManager.StaticLights && probe.intensity > 0.001f) + { + UpdateReflection(); + } + } + + + public void UpdateColors(ColorPalette newColors) + { + Color redColor = newColors.LightColor1.SetValue(ambientLightBrightness); + Color blueColor = newColors.LightColor2.SetValue(ambientLightBrightness); + RenderSettings.ambientGroundColor = redColor; + RenderSettings.ambientEquatorColor = Color.Lerp(redColor, blueColor, 0.5f); + RenderSettings.ambientSkyColor = blueColor; + DynamicGI.UpdateEnvironment(); + UpdateReflection(); + } + + + public void UpdateSettings(string setting) + { + if(setting == "all" || lightingSettings.Contains(setting)) + { + probe.intensity = defaultProbeIntensity * SettingsManager.GetFloat("lightreflectionbrightness"); + + bool instantUpdate = SettingsManager.GetBool("instantreflectionupdate"); + probe.timeSlicingMode = instantUpdate ? ReflectionProbeTimeSlicingMode.NoTimeSlicing : ReflectionProbeTimeSlicingMode.AllFacesAtOnce; + + switch(SettingsManager.GetInt("reflectionquality")) + { + default: + case 0: + probe.resolution = 32; + break; + case 1: + probe.resolution = 64; + break; + case 2: + probe.resolution = 128; + break; + case 3: + probe.resolution = 256; + break; + case 4: + probe.resolution = 512; + break; + } + UpdateReflection(); + } + else if(setting == "staticlights" || setting == "lightglowbrightness") + { + UpdateStaticLights(); + } + } + + + private void Start() + { + TimeManager.OnBeatChanged += UpdateBeat; + ColorManager.OnColorsChanged += UpdateColors; + SettingsManager.OnSettingsUpdated += UpdateSettings; + LightManager.OnStaticLightsChanged += UpdateStaticLights; + + UpdateSettings("all"); + } + + + private void OnDestroy() + { + TimeManager.OnBeatChanged -= UpdateBeat; + ColorManager.OnColorsChanged -= UpdateColors; + SettingsManager.OnSettingsUpdated -= UpdateSettings; + LightManager.OnStaticLightsChanged -= UpdateStaticLights; + } +} \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs.meta b/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs.meta new file mode 100644 index 00000000..8f65c260 --- /dev/null +++ b/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4558d0d704d772849ac39930e595a191 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/MapControl/BeatmapManager.cs b/Assets/__Scripts/Previewer/MapControl/BeatmapManager.cs index e90c855a..3b5ce6b9 100644 --- a/Assets/__Scripts/Previewer/MapControl/BeatmapManager.cs +++ b/Assets/__Scripts/Previewer/MapControl/BeatmapManager.cs @@ -212,9 +212,10 @@ public class Difficulty public float SpawnOffset; public string Label; public string[] requirements; + public NullableColorPalette colors; - public static Difficulty Empty = new Difficulty + public static Difficulty Empty => new Difficulty { characteristic = DifficultyCharacteristic.Unknown, difficultyRank = DifficultyRank.ExpertPlus, @@ -222,7 +223,8 @@ public class Difficulty NoteJumpSpeed = 0, SpawnOffset = 0, Label = "Expert+", - requirements = new string[0] + requirements = new string[0], + colors = null }; @@ -234,4 +236,20 @@ public static string DiffLabelFromRank(DifficultyRank rank) } else return rank.ToString(); } +} + + +public class MapElement +{ + private float _beat; + public float Beat + { + get => _beat; + set + { + _beat = value; + Time = TimeManager.TimeFromBeat(_beat); + } + } + public float Time { get; private set; } } \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/MapControl/ColorManager.cs b/Assets/__Scripts/Previewer/MapControl/ColorManager.cs new file mode 100644 index 00000000..247a2e70 --- /dev/null +++ b/Assets/__Scripts/Previewer/MapControl/ColorManager.cs @@ -0,0 +1,521 @@ +using System; +using System.Linq; +using UnityEngine; + +public class ColorManager : MonoBehaviour +{ + private static ColorPalette _currentColors; + public static ColorPalette CurrentColors + { + get => _currentColors; + set + { + _currentColors = value; + OnColorsChanged?.Invoke(_currentColors); + } + } + + public static event Action OnColorsChanged; + + private static readonly string[] colorSettings = + { + "songcorecolors", + "environmentcolors", + "coloroverride", + "leftnotecolor", + "rightnotecolor", + "lightcolor1", + "lightcolor2", + "whitelightcolor", + "boostlightcolor1", + "boostlightcolor2", + "boostwhitelightcolor", + "wallcolor" + }; + + private static NullableColorPalette SongCoreColors; + + + private void UpdateCurrentColors() + { + ColorPalette newColors; + if(SettingsManager.GetBool("coloroverride")) + { + newColors = new ColorPalette + { + LeftNoteColor = SettingsManager.GetColor("leftnotecolor"), + RightNoteColor = SettingsManager.GetColor("rightnotecolor"), + LightColor1 = SettingsManager.GetColor("lightcolor1"), + LightColor2 = SettingsManager.GetColor("lightcolor2"), + WhiteLightColor = SettingsManager.GetColor("whitelightcolor"), + BoostLightColor1 = SettingsManager.GetColor("boostlightcolor1"), + BoostLightColor2 = SettingsManager.GetColor("boostlightcolor2"), + BoostWhiteLightColor = SettingsManager.GetColor("boostwhitelightcolor"), + WallColor = SettingsManager.GetColor("wallcolor") + }; + } + else if(SettingsManager.GetBool("environmentcolors")) + { + newColors = GetEnvironmentColors(BeatmapManager.Info?._environmentName ?? ""); + } + else newColors = DefaultColors; + + if(SettingsManager.GetBool("songcorecolors") && SongCoreColors != null) + { + newColors.StackPalette(SongCoreColors); + } + + CurrentColors = newColors; + } + + + private static ColorPalette GetEnvironmentColors(string environmentName) + { + //Oh god oh fuck + switch(environmentName) + { + default: + case "DefaultEnvironment": + case "TriangleEnvironment": + case "NiceEnvironment": + case "BigMirrorEnvironment": + case "DragonsEnvironment": + case "MonstercatEnvironment": + case "PanicEnvironment": + return DefaultColors; + case "OriginsEnvironment": + return OriginsColors; + case "KDAEnvironment": + return KdaColors; + case "CrabRaveEnvironment": + return CrabRaveColors; + case "RocketEnvironment": + return RocketColors; + case "GreenDayEnvironment": + case "GreenDayGrenadeEnvironment": + return GreenDayColors; + case "TimbalandEnvironment": + return TimbalandColors; + case "FitBeatEnvironment": + return FitBeatColors; + case "LinkinParkEnvironment": + return LinkinParkColors; + case "BTSEnvironment": + return BtsColors; + case "KaleidoscopeEnvironment": + return KaleidoscopeColors; + case "InterscopeEnvironment": + return InterscopeColors; + case "SkrillexEnvironment": + return SkrillexColors; + case "BillieEnvironment": + return BillieColors; + case "HalloweenEnvironment": + return SpookyColors; + case "GagaEnvironment": + return GagaColors; + case "WeaveEnvironment": + ColorPalette weaveColors = DefaultColors; + weaveColors.BoostLightColor1 = new Color(0.8218409f, 0.08627451f, 0.8509804f); + weaveColors.BoostLightColor2 = new Color(0.5320754f, 0.5320754f, 0.5320754f); + return weaveColors; + case "PyroEnvironment": + return PyroColors; + case "EDMEnvironment": + return EdmColors; + case "TheSecondEnvironment": + ColorPalette theSecondColors = DefaultColors; + theSecondColors.BoostLightColor1 = new Color(0.8235294f, 0.08627451f, 0.8509804f); + theSecondColors.BoostLightColor2 = new Color(0f, 1f, 0.6478302f); + return theSecondColors; + case "LizzoEnvironment": + return LizzoColors; + case "TheWeekndEnvironment": + return WeekndColors; + case "RockMixtapeEnvironment": + return RockMixtapeColors; + case "Dragons2Environment": + return Dragons2Colors; + case "Panic2Environment": + return Panic2Colors; + } + } + + + public void UpdateDifficulty(Difficulty newDifficulty) + { + SongCoreColors = newDifficulty.colors; + UpdateCurrentColors(); + } + + + public void UpdateSettings(string setting) + { + if(setting == "all" || colorSettings.Contains(setting)) + { + UpdateCurrentColors(); + } + } + + + private void Awake() + { + CurrentColors = DefaultColors; + } + + + private void Start() + { + SettingsManager.OnSettingsUpdated += UpdateSettings; + BeatmapManager.OnBeatmapDifficultyChanged += UpdateDifficulty; + + UpdateSettings("all"); + } + + + public static ColorPalette DefaultColors => new ColorPalette + { + LeftNoteColor = new Color(0.7843137f, 0.07843138f, 0.07843138f), + RightNoteColor = new Color(0.1568627f, 0.5568627f, 0.8235294f), + LightColor1 = new Color(0.85f, 0.085f, 0.085f), + LightColor2 = new Color(0.1882353f, 0.675294f, 1f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.85f, 0.085f, 0.085f), + BoostLightColor2 = new Color(0.1882353f, 0.675294f, 1f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(1f, 0.1882353f, 0.1882353f) + }; + + public static ColorPalette OriginsColors => new ColorPalette + { + LeftNoteColor = new Color(0.6792453f, 0.5712628f, 0f), + RightNoteColor = new Color(0.7075472f, 0f, 0.5364411f), + LightColor1 = new Color(0.4910995f, 0.6862745f, 0.7f), + LightColor2 = new Color(0.03844783f, 0.6862745f, 0.9056604f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.4910995f, 0.6862745f, 0.7f), + BoostLightColor2 = new Color(0.03844783f, 0.6862745f, 0.9056604f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.06167676f, 0.2869513f, 0.3962264f) + }; + + public static ColorPalette KdaColors => new ColorPalette + { + LeftNoteColor = new Color(0.6588235f, 0.2627451f, 0.1607843f), + RightNoteColor = new Color(0.5019608f, 0.08235294f, 0.572549f), + LightColor1 = new Color(1f, 0.3960785f, 0.2431373f), + LightColor2 = new Color(0.7607844f, 0.1254902f, 0.8666667f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(1f, 0.3960785f, 0.2431373f), + BoostLightColor2 = new Color(0.7607844f, 0.1254902f, 0.8666667f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(1f, 0.3960785f, 0.2431373f) + }; + + public static ColorPalette CrabRaveColors => new ColorPalette + { + LeftNoteColor = new Color(0f, 0.7130001f, 0.07806564f), + RightNoteColor = new Color(0.04805952f, 0.5068096f, 0.734f), + LightColor1 = new Color(0.134568f, 0.756f, 0.1557533f), + LightColor2 = new Color(0.05647058f, 0.6211764f, 0.9f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.134568f, 0.756f, 0.1557533f), + BoostLightColor2 = new Color(0.05647058f, 0.6211764f, 0.9f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0f, 0.8117648f, 0.09019608f) + }; + + public static ColorPalette RocketColors => new ColorPalette + { + LeftNoteColor = new Color(1f, 0.4980392f, 0f), + RightNoteColor = new Color(0f, 0.5294118f, 1f), + LightColor1 = new Color(0.9f, 0.4866279f, 0.3244186f), + LightColor2 = new Color(0.4f, 0.7180724f, 1f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.9f, 0.4866279f, 0.3244186f), + BoostLightColor2 = new Color(0.4f, 0.7180724f, 1f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.3176471f, 0.6117647f, 0.7254902f) + }; + + public static ColorPalette GreenDayColors => new ColorPalette + { + LeftNoteColor = new Color(0.2588235f, 0.7843138f, 0.01960784f), + RightNoteColor = new Color(0f, 0.7137255f, 0.6705883f), + LightColor1 = new Color(0f, 0.7137255f, 0.6705883f), + LightColor2 = new Color(0.2588235f, 0.7843137f, 0.01960784f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0f, 0.7137255f, 0.6705883f), + BoostLightColor2 = new Color(0.2588235f, 0.7843137f, 0.01960784f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0f, 0.8117648f, 0.09019608f) + }; + + public static ColorPalette TimbalandColors => new ColorPalette + { + LeftNoteColor = new Color(0.5019608f, 0.5019608f, 0.5019608f), + RightNoteColor = new Color(0.1f, 0.5517647f, 1f), + LightColor1 = new Color(0.1f, 0.5517647f, 1f), + LightColor2 = new Color(0.1f, 0.5517647f, 1f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.1f, 0.5517647f, 1f), + BoostLightColor2 = new Color(0.1f, 0.5517647f, 1f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.5019608f, 0.5019608f, 0.5019608f) + }; + + public static ColorPalette FitBeatColors => new ColorPalette + { + LeftNoteColor = new Color(0.8000001f, 0.6078432f, 0.1568628f), + RightNoteColor = new Color(0.7921569f, 0.1607843f, 0.682353f), + LightColor1 = new Color(0.8f, 0.5594772f, 0.5594772f), + LightColor2 = new Color(0.5594772f, 0.5594772f, 0.8f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.8f, 0.5594772f, 0.5594772f), + BoostLightColor2 = new Color(0.5594772f, 0.5594772f, 0.8f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.2784314f, 0.2784314f, 0.4f) + }; + + public static ColorPalette LinkinParkColors => new ColorPalette + { + LeftNoteColor = new Color(0.6627451f, 0.1643608f, 0.1690187f), + RightNoteColor = new Color(0.3870196f, 0.5168997f, 0.5568628f), + LightColor1 = new Color(0.7529412f, 0.672753f, 0.5925647f), + LightColor2 = new Color(0.6241197f, 0.6890281f, 0.709f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.922f, 0.5957885f, 0.255394f), + BoostLightColor2 = new Color(0.282353f, 0.4586275f, 0.6235294f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.6627451f, 0.1647059f, 0.172549f) + }; + + public static ColorPalette BtsColors => new ColorPalette + { + LeftNoteColor = new Color(1f, 0.09019607f, 0.4059771f), + RightNoteColor = new Color(0.8018868f, 0f, 0.7517689f), + LightColor1 = new Color(0.7843137f, 0.1254902f, 0.5010797f), + LightColor2 = new Color(0.6941177f, 0.1254902f, 0.8666667f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.9019608f, 0.5411765f, 1f), + BoostLightColor2 = new Color(0.3490196f, 0.8078431f, 1f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.6698113f, 0.1800908f, 0.5528399f), + }; + + public static ColorPalette KaleidoscopeColors => new ColorPalette + { + LeftNoteColor = new Color(0.65882355f, 0.1254902f, 0.1254902f), + RightNoteColor = new Color(0.28235295f, 0.28235295f, 0.28235295f), + LightColor1 = new Color(0.65882355f, 0.1254902f, 0.1254902f), + LightColor2 = new Color(0.47058824f, 0.47058824f, 0.47058824f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.50196081f, 0f, 0f), + BoostLightColor2 = new Color(0.49244517f, 0f, 0.53725493f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.25098041f, 0.25098041f, 0.25098041f) + }; + + public static ColorPalette InterscopeColors => new ColorPalette + { + LeftNoteColor = new Color(0.726415f, 0.62691f, 0.31181f), + RightNoteColor = new Color(0.589571f, 0.297888f, 0.723f), + LightColor1 = new Color(0.724254f, 0.319804f, 0.913725f), + LightColor2 = new Color(0.764706f, 0.758971f, 0.913725f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.792453f, 0.429686f, 0.429868f), + BoostLightColor2 = new Color(0.7038f, 0.715745f, 0.765f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.588235f, 0.298039f, 0.721569f) + }; + + public static ColorPalette SkrillexColors => new ColorPalette + { + LeftNoteColor = new Color(0.69803923f, 0.14117648f, 0.36862746f), + RightNoteColor = new Color(0.32933334f, 0.32299998f, 0.38f), + LightColor1 = new Color(0.80000001f, 0.28000003f, 0.58594489f), + LightColor2 = new Color(0.06525807f, 0.57800001f, 0.56867743f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.81176478f, 0.30588236f, 0.30588236f), + BoostLightColor2 = new Color(0.27843139f, 0.80000001f, 0.44597632f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.15686275f, 0.60392159f, 0.60392159f) + }; + + public static ColorPalette BillieColors => new ColorPalette + { + LeftNoteColor = new Color(0.80000001f, 0.64481932f, 0.43200001f), + RightNoteColor = new Color(0.54808509f, 0.61276591f, 0.63999999f), + LightColor1 = new Color(0.81960785f, 0.442f, 0.184f), + LightColor2 = new Color(0.94117647f, 0.70677096f, 0.56470591f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.80000001f, 0f, 0f), + BoostLightColor2 = new Color(0.55686277f, 0.7019608f, 0.77647066f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.71325314f, 0.56140977f, 0.78301889f) + }; + + public static ColorPalette SpookyColors => new ColorPalette + { + LeftNoteColor = new Color(0.81960785f, 0.49807876f, 0.27702752f), + RightNoteColor = new Color(0.37894738f, 0.35789475f, 0.40000001f), + LightColor1 = new Color(0.90196079f, 0.23009226f, 0f), + LightColor2 = new Color(0.46005884f, 0.56889427f, 0.92941177f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.33768433f, 0.63207543f, 0.33690813f), + BoostLightColor2 = new Color(0.60209066f, 0.3280082f, 0.85849059f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.81960791f, 0.44313729f, 0.18431373f) + }; + + public static ColorPalette GagaColors => new ColorPalette + { + LeftNoteColor = new Color(0.85f, 0.4333333f, 0.7833334f), + RightNoteColor = new Color(0.4705882f, 0.8f, 0.4078431f), + LightColor1 = new Color(0.706f, 0.649f, 0.2394706f), + LightColor2 = new Color(0.894f, 0.1625455f, 0.7485644f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.754717f, 0.3610244f, 0.22071921f), + BoostLightColor2 = new Color(0f, 0.7058824f, 1f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.9921569f, 0f, 0.7719755f) + }; + + public static ColorPalette PyroColors => new ColorPalette + { + LeftNoteColor = new Color(0.5764706f, 0f, 0.03921569f), + RightNoteColor = new Color(1f, 0.6705883f, 0f), + LightColor1 = new Color(1f, 0.1098039f, 0.2039216f), + LightColor2 = new Color(0.8862745f, 0.7372549f, 0.2627451f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(1f, 0f, 0.1764706f), + BoostLightColor2 = new Color(0.7647059f, 0.7647059f, 0.7647059f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.8490566f, 0.7037643f, 0.4285333f) + }; + + public static ColorPalette EdmColors => new ColorPalette + { + LeftNoteColor = new Color(0.6320754f, 0.6320754f, 0.6320754f), + RightNoteColor = new Color(0.1764706f, 0.6980392f, 0.8784314f), + LightColor1 = new Color(0.08220173f, 0.7169812f, 0f), + LightColor2 = new Color(0f, 0.3671638f, 0.7169812f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.735849f, 0f, 0.1758632f), + BoostLightColor2 = new Color(0.4284593f, 0f, 0.754717f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.1764706f, 0.6980392f, 0.8784314f) + }; + + public static ColorPalette LizzoColors => new ColorPalette + { + LeftNoteColor = new Color(1f, 0.8132076f, 0.3773585f), + RightNoteColor = new Color(0.6705883f, 0.254902f, 0.8980392f), + LightColor1 = new Color(0.8392157f, 0.6470588f, 0.2156863f), + LightColor2 = new Color(0.8196079f, 0.2392157f, 0.8784314f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(1f, 0.4f, 0.5529412f), + BoostLightColor2 = new Color(0.3686275f, 0.7960784f, 1f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(1f, 0.5020987f, 0.1882353f) + }; + + public static ColorPalette WeekndColors => new ColorPalette + { + LeftNoteColor = new Color(0.5843138f, 0.1294118f, 0.1294118f), + RightNoteColor = new Color(0.2235294f, 0.2901961f, 0.3294118f), + LightColor1 = new Color(1f, 0.2979701f, 0.1411765f), + LightColor2 = new Color(0.1668743f, 0.3753689f, 0.7075472f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.9568628f, 0.6039216f, 0.1215686f), + BoostLightColor2 = new Color(0.5254902f, 0.8274511f, 0.9921569f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.9176471f, 0.2980392f, 0.007843138f) + }; + + public static ColorPalette RockMixtapeColors => new ColorPalette + { + LeftNoteColor = new Color(0.6f, 0.4233f, 0.042f), + RightNoteColor = new Color(0.6006f, 0.7441199f, 0.78f), + LightColor1 = new Color(0.75f, 0.12f, 0.162f), + LightColor2 = new Color(0.95f, 0.5820333f, 0.1615f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.96f, 0.1344f, 0.9187202f), + BoostLightColor2 = new Color(0.378f, 0.813f, 0.9f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(1f, 1f, 1f) + }; + + public static ColorPalette Dragons2Colors => new ColorPalette + { + LeftNoteColor = new Color(0.7264151f, 0.6587077f, 0.2809719f), + RightNoteColor = new Color(0.2509804f, 0.7647059f, 0.405098f), + LightColor1 = new Color(0.01960784f, 0.9960785f, 0.06666667f), + LightColor2 = new Color(0f, 0.05490196f, 1f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.9764706f, 0.03137255f, 0.01960784f), + BoostLightColor2 = new Color(1f, 0.8292086f, 0.2264151f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.5548979f, 0.2470588f, 1f) + }; + + public static ColorPalette Panic2Colors => new ColorPalette + { + LeftNoteColor = new Color(0.9019608f, 0.3333333f, 0.5686275f), + RightNoteColor = new Color(0.1529412f, 0.5568628f, 0.4862745f), + LightColor1 = new Color(0.6980392f, 0.1137255f, 0.372549f), + LightColor2 = new Color(0.1882353f, 0.6196079f, 0.6235294f), + WhiteLightColor = Color.white, + BoostLightColor1 = new Color(0.9019608f, 0.4470589f, 0.06666667f), + BoostLightColor2 = new Color(0.6365692f, 0.4373443f, 0.8584906f), + BoostWhiteLightColor = Color.white, + WallColor = new Color(0.9686275f, 0.3803922f, 0.2745098f) + }; +} + + +public class ColorPalette +{ + public Color LeftNoteColor; + public Color RightNoteColor; + public Color LightColor1; + public Color LightColor2; + public Color WhiteLightColor; + public Color BoostLightColor1; + public Color BoostLightColor2; + public Color BoostWhiteLightColor; + public Color WallColor; + + + public void StackPalette(NullableColorPalette toAdd) + { + if(toAdd == null) + { + return; + } + + LeftNoteColor = toAdd.LeftNoteColor ?? LeftNoteColor; + RightNoteColor = toAdd.RightNoteColor ?? RightNoteColor; + LightColor1 = toAdd.LightColor1 ?? LightColor1; + LightColor2 = toAdd.LightColor2 ?? LightColor2; + WhiteLightColor = toAdd.WhiteLightColor ?? WhiteLightColor; + BoostLightColor1 = toAdd.BoostLightColor1 ?? BoostLightColor1; + BoostLightColor2 = toAdd.BoostLightColor2 ?? BoostLightColor2; + BoostWhiteLightColor = toAdd.BoostWhiteLightColor ?? BoostWhiteLightColor; + WallColor = toAdd.WallColor ?? WallColor; + } +} + + +public class NullableColorPalette +{ + public Color? LeftNoteColor; + public Color? RightNoteColor; + public Color? LightColor1; + public Color? LightColor2; + public Color? WhiteLightColor; + public Color? BoostLightColor1; + public Color? BoostLightColor2; + public Color? BoostWhiteLightColor; + public Color? WallColor; +} \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/MapControl/ColorManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/ColorManager.cs.meta new file mode 100644 index 00000000..e99e5eb6 --- /dev/null +++ b/Assets/__Scripts/Previewer/MapControl/ColorManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 808e74b42a8b0e84c93c4bc814594dae +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow.meta b/Assets/__Scripts/Previewer/MapControl/Lightshow.meta new file mode 100644 index 00000000..8a4534af --- /dev/null +++ b/Assets/__Scripts/Previewer/MapControl/Lightshow.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e602e88502248fc4a8f0fa0da4782c5a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs b/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs new file mode 100644 index 00000000..98124770 --- /dev/null +++ b/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs @@ -0,0 +1,684 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using UnityEngine; + +public class LightManager : MonoBehaviour +{ + private static bool _staticLights; + public static bool StaticLights + { + get => _staticLights || Scrubbing || SettingsManager.GetBool("staticlights"); + set + { + _staticLights = value; + OnStaticLightsChanged?.Invoke(); + } + } + + private static bool Scrubbing => TimeManager.Scrubbing && SettingsManager.GetBool("staticlightswhilescrubbing"); + + private static bool _boostActive; + public static bool BoostActive + { + get => _boostActive && !StaticLights; + set + { + _boostActive = value; + } + } + + public static event Action OnLightPropertiesChanged; + public static event Action OnLaserRotationsChanged; + public static event Action OnStaticLightsChanged; + + private static ColorPalette colors => ColorManager.CurrentColors; + private static Color lightColor1 => BoostActive ? colors.BoostLightColor1 : colors.LightColor1; + private static Color lightColor2 => BoostActive ? colors.BoostLightColor2 : colors.LightColor2; + private static Color whiteLightColor => BoostActive ? colors.BoostWhiteLightColor : colors.WhiteLightColor; + + private static BeatmapColorBoostBeatmapEvent[] boostEvents => BeatmapManager.CurrentDifficulty.beatmapDifficulty.colorBoostBeatMapEvents; + + private static MaterialPropertyBlock lightProperties; + private static MaterialPropertyBlock persistentLightProperties; + private static MaterialPropertyBlock glowProperties; + + private static readonly string[] lightSettings = new string[] + { + "staticlights", + "lightglowbrightness" + }; + + private static readonly string[] v2Environments = new string[] + { + "DefaultEnvironment", + "OriginsEnvironment", + "TriangleEnvironment", + "NiceEnvironment", + "BigMirrorEnvironment", + "DragonsEnvironment", + "KDAEnvironment", + "MonstercatEnvironment", + "CrabRaveEnvironment", + "PanicEnvironment", + "RocketEnvironment", + "GreenDayEnvironment", + "GreenDayGrenadeEnvironment", + "TimbalandEnvironment", + "FitBeatEnvironment", + "LinkinParkEnvironment", + "BTSEnvironment", + "KaleidoscopeEnvironment", + "InterscopeEnvironment", + "SkrillexEnvironment", + "BillieEnvironment", + "HalloweenEnvironment", + "GagaEnvironment" + }; + + private static readonly string[] v3Environments = new string[] + { + "WeaveEnvironment", + "PyroEnvironment", + "EDMEnvironment", + "TheSecondEnvironment", + "LizzoEnvironment", + "TheWeekndEnvironment", + "RockMixtapeEnvironment", + "Dragons2Environment", + "Panic2Environment" + }; + + public List backLaserEvents = new List(); + public List ringEvents = new List(); + public List leftLaserEvents = new List(); + public List rightLaserEvents = new List(); + public List centerLightEvents = new List(); + + public List leftLaserSpeedEvents = new List(); + public List rightLaserSpeedEvents = new List(); + + [SerializeField, Range(0f, 1f)] private float lightSaturation; + [SerializeField, Range(0f, 1f)] private float lightEmissionSaturation; + [SerializeField] private float lightEmission; + [SerializeField] private Color platformColor; + + + public void UpdateLights(float beat) + { + if(StaticLights) + { + return; + } + + BoostActive = boostEvents.LastOrDefault(x => x.b <= beat)?.o ?? false; + + UpdateLightEventType(LightEventType.BackLasers, backLaserEvents, beat); + UpdateLightEventType(LightEventType.Rings, ringEvents, beat); + UpdateLightEventType(LightEventType.LeftRotatingLasers, leftLaserEvents, beat); + UpdateLightEventType(LightEventType.RightRotatingLasers, rightLaserEvents, beat); + UpdateLightEventType(LightEventType.CenterLights, centerLightEvents, beat); + + UpdateLaserSpeedEventType(LightEventType.LeftRotationSpeed, leftLaserSpeedEvents, beat); + UpdateLaserSpeedEventType(LightEventType.RightRotationSpeed, rightLaserSpeedEvents, beat); + + RingManager.UpdateRings(); + } + + + private void UpdateLightEventType(LightEventType type, List events, float beat) + { + int lastIndex = events.FindLastIndex(x => x.Beat <= beat); + bool foundEvent = lastIndex >= 0; + + LightEvent currentEvent = foundEvent ? events[lastIndex] : null; + + bool hasNextEvent = lastIndex + 1 < events.Count; + LightEvent nextEvent = hasNextEvent ? events[lastIndex + 1] : null; + + UpdateLightEvent(type, currentEvent, nextEvent); + } + + + private void UpdateLightEvent(LightEventType type, LightEvent lightEvent, LightEvent nextEvent) + { + LightEventValue value = lightEvent?.Value ?? LightEventValue.Off; + Color baseColor = GetEventColor(value, lightEvent, nextEvent); + SetLightProperties(baseColor); + + LightingPropertyEventArgs eventArgs = new LightingPropertyEventArgs + { + laserProperties = lightProperties, + persistentLaserProperties = persistentLightProperties, + glowProperties = glowProperties, + type = type + }; + OnLightPropertiesChanged?.Invoke(eventArgs); + } + + + private void UpdateLaserSpeedEventType(LightEventType type, List events, float beat) + { + LaserSpeedEvent lastEvent = events.LastOrDefault(x => x.Beat <= beat); + OnLaserRotationsChanged?.Invoke(lastEvent, type); + } + + + private void SetLightProperties(Color baseColor) + { + glowProperties.SetColor("_BaseColor", baseColor); + glowProperties.SetFloat("_Alpha", baseColor.a * SettingsManager.GetFloat("lightglowbrightness")); + + Color lightColor = GetLightColor(baseColor); + Color emissionColor = GetLightEmission(baseColor); + + persistentLightProperties.SetColor("_BaseColor", GetPersistentLightColor(lightColor)); + persistentLightProperties.SetColor("_EmissionColor", emissionColor); + + lightProperties.SetColor("_BaseColor", lightColor); + lightProperties.SetColor("_EmissionColor", emissionColor); + } + + + private Color GetLightColor(Color baseColor) + { + float s; + Color.RGBToHSV(baseColor, out _, out s, out _); + Color newColor = baseColor.SetSaturation(s * lightSaturation); + newColor.a = Mathf.Clamp(baseColor.a, 0f, 1f); + return newColor; + } + + + private Color GetPersistentLightColor(Color baseColor) + { + Color newColor = Color.Lerp(platformColor, baseColor, baseColor.a); + newColor.a = 1f; + return newColor; + } + + + private Color GetLightEmission(Color baseColor) + { + float emission = lightEmission * baseColor.a; + + float h, s; + Color.RGBToHSV(baseColor, out h, out s, out _); + Color newColor = baseColor.SetHSV(h, s * lightEmissionSaturation, emission, true); + return newColor; + } + + + private Color GetEventColor(LightEventValue value, LightEvent lightEvent, LightEvent nextEvent) + { + switch(value) + { + case LightEventValue.RedOn: + case LightEventValue.RedTransition: + //We can be sure lightEvent isn't null because value would be set to Off + return GetOnColor(lightEvent, lightColor1, nextEvent); + case LightEventValue.RedFlash: + return GetFlashColor(lightEvent, lightColor1); + case LightEventValue.RedFade: + return GetFadeColor(lightEvent, lightColor1); + + case LightEventValue.BlueOn: + case LightEventValue.BlueTransition: + return GetOnColor(lightEvent, lightColor2, nextEvent); + case LightEventValue.BlueFlash: + return GetFlashColor(lightEvent, lightColor2); + case LightEventValue.BlueFade: + return GetFadeColor(lightEvent, lightColor2); + + case LightEventValue.WhiteOn: + case LightEventValue.WhiteTransition: + return GetOnColor(lightEvent, whiteLightColor, nextEvent); + case LightEventValue.WhiteFlash: + return GetFlashColor(lightEvent, whiteLightColor); + case LightEventValue.WhiteFade: + return GetFadeColor(lightEvent, whiteLightColor); + + case LightEventValue.Off: + default: + return new Color(0f, 0f, 0f, 0f); + } + } + + + private Color GetEventBaseColor(LightEvent lightEvent) + { + Color baseColor = new Color(); + switch(lightEvent.Value) + { + case LightEventValue.RedOn: + case LightEventValue.RedTransition: + baseColor = lightColor1; + break; + case LightEventValue.BlueOn: + case LightEventValue.BlueTransition: + baseColor = lightColor2; + break; + case LightEventValue.WhiteOn: + case LightEventValue.WhiteTransition: + baseColor = whiteLightColor; + break; + default: + return new Color(0f, 0f, 0f, 0f); + } + baseColor.a = lightEvent.FloatValue; + return baseColor; + } + + + private Color GetOnColor(LightEvent lightEvent, Color baseColor, LightEvent nextEvent) + { + baseColor.a = lightEvent.FloatValue; + + if(nextEvent?.isTransition ?? false) + { + Color transitionColor = GetEventBaseColor(nextEvent); + float transitionTime = nextEvent.Time - lightEvent.Time; + + float t = (TimeManager.CurrentTime - lightEvent.Time) / transitionTime; + baseColor = Color.Lerp(baseColor, transitionColor, t); + } + + return baseColor; + } + + + private Color GetFlashColor(LightEvent lightEvent, Color baseColor) + { + const float flashIntensity = 1.5f; + const float fadeTime = 0.5f; + + float floatValue = lightEvent.FloatValue; + float flashBrightness = floatValue * flashIntensity; + + baseColor.a = GetV1TransitionAlpha(flashBrightness, floatValue, fadeTime, lightEvent.Time); + return baseColor; + } + + + private Color GetFadeColor(LightEvent lightEvent, Color baseColor) + { + const float flashIntensity = 1.2f; + const float fadeTime = 0.8f; + + float floatValue = lightEvent.FloatValue; + float flashBrightness = floatValue * flashIntensity; + + baseColor.a = GetV1TransitionAlpha(flashBrightness, 0f, fadeTime, lightEvent.Time); + return baseColor; + } + + + private float GetV1TransitionAlpha(float startAlpha, float endAlpha, float fadeTime, float eventTime) + { + float timeDifference = TimeManager.CurrentTime - eventTime; + if(timeDifference >= fadeTime) + { + return endAlpha; + } + if(timeDifference >= 0) + { + float t = timeDifference / fadeTime; + return Mathf.Lerp(startAlpha, endAlpha, Easings.Quad.Out(t)); + } + return 0f; + } + + + private void SetStaticLayout() + { + LightEvent backLasers = new LightEvent + { + Beat = 0f, + Type = LightEventType.BackLasers, + Value = LightEventValue.BlueOn + }; + LightEvent rings = new LightEvent + { + Beat = 0f, + Type = LightEventType.Rings, + Value = LightEventValue.BlueOn + }; + LightEvent leftLasers = new LightEvent + { + Beat = 0f, + Type = LightEventType.LeftRotatingLasers, + Value = LightEventValue.Off + }; + LightEvent rightLasers = new LightEvent + { + Beat = 0f, + Type = LightEventType.RightRotatingLasers, + Value = LightEventValue.Off + }; + LightEvent centerLights = new LightEvent + { + Beat = 0f, + Type = LightEventType.CenterLights, + Value = LightEventValue.BlueOn + }; + + UpdateLightEvent(LightEventType.BackLasers, backLasers, null); + UpdateLightEvent(LightEventType.Rings, rings, null); + UpdateLightEvent(LightEventType.LeftRotatingLasers, leftLasers, null); + UpdateLightEvent(LightEventType.RightRotatingLasers, rightLasers, null); + UpdateLightEvent(LightEventType.CenterLights, centerLights, null); + + OnLaserRotationsChanged?.Invoke(null, LightEventType.LeftRotationSpeed); + OnLaserRotationsChanged?.Invoke(null, LightEventType.RightRotationSpeed); + + RingManager.SetStaticRings(); + } + + + public void UpdateLightParameters() + { + if(StaticLights) + { + SetStaticLayout(); + } + else UpdateLights(TimeManager.CurrentBeat); + } + + + public void UpdateSettings(string setting) + { + if(setting == "all" || lightSettings.Contains(setting)) + { + UpdateLightParameters(); + } + } + + + public void UpdatePlaying(bool playing) + { + if(playing) + { + return; + } + + if(Scrubbing) + { + SetStaticLayout(); + } + else UpdateLightParameters(); + } + + + public void UpdateDifficulty(Difficulty newDifficulty) + { + string environmentName = BeatmapManager.Info._environmentName; + if(newDifficulty.beatmapDifficulty.basicBeatMapEvents.Length == 0 || v3Environments.Contains(environmentName)) + { + StaticLights = true; + return; + } + else StaticLights = false; + + backLaserEvents.Clear(); + ringEvents.Clear(); + leftLaserEvents.Clear(); + rightLaserEvents.Clear(); + centerLightEvents.Clear(); + + leftLaserSpeedEvents.Clear(); + rightLaserSpeedEvents.Clear(); + + RingManager.SmallRingRotationEvents.Clear(); + RingManager.BigRingRotationEvents.Clear(); + + foreach(BeatmapBasicBeatmapEvent beatmapEvent in newDifficulty.beatmapDifficulty.basicBeatMapEvents) + { + AddLightEvent(beatmapEvent); + } + + backLaserEvents = SortLightsByBeat(backLaserEvents); + ringEvents = SortLightsByBeat(ringEvents); + leftLaserEvents = SortLightsByBeat(leftLaserEvents); + rightLaserEvents = SortLightsByBeat(rightLaserEvents); + centerLightEvents = SortLightsByBeat(centerLightEvents); + + leftLaserSpeedEvents = SortLightsByBeat(leftLaserSpeedEvents); + rightLaserEvents = SortLightsByBeat(rightLaserEvents); + + RingManager.SmallRingRotationEvents = SortLightsByBeat(RingManager.SmallRingRotationEvents); + RingManager.BigRingRotationEvents = SortLightsByBeat(RingManager.BigRingRotationEvents); + + PopulateLaserRotationEventData(); + RingManager.PopulateRingEventData(); + + UpdateLights(TimeManager.CurrentBeat); + } + + + private static List SortLightsByBeat(List events) where T : LightEvent + { + return events.OrderBy(x => x.Beat).ToList(); + } + + + private void AddLightEvent(BeatmapBasicBeatmapEvent beatmapEvent) + { + switch((LightEventType)beatmapEvent.et) + { + case LightEventType.BackLasers: + backLaserEvents.Add(new LightEvent(beatmapEvent)); + break; + case LightEventType.Rings: + ringEvents.Add(new LightEvent(beatmapEvent)); + break; + case LightEventType.LeftRotatingLasers: + leftLaserEvents.Add(new LightEvent(beatmapEvent)); + break; + case LightEventType.RightRotatingLasers: + rightLaserEvents.Add(new LightEvent(beatmapEvent)); + break; + case LightEventType.CenterLights: + centerLightEvents.Add(new LightEvent(beatmapEvent)); + break; + case LightEventType.LeftRotationSpeed: + leftLaserSpeedEvents.Add(new LaserSpeedEvent(beatmapEvent)); + break; + case LightEventType.RightRotationSpeed: + rightLaserSpeedEvents.Add(new LaserSpeedEvent(beatmapEvent)); + break; + case LightEventType.RingSpin: + RingManager.SmallRingRotationEvents.Add(new RingRotationEvent(beatmapEvent)); + RingManager.BigRingRotationEvents.Add(new RingRotationEvent(beatmapEvent)); + break; + case LightEventType.RingZoom: + RingManager.RingZoomEvents.Add(new RingZoomEvent(beatmapEvent)); + break; + } + } + + + private void PopulateLaserRotationEventData() + { + const int laserCount = 4; + foreach(LaserSpeedEvent speedEvent in leftLaserSpeedEvents) + { + speedEvent.PopulateRotationData(laserCount); + } + + int i = 0; + foreach(LaserSpeedEvent speedEvent in rightLaserSpeedEvents) + { + if(i >= leftLaserSpeedEvents.Count) + { + speedEvent.PopulateRotationData(laserCount); + continue; + } + + speedEvent.rotationValues = new List(); + + //Find a left laser event (if any) that matches this event's beat + while(i < leftLaserSpeedEvents.Count) + { + LaserSpeedEvent leftSpeedEvent = leftLaserSpeedEvents[i]; + + if(ObjectManager.CheckSameTime(speedEvent.Time, leftSpeedEvent.Time)) + { + //Events on the same time get the same parameters + speedEvent.rotationValues.AddRange(leftSpeedEvent.rotationValues); + break; + } + else if(leftSpeedEvent.Beat >= speedEvent.Beat) + { + //We've passed this event's time, so there's no event sharing this beat + break; + } + else i++; + } + + if(speedEvent.rotationValues.Count < laserCount) + { + //No left laser event was found on this beat, so randomize this event + speedEvent.PopulateRotationData(laserCount); + } + } + } + + + private void Start() + { + //Using this event instead of BeatmapManager.OnDifficultyChanged + //ensures that bpm changes are loaded before precalculating event times + TimeManager.OnDifficultyBpmEventsLoaded += UpdateDifficulty; + TimeManager.OnBeatChanged += UpdateLights; + TimeManager.OnPlayingChanged += UpdatePlaying; + + SettingsManager.OnSettingsUpdated += UpdateSettings; + ColorManager.OnColorsChanged += (_) => UpdateLightParameters(); + + OnStaticLightsChanged += UpdateLightParameters; + StaticLights = true; + } + + + private void Awake() + { + lightProperties = new MaterialPropertyBlock(); + persistentLightProperties = new MaterialPropertyBlock(); + glowProperties = new MaterialPropertyBlock(); + } +} + + +public class LightEvent : MapElement +{ + public LightEventType Type; + public LightEventValue Value; + public float FloatValue = 1f; + + public bool isTransition => Value == LightEventValue.RedTransition || Value == LightEventValue.BlueTransition || Value == LightEventValue.WhiteTransition; + + + public LightEvent() {} + + public LightEvent(BeatmapBasicBeatmapEvent beatmapEvent) + { + Beat = beatmapEvent.b; + Type = (LightEventType)beatmapEvent.et; + Value = (LightEventValue)beatmapEvent.i; + FloatValue = beatmapEvent.f; + } +} + + +public class LaserSpeedEvent : LightEvent +{ + public float rotationSpeed => (int)Value * 20f; + public List rotationValues; + + + public struct LaserRotationData + { + public float startPosition; + public bool direction; + } + + + public LaserSpeedEvent() {} + + public LaserSpeedEvent(BeatmapBasicBeatmapEvent beatmapEvent) + { + Beat = beatmapEvent.b; + Type = (LightEventType)beatmapEvent.et; + Value = (LightEventValue)beatmapEvent.i; + FloatValue = beatmapEvent.f; + } + + + public void PopulateRotationData(int laserCount) + { + rotationValues = new List(); + for(int i = 0; i < laserCount; i++) + { + LaserRotationData newData = new LaserRotationData(); + if((int)Value > 0) + { + newData.startPosition = UnityEngine.Random.Range(0f, 360f); + newData.direction = UnityEngine.Random.value >= 0.5f; + } + else + { + newData.startPosition = 0f; + } + rotationValues.Add(newData); + } + } +} + + +public class LightingPropertyEventArgs +{ + public MaterialPropertyBlock laserProperties; + public MaterialPropertyBlock persistentLaserProperties; + public MaterialPropertyBlock glowProperties; + public LightEventType type; +} + + +public enum LightEventType +{ + BackLasers = 0, + Rings = 1, + LeftRotatingLasers = 2, + RightRotatingLasers = 3, + CenterLights = 4, + LeftSideExtra = 6, + RightSideExtra = 7, + RingSpin = 8, + RingZoom = 9, + BillieLeftLasers = 10, + BillieRightLasers = 11, + LeftRotationSpeed = 12, + RightRotationSpeed = 13, + InterscopeHydraulicsDown = 16, + InterscopeHydraulicsUp = 17, + GagaLeftTowerHeight = 18, + GagaRightTowerHeight = 19 +} + + +public enum LightEventValue +{ + Off, + BlueOn, + BlueFlash, + BlueFade, + BlueTransition, + RedOn, + RedFlash, + RedFade, + RedTransition, + WhiteOn, + WhiteFlash, + WhiteFade, + WhiteTransition +} \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs.meta new file mode 100644 index 00000000..7abcc1c2 --- /dev/null +++ b/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3d61301bce2d0e74ca28b5c55a2b49fd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs b/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs new file mode 100644 index 00000000..53b5959b --- /dev/null +++ b/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs @@ -0,0 +1,252 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +public class RingManager : MonoBehaviour +{ + public static List SmallRingRotationEvents = new List(); + public static List BigRingRotationEvents = new List(); + + public static List RingZoomEvents = new List(); + + public static event Action OnRingRotationsChanged; + public static event Action OnRingZoomPositionChanged; + + public const float SmallRingStartAngle = -45f; + public const float SmallRingRotationAmount = 90f; + public const float SmallRingStep = 5f; + public const float SmallRingStartStep = 3f; + + public const float BigRingStartAngle = -45f; + public const float BigRingRotationAmount = 45f; + public const float BigRingStep = 5f; + public const float BigRingStartStep = 0f; + + public const bool StartRingZoomParity = true; + + + public static void UpdateRings() + { + UpdateRingRotations(); + UpdateRingZoom(); + } + + + private static void UpdateRingRotations() + { + int lastIndex = SmallRingRotationEvents.FindLastIndex(x => x.Beat <= TimeManager.CurrentBeat); + + RingRotationEventArgs eventArgs = new RingRotationEventArgs + { + events = SmallRingRotationEvents, + currentEventIndex = lastIndex, + affectBigRings = false + }; + OnRingRotationsChanged?.Invoke(eventArgs); + + //Need to update big rings separately + eventArgs.events = BigRingRotationEvents; + eventArgs.affectBigRings = true; + OnRingRotationsChanged?.Invoke(eventArgs); + } + + + public static void SetStaticRings() + { + RingRotationEventArgs eventArgs = new RingRotationEventArgs + { + events = new List(), + currentEventIndex = -1, + affectBigRings = false + }; + OnRingRotationsChanged?.Invoke(eventArgs); + eventArgs.affectBigRings = true; + OnRingRotationsChanged?.Invoke(eventArgs); + + OnRingZoomPositionChanged?.Invoke(StartRingZoomParity ? 1f : 0f); + } + + + private static void UpdateRingZoom() + { + int lastIndex = RingZoomEvents.FindLastIndex(x => x.Beat <= TimeManager.CurrentBeat); + if(lastIndex < 0) + { + //No ring zoom has taken affect, set defaults + float defaultPosition = StartRingZoomParity ? 1f : 0f; + OnRingZoomPositionChanged?.Invoke(defaultPosition); + return; + } + + RingZoomEvent current = RingZoomEvents[lastIndex]; + OnRingZoomPositionChanged?.Invoke(current.GetRingDist(TimeManager.CurrentTime)); + } + + + public static void PopulateRingEventData() + { + PopulateRingRotationEvents(ref SmallRingRotationEvents, SmallRingRotationAmount, SmallRingStep, SmallRingStartAngle, SmallRingStartStep); + PopulateRingRotationEvents(ref BigRingRotationEvents, BigRingRotationAmount, BigRingStep, BigRingStartAngle, BigRingStartStep); + + PopulateRingZoomEvents(); + } + + + private static void PopulateRingRotationEvents(ref List events, float rotationAmount, float maxStep, float startRotation, float startStep) + { + for(int i = 0; i < events.Count; i++) + { + RingRotationEvent current = events[i]; + if(i == 0) + { + //The first event should inherit the default starting positions + current.startAngle = startRotation; + current.startStep = startStep; + current.targetAngle = current.startAngle; + current.step = current.startStep; + } + else + { + //Subsequent events get starting values based on the current ring rotations + RingRotationEvent previous = events[i - 1]; + float timeDifference = current.Time - previous.Time; + float rotationProgress = GetRingEventProgress(timeDifference, RingRotationEvent.Speed); + + current.startAngle = previous.GetEventAngle(rotationProgress); + current.startStep = previous.GetEventStepAngle(rotationProgress); + + current.RandomizeDirectionAndStep(previous.targetAngle, rotationAmount, maxStep); + } + } + } + + + private static void PopulateRingZoomEvents() + { + for(int i = 0; i < RingZoomEvents.Count; i++) + { + RingZoomEvent current = RingZoomEvents[i]; + if(i == 0) + { + current.IsFarParity = StartRingZoomParity; + current.startDistance = current.targetDistance; + } + else + { + RingZoomEvent previous = RingZoomEvents[i - 1]; + + current.IsFarParity = !previous.IsFarParity; + current.startDistance = previous.GetRingDist(current.Time); + } + } + } + + + public static float GetRingEventProgress(float timeDifference, float speed) + { + return 1f - Mathf.Pow(2f, -(timeDifference * speed * 2f)); + } +} + + +public class RingRotationEvent : LightEvent +{ + public const float Speed = 2f; + public const int Prop = 1; + public const float FixedDeltaTime = 1f / 60f; + public const float FloatProp = FixedDeltaTime * Prop; + + public float startAngle; + public float startStep; + public float targetAngle; + public float step; + + + public RingRotationEvent() {} + + public RingRotationEvent(BeatmapBasicBeatmapEvent beatmapEvent) + { + Beat = beatmapEvent.b; + Type = (LightEventType)beatmapEvent.et; + Value = (LightEventValue)beatmapEvent.i; + FloatValue = beatmapEvent.f; + } + + + public void RandomizeDirectionAndStep(float start, float rotationAmount, float maxStep) + { + float rotation = UnityEngine.Random.value >= 0.5f ? rotationAmount : -rotationAmount; + targetAngle = start + rotation; + step = UnityEngine.Random.Range(-maxStep, maxStep); + } + + + public float StartInfluenceTime(int ringIndex) + { + //Returns the time where this event first starts affecting a given ring + return Time + (FloatProp * ringIndex); + } + + + public float GetRingAngle(float currentTime, int ringIndex) + { + float eventTimeDifference = currentTime - Time; + float ringTimeDifference = Mathf.Max(eventTimeDifference - (FloatProp * ringIndex), 0f); + + float rotationProgress = RingManager.GetRingEventProgress(ringTimeDifference, Speed); + + float angle = GetEventAngle(rotationProgress); + float step = GetEventStepAngle(rotationProgress); + return angle + (step * ringIndex); + } + + + public float GetEventAngle(float rotationProgress) + { + return Mathf.Lerp(startAngle, targetAngle, rotationProgress); + } + + + public float GetEventStepAngle(float rotationProgress) + { + return Mathf.Lerp(startStep, step, rotationProgress); + } +} + + +public class RingZoomEvent : LightEvent +{ + public const float Speed = 1.5f; + + public bool IsFarParity; + public float startDistance; + public float targetDistance => IsFarParity ? 1f : 0f; + + + public RingZoomEvent() {} + + public RingZoomEvent(BeatmapBasicBeatmapEvent beatmapEvent) + { + Beat = beatmapEvent.b; + Type = (LightEventType)beatmapEvent.et; + Value = (LightEventValue)beatmapEvent.i; + FloatValue = beatmapEvent.f; + } + + + public float GetRingDist(float currentTime) + { + float timeDifference = currentTime - Time; + float zoomProgress = RingManager.GetRingEventProgress(timeDifference, Speed); + + return Mathf.Lerp(startDistance, targetDistance, zoomProgress); + } +} + + +public class RingRotationEventArgs +{ + public List events; + public int currentEventIndex; + public bool affectBigRings; +} \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs.meta new file mode 100644 index 00000000..33b39dfb --- /dev/null +++ b/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 320cd6397c8c60f49bc2fa660a14820d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/MapControl/Objects.meta b/Assets/__Scripts/Previewer/MapControl/Objects.meta new file mode 100644 index 00000000..ad63c758 --- /dev/null +++ b/Assets/__Scripts/Previewer/MapControl/Objects.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b04d02de1607e3342b49eadef9fd7c4e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/MapControl/ArcManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs similarity index 91% rename from Assets/__Scripts/Previewer/MapControl/ArcManager.cs rename to Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs index 61ab9864..29e8af31 100644 --- a/Assets/__Scripts/Previewer/MapControl/ArcManager.cs +++ b/Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs @@ -9,12 +9,12 @@ public class ArcManager : MonoBehaviour public List Arcs = new List(); public List RenderedArcs = new List(); - [SerializeField] private ObjectPool arcPool; + [Header("Components")] + [SerializeField] private ObjectPool arcPool; [SerializeField] private GameObject arcParent; + [Header("Parameters")] [SerializeField] private Material arcMaterial; - [SerializeField] private Color redArcColor; - [SerializeField] private Color blueArcColor; [SerializeField] private float arcEndFadeStart; [SerializeField] private float arcEndFadeEnd; @@ -24,6 +24,9 @@ public class ArcManager : MonoBehaviour private static ObjectManager objectManager; + private Color redArcColor => NoteManager.RedNoteColor; + private Color blueArcColor => NoteManager.BlueNoteColor; + private MaterialPropertyBlock redArcMaterialProperties; private MaterialPropertyBlock blueArcMaterialProperties; @@ -54,15 +57,8 @@ public void UpdateMaterials() blueArcMaterialProperties.SetFloat("_FadeEndPoint", fadeDist); blueArcMaterialProperties.SetFloat("_FadeTransitionLength", arcFadeTransitionLength); - Color redColor = redArcColor; - Color blueColor = blueArcColor; - - float alpha = SettingsManager.GetFloat("arcbrightness"); - redColor.a = alpha; - blueColor.a = alpha; - - redArcMaterialProperties.SetColor("_BaseColor", redColor); - blueArcMaterialProperties.SetColor("_BaseColor", blueColor); + redArcMaterialProperties.SetColor("_BaseColor", redArcColor); + blueArcMaterialProperties.SetColor("_BaseColor", blueArcColor); UpdateArcVisuals(TimeManager.CurrentBeat); } @@ -113,7 +109,7 @@ private static Vector3[] GetArcPointsWithMidRotation(Arc a, Vector3 p0, Vector3 Vector3 controlPointOffset = new Vector3(controlX, controlY, -controlZ); Vector3 headToMidControl = midPoint + controlPointOffset; //The second half of the arc uses a mirrored control point position - Vector3 midToTailControl = midPoint + controlPointOffset.Invert(); + Vector3 midToTailControl = midPoint - controlPointOffset; if(pointCount % 2 == 0) { @@ -238,11 +234,12 @@ public void UpdateArcVisual(Arc a) if(a.Visual == null) { - a.Visual = arcPool.GetObject(); + a.arcHandler = arcPool.GetObject(); + a.Visual = a.arcHandler.gameObject; + a.Visual.transform.SetParent(arcParent.transform); a.Visual.SetActive(true); - a.arcHandler = a.Visual.GetComponent(); a.arcHandler.SetMaterial(arcMaterial, a.Color == 0 ? redArcMaterialProperties : blueArcMaterialProperties); a.CalculateBaseCurve(); @@ -283,10 +280,7 @@ public void UpdateArcVisual(Arc a) textureOffset %= 1f; } - if(textureAnimation || fadeAnimation) - { - a.arcHandler.SetProperties(alpha, textureOffset); - } + a.arcHandler.SetProperties(alpha, textureOffset); if(objectManager.doMovementAnimation) { @@ -302,7 +296,8 @@ public void UpdateArcVisual(Arc a) private void ReleaseArc(Arc a) { - arcPool.ReleaseObject(a.Visual); + arcPool.ReleaseObject(a.arcHandler); + a.arcHandler = null; a.Visual = null; } @@ -394,6 +389,8 @@ public class Arc : BaseSlider public float CurveLength { get; private set; } public Vector2 HeadControlPoint; public Vector2 TailControlPoint; + public Vector2 HeadOffsetDirection; + public Vector2 TailOffsetDirection; public float HeadAngle; public bool HeadDot; public bool HasHeadAttachment; @@ -421,10 +418,13 @@ public static Arc ArcFromBeatmapSlider(BeatmapSlider a) float headAngle = ObjectManager.CalculateObjectAngle(a.d); float tailAngle = ObjectManager.CalculateObjectAngle(a.tc); - Vector2 headControlOffset = ObjectManager.DirectionVector(headAngle) * a.mu * defaultControlOffset; - Vector2 tailControlOffset = ObjectManager.DirectionVector(tailAngle) * a.tmu * defaultControlOffset; + Vector2 headOffsetDirection = a.d == 8 ? Vector2.zero : ObjectManager.DirectionVector(headAngle); + Vector2 tailOffsetDirection = a.tc == 8 ? Vector2.zero : ObjectManager.DirectionVector(tailAngle) * -1f; + + Vector2 headControlOffset = headOffsetDirection * a.mu * defaultControlOffset; + Vector2 tailControlOffset = tailOffsetDirection * a.tmu * defaultControlOffset; Vector2 headControlPoint = headPosition + headControlOffset; - Vector2 tailControlPoint = tailPosition - tailControlOffset; + Vector2 tailControlPoint = tailPosition + tailControlOffset; float headBeat = a.b; float tailBeat = a.tb; @@ -439,6 +439,7 @@ public static Arc ArcFromBeatmapSlider(BeatmapSlider a) (headPosition, tailPosition) = (tailPosition, headPosition); (headAngle, tailAngle) = (tailAngle, headAngle); (headCutDirection, tailCutDirection) = (tailCutDirection, headCutDirection); + (headOffsetDirection, tailOffsetDirection) = (tailOffsetDirection, headOffsetDirection); (headControlPoint, tailControlPoint) = (tailControlPoint, headControlPoint); } @@ -456,8 +457,10 @@ public static Arc ArcFromBeatmapSlider(BeatmapSlider a) Color = a.c, TailBeat = tailBeat, TailPosition = tailPosition, - HeadControlPoint = headCutDirection == 8 ? headPosition : headControlPoint, - TailControlPoint = tailCutDirection == 8 ? tailPosition : tailControlPoint, + HeadControlPoint = headControlPoint, + TailControlPoint = tailControlPoint, + HeadOffsetDirection = headOffsetDirection, + TailOffsetDirection = tailOffsetDirection, HeadAngle = headAngle, HeadDot = headCutDirection == 8, HasHeadAttachment = false, diff --git a/Assets/__Scripts/Previewer/MapControl/ArcManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/MapControl/ArcManager.cs.meta rename to Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs.meta diff --git a/Assets/__Scripts/Previewer/MapControl/ChainManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs similarity index 86% rename from Assets/__Scripts/Previewer/MapControl/ChainManager.cs rename to Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs index 4b5dd1f8..082e1b13 100644 --- a/Assets/__Scripts/Previewer/MapControl/ChainManager.cs +++ b/Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs @@ -3,26 +3,12 @@ public class ChainManager : MonoBehaviour { - [Header("Pools")] - [SerializeField] private ObjectPool chainLinkPool; - - [Header("Object Parents")] - [SerializeField] private GameObject linkParent; - - [Header("Materials")] - [SerializeField] private Material complexMaterialRed; - [SerializeField] private Material complexMaterialBlue; - [SerializeField] private Material simpleMaterialRed; - [SerializeField] private Material simpleMaterialBlue; - [SerializeField] private Material arrowMaterialRed; - [SerializeField] private Material arrowMaterialBlue; + [SerializeField] private ObjectPool chainLinkPool; public List Chains = new List(); public List ChainLinks = new List(); public List RenderedChainLinks = new List(); - - private ObjectManager objectManager; @@ -132,22 +118,17 @@ public void UpdateLinkVisual(ChainLink cl) if(cl.Visual == null) { - cl.Visual = chainLinkPool.GetObject(); - cl.Visual.transform.SetParent(linkParent.transform); + cl.chainLinkHandler = chainLinkPool.GetObject(); + cl.Visual = cl.chainLinkHandler.gameObject; - cl.chainLinkHandler = cl.Visual.GetComponent(); + cl.Visual.transform.SetParent(transform); cl.source = cl.chainLinkHandler.audioSource; - cl.chainLinkHandler.SetDotMaterial(cl.Color == 0 ? arrowMaterialRed : arrowMaterialBlue); - - if(objectManager.useSimpleNoteMaterial) - { - cl.chainLinkHandler.SetMaterial(cl.Color == 0 ? simpleMaterialRed : simpleMaterialBlue); - } - else - { - cl.chainLinkHandler.SetMaterial(cl.Color == 0 ? complexMaterialRed : complexMaterialBlue); - } + NoteManager noteManager = objectManager.noteManager; + bool isRed = cl.Color == 0; + cl.chainLinkHandler.SetMaterial(objectManager.useSimpleNoteMaterial ? noteManager.simpleMaterial : noteManager.complexMaterial); + cl.chainLinkHandler.SetProperties(isRed ? noteManager.redNoteProperties : noteManager.blueNoteProperties); + cl.chainLinkHandler.SetDotProperties(isRed ? noteManager.redArrowProperties : noteManager.blueArrowProperties); cl.Visual.SetActive(true); cl.chainLinkHandler.EnableVisual(); @@ -168,7 +149,7 @@ public void UpdateLinkVisual(ChainLink cl) private void ReleaseChainLink(ChainLink cl) { cl.source.Stop(); - chainLinkPool.ReleaseObject(cl.Visual); + chainLinkPool.ReleaseObject(cl.chainLinkHandler); cl.Visual = null; cl.source = null; diff --git a/Assets/__Scripts/Previewer/MapControl/ChainManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/MapControl/ChainManager.cs.meta rename to Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs.meta diff --git a/Assets/__Scripts/Previewer/MapControl/NoteManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs similarity index 79% rename from Assets/__Scripts/Previewer/MapControl/NoteManager.cs rename to Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs index 96e9c255..6818232b 100644 --- a/Assets/__Scripts/Previewer/MapControl/NoteManager.cs +++ b/Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs @@ -4,8 +4,11 @@ public class NoteManager : MonoBehaviour { + public static Color RedNoteColor => ColorManager.CurrentColors.LeftNoteColor; + public static Color BlueNoteColor => ColorManager.CurrentColors.RightNoteColor; + [Header("Object Pools")] - [SerializeField] private ObjectPool notePool; + [SerializeField] private ObjectPool notePool; [SerializeField] private ObjectPool bombPool; [Header("Object Parents")] @@ -17,12 +20,14 @@ public class NoteManager : MonoBehaviour [SerializeField] private Mesh chainHeadMesh; [Header("Materials")] - [SerializeField] private Material complexMaterialRed; - [SerializeField] private Material complexMaterialBlue; - [SerializeField] private Material simpleMaterialRed; - [SerializeField] private Material simpleMaterialBlue; - [SerializeField] private Material arrowMaterialRed; - [SerializeField] private Material arrowMaterialBlue; + [SerializeField] public Material complexMaterial; + [SerializeField] public Material simpleMaterial; + [SerializeField] private float noteEmission; + [SerializeField] private float simpleNoteEmission; + [SerializeField, Range(0f, 1f)] private float arrowSaturation; + [SerializeField, Range(0f, 1f)] private float arrowBrightness; + [SerializeField, Range(0f, 1f)] private float arrowGlowSaturation; + [SerializeField] private float arrowEmission; public List Notes = new List(); public List RenderedNotes = new List(); @@ -30,6 +35,12 @@ public class NoteManager : MonoBehaviour public List Bombs = new List(); public List RenderedBombs = new List(); + //These are all public so ChainManager can access them + public MaterialPropertyBlock redNoteProperties; + public MaterialPropertyBlock blueNoteProperties; + public MaterialPropertyBlock redArrowProperties; + public MaterialPropertyBlock blueArrowProperties; + private ObjectManager objectManager; @@ -39,6 +50,32 @@ public void ReloadNotes() notePool.SetPoolSize(40); bombPool.SetPoolSize(40); + UpdateMaterials(); + } + + + public void UpdateMaterials() + { + ClearRenderedNotes(); + + redNoteProperties.SetColor("_BaseColor", RedNoteColor); + blueNoteProperties.SetColor("_BaseColor", BlueNoteColor); + + float redH, redS, redV; + float blueH, blueS, blueV; + Color.RGBToHSV(RedNoteColor, out redH, out redS, out redV); + Color.RGBToHSV(BlueNoteColor, out blueH, out blueS, out blueV); + + float emission = objectManager.useSimpleNoteMaterial ? simpleNoteEmission : noteEmission; + redNoteProperties.SetColor("_EmissionColor", RedNoteColor.SetValue(emission * redV, true)); + blueNoteProperties.SetColor("_EmissionColor", BlueNoteColor.SetValue(emission * blueV, true)); + + redArrowProperties.SetColor("_BaseColor", RedNoteColor.SetHSV(null, arrowSaturation * redS, arrowBrightness * redV)); + blueArrowProperties.SetColor("_BaseColor", BlueNoteColor.SetHSV(null, arrowSaturation * blueS, arrowBrightness * blueV)); + + redArrowProperties.SetColor("_EmissionColor", RedNoteColor.SetHSV(null, arrowGlowSaturation * redS, arrowEmission, true)); + blueArrowProperties.SetColor("_EmissionColor", BlueNoteColor.SetHSV(null, arrowGlowSaturation * blueS, arrowEmission, true)); + UpdateNoteVisuals(TimeManager.CurrentBeat); } @@ -91,25 +128,19 @@ public void UpdateNoteVisual(Note n) if(n.Visual == null) { - n.Visual = notePool.GetObject(); - n.Visual.transform.SetParent(noteParent.transform); + n.noteHandler = notePool.GetObject(); + n.Visual = n.noteHandler.gameObject; - n.noteHandler = n.Visual.GetComponent(); + n.Visual.transform.SetParent(noteParent.transform); n.source = n.noteHandler.audioSource; n.noteHandler.SetMesh(n.IsChainHead ? chainHeadMesh : noteMesh); - n.noteHandler.SetArrow(!n.IsDot); - n.noteHandler.SetArrowMaterial(n.Color == 0 ? arrowMaterialRed : arrowMaterialBlue); - if(objectManager.useSimpleNoteMaterial) - { - n.noteHandler.SetMaterial(n.Color == 0 ? simpleMaterialRed : simpleMaterialBlue); - } - else - { - n.noteHandler.SetMaterial(n.Color == 0 ? complexMaterialRed : complexMaterialBlue); - } + bool isRed = n.Color == 0; + n.noteHandler.SetMaterial(objectManager.useSimpleNoteMaterial ? simpleMaterial : complexMaterial); + n.noteHandler.SetProperties(isRed ? redNoteProperties : blueNoteProperties); + n.noteHandler.SetArrowProperties(isRed ? redArrowProperties : blueArrowProperties); n.Visual.SetActive(true); n.noteHandler.EnableVisual(); @@ -153,7 +184,7 @@ public void UpdateBombVisual(Bomb b) private void ReleaseNote(Note n) { n.source.Stop(); - notePool.ReleaseObject(n.Visual); + notePool.ReleaseObject(n.noteHandler); n.Visual = null; n.source = null; @@ -364,7 +395,9 @@ public static (float?, float?) GetSnapAngles(List sameBeatNote return null; } - Vector2 deltaPos = new Vector2(first.x - second.x, first.y - second.y); + Vector2 firstPos = ObjectManager.CalculateObjectPosition(first.x, first.y, first.customData?.coordinates); + Vector2 secondPos = ObjectManager.CalculateObjectPosition(second.x, second.y, second.customData?.coordinates); + Vector2 deltaPos = firstPos - secondPos; float firstAngle = ObjectManager.CalculateObjectAngle(first.d); float secondAngle = ObjectManager.CalculateObjectAngle(second.d); @@ -435,6 +468,15 @@ public static (float, float) GetFlipYHeights(BeatmapColorNote first, BeatmapColo } + private void Awake() + { + redNoteProperties = new MaterialPropertyBlock(); + blueNoteProperties = new MaterialPropertyBlock(); + redArrowProperties = new MaterialPropertyBlock(); + blueArrowProperties = new MaterialPropertyBlock(); + } + + private void Start() { objectManager = ObjectManager.Instance; diff --git a/Assets/__Scripts/Previewer/MapControl/NoteManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/MapControl/NoteManager.cs.meta rename to Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs.meta diff --git a/Assets/__Scripts/Previewer/MapControl/ObjectManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs similarity index 94% rename from Assets/__Scripts/Previewer/MapControl/ObjectManager.cs rename to Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs index 3d1b10c8..7c5e19cb 100644 --- a/Assets/__Scripts/Previewer/MapControl/ObjectManager.cs +++ b/Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs @@ -74,9 +74,15 @@ public static List SortObjectsByBeat(List objects) where T : MapObject public static bool CheckSameBeat(float beat1, float beat2) + { + return CheckSameTime(TimeManager.TimeFromBeat(beat1), TimeManager.TimeFromBeat(beat2)); + } + + + public static bool CheckSameTime(float time1, float time2) { const float leeway = 0.001f; - return Mathf.Abs(TimeManager.TimeFromBeat(beat1) - TimeManager.TimeFromBeat(beat2)) <= leeway; + return Mathf.Abs(time1 - time2) <= leeway; } @@ -268,12 +274,10 @@ public void UpdateDifficulty(Difficulty difficulty) { HitSoundManager.ClearScheduledSounds(); - //Always ensure that bpm events are updated first so we don't get false time values on objects - TimeManager.UpdateBpmEvents(difficulty); LoadMapObjects(difficulty.beatmapDifficulty, out noteManager.Notes, out noteManager.Bombs, out chainManager.Chains, out arcManager.Arcs, out wallManager.Walls); - chainManager.ReloadChains(); noteManager.ReloadNotes(); + chainManager.ReloadChains(); arcManager.ReloadArcs(); wallManager.ReloadWalls(); } @@ -288,6 +292,17 @@ public void UpdateBeat(float currentBeat) } + public void UpdateColors() + { + HitSoundManager.ClearScheduledSounds(); + noteManager.UpdateMaterials(); + chainManager.ClearRenderedLinks(); + chainManager.UpdateChainVisuals(TimeManager.CurrentBeat); + arcManager.UpdateMaterials(); + wallManager.UpdateMaterial(); + } + + public void RescheduleHitsounds(bool playing) { if(!playing) @@ -489,28 +504,26 @@ public static void LoadMapObjects(BeatmapDifficulty beatmapDifficulty, out List< } // pair slider heads/tails back up and make final arcs - beatmapSliderHeads = beatmapSliderHeads.OrderBy(a => a.id).ToList(); - beatmapSliderTails = beatmapSliderTails.OrderBy(a => a.id).ToList(); for(int i = 0; i < beatmapSliderHeads.Count; i++) { + const float halfNoteOffset = 0.225f; + BeatmapSliderEnd head = beatmapSliderHeads[i]; BeatmapSliderEnd tail = beatmapSliderTails[i]; Arc newArc = Arc.ArcFromBeatmapSlider(beatmapDifficulty.sliders[i]); - const float halfNoteOffset = 0.225f; if(head.HasAttachment) { - Vector2 offset = DirectionVector(CalculateObjectAngle(head.d)) * halfNoteOffset; + Vector2 offset = newArc.HeadOffsetDirection * halfNoteOffset; newArc.Position += offset; newArc.HeadControlPoint += offset; newArc.HeadStartY = head.StartY + offset.y; newArc.HasHeadAttachment = true; } - if(tail.HasAttachment) { - Vector2 offset = DirectionVector(CalculateObjectAngle(tail.d)) * halfNoteOffset * -1; + Vector2 offset = newArc.TailOffsetDirection * halfNoteOffset; newArc.TailPosition += offset; newArc.TailControlPoint += offset; newArc.TailStartY = tail.StartY + offset.y; @@ -534,9 +547,13 @@ private void Awake() private void Start() { - BeatmapManager.OnBeatmapDifficultyChanged += UpdateDifficulty; + //Using this event instead of BeatmapManager.OnDifficultyChanged + //ensures that bpm changes are loaded before precalculating object times + TimeManager.OnDifficultyBpmEventsLoaded += UpdateDifficulty; TimeManager.OnBeatChanged += UpdateBeat; TimeManager.OnPlayingChanged += RescheduleHitsounds; + + ColorManager.OnColorsChanged += (_) => UpdateColors(); } @@ -550,20 +567,8 @@ private void OnDisable() } -public abstract class MapObject -{ - private float _beat; - public float Beat - { - get => _beat; - set - { - _beat = value; - Time = TimeManager.TimeFromBeat(_beat); - } - } - public float Time { get; private set; } - +public abstract class MapObject : MapElement +{ public GameObject Visual; public Vector2 Position; } diff --git a/Assets/__Scripts/Previewer/MapControl/ObjectManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/MapControl/ObjectManager.cs.meta rename to Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs.meta diff --git a/Assets/__Scripts/Previewer/MapControl/WallManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs similarity index 82% rename from Assets/__Scripts/Previewer/MapControl/WallManager.cs rename to Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs index 95c0615a..ae711658 100644 --- a/Assets/__Scripts/Previewer/MapControl/WallManager.cs +++ b/Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs @@ -3,16 +3,24 @@ public class WallManager : MonoBehaviour { - [SerializeField] private ObjectPool wallPool; + public static Color WallColor => ColorManager.CurrentColors.WallColor; + + [Header("Components")] + [SerializeField] private ObjectPool wallPool; [SerializeField] private GameObject wallParent; + [Header("Parameters")] [SerializeField] private Material wallMaterial; + [SerializeField, Range(0f, 1f)] private float wallLightness; + [SerializeField, Range(0f, 1f)] private float edgeSaturation; + [SerializeField] private float edgeEmission; public List Walls = new List(); public List RenderedWalls = new List(); private ObjectManager objectManager; private MaterialPropertyBlock wallMaterialProperties; + private MaterialPropertyBlock wallEdgeProperties; public void ReloadWalls() @@ -28,10 +36,15 @@ public void UpdateMaterial() { ClearRenderedWalls(); - Color wallColor = wallMaterial.color; + float h, s, v; + Color.RGBToHSV(WallColor, out h, out s, out v); + + Color newColor = WallColor.SetValue(wallLightness * v); + newColor.a = SettingsManager.GetFloat("wallopacity"); + wallMaterialProperties.SetColor("_BaseColor", newColor); - wallColor.a = SettingsManager.GetFloat("wallopacity"); - wallMaterialProperties.SetColor("_BaseColor", wallColor); + wallEdgeProperties.SetColor("_BaseColor", newColor.SetSaturation(s * edgeSaturation)); + wallEdgeProperties.SetColor("_EmissionColor", newColor.SetHSV(h, s * edgeSaturation, edgeEmission, true)); UpdateWallVisuals(TimeManager.CurrentBeat); } @@ -48,14 +61,16 @@ public void UpdateWallVisual(Wall w) if(w.Visual == null) { - w.Visual = wallPool.GetObject(); + w.wallHandler = wallPool.GetObject(); + w.Visual = w.wallHandler.gameObject; + w.Visual.transform.SetParent(wallParent.transform); w.Visual.SetActive(true); //Wall scale only needs to be set once when it's created - WallHandler handler = w.Visual.GetComponent(); - handler.SetScale(new Vector3(w.Width, w.Height, wallLength)); - handler.SetMaterial(wallMaterialProperties); + w.wallHandler.SetScale(new Vector3(w.Width, w.Height, wallLength)); + w.wallHandler.SetProperties(wallMaterialProperties); + w.wallHandler.SetEdgeProperties(wallEdgeProperties); RenderedWalls.Add(w); } @@ -65,8 +80,9 @@ public void UpdateWallVisual(Wall w) private void ReleaseWall(Wall w) { - wallPool.ReleaseObject(w.Visual); + wallPool.ReleaseObject(w.wallHandler); w.Visual = null; + w.wallHandler = null; } @@ -184,6 +200,7 @@ public static Vector2 CalculateWallPosition(float x, float y, float[] coordinate private void Awake() { wallMaterialProperties = new MaterialPropertyBlock(); + wallEdgeProperties = new MaterialPropertyBlock(); } @@ -213,6 +230,7 @@ public float DurationBeats public float Width; public float Height; + public WallHandler wallHandler; public static Wall WallFromBeatmapObstacle(BeatmapObstacle o) diff --git a/Assets/__Scripts/Previewer/MapControl/WallManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs.meta similarity index 100% rename from Assets/__Scripts/Previewer/MapControl/WallManager.cs.meta rename to Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs.meta diff --git a/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs b/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs new file mode 100644 index 00000000..9c3a33ab --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs @@ -0,0 +1 @@ +public class ArcPool : ObjectPool { } \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs.meta new file mode 100644 index 00000000..43c045fa --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1aa0188dc426a464f8746d5493455a64 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs b/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs new file mode 100644 index 00000000..834072f8 --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs @@ -0,0 +1 @@ +public class ChainLinkPool : ObjectPool { } \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs.meta new file mode 100644 index 00000000..54daf614 --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 88fab0e92e5c6b44b89250c175e59a90 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs b/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs new file mode 100644 index 00000000..412b01e8 --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs @@ -0,0 +1,133 @@ +using System.Collections.Generic; +using UnityEngine; + +public class ObjectPool : MonoBehaviour where T : MonoBehaviour +{ + public List AvailableObjects = new List(); + public List ActiveObjects = new List(); + + public int PoolSize { get; private set; } + + [SerializeField] GameObject prefab; + + + public void SetPoolSize(int newSize) + { + //This will set the target size of the pool, adding or removing objects as necessary to reach that size + //This is much safer than ClearPool() because it will not remove objects in ActiveObjects + //Instead, it will continue removing objects from AvailableObjects as they are released until the target size is reached + PoolSize = newSize; + AttemptMatchPoolSize(); + } + + + private void AttemptMatchPoolSize() + { + int actualSize = AvailableObjects.Count + ActiveObjects.Count; + int difference = actualSize - PoolSize; + if(actualSize > PoolSize) + { + //Loop through AvailableObjects and delete as many as needed/able to + int deleted = 0; + for(int i = AvailableObjects.Count - 1; i >= 0; i--) + { + if(deleted >= difference) + { + //Enough objects have been deleted + break; + } + + Destroy(AvailableObjects[i].gameObject); + AvailableObjects.RemoveAt(i); + deleted++; + } + } + else + { + //Create as many objects as needed to fill the pool + for(int i = 0; i < Mathf.Abs(difference); i++) + { + T newObject = CreateNewObject(); + AvailableObjects.Add(newObject); + } + } + } + + + private T CreateNewObject() + { + //Instantiated objects are set inactive by default + //It's the caller's responsibility to activate the object, set its parent, + //and any other initialization that needs to happen + GameObject newObject = Instantiate(prefab); + newObject.transform.SetParent(transform); + newObject.SetActive(false); + + T newItem = newObject.GetComponent(); + if(!newItem) + { + throw new System.Exception($"The required component {typeof(T)} is not present on the prefab!"); + } + return newItem; + } + + + public T GetObject() + { + if(AvailableObjects.Count > 0) + { + //There is an object available in the pool. Activate it and return it. + T collectedObject = AvailableObjects[0]; + + AvailableObjects.RemoveAt(0); + ActiveObjects.Add(collectedObject); + + return collectedObject; + } + + //There are no available objects in the pool, so a new one will have to be created + //This will indefinitely increase the size of the pool until it's cleared or otherwise modified + T newObject = CreateNewObject(); + + ActiveObjects.Add(newObject); + PoolSize++; + + return newObject; + } + + + public void ReleaseObject(T target) + { + if(!ActiveObjects.Contains(target)) + { + //Oops haha how did that happen + if(!AvailableObjects.Contains(target)) + { + //Only want to destroy objects that don't exist anywhere + Destroy(target.gameObject); + } + else + { + target.gameObject.transform.SetParent(transform); + target.gameObject.SetActive(false); + } + return; + } + + target.gameObject.transform.SetParent(transform); + target.gameObject.SetActive(false); + + ActiveObjects.Remove(target); + AvailableObjects.Add(target); + } + + + private void Update() + { + int actualSize = AvailableObjects.Count + ActiveObjects.Count; + if(actualSize != PoolSize) + { + AttemptMatchPoolSize(); + } + } +} \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs.meta new file mode 100644 index 00000000..1c5159a7 --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fc9608860494a78419a5aa9eb7707971 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs b/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs new file mode 100644 index 00000000..0ae860d9 --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs @@ -0,0 +1 @@ +public class NotePool : ObjectPool { } \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs.meta new file mode 100644 index 00000000..ec9ae83d --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2076bb331006c9a47ad4330db2f32307 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Previewer/ObjectPools/ObjectPool.cs b/Assets/__Scripts/Previewer/ObjectPools/ObjectPool.cs index 6b72b2eb..bb4ba2c4 100644 --- a/Assets/__Scripts/Previewer/ObjectPools/ObjectPool.cs +++ b/Assets/__Scripts/Previewer/ObjectPools/ObjectPool.cs @@ -10,27 +10,6 @@ public class ObjectPool : MonoBehaviour [SerializeField] GameObject prefab; - - public void ClearPool() - { - //This will delete every object in both the active and inactive pools - //Ideally it should only be called only when the pool is completely unneeded - //Other wise bad things will probably happen - foreach(GameObject gameObject in AvailableObjects) - { - Destroy(gameObject); - } - foreach(GameObject gameObject in ActiveObjects) - { - Destroy(gameObject); - } - - AvailableObjects.Clear(); - ActiveObjects.Clear(); - - PoolSize = 0; - } - public void SetPoolSize(int newSize) { @@ -144,7 +123,6 @@ private void Update() int actualSize = AvailableObjects.Count + ActiveObjects.Count; if(actualSize != PoolSize) { - Debug.Log("Deleting excess objects"); AttemptMatchPoolSize(); } } diff --git a/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs b/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs new file mode 100644 index 00000000..d787d24c --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs @@ -0,0 +1 @@ +public class WallPool : ObjectPool { } \ No newline at end of file diff --git a/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs.meta new file mode 100644 index 00000000..e5c68448 --- /dev/null +++ b/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 735c18d52caab314398152c49cd1dd80 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Settings/Elements/ResetButton.cs b/Assets/__Scripts/Settings/Elements/ResetButton.cs index 8daf37b0..4c1ee1b0 100644 --- a/Assets/__Scripts/Settings/Elements/ResetButton.cs +++ b/Assets/__Scripts/Settings/Elements/ResetButton.cs @@ -4,7 +4,7 @@ public class ResetButton : MonoBehaviour { public void ShowDialogue() { - DialogueHandler.ShowDialogueBox(DialogueBoxType.YesNo, "Are you sure you want to reset your settings?\nThis can't be undone!", ResetSettings); + DialogueHandler.ShowDialogueBox(DialogueBoxType.YesNo, "Are you sure you want to reset all settings?\nThis can't be undone!", ResetSettings); } diff --git a/Assets/__Scripts/Settings/Elements/SettingsCheckBox.cs b/Assets/__Scripts/Settings/Elements/SettingsCheckBox.cs index d2b32476..f2892432 100644 --- a/Assets/__Scripts/Settings/Elements/SettingsCheckBox.cs +++ b/Assets/__Scripts/Settings/Elements/SettingsCheckBox.cs @@ -1,10 +1,15 @@ using UnityEngine; using UnityEngine.UI; +using TMPro; public class SettingsCheckBox : MonoBehaviour { [SerializeField] private string rule; [SerializeField] private bool hideInWebGL; + [SerializeField] private Optional> requiredSetting = new Optional>(new SerializedOption(), false); + [SerializeField] private TextMeshProUGUI label; + [SerializeField] private Color enabledColor; + [SerializeField] private Color disabledColor; private Toggle toggle; @@ -15,6 +20,17 @@ public void SetValue(bool value) } + public void UpdateSettings(string changedSetting) + { + SerializedOption option = requiredSetting.Value; + if(changedSetting == "all" || changedSetting == option.Name) + { + toggle.interactable = option.Value == SettingsManager.GetBool(option.Name); + label.color = toggle.interactable ? enabledColor : disabledColor; + } + } + + private void OnEnable() { #if UNITY_WEBGL @@ -25,10 +41,19 @@ private void OnEnable() } #endif - toggle = GetComponent(); + if(!toggle) + { + toggle = GetComponent(); + } toggle.isOn = SettingsManager.GetBool(rule); toggle.onValueChanged.AddListener(SetValue); + + if(requiredSetting.Enabled) + { + SettingsManager.OnSettingsUpdated += UpdateSettings; + UpdateSettings("all"); + } } @@ -38,5 +63,6 @@ private void OnDisable() { toggle.onValueChanged.RemoveAllListeners(); } + SettingsManager.OnSettingsUpdated -= UpdateSettings; } } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs b/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs new file mode 100644 index 00000000..6cc0875b --- /dev/null +++ b/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs @@ -0,0 +1,63 @@ +using UnityEngine; + +[RequireComponent(typeof(ColorPicker))] +public class SettingsColorPicker : MonoBehaviour +{ + [SerializeField] private string rule; + [SerializeField] private bool hideInWebGL; + [SerializeField] private Optional> requiredSetting = new Optional>(new SerializedOption(), false); + + private ColorPicker colorPicker; + + + public void SetValue(Color value) + { + SettingsManager.SetRule(rule, value); + } + + + public void UpdateSettings(string changedSetting) + { + SerializedOption option = requiredSetting.Value; + if(changedSetting == "all" || changedSetting == option.Name) + { + colorPicker.Interactable = option.Value == SettingsManager.GetBool(option.Name); + } + } + + + private void OnEnable() + { +#if UNITY_WEBGL + if(hideInWebGL) + { + gameObject.SetActive(false); + return; + } +#endif + + if(!colorPicker) + { + colorPicker = GetComponent(); + } + + colorPicker.Value = SettingsManager.GetColor(rule); + colorPicker.OnValueChanged.AddListener(SetValue); + + if(requiredSetting.Enabled) + { + SettingsManager.OnSettingsUpdated += UpdateSettings; + UpdateSettings("all"); + } + } + + + private void OnDisable() + { + if(colorPicker) + { + colorPicker.OnValueChanged.RemoveAllListeners(); + } + SettingsManager.OnSettingsUpdated -= UpdateSettings; + } +} \ No newline at end of file diff --git a/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs.meta b/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs.meta new file mode 100644 index 00000000..2adce573 --- /dev/null +++ b/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e459dbf6df8e6d64d962f2056fe4d0e5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/Settings/Elements/SettingsMenu.cs b/Assets/__Scripts/Settings/Elements/SettingsMenu.cs index 40cc3f53..21623ce0 100644 --- a/Assets/__Scripts/Settings/Elements/SettingsMenu.cs +++ b/Assets/__Scripts/Settings/Elements/SettingsMenu.cs @@ -145,13 +145,4 @@ private void Start() settingsPanel.SetActive(Open); } -} - - -public enum SettingsTab -{ - General, - Visuals, - Graphics, - Advanced } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/Elements/SettingsSlider.cs b/Assets/__Scripts/Settings/Elements/SettingsSlider.cs index 469ba787..7b914174 100644 --- a/Assets/__Scripts/Settings/Elements/SettingsSlider.cs +++ b/Assets/__Scripts/Settings/Elements/SettingsSlider.cs @@ -6,24 +6,30 @@ public class SettingsSlider : MonoBehaviour, IPointerUpHandler { - [SerializeField] private TextMeshProUGUI labelText; + [SerializeField] private TextMeshProUGUI valueLabel; + [SerializeField] private TextMeshProUGUI nameLabel; [SerializeField] private string minOverride; [SerializeField] private string maxOverride; [SerializeField] private string rule; [SerializeField] private bool integerValue; [SerializeField] private bool hideInWebGL; [SerializeField] private bool realTimeUpdates = true; + [SerializeField] private Optional> requiredSetting; + + [Space] + [SerializeField] private Color enabledColor; + [SerializeField] private Color disabledColor; private Slider slider; public void OnPointerUp(PointerEventData eventData) { - UpdateSettings(slider.value); + SetValue(slider.value); } - public void UpdateSettings(float value) + public void SetValue(float value) { if(!integerValue) { @@ -33,17 +39,30 @@ public void UpdateSettings(float value) } + public void UpdateSettings(string changedSetting) + { + SerializedOption option = requiredSetting.Value; + if(changedSetting == "all" || changedSetting == option.Name) + { + slider.interactable = option.Value == SettingsManager.GetBool(option.Name); + Color textColor = slider.interactable ? enabledColor : disabledColor; + valueLabel.color = textColor; + nameLabel.color = textColor; + } + } + + public void UpdateText(float value) { if(value > slider.maxValue - 0.005 && maxOverride != "") { - labelText.text = maxOverride; + valueLabel.text = maxOverride; } else if(value < slider.minValue + 0.005 && minOverride != "") { - labelText.text = minOverride; + valueLabel.text = minOverride; } - else labelText.text = Math.Round(value, 2).ToString(); + else valueLabel.text = Math.Round(value, 2).ToString(); } @@ -78,13 +97,23 @@ private void OnEnable() if(realTimeUpdates) { - slider.onValueChanged.AddListener(UpdateSettings); + slider.onValueChanged.AddListener(SetValue); + } + + if(requiredSetting.Enabled) + { + SettingsManager.OnSettingsUpdated += UpdateSettings; + UpdateSettings("all"); } } private void OnDisable() { - slider?.onValueChanged?.RemoveAllListeners(); + if(slider) + { + slider.onValueChanged.RemoveAllListeners(); + } + SettingsManager.OnSettingsUpdated -= UpdateSettings; } } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/SettingsManager.cs b/Assets/__Scripts/Settings/SettingsManager.cs index 163b7f77..7a6a877b 100644 --- a/Assets/__Scripts/Settings/SettingsManager.cs +++ b/Assets/__Scripts/Settings/SettingsManager.cs @@ -17,18 +17,26 @@ public static Settings CurrentSettings { _currentSettings = value; - // Using the Loaded paremeter avoids null checking every single time a setting is read + // Using the Loaded parameter avoids potentially expensive null checking + // every single time a setting is read Loaded = _currentSettings != null; } } - public static Action OnSettingsUpdated; - public static Action OnSettingsReset; + public static event Action OnSettingsUpdated; + public static event Action OnSettingsReset; + + public static Action SaveSettingsStatic; public static bool Loaded { get; private set; } private const string settingsFile = "UserSettings.json"; + [SerializeField] private List> defaultBools; + [SerializeField] private List> defaultInts; + [SerializeField] private List> defaultFloats; + [SerializeField] private List> defaultColors; + private bool saving; @@ -64,7 +72,7 @@ public void SaveSettings() { if(saving) { - Debug.Log("Trying to save settings when already saving!"); + Debug.LogWarning("Trying to save settings when already saving!"); return; } @@ -82,7 +90,7 @@ private void LoadSettings() CurrentSettings = Settings.GetDefaultSettings(); SaveSettings(); - OnSettingsUpdated?.Invoke(); + OnSettingsUpdated?.Invoke("all"); return; } @@ -93,14 +101,16 @@ private void LoadSettings() } catch(Exception err) { - ErrorHandler.Instance?.ShowPopup(ErrorType.Error, "Failed to load settings! Reverting to default."); Debug.LogWarning($"Failed to load settings with error: {err.Message}, {err.StackTrace}"); - CurrentSettings = Settings.GetDefaultSettings(); + + //It *should* be impossible for this to happen on first startup, since the file wouldn't exist + //So the user will have already seen the static lights warning + SetRule("staticlightswarningacknowledged", true, false); SaveSettings(); } - OnSettingsUpdated?.Invoke(); + OnSettingsUpdated?.Invoke("all"); } #endif @@ -202,7 +212,16 @@ public static float GetFloat(string name) } - public static void SetRule(string name, bool value) + public static Color GetColor(string name) + { + float r = GetFloat(name + ".r"); + float g = GetFloat(name + ".g"); + float b = GetFloat(name + ".b"); + return new Color(r, g, b); + } + + + public static void SetRule(string name, bool value, bool notify = true) { #if UNITY_WEBGL && !UNITY_EDITOR PlayerPrefs.SetInt(name, value ? 1 : 0); @@ -217,11 +236,14 @@ public static void SetRule(string name, bool value) rules.Add(name, value); } #endif - OnSettingsUpdated?.Invoke(); + if(notify) + { + OnSettingsUpdated?.Invoke(name); + } } - public static void SetRule(string name, int value) + public static void SetRule(string name, int value, bool notify = true) { #if UNITY_WEBGL && !UNITY_EDITOR PlayerPrefs.SetInt(name, value); @@ -236,16 +258,22 @@ public static void SetRule(string name, int value) rules.Add(name, value); } #endif - OnSettingsUpdated?.Invoke(); + if(notify) + { + OnSettingsUpdated?.Invoke(name); + } } - public static void SetRule(string name, float value) + public static void SetRule(string name, float value, bool notify = true, bool round = true) { #if UNITY_WEBGL && !UNITY_EDITOR PlayerPrefs.SetFloat(name, value); #else - value = (float)Math.Round(value, 3); //Why tf does the compiler read value as a double here? + if(round) + { + value = (float)Math.Round(value, 3); + } Dictionary rules = CurrentSettings.Floats; if(rules.ContainsKey(name)) @@ -257,7 +285,24 @@ public static void SetRule(string name, float value) rules.Add(name, value); } #endif - OnSettingsUpdated?.Invoke(); + if(notify) + { + OnSettingsUpdated?.Invoke(name); + } + } + + + public static void SetRule(string name, Color value, bool notify = true) + { + //Color values need to be set as separate floats + SetRule(name + ".r", value.r, false, false); + SetRule(name + ".g", value.g, false, false); + SetRule(name + ".b", value.b, false, false); + + if(notify) + { + OnSettingsUpdated?.Invoke(name); + } } @@ -269,19 +314,28 @@ public static void SetDefaults() CurrentSettings = Settings.GetDefaultSettings(); #endif + //Make sure the static lights warning doesn't appear again + SetRule("staticlightswarningacknowledged", true, false); OnSettingsReset?.Invoke(); - OnSettingsUpdated?.Invoke(); + OnSettingsUpdated?.Invoke("all"); } private void Awake() { + //Update the default settings + Settings.DefaultSettings.Bools = Settings.SerializedOptionsToDictionary(defaultBools); + Settings.DefaultSettings.Ints = Settings.SerializedOptionsToDictionary(defaultInts); + Settings.DefaultSettings.Floats = Settings.SerializedOptionsToDictionary(defaultFloats); + Settings.DefaultSettings.AddColorRules(defaultColors); + #if !UNITY_WEBGL || UNITY_EDITOR //Load settings from json if not running in WebGL //Otherwise settings are handled through playerprefs instead + SaveSettingsStatic = SaveSettings; LoadSettings(); #else - OnSettingsUpdated?.Invoke(); + OnSettingsUpdated?.Invoke("all"); #endif } } @@ -295,52 +349,28 @@ public class Settings public Dictionary Floats; - public static readonly Settings DefaultSettings = new Settings + public void AddColorRule(string name, Color color) { - Bools = new Dictionary - { - {"randomhitsoundpitch", false}, - {"spatialhitsounds", false}, - {"simplenotes", false}, - {"moveanimations", true}, - {"rotateanimations", true}, - {"flipanimations", true}, - {"arcfadeanimation", true}, - {"arctextureanimation", true}, - {"vsync", true}, - {"ssao", true}, - {"dynamicsoundpriority", true}, - {"concurrentloading", true} - }, - - Ints = new Dictionary - { - {"hitsound", 0}, - {"arcdensity", 60}, - {"camerafov", 80}, - {"cameratilt", 0}, - {"framecap", 60}, - {"antialiasing", 0}, - {"cachesize", 3} - }, - - Floats = new Dictionary - { - {"musicvolume", 0.5f}, - {"hitsoundvolume", 0.5f}, - {"uiscale", 1f}, - {"chainvolume", 0.8f}, - {"wallopacity", 0.5f}, - {"arcbrightness", 1f}, - {"arcwidth", 0.5f}, - {"cameraposition", -2}, - {"bloom", 1}, - {"backgroundbloom", 1}, - {"hitsoundbuffer", 0.2f} - } - }; + bool success = Floats.TryAdd(name + ".r", color.r); + success &= Floats.TryAdd(name + ".g", color.g); + success &= Floats.TryAdd(name + ".b", color.b); + if(!success) + { + Debug.LogWarning($"Failed to add setting '{name}'. Is it a duplicate?"); + } + } + + + public void AddColorRules(IEnumerable> colors) + { + foreach(SerializedOption color in colors) + { + AddColorRule(color.Name, color.Value); + } + } + public static Settings DefaultSettings = new Settings(); public static Settings GetDefaultSettings() { //Provides a deep copy of the default settings I hate reference types I hate reference types I hate reference types I hate reference types I hate reference types @@ -368,4 +398,35 @@ public static Settings GetDefaultSettings() return settings; } + + + public static Dictionary SerializedOptionsToDictionary(List> options) + { + Dictionary dictionary = new Dictionary(); + + foreach(SerializedOption option in options) + { +#if UNITY_WEBGL + T value = option.ValueWebGL.Enabled ? option.ValueWebGL.Value : option.Value; + bool success = dictionary.TryAdd(option.Name, value); +#else + bool success = dictionary.TryAdd(option.Name, option.Value); +#endif + if(!success) + { + Debug.LogWarning($"Failed to add setting '{option.Name}'. Is it a duplicate?"); + } + } + + return dictionary; + } +} + + +[Serializable] +public struct SerializedOption +{ + public string Name; + public T Value; + public Optional ValueWebGL; } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/SettingsTabUpdater.cs b/Assets/__Scripts/Settings/SettingsTabUpdater.cs index 4dcece80..ecd9b9b1 100644 --- a/Assets/__Scripts/Settings/SettingsTabUpdater.cs +++ b/Assets/__Scripts/Settings/SettingsTabUpdater.cs @@ -1,3 +1,5 @@ +using System; +using System.Collections.Generic; using UnityEngine; using TMPro; @@ -5,20 +7,20 @@ public class SettingsTabUpdater : MonoBehaviour { [SerializeField] private SettingsMenu settingsMenu; [SerializeField] private TextMeshProUGUI titleText; - [SerializeField] private GameObject generalMenu; - [SerializeField] private GameObject visualsMenu; - [SerializeField] private GameObject graphicsMenu; - [SerializeField] private GameObject advancedMenu; + [SerializeField] private List tabObjects; public void UpdateTab(SettingsTab newTab) { titleText.text = newTab.ToString(); - generalMenu.SetActive(newTab == SettingsTab.General); - visualsMenu.SetActive(newTab == SettingsTab.Visuals); - graphicsMenu.SetActive(newTab == SettingsTab.Graphics); - advancedMenu.SetActive(newTab == SettingsTab.Advanced); + foreach(SettingsTabObject tabObject in tabObjects) + { + if(tabObject.Object) + { + tabObject.Object.SetActive(newTab == tabObject.Tab); + } + } } @@ -26,4 +28,22 @@ private void OnEnable() { settingsMenu.OnTabUpdated += UpdateTab; } +} + + +[Serializable] +public struct SettingsTabObject +{ + public SettingsTab Tab; + public GameObject Object; +} + + +public enum SettingsTab +{ + General, + Visuals, + Graphics, + Colors, + Advanced } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/UpdateHandlers/AudioSettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/AudioSettingsUpdater.cs index 80b51d57..cacf7c35 100644 --- a/Assets/__Scripts/Settings/UpdateHandlers/AudioSettingsUpdater.cs +++ b/Assets/__Scripts/Settings/UpdateHandlers/AudioSettingsUpdater.cs @@ -8,28 +8,38 @@ public class AudioSettingsUpdater : MonoBehaviour [SerializeField] private ObjectSettingsUpdater objectSettingsUpdater; - public void UpdateAudioSettings() + public void UpdateAudioSettings(string setting) { - audioManager.MusicVolume = SettingsManager.GetFloat("musicvolume"); - - float hitsoundVolume = SettingsManager.GetFloat("hitsoundvolume"); - hitSoundManager.HitSoundVolume = hitsoundVolume; - hitSoundManager.ChainVolume = SettingsManager.GetFloat("chainvolume") * hitsoundVolume; - - int hitsound = SettingsManager.GetInt("hitsound"); - Mathf.Clamp(hitsound, 0, hitSounds.Length - 1); - AudioClip newSound = hitSounds[hitsound]; - - HitSoundManager.HitSound = newSound; - - HitSoundManager.ClearScheduledSounds(); - ObjectManager.Instance.RescheduleHitsounds(TimeManager.Playing); + bool allSettings = setting == "all"; + if(allSettings || setting == "musicvolume") + { + audioManager.MusicVolume = SettingsManager.GetFloat("musicvolume"); + } + + if(allSettings || setting == "hitsoundvolume" || setting == "chainvolume") + { + float hitsoundVolume = SettingsManager.GetFloat("hitsoundvolume"); + hitSoundManager.HitSoundVolume = hitsoundVolume; + hitSoundManager.ChainVolume = SettingsManager.GetFloat("chainvolume") * hitsoundVolume; + } + + if(allSettings || setting == "hitsound" || setting == "spatialhitsounds" || setting == "randomhitsoundpitch") + { + int hitsound = SettingsManager.GetInt("hitsound"); + Mathf.Clamp(hitsound, 0, hitSounds.Length - 1); + AudioClip newSound = hitSounds[hitsound]; + + HitSoundManager.HitSound = newSound; + + HitSoundManager.ClearScheduledSounds(); + ObjectManager.Instance.RescheduleHitsounds(TimeManager.Playing); + } } private void Start() { SettingsManager.OnSettingsUpdated += UpdateAudioSettings; - UpdateAudioSettings(); + UpdateAudioSettings("all"); } } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/UpdateHandlers/CameraSettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/CameraSettingsUpdater.cs index 9a9f61a6..1883423c 100644 --- a/Assets/__Scripts/Settings/UpdateHandlers/CameraSettingsUpdater.cs +++ b/Assets/__Scripts/Settings/UpdateHandlers/CameraSettingsUpdater.cs @@ -1,25 +1,36 @@ +using System; using System.Collections.Generic; using UnityEngine; public class CameraSettingsUpdater : MonoBehaviour { + public static event Action OnCameraPositionUpdated; + [SerializeField] private Transform cameraTransform; [SerializeField] private List affectedCameras; - public void UpdateCameraSettings() + public void UpdateCameraSettings(string setting) { - float cameraZ = SettingsManager.GetFloat("cameraposition"); - int cameraTilt = SettingsManager.GetInt("cameratilt"); - int fov = SettingsManager.GetInt("camerafov"); + bool allSettings = setting == "all"; + if(allSettings || setting == "cameraposition" || setting == "cameratilt") + { + float cameraZ = SettingsManager.GetFloat("cameraposition"); + int cameraTilt = SettingsManager.GetInt("cameratilt"); - cameraTransform.localPosition = new Vector3(cameraTransform.localPosition.x, cameraTransform.localPosition.y, cameraZ); - //Camera tilt is flipped because positive x tilts down for some reason - cameraTransform.eulerAngles = new Vector3(-cameraTilt, cameraTransform.eulerAngles.y, cameraTransform.eulerAngles.z); + cameraTransform.localPosition = new Vector3(cameraTransform.localPosition.x, cameraTransform.localPosition.y, cameraZ); + //Camera tilt is flipped because positive x tilts down for some reason + cameraTransform.eulerAngles = new Vector3(-cameraTilt, cameraTransform.eulerAngles.y, cameraTransform.eulerAngles.z); + + OnCameraPositionUpdated?.Invoke(); + } - foreach(Camera camera in affectedCameras) + if(allSettings || setting == "camerafov") { - camera.fieldOfView = fov; + foreach(Camera camera in affectedCameras) + { + camera.fieldOfView = SettingsManager.GetInt("camerafov"); + } } } @@ -28,6 +39,6 @@ private void Start() { SettingsManager.OnSettingsUpdated += UpdateCameraSettings; - UpdateCameraSettings(); + UpdateCameraSettings("all"); } } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/UpdateHandlers/GraphicSettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/GraphicSettingsUpdater.cs index 087ee590..0b4b777a 100644 --- a/Assets/__Scripts/Settings/UpdateHandlers/GraphicSettingsUpdater.cs +++ b/Assets/__Scripts/Settings/UpdateHandlers/GraphicSettingsUpdater.cs @@ -4,90 +4,86 @@ public class GraphicSettingsUpdater : MonoBehaviour { - [SerializeField] private VolumeProfile mainBloomVolume; - [SerializeField] private VolumeProfile backgroundBloomVolume; + [SerializeField] private Volume bloomVolume; [SerializeField] private UniversalRenderPipelineAsset urpAsset; - // [SerializeField] private ScriptableRendererFeature ssaoFeature; + [SerializeField] private float defaultBloomStrength; - private Camera mainCamera; - private Bloom mainBloom; - private float defaultBloomStrength; - private Bloom backgroundBloom; - private float defaultBackgroundBloomStrength; + private Bloom bloom; - public void UpdateGraphicsSettings() + public void UpdateGraphicsSettings(string setting) { - bool vsync = SettingsManager.GetBool("vsync"); + bool allSettings = setting == "all"; - QualitySettings.vSyncCount = vsync ? 1 : 0; - - if(!vsync) + if(allSettings || setting == "vsync" || setting == "framecap") { - int framecap = SettingsManager.GetInt("framecap"); - - //Value of -1 uncaps the framerate - if(framecap == 0 || framecap > 200) framecap = -1; - - Application.targetFrameRate = framecap; + bool vsync = SettingsManager.GetBool("vsync"); + QualitySettings.vSyncCount = vsync ? 1 : 0; + if(vsync) + { + Application.targetFrameRate = -1; + } + else + { + int framecap = SettingsManager.GetInt("framecap"); + + //Value of -1 uncaps the framerate + if(framecap <= 0 || framecap > 200) framecap = -1; + + Application.targetFrameRate = framecap; + } } - else Application.targetFrameRate = -1; - -#if !UNITY_WEBGL - int antiAliasing = SettingsManager.GetInt("antialiasing"); - mainCamera.allowMSAA = antiAliasing > 0; - switch(antiAliasing) +#if !UNITY_WEBGL || UNITY_EDITOR + if(allSettings || setting == "antialiasing") { - case <= 0: - urpAsset.msaaSampleCount = 0; - break; - case 1: - urpAsset.msaaSampleCount = 2; - break; - case 2: - urpAsset.msaaSampleCount = 4; - break; - case >= 3: - urpAsset.msaaSampleCount = 8; - break; + int antiAliasing = SettingsManager.GetInt("antialiasing"); + Camera.main.allowMSAA = antiAliasing > 0; + + switch(antiAliasing) + { + case <= 0: + urpAsset.msaaSampleCount = 0; + break; + case 1: + urpAsset.msaaSampleCount = 2; + break; + case 2: + urpAsset.msaaSampleCount = 4; + break; + case >= 3: + urpAsset.msaaSampleCount = 8; + break; + } } #else - mainCamera.allowMSAA = false; + if(allSettings) + { + Camera.main.allowMSAA = false; + } #endif - // ssaoFeature.SetActive(SettingsManager.GetBool("ssao")); - -#if !UNITY_EDITOR - float mainBloomStrength = SettingsManager.GetFloat("bloom"); - float backgroundBloomStrength = SettingsManager.GetFloat("backgroundbloom"); - - mainBloom.active = mainBloomStrength > 0; - backgroundBloom.active = backgroundBloomStrength > 0; - - mainBloom.intensity.value = mainBloomStrength * defaultBloomStrength; - backgroundBloom.intensity.value = backgroundBloomStrength * defaultBackgroundBloomStrength; -#endif + if(allSettings || setting == "bloom") + { + bloom.intensity.value = defaultBloomStrength * SettingsManager.GetFloat("bloom"); + bloom.active = bloom.intensity.value >= 0.001f; + } } private void Start() - { - mainCamera = Camera.main; - - bool foundMainBloom = mainBloomVolume.TryGet(out mainBloom); - bool foundBackgroundBloom = backgroundBloomVolume.TryGet(out backgroundBloom); - - if(foundMainBloom) + { + bool foundBloom = bloomVolume.profile.TryGet(out bloom); + if(foundBloom) { - defaultBloomStrength = mainBloom.intensity.value; + defaultBloomStrength = bloom.intensity.value; } - if(foundBackgroundBloom) + else { - defaultBackgroundBloomStrength = backgroundBloom.intensity.value; + Debug.LogWarning("Unable to find bloom post processing effect!"); } SettingsManager.OnSettingsUpdated += UpdateGraphicsSettings; - UpdateGraphicsSettings(); + UpdateGraphicsSettings("all"); } } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/UpdateHandlers/ObjectSettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/ObjectSettingsUpdater.cs index 429d5c24..a961e010 100644 --- a/Assets/__Scripts/Settings/UpdateHandlers/ObjectSettingsUpdater.cs +++ b/Assets/__Scripts/Settings/UpdateHandlers/ObjectSettingsUpdater.cs @@ -8,22 +8,44 @@ public class ObjectSettingsUpdater : MonoBehaviour [SerializeField] private WallManager wallManager; - public void UpdateObjectSettings() + public void UpdateObjectSettings(string setting) { - noteManager.ClearRenderedNotes(); - noteManager.UpdateNoteVisuals(TimeManager.CurrentBeat); + bool allSettings = setting == "all"; + if(allSettings || setting == "simplenotes") + { + HitSoundManager.ClearScheduledSounds(); + noteManager.UpdateMaterials(); + chainManager.ClearRenderedLinks(); + chainManager.UpdateChainVisuals(TimeManager.CurrentBeat); + } + if(allSettings || setting == "moveanimations" || setting == "rotateanimations" || setting == "flipanimations") + { + HitSoundManager.ClearScheduledSounds(); + noteManager.ClearRenderedNotes(); + noteManager.UpdateNoteVisuals(TimeManager.CurrentBeat); - chainManager.ClearRenderedLinks(); - chainManager.UpdateChainVisuals(TimeManager.CurrentBeat); + chainManager.ClearRenderedLinks(); + chainManager.UpdateChainVisuals(TimeManager.CurrentBeat); - arcManager.UpdateMaterials(); - wallManager.UpdateMaterial(); + arcManager.ClearRenderedArcs(); + arcManager.UpdateArcVisuals(TimeManager.CurrentBeat); + } + else if(setting == "arcfadeanimation" || setting == "arctextureanimation" || setting == "arcdensity" || setting == "arcbrightness" || setting == "arcwidth") + { + arcManager.ClearRenderedArcs(); + arcManager.UpdateArcVisuals(TimeManager.CurrentBeat); + } + + if(allSettings || setting == "wallopacity") + { + wallManager.UpdateMaterial(); + } } private void Start() { SettingsManager.OnSettingsUpdated += UpdateObjectSettings; - UpdateObjectSettings(); + UpdateObjectSettings("all"); } } \ No newline at end of file diff --git a/Assets/__Scripts/Settings/UpdateHandlers/UISettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/UISettingsUpdater.cs index d1ef1d93..15d029fd 100644 --- a/Assets/__Scripts/Settings/UpdateHandlers/UISettingsUpdater.cs +++ b/Assets/__Scripts/Settings/UpdateHandlers/UISettingsUpdater.cs @@ -9,15 +9,19 @@ public class UISettingsUpdater : MonoBehaviour private float defaultReferenceHeight; - public void UpdateUISettings() + public void UpdateUISettings(string setting) { - float newReferenceHeight = defaultReferenceHeight * (1 / SettingsManager.GetFloat("uiscale")); - if(newReferenceHeight != canvasScaler.referenceResolution.y) + bool allSettings = setting == "all"; + if(allSettings || setting == "uiscale") { + float newReferenceHeight = defaultReferenceHeight * (1 / SettingsManager.GetFloat("uiscale")); canvasScaler.referenceResolution = new Vector2(canvasScaler.referenceResolution.x, newReferenceHeight); } - FileCache.MaxCacheSize = SettingsManager.GetInt("cachesize"); + if(allSettings || setting == "cachesize") + { + FileCache.MaxCacheSize = SettingsManager.GetInt("cachesize"); + } } @@ -27,6 +31,6 @@ private void Start() defaultReferenceHeight = canvasScaler.referenceResolution.y; SettingsManager.OnSettingsUpdated += UpdateUISettings; - UpdateUISettings(); + UpdateUISettings("all"); } } \ No newline at end of file diff --git a/Assets/__Scripts/Sound/AudioManager.cs b/Assets/__Scripts/Sound/AudioManager.cs index c792a8da..468cd684 100644 --- a/Assets/__Scripts/Sound/AudioManager.cs +++ b/Assets/__Scripts/Sound/AudioManager.cs @@ -45,7 +45,7 @@ public float MusicVolume set { #if !UNITY_WEBGL || UNITY_EDITOR - if(value == 0) + if(value.Approximately(0f)) { //Can't set this to 0 because Log breaks value = 0.0001f; diff --git a/Assets/__Scripts/Sound/HitSoundManager.cs b/Assets/__Scripts/Sound/HitSoundManager.cs index 8e2b99d7..7010bb73 100644 --- a/Assets/__Scripts/Sound/HitSoundManager.cs +++ b/Assets/__Scripts/Sound/HitSoundManager.cs @@ -34,7 +34,7 @@ public float ChainVolume set { value = (float)System.Math.Round(value, 2); - if(value == 0) + if(value.Approximately(0f)) { value = 0.0001f; } @@ -193,7 +193,7 @@ public void UpdateTime() //Account for time scale and sound offset float timeDifference = (time - currentTime) / TimeSyncHandler.TimeScale; - float scheduleIn = timeDifference + HitSoundManager.SoundOffset; + float scheduleIn = timeDifference + (HitSoundManager.SoundOffset / source.pitch); if(!scheduled && timeDifference <= 0) { diff --git a/Assets/__Scripts/Sound/WebAudioClip/WebAudioClip.cs b/Assets/__Scripts/Sound/WebAudioClip/WebAudioClip.cs index 345a5e8e..87e5e6aa 100644 --- a/Assets/__Scripts/Sound/WebAudioClip/WebAudioClip.cs +++ b/Assets/__Scripts/Sound/WebAudioClip/WebAudioClip.cs @@ -28,6 +28,9 @@ public WebAudioClip() public void Dispose() { +#if UNITY_WEBGL && !UNITY_EDITOR + Stop(); +#endif WebAudioController.DisposeClip(clipId); } diff --git a/Assets/__Scripts/Timing/TimeManager.cs b/Assets/__Scripts/Timing/TimeManager.cs index f2a89687..1ec417be 100644 --- a/Assets/__Scripts/Timing/TimeManager.cs +++ b/Assets/__Scripts/Timing/TimeManager.cs @@ -6,7 +6,6 @@ public class TimeManager : MonoBehaviour { public static float BPM => BeatmapManager.Info._beatsPerMinute; - public static bool ForcePause; public static float TimeScale = 1f; public static List BpmChanges = new List(); @@ -14,12 +13,13 @@ public class TimeManager : MonoBehaviour public static event Action OnBeatChanged; public static event Action OnPlayingChanged; + public static event Action OnDifficultyBpmEventsLoaded; + private static float SongLength => AudioManager.GetSongLength(); private static float _currentTime = 0; public static float CurrentTime { get => _currentTime; - set { if(value >= SongLength) @@ -103,7 +103,6 @@ public static float RawBeatFromTime(float time, float bpm) public static float Progress { get => SongLength <= 0 ? 0 : CurrentTime / SongLength; - set { CurrentTime = SongLength * Mathf.Clamp(value, 0, 1); @@ -111,6 +110,9 @@ public static float Progress } + public static bool Scrubbing; + public static bool ForcePause; + public static bool Playing { get; private set; } public static void SetPlaying(bool newPlaying) { @@ -136,12 +138,19 @@ private void UpdateInfo(BeatmapInfo info) } - public static void UpdateBpmEvents(Difficulty diff) + public static void UpdateDifficulty(Difficulty difficulty) + { + UpdateBpmEvents(difficulty); + OnDifficultyBpmEventsLoaded?.Invoke(difficulty); + } + + + private static void UpdateBpmEvents(Difficulty difficulty) { BpmChanges.Clear(); List bpmEvents = new List(); - bpmEvents.AddRange(diff.beatmapDifficulty.bpmEvents); + bpmEvents.AddRange(difficulty.beatmapDifficulty.bpmEvents); //Events must be ordered by beat for this to work (they almost always are but just gotta be safe) bpmEvents = bpmEvents.OrderBy(x => x.b).ToList(); @@ -183,18 +192,12 @@ private void Update() } - private void OnEnable() + private void Start() { BeatmapManager.OnBeatmapInfoChanged += UpdateInfo; + BeatmapManager.OnBeatmapDifficultyChanged += UpdateDifficulty; UIStateManager.OnUIStateChanged += UpdateUIState; } - - - private void OnDisable() - { - BeatmapManager.OnBeatmapInfoChanged -= UpdateInfo; - UIStateManager.OnUIStateChanged -= UpdateUIState; - } } diff --git a/Assets/__Scripts/UI/CustomElements/ColorInput.cs b/Assets/__Scripts/UI/CustomElements/ColorInput.cs new file mode 100644 index 00000000..f83b630a --- /dev/null +++ b/Assets/__Scripts/UI/CustomElements/ColorInput.cs @@ -0,0 +1,153 @@ +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +[RequireComponent(typeof(Image))] +public class ColorInput : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler +{ + [SerializeField] private ColorPicker parentPicker; + [SerializeField] private Slider hueSlider; + [SerializeField] private Image cursorImage; + [SerializeField] private Shader saturationValueShader; + + private Color color => parentPicker.Value; + private float hue => parentPicker.HSVColor[0]; + private float saturation => parentPicker.HSVColor[1]; + private float value => parentPicker.HSVColor[2]; + private Vector2 currentCursorValues = new Vector2(); + + private RectTransform rectTransform; + private Image image; + private Material material = null; + private Canvas parentCanvas; + private RectTransform cursorRectTransform; + + private float pickerSize => rectTransform.rect.width; + private bool hovered; + private bool clicked; + + + public void SetSaturationAndValue(float s, float v) + { + float h = hueSlider.value; + parentPicker.Value = Color.HSVToRGB(hueSlider.value, s, v); + + //Need to override GUI cause information gets lost on gray and full black + SetGUI(h, s, v); + } + + + public void SetHue(float newHue) + { + Vector2 cursorValues = currentCursorValues; + parentPicker.SetHue(newHue); + SetGUI(newHue, cursorValues.x, cursorValues.y); + } + + + public void UpdateColor(Color newColor) + { + float cursorBrightness = 1 - (value - saturation); + cursorImage.color = new Color(cursorBrightness, cursorBrightness, cursorBrightness); + SetGUI(hue, saturation, value); + } + + + private void SetGUI(float h, float s, float v) + { + image.materialForRendering.SetFloat("_Hue", h); + hueSlider.SetValueWithoutNotify(h); + + currentCursorValues = new Vector2(s, v); + cursorRectTransform.anchoredPosition = currentCursorValues * pickerSize; + } + + + private void UpdateMouseInput() + { + //Get the mouse's relative position on the picker + Vector2 mousePos = (Vector2)Input.mousePosition; + Vector2 localMousePos; + + //Returns the mouse position relative to pivot + bool gotPosition = RectTransformUtility.ScreenPointToLocalPointInRectangle( + rectTransform, + mousePos, + parentCanvas.worldCamera, + out localMousePos + ); + + if(!gotPosition) + { + Debug.LogError("Failed to get mouse position on color picker!"); + return; + } + + Vector2 input = localMousePos / pickerSize; + input += rectTransform.pivot; + + float s = Mathf.Clamp(input.x, 0, 1); + float v = Mathf.Clamp(input.y, 0, 1); + + SetSaturationAndValue(s, v); + } + + + private void Update() + { + //Weird hack to keep the input going when the mouse leaves + if(hovered && Input.GetMouseButtonDown(0)) + { + clicked = true; + } + else if(clicked && !Input.GetMouseButton(0)) + { + clicked = false; + } + + if(clicked) + { + UpdateMouseInput(); + } + } + + + public void OnPointerEnter(PointerEventData eventData) + { + hovered = true; + } + + + public void OnPointerExit(PointerEventData eventData) + { + hovered = false; + } + + + private void OnEnable() + { + UpdateColor(color); + parentPicker.OnValueChanged.AddListener(UpdateColor); + } + + + private void OnDisable() + { + clicked = false; + parentPicker.OnValueChanged.RemoveListener(UpdateColor); + } + + + private void Awake() + { + image = GetComponent(); + rectTransform = GetComponent(); + parentCanvas = GetComponentInParent(); + cursorRectTransform = cursorImage.GetComponent(); + + //Need to create a new material because propertyblocks don't work on images + material = new Material(saturationValueShader); + material.SetFloat("_Hue", hue); + image.material = material; + } +} \ No newline at end of file diff --git a/Assets/__Scripts/UI/CustomElements/ColorInput.cs.meta b/Assets/__Scripts/UI/CustomElements/ColorInput.cs.meta new file mode 100644 index 00000000..6ffd64ba --- /dev/null +++ b/Assets/__Scripts/UI/CustomElements/ColorInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e86b62a27a7235842beaa2e76761a3df +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/UI/CustomElements/ColorPicker.cs b/Assets/__Scripts/UI/CustomElements/ColorPicker.cs new file mode 100644 index 00000000..3dc0afc1 --- /dev/null +++ b/Assets/__Scripts/UI/CustomElements/ColorPicker.cs @@ -0,0 +1,165 @@ +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.UI; +using TMPro; + +[RequireComponent(typeof(RectTransform))] +public class ColorPicker : MonoBehaviour +{ + private Color _value = Color.white; + public Color Value + { + get => _value; + set + { + _value = value; + Color.RGBToHSV(_value, out HSVColor[0], out HSVColor[1], out HSVColor[2]); + + UpdatePreview(); + UpdateHexField(); + OnValueChanged?.Invoke(_value); + } + } + + private float[] _hsvColor = new float[3]; + public float[] HSVColor + { + get => _hsvColor; + private set + { + _hsvColor = value; + } + } + + [SerializeField] private bool _interactable; + public bool Interactable + { + get => _interactable; + set + { + _interactable = value; + UpdateInteractable(); + } + } + + [Header("Options")] + [SerializeField] private Color enabledTextColor; + [SerializeField] private Color disabledTextColor; + + [Header("Elements")] + [SerializeField] private TextMeshProUGUI label; + [SerializeField] private Button dropdownButton; + [SerializeField] private Image dropdownImage; + [SerializeField] private Image colorPreviewImage; + [SerializeField] private RectTransform headerBackground; + [SerializeField] private RectTransform pickerBackground; + [SerializeField] private TMP_InputField hexInputField; + + public UnityEvent OnValueChanged; + + private bool opened; + private RectTransform rectTransform; + + + public void SetHue(float hue) + { + Value = Value.SetHue(hue); + } + + + public void SetSaturation(float saturation) + { + Value = Value.SetSaturation(saturation); + } + + + public void SetBrightness(float value) + { + Value = Value.SetValue(value); + } + + + public void SetColorHex(string hex) + { + if(!hex.StartsWith('#')) + { + //Makes sure the color is parsed as a hex code + hex = '#' + hex; + } + + Color newColor; + if(ColorUtility.TryParseHtmlString(hex, out newColor)) + { + //Hex input field gets updated when setting the color + Value = newColor; + } + else + { + //The color failed to parse, so just reset the field + UpdateHexField(); + } + } + + + private void UpdateHexField() + { + hexInputField.text = '#' + ColorUtility.ToHtmlStringRGB(Value); + } + + + private void UpdatePreview() + { + colorPreviewImage.color = Value; + } + + + private void UpdateInteractable() + { + label.color = Interactable ? enabledTextColor : disabledTextColor; + dropdownButton.interactable = Interactable; + + if(opened) + { + SetOpen(false); + } + } + + + private void SetOpen(bool open) + { + opened = open; + + pickerBackground.gameObject.SetActive(opened); + + Vector2 sizeDelta = rectTransform.sizeDelta; + sizeDelta.y = headerBackground.sizeDelta.y; + if(opened) + { + sizeDelta.y += pickerBackground.sizeDelta.y; + } + rectTransform.sizeDelta = sizeDelta; + + Vector3 dropdownRotation = dropdownImage.transform.localEulerAngles; + dropdownRotation.z = opened ? -90f : 0f; + dropdownImage.transform.localEulerAngles = dropdownRotation; + + //Forces a layout group update since this element changes size + LayoutRebuilder.ForceRebuildLayoutImmediate((RectTransform)transform.parent); + } + + + public void ToggleDropdown() + { + SetOpen(!opened); + } + + + private void Awake() + { + rectTransform = GetComponent(); + + UpdateInteractable(); + SetOpen(false); + UpdatePreview(); + } +} \ No newline at end of file diff --git a/Assets/__Scripts/UI/CustomElements/ColorPicker.cs.meta b/Assets/__Scripts/UI/CustomElements/ColorPicker.cs.meta new file mode 100644 index 00000000..459d573b --- /dev/null +++ b/Assets/__Scripts/UI/CustomElements/ColorPicker.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 648804ea348f66e4e836aa27c0a73629 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/UI/MapSelection/StaticLightsWarning.cs b/Assets/__Scripts/UI/MapSelection/StaticLightsWarning.cs new file mode 100644 index 00000000..52f22566 --- /dev/null +++ b/Assets/__Scripts/UI/MapSelection/StaticLightsWarning.cs @@ -0,0 +1,45 @@ +using UnityEngine; + +public class StaticLightsWarning : MonoBehaviour +{ + [SerializeField] private GameObject background; + [SerializeField] private GameObject panel; + + + public void CheckShowWarning() + { + if(!SettingsManager.GetBool("staticlightswarningacknowledged")) + { + ShowPanel(); + } + else gameObject.SetActive(false); + } + + + public void ShowPanel() + { + panel.SetActive(true); + background.SetActive(true); + } + + + public void ClosePanel() + { + bool staticLights = SettingsManager.GetBool("staticlights"); + string staticString = staticLights ? "enabled" : "disabled"; + DialogueHandler.ShowDialogueBox(DialogueBoxType.Ok, $"Static lights has been {staticString}.\nYou can change this at any time in the \"visuals\" tab in the settings."); + + SettingsManager.SetRule("staticlightswarningacknowledged", true, false); +#if !UNITY_WEBGL || UNITY_EDITOR + SettingsManager.SaveSettingsStatic(); +#endif + + gameObject.SetActive(false); + } + + + private void Start() + { + CheckShowWarning(); + } +} \ No newline at end of file diff --git a/Assets/__Scripts/UI/MapSelection/StaticLightsWarning.cs.meta b/Assets/__Scripts/UI/MapSelection/StaticLightsWarning.cs.meta new file mode 100644 index 00000000..61bc1f12 --- /dev/null +++ b/Assets/__Scripts/UI/MapSelection/StaticLightsWarning.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0686b72257dadf34c9babff134c1f58b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/UI/MapSelection/UpdateChecker.cs b/Assets/__Scripts/UI/MapSelection/UpdateChecker.cs index 53ea8020..8b6af41c 100644 --- a/Assets/__Scripts/UI/MapSelection/UpdateChecker.cs +++ b/Assets/__Scripts/UI/MapSelection/UpdateChecker.cs @@ -1,6 +1,7 @@ using System; using System.Collections; using System.IO; +using Newtonsoft.Json; using UnityEngine; using UnityEngine.Networking; @@ -15,10 +16,10 @@ public class UpdateChecker : MonoBehaviour public const string VersionFile = "version.json"; public static string LatestVersionPath => Path.Combine(Application.persistentDataPath, VersionFile); - public static Version LatestVersion; - [SerializeField] private GameObject UpdateButton; + private string versionString; + private static Version GetLatestKnownVersion() { @@ -31,7 +32,7 @@ private static Version GetLatestKnownVersion() try { string json = File.ReadAllText(versionPath); - return JsonUtility.FromJson(json); + return JsonConvert.DeserializeObject(json); } catch(Exception e) { @@ -43,10 +44,11 @@ private static Version GetLatestKnownVersion() private static void SetLatestKnownVersion(Version knownVersion) { + knownVersion.CheckedTime = DateTime.Now; string versionPath = LatestVersionPath; try { - string json = JsonUtility.ToJson(knownVersion); + string json = JsonConvert.SerializeObject(knownVersion); File.WriteAllText(versionPath, json); } catch(Exception e) @@ -70,9 +72,9 @@ public void OpenGithubPage(DialogueResponse response) public void ShowUpdateDialogue() { string dialogueMessage; - if(LatestVersion?.Name != null) + if(!string.IsNullOrEmpty(versionString)) { - dialogueMessage = $"ArcViewer v{LatestVersion.Name} has released!\nWould you like to download it now?"; + dialogueMessage = $"ArcViewer v{versionString} has released!\nWould you like to download it now?"; } else { @@ -82,50 +84,65 @@ public void ShowUpdateDialogue() } - public void UpdateVersion() + public void UpdateVersion(Version currentVersion, Version knownVersion, Version latestVersion, bool updateKnownVersion = true) { - Version currentVersion = new Version {Name = Application.version}; - Version knownVersion = GetLatestKnownVersion(); - if(knownVersion?.Name == null) + if(latestVersion?.Name == null) { - Debug.Log("Found no known latest version, using current app version."); - knownVersion = currentVersion; + //Didn't get the latest version for some reason, so assume we know what the latest is + latestVersion = knownVersion; } + versionString = latestVersion.Name; - if(LatestVersion?.Name == null) - { - //Failed to get the latest version for some reason, so just assume we know what the latest is - LatestVersion = knownVersion; - } - else if(knownVersion.IsEarlierThan(LatestVersion)) + if(knownVersion.IsEarlierThan(latestVersion)) { //A new update has released since we last checked - //Display a popup about it, even if we're multiple versions behind - Debug.Log($"Found new version! {LatestVersion.Name}"); - knownVersion = LatestVersion; - if(currentVersion.IsEarlierThan(LatestVersion)) + Debug.Log($"Found new version! {latestVersion.Name}"); + if(currentVersion.IsEarlierThan(latestVersion)) { + //Display a popup about the new update if we're out of date ShowUpdateDialogue(); } } - if(currentVersion.IsEarlierThan(knownVersion)) + if(currentVersion.IsEarlierThan(latestVersion)) { - //There's a newer version than the current version, - //Enable the update button that'll annoy the user smil + //There's a newer version than the current one, + //enable the update button that'll annoy the user smil Debug.Log($"App version {Application.version} is outdated! Latest is {knownVersion.Name}"); UpdateButton.SetActive(true); } else Debug.Log($"App version {Application.version} is up to date!"); - SetLatestKnownVersion(knownVersion); + if(updateKnownVersion) + { + SetLatestKnownVersion(latestVersion); + } } private IEnumerator CheckLatestVersionCoroutine() { UpdateButton.SetActive(false); - LatestVersion = null; + Debug.Log("Checking for updates."); + + Version currentVersion = new Version {Name = Application.version}; + Version knownVersion = GetLatestKnownVersion(); + if(knownVersion?.Name == null) + { + Debug.Log("Found no known latest version, using current app version."); + knownVersion = currentVersion; + //Set this to a minimum datetime to ensure that the update is checked + knownVersion.CheckedTime = DateTime.MinValue; + } + + TimeSpan timeSinceCheck = DateTime.Now - knownVersion.CheckedTime; + if(timeSinceCheck.TotalHours < 1f) + { + //Rate limit GitHub requests to one per hour + Debug.Log($"Version has recently been checked. Using stored version: {knownVersion.Name}"); + UpdateVersion(currentVersion, knownVersion, null, false); + yield break; + } Debug.Log($"Checking GitHub for latest release from {LatestReleaseURL}"); using UnityWebRequest uwr = UnityWebRequest.Get(LatestReleaseURL); @@ -134,7 +151,7 @@ private IEnumerator CheckLatestVersionCoroutine() if(uwr.result != UnityWebRequest.Result.Success) { Debug.LogWarning($"Failed to get GitHub API response with error: {uwr.error}"); - UpdateVersion(); + UpdateVersion(currentVersion, knownVersion, null); yield break; } @@ -142,7 +159,7 @@ private IEnumerator CheckLatestVersionCoroutine() if(string.IsNullOrEmpty(json)) { Debug.LogWarning($"Failed to get text from GitHub api response!"); - UpdateVersion(); + UpdateVersion(currentVersion, knownVersion, null); yield break; } @@ -154,23 +171,23 @@ private IEnumerator CheckLatestVersionCoroutine() catch(Exception e) { Debug.LogWarning($"Failed to parse GitHub api Response with error: {e.Message}, {e.StackTrace}"); - UpdateVersion(); + UpdateVersion(currentVersion, knownVersion, null); yield break; } if(string.IsNullOrEmpty(release.tag_name)) { Debug.LogWarning($"Latest release has missing or empty tag name!"); - UpdateVersion(); + UpdateVersion(currentVersion, knownVersion, null); yield break; } //Trim out the extra stuff like "v" prefix and "-beta" suffix string versionText = release.tag_name.Split('-')[0].TrimStart('v'); - LatestVersion = new Version {Name = versionText}; Debug.Log($"Found latest version: {versionText}"); - UpdateVersion(); + Version latestVersion = new Version {Name = versionText}; + UpdateVersion(currentVersion, knownVersion, latestVersion); } @@ -189,6 +206,7 @@ private void Start() public class Version { public string Name; + public DateTime CheckedTime; public bool IsEarlierThan(Version other) diff --git a/Assets/__Scripts/UI/Misc/Idle.meta b/Assets/__Scripts/UI/Misc/Idle.meta new file mode 100644 index 00000000..e5c8838e --- /dev/null +++ b/Assets/__Scripts/UI/Misc/Idle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bca379694477ed34bbcbae2320f3cacd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/UI/Misc/IdleFade.cs b/Assets/__Scripts/UI/Misc/Idle/IdleFade.cs similarity index 100% rename from Assets/__Scripts/UI/Misc/IdleFade.cs rename to Assets/__Scripts/UI/Misc/Idle/IdleFade.cs diff --git a/Assets/__Scripts/UI/Misc/IdleFade.cs.meta b/Assets/__Scripts/UI/Misc/Idle/IdleFade.cs.meta similarity index 100% rename from Assets/__Scripts/UI/Misc/IdleFade.cs.meta rename to Assets/__Scripts/UI/Misc/Idle/IdleFade.cs.meta diff --git a/Assets/__Scripts/UI/Misc/IdleHide.cs b/Assets/__Scripts/UI/Misc/Idle/IdleHide.cs similarity index 100% rename from Assets/__Scripts/UI/Misc/IdleHide.cs rename to Assets/__Scripts/UI/Misc/Idle/IdleHide.cs diff --git a/Assets/__Scripts/UI/Misc/IdleHide.cs.meta b/Assets/__Scripts/UI/Misc/Idle/IdleHide.cs.meta similarity index 100% rename from Assets/__Scripts/UI/Misc/IdleHide.cs.meta rename to Assets/__Scripts/UI/Misc/Idle/IdleHide.cs.meta diff --git a/Assets/__Scripts/UI/Misc/UserIdleDetector.cs b/Assets/__Scripts/UI/Misc/Idle/UserIdleDetector.cs similarity index 100% rename from Assets/__Scripts/UI/Misc/UserIdleDetector.cs rename to Assets/__Scripts/UI/Misc/Idle/UserIdleDetector.cs diff --git a/Assets/__Scripts/UI/Misc/UserIdleDetector.cs.meta b/Assets/__Scripts/UI/Misc/Idle/UserIdleDetector.cs.meta similarity index 100% rename from Assets/__Scripts/UI/Misc/UserIdleDetector.cs.meta rename to Assets/__Scripts/UI/Misc/Idle/UserIdleDetector.cs.meta diff --git a/Assets/__Scripts/UI/Misc/ScrollRectNoDrag.cs b/Assets/__Scripts/UI/Misc/ScrollRectNoDrag.cs new file mode 100644 index 00000000..b0282e92 --- /dev/null +++ b/Assets/__Scripts/UI/Misc/ScrollRectNoDrag.cs @@ -0,0 +1,10 @@ +using UnityEngine.UI; +using UnityEngine.EventSystems; + +public class ScrollRectNoDrag : ScrollRect +{ + //Just a simple class to act as a scroll rect component with no click-and-drag function + public override void OnBeginDrag(PointerEventData eventData) { } + public override void OnDrag(PointerEventData eventData) { } + public override void OnEndDrag(PointerEventData eventData) { } +} \ No newline at end of file diff --git a/Assets/__Scripts/UI/Misc/ScrollRectNoDrag.cs.meta b/Assets/__Scripts/UI/Misc/ScrollRectNoDrag.cs.meta new file mode 100644 index 00000000..0af0c16a --- /dev/null +++ b/Assets/__Scripts/UI/Misc/ScrollRectNoDrag.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2c9a5fb757fcd98429d6a77ba05328db +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/__Scripts/UI/Popups/DialogueHandler.cs b/Assets/__Scripts/UI/Popups/DialogueHandler.cs index cc6fd5c9..63daa50b 100644 --- a/Assets/__Scripts/UI/Popups/DialogueHandler.cs +++ b/Assets/__Scripts/UI/Popups/DialogueHandler.cs @@ -7,12 +7,13 @@ public class DialogueHandler : MonoBehaviour public static DialogueHandler Instance { get; private set; } public static List OpenBoxes = new List(); - public static bool DialogueActive => OpenBoxes.Count > 0 || Instance.infoPanel.activeInHierarchy; + public static bool DialogueActive => OpenBoxes.Count > 0 || Instance.infoPanel.activeInHierarchy || Instance.staticLightsWarningPanel.activeInHierarchy; public static bool PopupActive => DialogueActive || Instance.sharePanel.activeInHierarchy || Instance.jumpSettingsPanel.activeInHierarchy; public GameObject infoPanel; public GameObject sharePanel; public GameObject jumpSettingsPanel; + public GameObject staticLightsWarningPanel; [SerializeField] private GameObject dialogueBoxPrefab; @@ -64,6 +65,12 @@ public static void ClearDialogueBoxes() private void DialogueKeybinds() { + if(staticLightsWarningPanel.activeInHierarchy) + { + //Don't use keybinds to exit the warning panel (it's important) + return; + } + if(OpenBoxes.Count <= 0) { //No generic dialogue boxes, check for special dialogues diff --git a/Assets/__Scripts/UI/Previewer/SkipButton.cs b/Assets/__Scripts/UI/Previewer/SkipButton.cs index 385033f2..953843e1 100644 --- a/Assets/__Scripts/UI/Previewer/SkipButton.cs +++ b/Assets/__Scripts/UI/Previewer/SkipButton.cs @@ -8,7 +8,7 @@ public class SkipButton : MonoBehaviour public void Skip(float amount) { - if(TimeManager.ForcePause) + if(TimeManager.Scrubbing) { return; } diff --git a/Assets/__Scripts/UI/Previewer/SpeedSelector.cs b/Assets/__Scripts/UI/Previewer/SpeedSelector.cs index 790156d4..bc3204a9 100644 --- a/Assets/__Scripts/UI/Previewer/SpeedSelector.cs +++ b/Assets/__Scripts/UI/Previewer/SpeedSelector.cs @@ -65,12 +65,12 @@ private void UpdateSliderValue() private void Update() { - if(Input.GetMouseButtonDown(0) && hovered) + if(hovered && Input.GetMouseButtonDown(0)) { //Weird hack since IPointerDownHandler doesn't include children in raycast for some reason clicked = true; } - else if(clicked && Input.GetMouseButtonUp(0)) + else if(clicked && !Input.GetMouseButton(0)) { clicked = false; HideSlider(); diff --git a/Assets/__Scripts/UI/Previewer/TimeSlider.cs b/Assets/__Scripts/UI/Previewer/TimeSlider.cs index 52bb6d1d..44309377 100644 --- a/Assets/__Scripts/UI/Previewer/TimeSlider.cs +++ b/Assets/__Scripts/UI/Previewer/TimeSlider.cs @@ -22,6 +22,7 @@ public void OnPointerDown(PointerEventData eventData) clicking = true; //Force the song to pause if it's playing + TimeManager.Scrubbing = true; TimeManager.ForcePause = TimeManager.Playing; TimeManager.SetPlaying(false); @@ -33,6 +34,7 @@ public void OnPointerDown(PointerEventData eventData) public void OnPointerUp(PointerEventData eventData) { + TimeManager.Scrubbing = false; if(TimeManager.ForcePause && TimeManager.Progress < 1) { TimeManager.ForcePause = false; diff --git a/Assets/__Scripts/UI/ToolTips/TooltipDisplay.cs b/Assets/__Scripts/UI/ToolTips/TooltipDisplay.cs index 85ce3483..5a055662 100644 --- a/Assets/__Scripts/UI/ToolTips/TooltipDisplay.cs +++ b/Assets/__Scripts/UI/ToolTips/TooltipDisplay.cs @@ -9,6 +9,7 @@ public class TooltipDisplay : MonoBehaviour [SerializeField] private GameObject tooltipContainer; [SerializeField] private TextMeshProUGUI tooltipText; [SerializeField] private float heightOffset; + [SerializeField] private float topHeightOffset; [SerializeField] private float screenPadding; private Canvas parentCanvas; @@ -56,6 +57,7 @@ private void AlignTop() anchor.y = 0; containerTransform.anchorMax = anchor; containerTransform.anchorMin = anchor; + containerTransform.pivot = new Vector2(containerTransform.pivot.x, anchor.y); } @@ -64,6 +66,7 @@ private void AlignBottom() anchor.y = 1; containerTransform.anchorMax = anchor; containerTransform.anchorMin = anchor; + containerTransform.pivot = new Vector2(containerTransform.pivot.x, anchor.y); } @@ -88,11 +91,10 @@ private void AlignRight() private void UpdatePosition() { Vector2 containerPosition = containerTransform.anchoredPosition; - Vector2 mousePosition = Input.mousePosition / parentCanvas.scaleFactor; - float height = containerTransform.sizeDelta.y + heightOffset; //Align the tooltip below the cursor unless it would be off-screen + float height = containerTransform.sizeDelta.y + heightOffset; if(mousePosition.y - height >= screenPadding) { AlignBottom(); @@ -101,7 +103,7 @@ private void UpdatePosition() else { AlignTop(); - containerPosition.y = heightOffset; + containerPosition.y = topHeightOffset; } //Align the tooltip to so the cursor is on the left side unless it would be off-screen diff --git a/Assets/__Scripts/Utilities/Extensions.cs b/Assets/__Scripts/Utilities/Extensions.cs index 8fd68462..e36f37e2 100644 --- a/Assets/__Scripts/Utilities/Extensions.cs +++ b/Assets/__Scripts/Utilities/Extensions.cs @@ -31,18 +31,6 @@ public static Vector3 Abs(this Vector3 v) return v; } - - /// - ///Returns a vector with the opposite values of the x, y, and z components. - /// - public static Vector3 Invert(this Vector3 v) - { - v.x = -v.x; - v.y = -v.y; - v.z = -v.z; - return v; - } - /// ///Returns true if the values are very close. This is a more lenient version of Mathf.Approximately. @@ -54,6 +42,60 @@ public static bool Approximately(this float f, float x) } + /// + ///Returns the color adjusted with the specified HSV values. + /// + ///The base color to adjust. + ///Adjusts the hue of the color. Set to null to leave the original hue. + ///Adjusts the saturation of the color. Set to null to leave the original saturation. + ///Adjusts the value (brightness) of the color. Set to null to leave the original value. + ///If true, the color brightness will not be clamped between 0 and 1 + public static Color SetHSV(this Color color, float? hue, float? saturation, float? value, bool hdr = false) + { + float h; + float s; + float v; + Color.RGBToHSV(color, out h, out s, out v); + return Color.HSVToRGB(hue ?? h, saturation ?? s, value ?? v, hdr); + } + + + /// + ///Returns the color adjusted to the specified hue value. + /// + public static Color SetHue(this Color color, float hue, bool hdr = false) + { + float s; + float v; + Color.RGBToHSV(color, out _, out s, out v); + return Color.HSVToRGB(hue, s, v, hdr); + } + + + /// + ///Returns the color adjusted to the specified saturation value. + /// + public static Color SetSaturation(this Color color, float saturation, bool hdr = false) + { + float h; + float v; + Color.RGBToHSV(color, out h, out _, out v); + return Color.HSVToRGB(h, saturation, v, hdr); + } + + + /// + ///Returns the color adjusted to the specified brightness value. + /// + public static Color SetValue(this Color color, float value, bool hdr = false) + { + float h; + float s; + Color.RGBToHSV(color, out h, out s, out _); + return Color.HSVToRGB(h, s, value, hdr); + } + + public static ZipArchiveEntry GetEntryCaseInsensitive(this ZipArchive archive, string name) { foreach(ZipArchiveEntry entry in archive.Entries) diff --git a/Assets/__Scripts/Utilities/OptionalSerializedField.cs b/Assets/__Scripts/Utilities/OptionalSerializedField.cs new file mode 100644 index 00000000..e763f328 --- /dev/null +++ b/Assets/__Scripts/Utilities/OptionalSerializedField.cs @@ -0,0 +1,47 @@ +using System; +using UnityEditor; +using UnityEngine; + +[Serializable] +public struct Optional +{ + [SerializeField] private bool enabled; + [SerializeField] private T value; + + public Optional(T initialValue, bool startEnabled = true) + { + enabled = startEnabled; + value = initialValue; + } + + public bool Enabled => enabled; + public T Value => value; +} + +#if UNITY_EDITOR +[CustomPropertyDrawer(typeof(Optional<>))] +public class OptionalPropertyDrawer : PropertyDrawer +{ + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + SerializedProperty valueProperty = property.FindPropertyRelative("value"); + return EditorGUI.GetPropertyHeight(valueProperty); + } + + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + SerializedProperty valueProperty = property.FindPropertyRelative("value"); + SerializedProperty enabledProperty = property.FindPropertyRelative("enabled"); + + position.width -= 24; + EditorGUI.BeginDisabledGroup(!enabledProperty.boolValue); + EditorGUI.PropertyField(position, valueProperty, label, true); + EditorGUI.EndDisabledGroup(); + + position.x += position.width + 24; + position.width = position.height = EditorGUI.GetPropertyHeight(enabledProperty); + position.x -= position.width; + EditorGUI.PropertyField(position, enabledProperty, GUIContent.none); + } +} +#endif \ No newline at end of file diff --git a/Assets/__Scripts/Utilities/OptionalSerializedField.cs.meta b/Assets/__Scripts/Utilities/OptionalSerializedField.cs.meta new file mode 100644 index 00000000..b0822cd5 --- /dev/null +++ b/Assets/__Scripts/Utilities/OptionalSerializedField.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6874e78eb5461774dacd0effb2111386 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 73b2b322..7f3bbc7c 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -36,7 +36,8 @@ GraphicsSettings: - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - m_PreloadedShaders: [] + m_PreloadedShaders: + - {fileID: 20000000, guid: 6a1aa0ab0b56dba41a1789dff69ac449, type: 2} m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 11400000, guid: c36b488ba5a463442ac014cb1880b3cb, type: 2} @@ -64,3 +65,5 @@ GraphicsSettings: m_LogWhenShaderIsCompiled: 0 m_SRPDefaultSettings: UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 898d3c76bcc275441a8a4d84e3f63200, type: 2} + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 9df435da..d0f56920 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.2.5 + bundleVersion: 0.3.0 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -625,7 +625,7 @@ PlayerSettings: webGLTemplate: PROJECT:Fullscreen webGLAnalyzeBuildSize: 0 webGLUseEmbeddedResources: 0 - webGLCompressionFormat: 2 + webGLCompressionFormat: 1 webGLWasmArithmeticExceptions: 0 webGLLinkerTarget: 1 webGLThreadsSupport: 0 @@ -655,7 +655,7 @@ PlayerSettings: allowUnsafeCode: 0 useDeterministicCompilation: 1 enableRoslynAnalyzers: 1 - selectedPlatform: 0 + selectedPlatform: 2 additionalIl2CppArgs: scriptingRuntimeVersion: 1 gcIncremental: 1 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 70d7d598..b0885c99 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,7 +4,7 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 5 + m_CurrentQuality: 4 m_QualitySettings: - serializedVersion: 2 name: Very Low @@ -41,7 +41,9 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: c36b488ba5a463442ac014cb1880b3cb, type: 2} - excludedTargetPlatforms: [] + excludedTargetPlatforms: + - Standalone + - WebGL - serializedVersion: 2 name: Low pixelLightCount: 0 @@ -77,7 +79,10 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: c36b488ba5a463442ac014cb1880b3cb, type: 2} - excludedTargetPlatforms: [] + excludedTargetPlatforms: + - Standalone + - Server + - WebGL - serializedVersion: 2 name: Medium pixelLightCount: 1 @@ -113,7 +118,10 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: c36b488ba5a463442ac014cb1880b3cb, type: 2} - excludedTargetPlatforms: [] + excludedTargetPlatforms: + - Standalone + - Server + - WebGL - serializedVersion: 2 name: High pixelLightCount: 2 @@ -149,7 +157,9 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: c36b488ba5a463442ac014cb1880b3cb, type: 2} - excludedTargetPlatforms: [] + excludedTargetPlatforms: + - Standalone + - Server - serializedVersion: 2 name: Very High pixelLightCount: 3 @@ -165,7 +175,7 @@ QualitySettings: skinWeights: 4 textureQuality: 0 anisotropicTextures: 2 - antiAliasing: 2 + antiAliasing: 0 softParticles: 1 softVegetation: 1 realtimeReflectionProbes: 1 @@ -185,7 +195,10 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: c36b488ba5a463442ac014cb1880b3cb, type: 2} - excludedTargetPlatforms: [] + excludedTargetPlatforms: + - Standalone + - Server + - WebGL - serializedVersion: 2 name: Ultra pixelLightCount: 4 @@ -204,7 +217,7 @@ QualitySettings: antiAliasing: 0 softParticles: 1 softVegetation: 1 - realtimeReflectionProbes: 0 + realtimeReflectionProbes: 1 billboardsFaceCameraPosition: 1 vSyncCount: 1 lodBias: 2 @@ -221,7 +234,9 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 11400000, guid: c36b488ba5a463442ac014cb1880b3cb, type: 2} - excludedTargetPlatforms: [] + excludedTargetPlatforms: + - Server + - WebGL m_PerPlatformDefaultQuality: Android: 2 Lumin: 5 diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 49a613f9..887edd94 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -16,7 +16,7 @@ TagManager: - Walls - Environment - Lights - - + - LightGlow - - - diff --git a/README.md b/README.md index 0d947ea2..b5bd26fb 100644 --- a/README.md +++ b/README.md @@ -8,8 +8,12 @@ An open source 3D Beat Saber map previewer, designed to give users an accurate r - **V3 map support** including arcs, chains, angle offset (diagonal dots), V3 wall shenanigans, and official BPM changes +- **Lighting support** including V1 and V2 lighting events, represented on one environment + - **Highly customizable** with a range of settings to modify hitsounds, graphics, visuals, and camera settings +- **Custom colors** from each map's environment, mapper set colors, or your own customizable colors + - **Adjustable playback** including options to change playback speed and jump settings - **Basic modded map support** displaying precision placement through Mapping Extensions and Noodle Extensions @@ -19,9 +23,7 @@ These features aren't included yet, but are very likely to be added in the futur - 360/90 degree gamemode support (currently just displays as a regular map without rotation events) -- Basic lighting support (V1 and V2 events on a single environment) - -- Basic chroma and custom color support (note and light colors, chroma color events) +- Basic chroma support (chroma color events) ## Unplanned Features These features aren't included, and most likely never will be. If you ask for these I will unceremoniously tell you no.