diff --git a/Assets/Rendering/URP.asset b/Assets/Rendering/URP.asset
index 5378e391..ace95154 100644
--- a/Assets/Rendering/URP.asset
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diff --git a/Assets/Scenes/Previewer.unity b/Assets/Scenes/Previewer.unity
index 4b0ffe72..fb65e1fd 100644
--- a/Assets/Scenes/Previewer.unity
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diff --git a/Assets/Shaders/Lights/LaserGlow.shadergraph.meta b/Assets/Shaders/Lights/LaserGlow.shadergraph.meta
new file mode 100644
index 00000000..27ea24aa
--- /dev/null
+++ b/Assets/Shaders/Lights/LaserGlow.shadergraph.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 1d9643761d2cd0148afc09c3646f1865
+ScriptedImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 2
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
diff --git a/Assets/Shaders/NoCull.shader b/Assets/Shaders/NoCull.shader
deleted file mode 100644
index e1e34688..00000000
--- a/Assets/Shaders/NoCull.shader
+++ /dev/null
@@ -1,611 +0,0 @@
-Shader "Modified Shaders/Lit NoCull"
-{
- Properties
- {
- // Specular vs Metallic workflow
- _WorkflowMode("WorkflowMode", Float) = 1.0
-
- [MainTexture] _BaseMap("Albedo", 2D) = "white" {}
- [MainColor] _BaseColor("Color", Color) = (1,1,1,1)
-
- _Cutoff("Alpha Cutoff", Range(0.0, 1.0)) = 0.5
-
- _Smoothness("Smoothness", Range(0.0, 1.0)) = 0.5
- _SmoothnessTextureChannel("Smoothness texture channel", Float) = 0
-
- _Metallic("Metallic", Range(0.0, 1.0)) = 0.0
- _MetallicGlossMap("Metallic", 2D) = "white" {}
-
- _SpecColor("Specular", Color) = (0.2, 0.2, 0.2)
- _SpecGlossMap("Specular", 2D) = "white" {}
-
- [ToggleOff] _SpecularHighlights("Specular Highlights", Float) = 1.0
- [ToggleOff] _EnvironmentReflections("Environment Reflections", Float) = 1.0
-
- _BumpScale("Scale", Float) = 1.0
- _BumpMap("Normal Map", 2D) = "bump" {}
-
- _Parallax("Scale", Range(0.005, 0.08)) = 0.005
- _ParallaxMap("Height Map", 2D) = "black" {}
-
- _OcclusionStrength("Strength", Range(0.0, 1.0)) = 1.0
- _OcclusionMap("Occlusion", 2D) = "white" {}
-
- [HDR] _EmissionColor("Color", Color) = (0,0,0)
- _EmissionMap("Emission", 2D) = "white" {}
-
- _DetailMask("Detail Mask", 2D) = "white" {}
- _DetailAlbedoMapScale("Scale", Range(0.0, 2.0)) = 1.0
- _DetailAlbedoMap("Detail Albedo x2", 2D) = "linearGrey" {}
- _DetailNormalMapScale("Scale", Range(0.0, 2.0)) = 1.0
- [Normal] _DetailNormalMap("Normal Map", 2D) = "bump" {}
-
- // SRP batching compatibility for Clear Coat (Not used in Lit)
- [HideInInspector] _ClearCoatMask("_ClearCoatMask", Float) = 0.0
- [HideInInspector] _ClearCoatSmoothness("_ClearCoatSmoothness", Float) = 0.0
-
- // Blending state
- _Surface("__surface", Float) = 0.0
- _Blend("__blend", Float) = 0.0
- _Cull("__cull", Float) = 2.0
- [ToggleUI] _AlphaClip("__clip", Float) = 0.0
- [HideInInspector] _SrcBlend("__src", Float) = 1.0
- [HideInInspector] _DstBlend("__dst", Float) = 0.0
- [HideInInspector] _ZWrite("__zw", Float) = 1.0
-
- [ToggleUI] _ReceiveShadows("Receive Shadows", Float) = 1.0
- // Editmode props
- _QueueOffset("Queue offset", Float) = 0.0
-
- // ObsoleteProperties
- [HideInInspector] _MainTex("BaseMap", 2D) = "white" {}
- [HideInInspector] _Color("Base Color", Color) = (1, 1, 1, 1)
- [HideInInspector] _GlossMapScale("Smoothness", Float) = 0.0
- [HideInInspector] _Glossiness("Smoothness", Float) = 0.0
- [HideInInspector] _GlossyReflections("EnvironmentReflections", Float) = 0.0
-
- [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
- [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
- [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
- }
-
- SubShader
- {
- // Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings
- // this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this
- // material work with both Universal Render Pipeline and Builtin Unity Pipeline
- Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "UniversalMaterialType" = "Lit" "IgnoreProjector" = "True" "ShaderModel"="4.5"}
- LOD 300
-
- // ------------------------------------------------------------------
- // Forward pass. Shades all light in a single pass. GI + emission + Fog
- Pass
- {
- // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
- // no LightMode tag are also rendered by Universal Render Pipeline
- Name "ForwardLit"
- Tags{"LightMode" = "UniversalForward"}
-
- Blend[_SrcBlend][_DstBlend]
- ZWrite[_ZWrite]
- Cull Off
-
- HLSLPROGRAM
- #pragma exclude_renderers gles gles3 glcore
- #pragma target 4.5
-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local _NORMALMAP
- #pragma shader_feature_local _PARALLAXMAP
- #pragma shader_feature_local _RECEIVE_SHADOWS_OFF
- #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
- #pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
- #pragma shader_feature_local_fragment _EMISSION
- #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
- #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
- #pragma shader_feature_local_fragment _OCCLUSIONMAP
- #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
- #pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
- #pragma shader_feature_local_fragment _SPECULAR_SETUP
-
- // -------------------------------------
- // Universal Pipeline keywords
- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
- #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
- #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
- #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
- #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
- #pragma multi_compile_fragment _ _SHADOWS_SOFT
- #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
- #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
- #pragma multi_compile_fragment _ _LIGHT_LAYERS
- #pragma multi_compile_fragment _ _LIGHT_COOKIES
- #pragma multi_compile _ _CLUSTERED_RENDERING
-
- // -------------------------------------
- // Unity defined keywords
- #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
- #pragma multi_compile _ SHADOWS_SHADOWMASK
- #pragma multi_compile _ DIRLIGHTMAP_COMBINED
- #pragma multi_compile _ LIGHTMAP_ON
- #pragma multi_compile _ DYNAMICLIGHTMAP_ON
- #pragma multi_compile_fog
- #pragma multi_compile_fragment _ DEBUG_DISPLAY
-
- //--------------------------------------
- // GPU Instancing
- #pragma multi_compile_instancing
- #pragma instancing_options renderinglayer
- #pragma multi_compile _ DOTS_INSTANCING_ON
-
- #pragma vertex LitPassVertex
- #pragma fragment LitPassFragment
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl"
- ENDHLSL
- }
-
- Pass
- {
- Name "ShadowCaster"
- Tags{"LightMode" = "ShadowCaster"}
-
- ZWrite On
- ZTest LEqual
- ColorMask 0
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma exclude_renderers gles gles3 glcore
- #pragma target 4.5
-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
- //--------------------------------------
- // GPU Instancing
- #pragma multi_compile_instancing
- #pragma multi_compile _ DOTS_INSTANCING_ON
-
- // -------------------------------------
- // Universal Pipeline keywords
-
- // This is used during shadow map generation to differentiate between directional and punctual light shadows, as they use different formulas to apply Normal Bias
- #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
-
- #pragma vertex ShadowPassVertex
- #pragma fragment ShadowPassFragment
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl"
- ENDHLSL
- }
-
- Pass
- {
- // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
- // no LightMode tag are also rendered by Universal Render Pipeline
- Name "GBuffer"
- Tags{"LightMode" = "UniversalGBuffer"}
-
- ZWrite[_ZWrite]
- ZTest LEqual
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma exclude_renderers gles gles3 glcore
- #pragma target 4.5
-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local _NORMALMAP
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- //#pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
- #pragma shader_feature_local_fragment _EMISSION
- #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
- #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
- #pragma shader_feature_local_fragment _OCCLUSIONMAP
- #pragma shader_feature_local _PARALLAXMAP
- #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
-
- #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
- #pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
- #pragma shader_feature_local_fragment _SPECULAR_SETUP
- #pragma shader_feature_local _RECEIVE_SHADOWS_OFF
-
- // -------------------------------------
- // Universal Pipeline keywords
- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
- //#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
- //#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
- #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
- #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
- #pragma multi_compile_fragment _ _SHADOWS_SOFT
- #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
- #pragma multi_compile_fragment _ _LIGHT_LAYERS
- #pragma multi_compile_fragment _ _RENDER_PASS_ENABLED
-
- // -------------------------------------
- // Unity defined keywords
- #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
- #pragma multi_compile _ SHADOWS_SHADOWMASK
- #pragma multi_compile _ DIRLIGHTMAP_COMBINED
- #pragma multi_compile _ LIGHTMAP_ON
- #pragma multi_compile _ DYNAMICLIGHTMAP_ON
- #pragma multi_compile_fragment _ _GBUFFER_NORMALS_OCT
-
- //--------------------------------------
- // GPU Instancing
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-
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-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitGBufferPass.hlsl"
- ENDHLSL
- }
-
- Pass
- {
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- Tags{"LightMode" = "DepthOnly"}
-
- ZWrite On
- ColorMask 0
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma exclude_renderers gles gles3 glcore
- #pragma target 4.5
-
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-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local_fragment _ALPHATEST_ON
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-
- //--------------------------------------
- // GPU Instancing
- #pragma multi_compile_instancing
- #pragma multi_compile _ DOTS_INSTANCING_ON
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl"
- ENDHLSL
- }
-
- // This pass is used when drawing to a _CameraNormalsTexture texture
- Pass
- {
- Name "DepthNormals"
- Tags{"LightMode" = "DepthNormals"}
-
- ZWrite On
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma exclude_renderers gles gles3 glcore
- #pragma target 4.5
-
- #pragma vertex DepthNormalsVertex
- #pragma fragment DepthNormalsFragment
-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local _NORMALMAP
- #pragma shader_feature_local _PARALLAXMAP
- #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
- //--------------------------------------
- // GPU Instancing
- #pragma multi_compile_instancing
- #pragma multi_compile _ DOTS_INSTANCING_ON
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl"
- ENDHLSL
- }
-
- // This pass it not used during regular rendering, only for lightmap baking.
- Pass
- {
- Name "Meta"
- Tags{"LightMode" = "Meta"}
-
- Cull Off
-
- HLSLPROGRAM
- #pragma exclude_renderers gles gles3 glcore
- #pragma target 4.5
-
- #pragma vertex UniversalVertexMeta
- #pragma fragment UniversalFragmentMetaLit
-
- #pragma shader_feature EDITOR_VISUALIZATION
- #pragma shader_feature_local_fragment _SPECULAR_SETUP
- #pragma shader_feature_local_fragment _EMISSION
- #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
- #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
-
- #pragma shader_feature_local_fragment _SPECGLOSSMAP
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl"
-
- ENDHLSL
- }
-
- Pass
- {
- Name "Universal2D"
- Tags{ "LightMode" = "Universal2D" }
-
- Blend[_SrcBlend][_DstBlend]
- ZWrite[_ZWrite]
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma exclude_renderers gles gles3 glcore
- #pragma target 4.5
-
- #pragma vertex vert
- #pragma fragment frag
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl"
- ENDHLSL
- }
- }
-
- SubShader
- {
- // Universal Pipeline tag is required. If Universal render pipeline is not set in the graphics settings
- // this Subshader will fail. One can add a subshader below or fallback to Standard built-in to make this
- // material work with both Universal Render Pipeline and Builtin Unity Pipeline
- Tags{"RenderType" = "Opaque" "RenderPipeline" = "UniversalPipeline" "UniversalMaterialType" = "Lit" "IgnoreProjector" = "True" "ShaderModel"="2.0"}
- LOD 300
-
- // ------------------------------------------------------------------
- // Forward pass. Shades all light in a single pass. GI + emission + Fog
- Pass
- {
- // Lightmode matches the ShaderPassName set in UniversalRenderPipeline.cs. SRPDefaultUnlit and passes with
- // no LightMode tag are also rendered by Universal Render Pipeline
- Name "ForwardLit"
- Tags{"LightMode" = "UniversalForward"}
-
- Blend[_SrcBlend][_DstBlend]
- ZWrite[_ZWrite]
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma target 2.0
-
- //--------------------------------------
- // GPU Instancing
- #pragma multi_compile_instancing
- #pragma instancing_options renderinglayer
-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local _NORMALMAP
- #pragma shader_feature_local _PARALLAXMAP
- #pragma shader_feature_local _RECEIVE_SHADOWS_OFF
- #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
- #pragma shader_feature_local_fragment _SURFACE_TYPE_TRANSPARENT
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
- #pragma shader_feature_local_fragment _EMISSION
- #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
- #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
- #pragma shader_feature_local_fragment _OCCLUSIONMAP
- #pragma shader_feature_local_fragment _SPECULARHIGHLIGHTS_OFF
- #pragma shader_feature_local_fragment _ENVIRONMENTREFLECTIONS_OFF
- #pragma shader_feature_local_fragment _SPECULAR_SETUP
-
- // -------------------------------------
- // Universal Pipeline keywords
- #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN
- #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
- #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS
- #pragma multi_compile_fragment _ _SHADOWS_SOFT
- #pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION
- #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3
- #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING
- #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION
- #pragma multi_compile_fragment _ _LIGHT_LAYERS
- #pragma multi_compile_fragment _ _LIGHT_COOKIES
- #pragma multi_compile _ _CLUSTERED_RENDERING
-
- // -------------------------------------
- // Unity defined keywords
- #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
- #pragma multi_compile _ SHADOWS_SHADOWMASK
- #pragma multi_compile _ DIRLIGHTMAP_COMBINED
- #pragma multi_compile _ LIGHTMAP_ON
- #pragma multi_compile_fog
- #pragma multi_compile_fragment _ DEBUG_DISPLAY
-
- #pragma vertex LitPassVertex
- #pragma fragment LitPassFragment
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitForwardPass.hlsl"
- ENDHLSL
- }
-
- Pass
- {
- Name "ShadowCaster"
- Tags{"LightMode" = "ShadowCaster"}
-
- ZWrite On
- ZTest LEqual
- ColorMask 0
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma target 2.0
-
- //--------------------------------------
- // GPU Instancing
- #pragma multi_compile_instancing
-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
- // -------------------------------------
- // Universal Pipeline keywords
-
- // This is used during shadow map generation to differentiate between directional and punctual light shadows, as they use different formulas to apply Normal Bias
- #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW
-
- #pragma vertex ShadowPassVertex
- #pragma fragment ShadowPassFragment
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/ShadowCasterPass.hlsl"
- ENDHLSL
- }
-
- Pass
- {
- Name "DepthOnly"
- Tags{"LightMode" = "DepthOnly"}
-
- ZWrite On
- ColorMask 0
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma target 2.0
-
- //--------------------------------------
- // GPU Instancing
- #pragma multi_compile_instancing
-
- #pragma vertex DepthOnlyVertex
- #pragma fragment DepthOnlyFragment
-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/DepthOnlyPass.hlsl"
- ENDHLSL
- }
-
- // This pass is used when drawing to a _CameraNormalsTexture texture
- Pass
- {
- Name "DepthNormals"
- Tags{"LightMode" = "DepthNormals"}
-
- ZWrite On
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma target 2.0
-
- #pragma vertex DepthNormalsVertex
- #pragma fragment DepthNormalsFragment
-
- // -------------------------------------
- // Material Keywords
- #pragma shader_feature_local _NORMALMAP
- #pragma shader_feature_local _PARALLAXMAP
- #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
- //--------------------------------------
- // GPU Instancing
- #pragma multi_compile_instancing
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitDepthNormalsPass.hlsl"
- ENDHLSL
- }
-
- // This pass it not used during regular rendering, only for lightmap baking.
- Pass
- {
- Name "Meta"
- Tags{"LightMode" = "Meta"}
-
- Cull Off
-
- HLSLPROGRAM
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma target 2.0
-
- #pragma vertex UniversalVertexMeta
- #pragma fragment UniversalFragmentMetaLit
-
- #pragma shader_feature EDITOR_VISUALIZATION
- #pragma shader_feature_local_fragment _SPECULAR_SETUP
- #pragma shader_feature_local_fragment _EMISSION
- #pragma shader_feature_local_fragment _METALLICSPECGLOSSMAP
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
- #pragma shader_feature_local _ _DETAIL_MULX2 _DETAIL_SCALED
-
- #pragma shader_feature_local_fragment _SPECGLOSSMAP
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitMetaPass.hlsl"
-
- ENDHLSL
- }
- Pass
- {
- Name "Universal2D"
- Tags{ "LightMode" = "Universal2D" }
-
- Blend[_SrcBlend][_DstBlend]
- ZWrite[_ZWrite]
- Cull[_Cull]
-
- HLSLPROGRAM
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma target 2.0
-
- #pragma vertex vert
- #pragma fragment frag
- #pragma shader_feature_local_fragment _ALPHATEST_ON
- #pragma shader_feature_local_fragment _ALPHAPREMULTIPLY_ON
-
- #include "Packages/com.unity.render-pipelines.universal/Shaders/LitInput.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/Shaders/Utils/Universal2D.hlsl"
- ENDHLSL
- }
- }
-
- FallBack "Hidden/Universal Render Pipeline/FallbackError"
- CustomEditor "UnityEditor.Rendering.Universal.ShaderGUI.LitShader"
-}
diff --git a/Assets/Shaders/NoCull.shader.meta b/Assets/Shaders/NoCull.shader.meta
deleted file mode 100644
index 0ceadb06..00000000
--- a/Assets/Shaders/NoCull.shader.meta
+++ /dev/null
@@ -1,10 +0,0 @@
-fileFormatVersion: 2
-guid: 0c035947282f7f24c9962679decc722e
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
- preprocessorOverride: 0
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/Textures/CubeMaps/Reflections/LightBlue.meta b/Assets/Shaders/Objects.meta
similarity index 77%
rename from Assets/Textures/CubeMaps/Reflections/LightBlue.meta
rename to Assets/Shaders/Objects.meta
index 5c8428b8..1a6fb037 100644
--- a/Assets/Textures/CubeMaps/Reflections/LightBlue.meta
+++ b/Assets/Shaders/Objects.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: b9b16ad19732b4d4783a7296378c2686
+guid: b94e07b840726ee4a9782f36312aaec2
folderAsset: yes
DefaultImporter:
externalObjects: {}
diff --git a/Assets/Shaders/ArcShader.shadergraph b/Assets/Shaders/Objects/ArcShader.shadergraph
similarity index 92%
rename from Assets/Shaders/ArcShader.shadergraph
rename to Assets/Shaders/Objects/ArcShader.shadergraph
index 856a2223..e133bbf1 100644
--- a/Assets/Shaders/ArcShader.shadergraph
+++ b/Assets/Shaders/Objects/ArcShader.shadergraph
@@ -21,9 +21,6 @@
{
"m_Id": "92552051fcfd4900897d43cfac892463"
},
- {
- "m_Id": "8a86176542c04e0ea25660958657a900"
- },
{
"m_Id": "22ad3cb4ab4d47e5bac22bed8af76f5e"
},
@@ -54,12 +51,6 @@
{
"m_Id": "6f06abf75e1741dcbe5617be5f5d0042"
},
- {
- "m_Id": "f23e950c43ee4365874fbb68e4e7ddfe"
- },
- {
- "m_Id": "a2652ed0fd6b44f0941440afaa041ee4"
- },
{
"m_Id": "b069ae06b8454c0da58922669f670824"
},
@@ -117,18 +108,9 @@
{
"m_Id": "7fd488a86b364e2f8bfc52a7e9110b2e"
},
- {
- "m_Id": "865b603a825f40d0825b7f1228a6eaec"
- },
{
"m_Id": "ba3b09992a634e0493fc050e5681f37d"
},
- {
- "m_Id": "4f7dc3cfb9c240aaa8500a9f837e3d70"
- },
- {
- "m_Id": "9f7279869641469db07c2dd1aa596d65"
- },
{
"m_Id": "c1ffbef21cbe49fa89bc3df33c0c5bbc"
},
@@ -162,15 +144,9 @@
{
"m_Id": "b4813749dfd741b98d5120edb8f0d79f"
},
- {
- "m_Id": "15ce097be48a43158c9aa4247eccaa00"
- },
{
"m_Id": "a59680fcbd8444a090bc3f90225bb8c7"
},
- {
- "m_Id": "e8d989fd0ecb47da8900d45a5e678e8d"
- },
{
"m_Id": "9c47356a7f4c4b0a90b81ba3edb55676"
},
@@ -201,9 +177,6 @@
{
"m_Id": "88836fa82117442b96864fea78d4abf2"
},
- {
- "m_Id": "7c17aca319af4db0a3edfc0c0f129a0a"
- },
{
"m_Id": "3213d389463a43978a4d093582ef87f3"
},
@@ -222,12 +195,6 @@
{
"m_Id": "b03d45da8de04a7da15402e4e473510c"
},
- {
- "m_Id": "e287f4b5b4564511a7651f6a0e52fe00"
- },
- {
- "m_Id": "fb6f9691b559408d857b3fc8d87742b5"
- },
{
"m_Id": "e8927d12318346ae95440bfeb86a00e6"
},
@@ -320,6 +287,18 @@
},
{
"m_Id": "09fa7f4b73044e28889579732498cf82"
+ },
+ {
+ "m_Id": "9aefc65597874794bb31506d270c773f"
+ },
+ {
+ "m_Id": "fa3075c2cce7495b8d579c1a5e902237"
+ },
+ {
+ "m_Id": "89947bde39e1445baaff088a2924d704"
+ },
+ {
+ "m_Id": "4d737e52749744eeb77be43e6a4b2ddd"
}
],
"m_GroupDatas": [],
@@ -423,20 +402,6 @@
"m_SlotId": 0
}
},
- {
- "m_OutputSlot": {
- "m_Node": {
- "m_Id": "15ce097be48a43158c9aa4247eccaa00"
- },
- "m_SlotId": 0
- },
- "m_InputSlot": {
- "m_Node": {
- "m_Id": "e8d989fd0ecb47da8900d45a5e678e8d"
- },
- "m_SlotId": 1
- }
- },
{
"m_OutputSlot": {
"m_Node": {
@@ -675,6 +640,20 @@
"m_SlotId": 0
}
},
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "4d737e52749744eeb77be43e6a4b2ddd"
+ },
+ "m_SlotId": 2
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "df28b21b13544952a22c43c6a29606dc"
+ },
+ "m_SlotId": 0
+ }
+ },
{
"m_OutputSlot": {
"m_Node": {
@@ -838,7 +817,7 @@
},
"m_InputSlot": {
"m_Node": {
- "m_Id": "7c17aca319af4db0a3edfc0c0f129a0a"
+ "m_Id": "89947bde39e1445baaff088a2924d704"
},
"m_SlotId": 0
}
@@ -848,11 +827,11 @@
"m_Node": {
"m_Id": "790c09d4146647638ab3ee06b65943d8"
},
- "m_SlotId": 1
+ "m_SlotId": 2
},
"m_InputSlot": {
"m_Node": {
- "m_Id": "b68314039d44409db15540e845625a58"
+ "m_Id": "fa3075c2cce7495b8d579c1a5e902237"
},
"m_SlotId": 0
}
@@ -888,13 +867,13 @@
{
"m_OutputSlot": {
"m_Node": {
- "m_Id": "7c17aca319af4db0a3edfc0c0f129a0a"
+ "m_Id": "7fd488a86b364e2f8bfc52a7e9110b2e"
},
- "m_SlotId": 1
+ "m_SlotId": 3
},
"m_InputSlot": {
"m_Node": {
- "m_Id": "8b66de43570947ba9aaa3cca21f9bb51"
+ "m_Id": "f2dc42ada2df4a5f917862fe2cac3894"
},
"m_SlotId": 0
}
@@ -902,13 +881,13 @@
{
"m_OutputSlot": {
"m_Node": {
- "m_Id": "7fd488a86b364e2f8bfc52a7e9110b2e"
+ "m_Id": "859dc097156a49e48f282f1be44fab67"
},
- "m_SlotId": 3
+ "m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
- "m_Id": "f2dc42ada2df4a5f917862fe2cac3894"
+ "m_Id": "a59680fcbd8444a090bc3f90225bb8c7"
},
"m_SlotId": 0
}
@@ -916,29 +895,43 @@
{
"m_OutputSlot": {
"m_Node": {
- "m_Id": "859dc097156a49e48f282f1be44fab67"
+ "m_Id": "88836fa82117442b96864fea78d4abf2"
},
"m_SlotId": 0
},
"m_InputSlot": {
"m_Node": {
- "m_Id": "a59680fcbd8444a090bc3f90225bb8c7"
+ "m_Id": "f7a8b13722304386a743b09a3f59161c"
},
- "m_SlotId": 0
+ "m_SlotId": 1
}
},
{
"m_OutputSlot": {
"m_Node": {
- "m_Id": "88836fa82117442b96864fea78d4abf2"
+ "m_Id": "89947bde39e1445baaff088a2924d704"
},
- "m_SlotId": 0
+ "m_SlotId": 1
},
"m_InputSlot": {
"m_Node": {
- "m_Id": "f7a8b13722304386a743b09a3f59161c"
+ "m_Id": "8b66de43570947ba9aaa3cca21f9bb51"
+ },
+ "m_SlotId": 0
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "89947bde39e1445baaff088a2924d704"
},
"m_SlotId": 1
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "b68314039d44409db15540e845625a58"
+ },
+ "m_SlotId": 0
}
},
{
@@ -1062,7 +1055,7 @@
},
"m_InputSlot": {
"m_Node": {
- "m_Id": "e8d989fd0ecb47da8900d45a5e678e8d"
+ "m_Id": "9c47356a7f4c4b0a90b81ba3edb55676"
},
"m_SlotId": 0
}
@@ -1081,6 +1074,34 @@
"m_SlotId": 0
}
},
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "9aefc65597874794bb31506d270c773f"
+ },
+ "m_SlotId": 2
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "8b66de43570947ba9aaa3cca21f9bb51"
+ },
+ "m_SlotId": 1
+ }
+ },
+ {
+ "m_OutputSlot": {
+ "m_Node": {
+ "m_Id": "9aefc65597874794bb31506d270c773f"
+ },
+ "m_SlotId": 2
+ },
+ "m_InputSlot": {
+ "m_Node": {
+ "m_Id": "b68314039d44409db15540e845625a58"
+ },
+ "m_SlotId": 1
+ }
+ },
{
"m_OutputSlot": {
"m_Node": {
@@ -1258,7 +1279,7 @@
},
"m_InputSlot": {
"m_Node": {
- "m_Id": "e287f4b5b4564511a7651f6a0e52fe00"
+ "m_Id": "4d737e52749744eeb77be43e6a4b2ddd"
},
"m_SlotId": 1
}
@@ -1274,7 +1295,7 @@
"m_Node": {
"m_Id": "f2a380a7c38c4a3398e80b297a1600a3"
},
- "m_SlotId": 0
+ "m_SlotId": 1
}
},
{
@@ -1501,20 +1522,6 @@
"m_SlotId": 0
}
},
- {
- "m_OutputSlot": {
- "m_Node": {
- "m_Id": "e287f4b5b4564511a7651f6a0e52fe00"
- },
- "m_SlotId": 2
- },
- "m_InputSlot": {
- "m_Node": {
- "m_Id": "fb6f9691b559408d857b3fc8d87742b5"
- },
- "m_SlotId": 0
- }
- },
{
"m_OutputSlot": {
"m_Node": {
@@ -1554,20 +1561,6 @@
"m_Node": {
"m_Id": "f2a380a7c38c4a3398e80b297a1600a3"
},
- "m_SlotId": 1
- }
- },
- {
- "m_OutputSlot": {
- "m_Node": {
- "m_Id": "e8d989fd0ecb47da8900d45a5e678e8d"
- },
- "m_SlotId": 2
- },
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similarity index 100%
rename from Assets/Shaders/ArcShader.shadergraph.meta
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similarity index 99%
rename from Assets/Shaders/BombShader.shadergraph
rename to Assets/Shaders/Objects/BombShader.shadergraph
index 1f86574c..dfdff738 100644
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similarity index 100%
rename from Assets/Shaders/BombShader.shadergraph.meta
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similarity index 80%
rename from Assets/Shaders/NoteShader.shadergraph
rename to Assets/Shaders/Objects/NoteShader.shadergraph
index 3c035783..133f850d 100644
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diff --git a/Assets/_Prefabs/UI/ColorPicker.prefab.meta b/Assets/_Prefabs/UI/ColorPicker.prefab.meta
new file mode 100644
index 00000000..be4e3f25
--- /dev/null
+++ b/Assets/_Prefabs/UI/ColorPicker.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/_Prefabs/UI/Popups/DialogueBox.prefab b/Assets/_Prefabs/UI/Popups/DialogueBox.prefab
index d4995f99..0dcbf68e 100644
--- a/Assets/_Prefabs/UI/Popups/DialogueBox.prefab
+++ b/Assets/_Prefabs/UI/Popups/DialogueBox.prefab
@@ -314,7 +314,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
- m_SizeDelta: {x: 0, y: 275}
+ m_SizeDelta: {x: -30, y: 275}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &4217046495470986547
CanvasRenderer:
@@ -371,8 +371,8 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
- m_fontSize: 48
- m_fontSizeBase: 48
+ m_fontSize: 38
+ m_fontSizeBase: 38
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
diff --git a/Assets/_Prefabs/UI/SettingsColorPicker Variant.prefab b/Assets/_Prefabs/UI/SettingsColorPicker Variant.prefab
new file mode 100644
index 00000000..00b41258
--- /dev/null
+++ b/Assets/_Prefabs/UI/SettingsColorPicker Variant.prefab
@@ -0,0 +1,140 @@
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diff --git a/Assets/_Prefabs/UI/SettingsColorPicker Variant.prefab.meta b/Assets/_Prefabs/UI/SettingsColorPicker Variant.prefab.meta
new file mode 100644
index 00000000..73727e3c
--- /dev/null
+++ b/Assets/_Prefabs/UI/SettingsColorPicker Variant.prefab.meta
@@ -0,0 +1,7 @@
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diff --git a/Assets/_Prefabs/UI/Slider.prefab b/Assets/_Prefabs/UI/Slider.prefab
index d3a46f26..22233e8e 100644
--- a/Assets/_Prefabs/UI/Slider.prefab
+++ b/Assets/_Prefabs/UI/Slider.prefab
@@ -352,12 +352,24 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 617aebf144dd54e48a53ea475a953ae4, type: 3}
m_Name:
m_EditorClassIdentifier:
- labelText: {fileID: 4378467592694498943}
+ valueLabel: {fileID: 4378467592694498943}
+ nameLabel: {fileID: 4378467592935618693}
minOverride:
maxOverride:
rule:
integerValue: 0
hideInWebGL: 0
+ realTimeUpdates: 1
+ requiredSetting:
+ enabled: 0
+ value:
+ Name:
+ Value: 0
+ ValueWebGL:
+ enabled: 0
+ value: 0
+ enabledColor: {r: 1, g: 1, b: 1, a: 1}
+ disabledColor: {r: 0.19607843, g: 0.2, b: 0.20784314, a: 1}
--- !u!1 &4378467592891346163
GameObject:
m_ObjectHideFlags: 0
diff --git a/Assets/_Prefabs/UI/Toggle.prefab b/Assets/_Prefabs/UI/Toggle.prefab
index 67e41376..04b2d8d1 100644
--- a/Assets/_Prefabs/UI/Toggle.prefab
+++ b/Assets/_Prefabs/UI/Toggle.prefab
@@ -30,13 +30,13 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
- m_Father: {fileID: 9087878822325604121}
- m_RootOrder: 1
+ m_Father: {fileID: 9087878823752721782}
+ m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: -124.997, y: -0.000023603}
- m_SizeDelta: {x: 189.99, y: 30}
+ m_AnchoredPosition: {x: -15, y: 0}
+ m_SizeDelta: {x: -30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &9087878821805838511
CanvasRenderer:
@@ -145,6 +145,7 @@ GameObject:
m_Component:
- component: {fileID: 9087878822117837788}
- component: {fileID: 9087878822117837789}
+ - component: {fileID: 5665982775677310986}
m_Layer: 5
m_Name: Toggle
m_TagString: Untagged
@@ -222,6 +223,28 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
m_IsOn: 1
+--- !u!114 &5665982775677310986
+MonoBehaviour:
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+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
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+ m_Script: {fileID: 11500000, guid: 4315efb4afb34e945a3921b653de841a, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ rule:
+ hideInWebGL: 0
+ requiredSetting:
+ enabled: 0
+ value:
+ Name:
+ Value: 0
+ label: {fileID: 9087878821805838510}
+ enabledColor: {r: 1, g: 1, b: 1, a: 1}
+ disabledColor: {r: 0.19607843, g: 0.2, b: 0.20784314, a: 1}
--- !u!1 &9087878822325604120
GameObject:
m_ObjectHideFlags: 0
@@ -253,7 +276,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children:
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- - {fileID: 9087878821805838481}
m_Father: {fileID: 9087878822117837788}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -405,7 +427,8 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
- m_Children: []
+ m_Children:
+ - {fileID: 9087878821805838481}
m_Father: {fileID: 9087878822117837788}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/__Scripts/BeatmapData/BeatmapDifficultyV2.cs b/Assets/__Scripts/BeatmapData/BeatmapDifficultyV2.cs
index e409d305..52f0421b 100644
--- a/Assets/__Scripts/BeatmapData/BeatmapDifficultyV2.cs
+++ b/Assets/__Scripts/BeatmapData/BeatmapDifficultyV2.cs
@@ -22,6 +22,19 @@ public void AddNulls()
}
+ public static readonly Dictionary ValueToRotation = new Dictionary
+ {
+ {0, -60f},
+ {1, -45f},
+ {2, -30f},
+ {3, -15f},
+ {4, 15f},
+ {5, 30f},
+ {6, 45f},
+ {7, 60f}
+ };
+
+
public BeatmapDifficulty ConvertToV3()
{
BeatmapDifficulty converted = new BeatmapDifficulty
@@ -153,7 +166,7 @@ public BeatmapDifficulty ConvertToV3()
{
b = e._time,
e = e._type - 14, //Subtracting 14 from the type makes it line up with the expected 0 and 1 in V3 format
- r = e._floatValue
+ r = ValueToRotation[Math.Clamp(e._value, 0, 7)]
}
);
}
@@ -179,7 +192,7 @@ public BeatmapDifficulty ConvertToV3()
b = e._time,
et = e._type,
i = e._value,
- f = e._floatValue
+ f = e._floatValue ?? 1f
}
);
}
@@ -243,7 +256,7 @@ public struct BeatmapEventV2
public float _time;
public int _type;
public int _value;
- public float _floatValue;
+ public float? _floatValue;
}
diff --git a/Assets/__Scripts/BeatmapData/BeatmapInfo.cs b/Assets/__Scripts/BeatmapData/BeatmapInfo.cs
index a107fc19..20137f53 100644
--- a/Assets/__Scripts/BeatmapData/BeatmapInfo.cs
+++ b/Assets/__Scripts/BeatmapData/BeatmapInfo.cs
@@ -1,7 +1,8 @@
using System;
using UnityEngine;
-[Serializable] public class BeatmapInfo
+[Serializable]
+public class BeatmapInfo
{
//Version doesn't need to be internally stored.
public string _songName;
@@ -20,6 +21,7 @@ [Serializable] public class BeatmapInfo
public string _environmentName;
public string _allDirectionsEnvironmentName;
public float _songTimeOffset;
+ public CustomInfoData _customData;
public DifficultyBeatmapSet[] _difficultyBeatmapSets;
@@ -66,13 +68,21 @@ public static DifficultyCharacteristic CharacteristicFromString(string character
_environmentName = "",
_allDirectionsEnvironmentName = "",
_songTimeOffset = 0,
+ _customData = null,
_difficultyBeatmapSets = new DifficultyBeatmapSet[0]
};
}
[Serializable]
-public class DifficultyBeatmap
+public class CustomInfoData
+{
+
+}
+
+
+[Serializable]
+public struct DifficultyBeatmap
{
public string _difficulty;
public int _difficultyRank;
@@ -89,11 +99,30 @@ public class CustomDifficultyData
{
public string _difficultyLabel;
public string[] _requirements;
+
+ public CustomDifficultyColor _colorLeft;
+ public CustomDifficultyColor _colorRight;
+ public CustomDifficultyColor _envColorLeft;
+ public CustomDifficultyColor _envColorRight;
+ public CustomDifficultyColor _envColorWhite;
+ public CustomDifficultyColor _envColorLeftBoost;
+ public CustomDifficultyColor _envColorRightBoost;
+ public CustomDifficultyColor _envColorWhiteBoost;
+ public CustomDifficultyColor _obstacleColor;
+}
+
+
+[Serializable]
+public class CustomDifficultyColor
+{
+ public float r;
+ public float g;
+ public float b;
}
[Serializable]
-public class DifficultyBeatmapSet
+public struct DifficultyBeatmapSet
{
public string _beatmapCharacteristicName;
public DifficultyBeatmap[] _difficultyBeatmaps;
diff --git a/Assets/__Scripts/BeatmapData/BeatmapVersion.cs b/Assets/__Scripts/BeatmapData/BeatmapVersion.cs
deleted file mode 100644
index ae29e789..00000000
--- a/Assets/__Scripts/BeatmapData/BeatmapVersion.cs
+++ /dev/null
@@ -1,9 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-
-[Serializable] public struct BeatmapVersion
-{
- public string version;
- public string _version;
-}
\ No newline at end of file
diff --git a/Assets/__Scripts/Loading/Files/DifficultyLoader.cs b/Assets/__Scripts/Loading/Files/DifficultyLoader.cs
index cb983bd9..52c491d8 100644
--- a/Assets/__Scripts/Loading/Files/DifficultyLoader.cs
+++ b/Assets/__Scripts/Loading/Files/DifficultyLoader.cs
@@ -60,7 +60,7 @@ private static async Task> LoadDifficultiesAsync(BeatmapInfo in
//Yielding is a dumb and inconsistent way of allowing the loading text to update
await Task.Yield();
- Difficulty newDifficulty = await LoadDifficultyAsync(beatmap, setCharacteristic, directory, archive);
+ Difficulty newDifficulty = await LoadDifficultyArchive(beatmap, setCharacteristic, directory, archive);
if(newDifficulty == null) continue;
difficulties.Add(newDifficulty);
@@ -89,7 +89,6 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn
MapLoader.LoadingMessage = "Loading difficulties";
List> difficultyTasks = new List>();
- List difficultyFilenames = new List();
foreach(DifficultyBeatmapSet set in info._difficultyBeatmapSets)
{
string characteristicName = set._beatmapCharacteristicName;
@@ -108,9 +107,8 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn
if(!string.IsNullOrEmpty(directory))
{
//Loading map from directory
- Task newDiffTask = Task.Run(() => LoadDifficultyConcurrent(beatmap, setCharacteristic, directory));
+ Task newDiffTask = Task.Run(() => LoadDifficulty(beatmap, setCharacteristic, directory));
difficultyTasks.Add(newDiffTask);
- difficultyFilenames.Add(filename);
continue;
}
@@ -120,9 +118,8 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn
{
//Read the byte array now because reading from the same ziparchive on multiple threads breaks shit
byte[] diffData = FileUtil.StreamToBytes(diffStream);
- Task newDiffTask = Task.Run(() => LoadDifficultyConcurrent(beatmap, setCharacteristic, null, diffData));
+ Task newDiffTask = Task.Run(() => LoadDifficulty(beatmap, setCharacteristic, null, diffData));
difficultyTasks.Add(newDiffTask);
- difficultyFilenames.Add(filename);
}
else
{
@@ -132,17 +129,6 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn
Debug.Log($"Added {set._difficultyBeatmaps.Length} difficulties in characteristic {characteristicName}.");
}
- if(difficultyTasks.Count != difficultyFilenames.Count)
- {
- Debug.LogWarning($"Different amount of tasks and filenames listed! This shouldn't happen.");
-
- //Ensure there are at least as many filenames listed as tasks to avoid fatal errors
- while(difficultyFilenames.Count < difficultyTasks.Count)
- {
- difficultyFilenames.Add("{UnknownFile}");
- }
- }
-
await Task.WhenAll(difficultyTasks.ToArray());
List difficulties = new List();
@@ -151,7 +137,7 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn
Task task = difficultyTasks[i];
if(task.Result == null)
{
- Debug.LogWarning($"Failed to load difficulty from {difficultyFilenames[i]}!");
+ Debug.LogWarning($"Failed to load difficulty from task {i}!");
}
else
{
@@ -168,32 +154,27 @@ private static async Task> LoadDifficultiesConcurrent(BeatmapIn
#pragma warning restore 1998
- private static async Task LoadDifficultyAsync(DifficultyBeatmap beatmap, DifficultyCharacteristic characteristic, string directory = null, ZipArchive archive = null)
+ private static async Task LoadDifficultyArchive(DifficultyBeatmap beatmap, DifficultyCharacteristic characteristic, string directory = null, ZipArchive archive = null)
{
- Difficulty difficulty;
if(!string.IsNullOrEmpty(directory))
{
- difficulty = await JsonReader.LoadDifficultyAsync(directory, beatmap);
+ return await LoadDifficulty(beatmap, characteristic, directory);
}
else if(archive != null)
{
- difficulty = ZipReader.GetDifficulty(archive, beatmap);
+ using Stream diffStream = archive.GetEntryCaseInsensitive(beatmap._beatmapFilename).Open();
+ byte[] diffData = FileUtil.StreamToBytes(diffStream);
+ return await LoadDifficulty(beatmap, characteristic, null, diffData);
}
- else difficulty = null;
-
- if(difficulty == null)
+ else
{
Debug.LogWarning($"Unable to load {beatmap._beatmapFilename}!");
return null;
}
-
- difficulty.characteristic = characteristic;
- FillCustomDifficultyData(ref difficulty, beatmap);
- return difficulty;
}
- private static async Task LoadDifficultyConcurrent(DifficultyBeatmap beatmap, DifficultyCharacteristic characteristic, string directory = null, byte[] diffData = null)
+ private static async Task LoadDifficulty(DifficultyBeatmap beatmap, DifficultyCharacteristic characteristic, string directory = null, byte[] diffData = null)
{
Difficulty difficulty;
if(!string.IsNullOrEmpty(directory))
@@ -222,5 +203,40 @@ public static void FillCustomDifficultyData(ref Difficulty difficulty, Difficult
{
difficulty.requirements = beatmap._customData?._requirements ?? new string[0];
difficulty.Label = beatmap._customData?._difficultyLabel ?? Difficulty.DiffLabelFromRank(difficulty.difficultyRank);
+ difficulty.colors = ColorPaletteFromCustomData(beatmap._customData);
+ }
+
+
+ public static NullableColorPalette ColorPaletteFromCustomData(CustomDifficultyData _customData)
+ {
+ if(_customData == null)
+ {
+ return null;
+ }
+
+ return new NullableColorPalette
+ {
+ LeftNoteColor = ColorFromCustomDifficultyColor(_customData?._colorLeft),
+ RightNoteColor = ColorFromCustomDifficultyColor(_customData?._colorRight),
+ LightColor1 = ColorFromCustomDifficultyColor(_customData?._envColorLeft),
+ LightColor2 = ColorFromCustomDifficultyColor(_customData?._envColorRight),
+ WhiteLightColor = ColorFromCustomDifficultyColor(_customData?._envColorWhite),
+ BoostLightColor1 = ColorFromCustomDifficultyColor(_customData?._envColorLeftBoost),
+ BoostLightColor2 = ColorFromCustomDifficultyColor(_customData?._envColorRightBoost),
+ BoostWhiteLightColor = ColorFromCustomDifficultyColor(_customData?._envColorWhiteBoost),
+ WallColor = ColorFromCustomDifficultyColor(_customData?._obstacleColor)
+ };
+ }
+
+
+ public static Color? ColorFromCustomDifficultyColor(CustomDifficultyColor diffColor)
+ {
+ if(diffColor == null)
+ {
+ return null;
+ }
+
+ CustomDifficultyColor color = (CustomDifficultyColor)diffColor;
+ return new Color(color.r, color.g, color.b);
}
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Loading/Files/FileReader.cs b/Assets/__Scripts/Loading/Files/FileReader.cs
index 19978a9a..2be60afb 100644
--- a/Assets/__Scripts/Loading/Files/FileReader.cs
+++ b/Assets/__Scripts/Loading/Files/FileReader.cs
@@ -3,16 +3,24 @@
using System.Threading.Tasks;
using UnityEngine;
-public class FileReader : MonoBehaviour
+public class FileReader : IMapDataLoader
{
+ public string Directory;
+
+
+ public FileReader(string directory)
+ {
+ Directory = directory;
+ }
+
//Suppress warnings about a lack of await when building for WebGL
#pragma warning disable 1998
- public static async Task LoadMapDirectoryAsync(string directory)
+ public async Task GetMap()
{
#if UNITY_WEBGL && !UNITY_EDITOR
throw new System.NotImplementedException("Loading from directory doesn't work in WebGL!");
#else
- LoadedMapData mapData = await LoadMapDataDirectoryAsync(directory);
+ LoadedMapData mapData = await GetMapData();
if(mapData.Info == null)
{
//Failed to load info
@@ -29,7 +37,7 @@ public static async Task LoadMapDirectoryAsync(string directory)
BeatmapInfo info = mapData.Info;
MapLoader.LoadingMessage = "Loading song.";
- string audioDirectory = Path.Combine(directory, info._songFilename);
+ string audioDirectory = Path.Combine(Directory, info._songFilename);
AudioClip song = await AudioFileHandler.LoadAudioDirectory(audioDirectory);
if(song == null)
{
@@ -41,7 +49,7 @@ public static async Task LoadMapDirectoryAsync(string directory)
Debug.Log("Loading cover image.");
MapLoader.LoadingMessage = "Loading cover image.";
- string coverImageDirectory = Path.Combine(directory, info._coverImageFilename);
+ string coverImageDirectory = Path.Combine(Directory, info._coverImageFilename);
byte[] coverImageData = await Task.Run(() => LoadCoverImageData(coverImageDirectory));
return new LoadedMap(mapData, coverImageData, song);
@@ -50,11 +58,11 @@ public static async Task LoadMapDirectoryAsync(string directory)
#pragma warning restore 1998
- public static async Task LoadMapDataDirectoryAsync(string directory)
+ public async Task GetMapData()
{
Debug.Log("Loading info.");
MapLoader.LoadingMessage = "Loading Info.dat";
- BeatmapInfo info = await Task.Run(() => LoadInfoAsync(directory));
+ BeatmapInfo info = await Task.Run(() => LoadInfoAsync(Directory));
if(info == null)
{
@@ -63,12 +71,18 @@ public static async Task LoadMapDataDirectoryAsync(string directo
}
Debug.Log("Loading difficulties.");
- List difficulties = await Task.Run(() => DifficultyLoader.GetDifficultiesAsync(info, directory));
+ List difficulties = await Task.Run(() => DifficultyLoader.GetDifficultiesAsync(info, Directory));
return new LoadedMapData(info, difficulties);
}
+ public void Dispose()
+ {
+ //Nothing to dispose here
+ }
+
+
private static async Task LoadInfoAsync(string directory)
{
string infoPath = Path.Combine(directory, "Info.dat");
diff --git a/Assets/__Scripts/Loading/Files/JsonReader.cs b/Assets/__Scripts/Loading/Files/JsonReader.cs
index 4f08aa9f..f384f840 100644
--- a/Assets/__Scripts/Loading/Files/JsonReader.cs
+++ b/Assets/__Scripts/Loading/Files/JsonReader.cs
@@ -1,5 +1,6 @@
using System;
using System.IO;
+using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Linq;
using Newtonsoft.Json;
@@ -7,6 +8,9 @@
public class JsonReader
{
+ public static Regex VersionRx = new Regex(@"version""\s*:\s*""(\d\.?)*", RegexOptions.Compiled);
+
+
public static async Task LoadInfoAsync(string location)
{
Debug.Log("Loading text from Info.dat");
@@ -74,30 +78,25 @@ public static async Task LoadDifficultyAsync(string directory, Diffi
public static BeatmapDifficulty ParseBeatmapFromJson(string json, string filename = "{UnknownDifficulty}")
{
BeatmapDifficulty difficulty = new BeatmapDifficulty();
- BeatmapVersion beatmapVersion;
-
- try
- {
- beatmapVersion = JsonConvert.DeserializeObject(json);
- }
- catch(Exception err)
- {
- Debug.LogWarning($"Unable to parse difficulty version from {filename} with error: {err.Message}, {err.StackTrace}.");
- return difficulty;
- }
try
{
string[] v3Versions = {"3.0.0", "3.1.0", "3.2.0"};
string[] v2Versions = {"2.0.0", "2.2.0", "2.5.0", "2.6.0"};
- if(v3Versions.Contains(beatmapVersion.version))
+ Match match = VersionRx.Match(json);
+
+ //Get only the version number
+ string versionNumber = match.Value.Split('"').Last();
+ Debug.Log($"{filename} is version: {versionNumber}");
+
+ //Search for a matching version and parse the correct map format
+ if(v3Versions.Contains(versionNumber))
{
- //Parse the difficulty file
Debug.Log($"Parsing {filename} in V3 format.");
difficulty = JsonConvert.DeserializeObject(json);
}
- else if(v2Versions.Contains(beatmapVersion._version))
+ else if(v2Versions.Contains(versionNumber))
{
Debug.Log($"Parsing {filename} in V2 format.");
@@ -107,7 +106,7 @@ public static BeatmapDifficulty ParseBeatmapFromJson(string json, string filenam
}
else
{
- Debug.LogWarning($"Unable to match map version for {filename}. The map is either broken or in an unsupported version.");
+ Debug.LogWarning($"Unable to match map version for {filename}. The map has either a missing or unsupported version.");
Debug.Log($"Trying to fallback load {filename} in V3 format.");
BeatmapDifficulty v3Diff = JsonConvert.DeserializeObject(json);
diff --git a/Assets/__Scripts/Loading/Files/ZipReader.cs b/Assets/__Scripts/Loading/Files/ZipReader.cs
index 01b69e23..2276f94c 100644
--- a/Assets/__Scripts/Loading/Files/ZipReader.cs
+++ b/Assets/__Scripts/Loading/Files/ZipReader.cs
@@ -3,16 +3,35 @@
using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
+using Newtonsoft.Json;
using UnityEngine;
-public class ZipReader
+public class ZipReader : IMapDataLoader
{
- public static async Task MapFromZipArchiveAsync(ZipArchive archive)
+ public ZipArchive Archive;
+ public Stream ArchiveStream;
+
+
+ public ZipReader(ZipArchive archive, Stream archiveStream = null)
+ {
+ Archive = archive;
+ ArchiveStream = archiveStream;
+ }
+
+
+ public ZipReader()
+ {
+ Archive = null;
+ ArchiveStream = null;
+ }
+
+
+ public async Task GetMap()
{
#if !UNITY_WEBGL || UNITY_EDITOR
- LoadedMapData mapData = await Task.Run(() => MapDataFromZipArchiveAsync(archive));
+ LoadedMapData mapData = await Task.Run(() => GetMapData());
#else
- LoadedMapData mapData = await MapDataFromZipArchiveAsync(archive);
+ LoadedMapData mapData = await GetMapData();
#endif
if(mapData.Info == null)
{
@@ -28,7 +47,7 @@ public static async Task MapFromZipArchiveAsync(ZipArchive archive)
BeatmapInfo info = mapData.Info;
string songFilename = info._songFilename ?? "";
- using Stream songStream = archive.GetEntryCaseInsensitive(songFilename)?.Open();
+ using Stream songStream = Archive.GetEntryCaseInsensitive(songFilename)?.Open();
if(songStream == null)
{
ErrorHandler.Instance.QueuePopup(ErrorType.Error, "Song file not found!");
@@ -62,7 +81,7 @@ public static async Task MapFromZipArchiveAsync(ZipArchive archive)
byte[] coverImageData = new byte[0];
string coverFilename = info._coverImageFilename ?? "";
- using Stream coverImageStream = archive.GetEntryCaseInsensitive(coverFilename)?.Open();
+ using Stream coverImageStream = Archive.GetEntryCaseInsensitive(coverFilename)?.Open();
if(coverImageStream == null)
{
ErrorHandler.Instance.QueuePopup(ErrorType.Warning, "Cover image not found!");
@@ -82,13 +101,13 @@ public static async Task MapFromZipArchiveAsync(ZipArchive archive)
}
- public static async Task MapDataFromZipArchiveAsync(ZipArchive archive)
+ public async Task GetMapData()
{
BeatmapInfo info = null;
MapLoader.LoadingMessage = "Loading Info.dat";
await Task.Yield();
- info = GetInfoData(archive);
+ info = GetInfoData(Archive);
if(info == null)
{
@@ -103,13 +122,20 @@ public static async Task MapDataFromZipArchiveAsync(ZipArchive ar
Debug.LogWarning("Info lists no difficulty sets!");
return LoadedMapData.Empty;
}
- List difficulties = await DifficultyLoader.GetDifficultiesAsync(info, archive);
+ List difficulties = await DifficultyLoader.GetDifficultiesAsync(info, Archive);
return new LoadedMapData(info, difficulties);
}
- public static BeatmapInfo GetInfoData(ZipArchive archive)
+ public void Dispose()
+ {
+ Archive?.Dispose();
+ ArchiveStream?.Dispose();
+ }
+
+
+ private static BeatmapInfo GetInfoData(ZipArchive archive)
{
Stream infoData = null;
@@ -150,7 +176,7 @@ public static BeatmapInfo GetInfoData(ZipArchive archive)
string infoJson = System.Text.Encoding.UTF8.GetString(FileUtil.StreamToBytes(infoData));
try
{
- return JsonUtility.FromJson(infoJson);
+ return JsonConvert.DeserializeObject(infoJson);
}
catch(Exception e)
{
diff --git a/Assets/__Scripts/Loading/MapLoader.cs b/Assets/__Scripts/Loading/MapLoader.cs
index f6309556..59a30799 100644
--- a/Assets/__Scripts/Loading/MapLoader.cs
+++ b/Assets/__Scripts/Loading/MapLoader.cs
@@ -40,50 +40,19 @@ private set
};
- private IEnumerator LoadMapDirectoryCoroutine(string directory)
+ private IEnumerator LoadMapFileCoroutine(IMapDataLoader loader)
{
- //Loading maps from directories will never work in WebGL
-#if UNITY_WEBGL && !UNITY_EDITOR
- Debug.LogWarning("Tried to load from directory in WebGL!");
- ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Loading from directory doesn't work in browser!");
-
- UpdateMapInfo(LoadedMap.Empty);
- yield break;
-#else
Loading = true;
- using Task loadingTask = FileReader.LoadMapDirectoryAsync(directory);
+ using Task loadingTask = loader.GetMap();
yield return new WaitUntil(() => loadingTask.IsCompleted);
LoadedMap mapData = loadingTask.Result;
Debug.Log("Loading complete.");
LoadingMessage = "Done";
+ loader.Dispose();
UpdateMapInfo(mapData);
-#endif
- }
-
-
- private IEnumerator LoadMapZipArchiveCoroutine(ZipArchive archive, Stream zipStream = null)
- {
- Debug.Log("Loading map zip.");
- LoadingMessage = "Loading map zip";
-
- using Task loadZipTask = ZipReader.MapFromZipArchiveAsync(archive);
- yield return new WaitUntil(() => loadZipTask.IsCompleted);
- LoadedMap mapData = loadZipTask.Result;
-
- Debug.Log("Loading complete.");
- LoadingMessage = "Done";
-
- DisposeZip();
- UpdateMapInfo(mapData);
-
- void DisposeZip()
- {
- zipStream?.Dispose();
- archive?.Dispose();
- }
}
@@ -91,15 +60,18 @@ private void LoadMapZip(string directory)
{
Loading = true;
- ZipArchive archive = null;
+ ZipReader zipReader = new ZipReader();
try
{
- archive = ZipFile.OpenRead(directory);
- StartCoroutine(LoadMapZipArchiveCoroutine(archive));
+ Debug.Log("Loading map zip.");
+ LoadingMessage = "Loading map zip";
+
+ zipReader.Archive = ZipFile.OpenRead(directory);
+ StartCoroutine(LoadMapFileCoroutine(zipReader));
}
catch(Exception err)
{
- archive?.Dispose();
+ zipReader.Dispose();
ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Failed to load zip file!");
Debug.LogWarning($"Unhandled exception loading zip: {err.Message}, {err.StackTrace}.");
@@ -115,30 +87,26 @@ private IEnumerator LoadMapZipWebGLCoroutine(string directory)
Loading = true;
LoadingMessage = "Loading zip";
- Stream zipStream = null;
- ZipArchive archive = null;
-
- using UnityWebRequest uwr = UnityWebRequest.Get(directory);
-
Debug.Log("Starting web request.");
+ using UnityWebRequest uwr = UnityWebRequest.Get(directory);
yield return uwr.SendWebRequest();
if(uwr.result == UnityWebRequest.Result.Success)
{
+ ZipReader zipReader = new ZipReader();
try
{
- zipStream = new MemoryStream(uwr.downloadHandler.data);
- archive = new ZipArchive(zipStream, ZipArchiveMode.Read);
+ zipReader.ArchiveStream = new MemoryStream(uwr.downloadHandler.data);
+ zipReader.Archive = new ZipArchive(zipReader.ArchiveStream, ZipArchiveMode.Read);
- StartCoroutine(LoadMapZipArchiveCoroutine(archive, zipStream));
+ StartCoroutine(LoadMapFileCoroutine(zipReader));
}
catch(Exception e)
{
Debug.LogWarning($"Failed to read map data with error: {e.Message}, {e.StackTrace}");
ErrorHandler.Instance.ShowPopup(ErrorType.Error, $"Failed to read map data!");
- Dispose();
-
+ zipReader.Dispose();
UpdateMapInfo(LoadedMap.Empty);
yield break;
}
@@ -148,17 +116,9 @@ private IEnumerator LoadMapZipWebGLCoroutine(string directory)
Debug.LogWarning(uwr.error);
ErrorHandler.Instance.ShowPopup(ErrorType.Error, $"Failed to load map! {uwr.error}");
- Dispose();
-
UpdateMapInfo(LoadedMap.Empty);
yield break;
}
-
- void Dispose()
- {
- zipStream?.Dispose();
- archive?.Dispose();
- }
}
@@ -186,6 +146,7 @@ public IEnumerator LoadMapURLCoroutine(string url, string mapID = null)
{
Loading = true;
+ url = System.Web.HttpUtility.UrlDecode(url);
#if !UNITY_WEBGL || UNITY_EDITOR
//Use the map id as the map key to avoid making requests to beatsaver for cached maps
string cacheKey = string.IsNullOrEmpty(mapID) ? url : mapID;
@@ -221,18 +182,15 @@ public IEnumerator LoadMapURLCoroutine(string url, string mapID = null)
}
#endif
- ZipArchive archive = null;
-
+ ZipReader zipReader = new ZipReader(null, zipStream);
try
{
- archive = new ZipArchive(zipStream, ZipArchiveMode.Read);
-
- StartCoroutine(LoadMapZipArchiveCoroutine(archive, zipStream));
+ zipReader.Archive = new ZipArchive(zipReader.ArchiveStream, ZipArchiveMode.Read);
+ StartCoroutine(LoadMapFileCoroutine(zipReader));
}
catch(Exception err)
{
- archive?.Dispose();
- zipStream?.Dispose();
+ zipReader.Dispose();
ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Failed to read map zip!");
Debug.LogWarning($"Unhandled exception loading zip URL: {err.Message}, {err.StackTrace}");
@@ -393,7 +351,8 @@ public void LoadMapInput(string input)
return;
}
- StartCoroutine(LoadMapDirectoryCoroutine(input));
+ FileReader fileReader = new FileReader(input);
+ StartCoroutine(LoadMapFileCoroutine(fileReader));
HotReloader.loadedMapPath = input;
#endif
}
@@ -448,4 +407,11 @@ public LoadedMapData(BeatmapInfo info, List difficulties)
public List Difficulties { get; private set; }
public static readonly LoadedMapData Empty = new LoadedMapData(null, new List());
+}
+
+
+public interface IMapDataLoader : IDisposable
+{
+ public Task GetMap();
+ public Task GetMapData();
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Loading/RealTimeLoading/HotReloader.cs b/Assets/__Scripts/Loading/RealTimeLoading/HotReloader.cs
index 601f98d3..c1fdd19e 100644
--- a/Assets/__Scripts/Loading/RealTimeLoading/HotReloader.cs
+++ b/Assets/__Scripts/Loading/RealTimeLoading/HotReloader.cs
@@ -24,23 +24,14 @@ public static bool Loading
public static event Action OnLoadingChanged;
private Coroutine loadingCoroutine;
- private Stream mapZipStream;
- private ZipArchive mapZipArchive;
#if !UNITY_WEBGL || UNITY_EDITOR
- private IEnumerator ReloadMapDirectoryCoroutine()
+ private IEnumerator ReloadMapCoroutine(IMapDataLoader loader)
{
- if(!Directory.Exists(loadedMapPath))
- {
- ErrorHandler.Instance.ShowPopup(ErrorType.Error, "The map folder has been deleted!");
- Debug.LogWarning("The map folder has been deleted!");
- yield break;
- }
Loading = true;
- //Reloading should only load the info and difficulties, to maximise speed
- using Task loadingTask = Task.Run(() => FileReader.LoadMapDataDirectoryAsync(loadedMapPath));
+ using Task loadingTask = Task.Run(() => loader.GetMapData());
yield return new WaitUntil(() => loadingTask.IsCompleted);
LoadedMapData mapData = loadingTask.Result;
@@ -51,52 +42,51 @@ private IEnumerator ReloadMapDirectoryCoroutine()
yield break;
}
+ loader.Dispose();
UpdateMap(mapData);
Loading = false;
}
- private IEnumerator ReloadMapZipCoroutine()
+ private void ReloadMapDirectory()
+ {
+ if(!Directory.Exists(loadedMapPath))
+ {
+ ErrorHandler.Instance.ShowPopup(ErrorType.Error, "The map folder has been deleted!");
+ Debug.LogWarning("The map folder has been deleted!");
+ return;
+ }
+
+ FileReader fileReader = new FileReader(loadedMapPath);
+ loadingCoroutine = StartCoroutine(ReloadMapCoroutine(fileReader));
+ }
+
+
+ private void ReloadMapZip()
{
if(!File.Exists(loadedMapPath))
{
ErrorHandler.Instance.ShowPopup(ErrorType.Error, "The map file has been deleted!");
Debug.LogWarning("The map file has been deleted!");
- yield break;
+ return;
}
Loading = true;
Debug.Log("Loading zip file.");
try
{
- mapZipStream = File.OpenRead(loadedMapPath);
- mapZipArchive = new ZipArchive(mapZipStream, ZipArchiveMode.Read);
+ ZipArchive archive = ZipFile.OpenRead(loadedMapPath);
+ ZipReader zipReader = new ZipReader(archive);
+
+ loadingCoroutine = StartCoroutine(ReloadMapCoroutine(zipReader));
}
catch(Exception e)
{
Debug.LogWarning($"Failed to load map zip with error: {e.Message}, {e.StackTrace}");
ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Failed to load map zip!");
-
- CancelLoading();
- yield break;
- }
-
- using Task loadingTask = Task.Run(() => ZipReader.MapDataFromZipArchiveAsync(mapZipArchive));
- yield return new WaitUntil(() => loadingTask.IsCompleted);
- LoadedMapData mapData = loadingTask.Result;
-
- if(mapData.Info == null || mapData.Difficulties == null || mapData.Difficulties.Count == 0)
- {
- ErrorHandler.Instance.ShowPopup(ErrorType.Error, "Failed to reload map!");
- CancelLoading();
- yield break;
+ return;
}
-
- UpdateMap(mapData);
- DisposeZip();
-
- Loading = false;
}
@@ -147,37 +137,23 @@ public void ReloadMap()
Debug.Log($"Reloading map from {loadedMapPath}");
if(loadedMapPath.EndsWith(".zip", StringComparison.InvariantCultureIgnoreCase))
{
- loadingCoroutine = StartCoroutine(ReloadMapZipCoroutine());
+ ReloadMapZip();
}
else
{
- loadingCoroutine = StartCoroutine(ReloadMapDirectoryCoroutine());
+ ReloadMapDirectory();
}
#endif
}
- private void DisposeZip()
- {
- mapZipArchive?.Dispose();
- mapZipStream?.Dispose();
- }
-
-
public void CancelLoading()
{
- if(!Loading)
- {
- //No need to cancel if we aren't loading
- return;
- }
-
if(loadingCoroutine != null)
{
StopCoroutine(loadingCoroutine);
+ loadingCoroutine = null;
}
-
- DisposeZip();
Loading = false;
}
diff --git a/Assets/__Scripts/Previewer/Objects.meta b/Assets/__Scripts/Previewer/Elements.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/Objects.meta
rename to Assets/__Scripts/Previewer/Elements.meta
diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers.meta
new file mode 100644
index 00000000..618b8a6c
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f964595a6e00ca3448d0435f0b353949
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs b/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs
new file mode 100644
index 00000000..f5753307
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs
@@ -0,0 +1,82 @@
+using UnityEngine;
+
+public class LightHandler : MonoBehaviour
+{
+ [Header("Components")]
+ [SerializeField] private MeshRenderer meshRenderer;
+ [SerializeField] private MeshRenderer glowRenderer;
+
+ [Header("Parameters")]
+ [SerializeField] private LightEventType type;
+ [SerializeField] private bool persistent;
+
+
+ private void UpdateProperties(LightingPropertyEventArgs eventArgs)
+ {
+ if(eventArgs.type == type)
+ {
+ if(persistent)
+ {
+ meshRenderer.SetPropertyBlock(eventArgs.persistentLaserProperties);
+ }
+ else
+ {
+ meshRenderer.SetPropertyBlock(eventArgs.laserProperties);
+ }
+
+ bool enableGlow = eventArgs.glowProperties.GetFloat("_Alpha") > 0.001f;
+ SetGlowActive(enableGlow);
+ if(enableGlow)
+ {
+ glowRenderer.SetPropertyBlock(eventArgs.glowProperties);
+ }
+ }
+ }
+
+
+ private void SetGlowActive(bool active)
+ {
+ if(glowRenderer && glowRenderer.gameObject.activeInHierarchy != active)
+ {
+ glowRenderer.gameObject.SetActive(active);
+ }
+ }
+
+
+ public void UpdateGlowRotation()
+ {
+ if(!glowRenderer)
+ {
+ return;
+ }
+
+ Vector3 lookDirection = glowRenderer.transform.position - Camera.main.transform.position;
+ lookDirection = glowRenderer.transform.InverseTransformDirection(lookDirection);
+ lookDirection.y = 0f;
+ lookDirection = glowRenderer.transform.TransformDirection(lookDirection);
+
+ glowRenderer.transform.rotation = Quaternion.LookRotation(lookDirection, glowRenderer.transform.up);
+
+ //The x and z rotations can sometimes get nudged around and break things
+ Vector3 eulerAngles = glowRenderer.transform.localEulerAngles;
+ eulerAngles.x = 0f;
+ eulerAngles.z = 0f;
+ glowRenderer.transform.localEulerAngles = eulerAngles;
+ }
+
+
+ private void OnEnable()
+ {
+ LightManager.OnLightPropertiesChanged += UpdateProperties;
+ CameraSettingsUpdater.OnCameraPositionUpdated += UpdateGlowRotation;
+
+ UpdateGlowRotation();
+ }
+
+
+ private void OnDisable()
+ {
+ LightManager.OnLightPropertiesChanged -= UpdateProperties;
+ CameraSettingsUpdater.OnCameraPositionUpdated -= UpdateGlowRotation;
+ }
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/BeatmapData/BeatmapVersion.cs.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs.meta
similarity index 83%
rename from Assets/__Scripts/BeatmapData/BeatmapVersion.cs.meta
rename to Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs.meta
index ac512588..6c641ae0 100644
--- a/Assets/__Scripts/BeatmapData/BeatmapVersion.cs.meta
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/LightHandler.cs.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 51185c270e5f0b2478f6766659067a67
+guid: 5c28dff889e571343b5e7e208c1f80d1
MonoImporter:
externalObjects: {}
serializedVersion: 2
diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs
new file mode 100644
index 00000000..cbc2e4a2
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs
@@ -0,0 +1,71 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RingHandler : MonoBehaviour
+{
+ [SerializeField] private bool bigRing;
+ [SerializeField] private int id;
+ [SerializeField] private List lightHandlers;
+
+
+ public void UpdateRingRotations(RingRotationEventArgs eventArgs)
+ {
+ if(eventArgs.affectBigRings != bigRing)
+ {
+ return;
+ }
+
+ RingRotationEvent current = null;
+ for(int i = eventArgs.currentEventIndex; i >= 0; i--)
+ {
+ //Because of how prop works, we might need to go back
+ //and find the first event actually affecting this ring
+ if(eventArgs.events[i].StartInfluenceTime(id) <= TimeManager.CurrentTime)
+ {
+ current = eventArgs.events[i];
+ break;
+ }
+ }
+
+ if(current == null)
+ {
+ //No rotation event has influenced this ring, use defaults
+ float defaultAngle = bigRing ? RingManager.BigRingStartAngle : RingManager.SmallRingStartAngle;
+ float defaultStep = bigRing ? RingManager.BigRingStartStep : RingManager.SmallRingStartStep;
+ SetRotation(defaultAngle + (defaultStep * id));
+ return;
+ }
+
+ SetRotation(current.GetRingAngle(TimeManager.CurrentTime, id));
+ }
+
+
+ private void SetRotation(float angle)
+ {
+ Vector3 eulerAngles = transform.localEulerAngles;
+ eulerAngles.z = angle % 360;
+ transform.localEulerAngles = eulerAngles;
+ UpdateLightHandlerRotations();
+ }
+
+
+ private void UpdateLightHandlerRotations()
+ {
+ foreach(LightHandler lightHandler in lightHandlers)
+ {
+ lightHandler.UpdateGlowRotation();
+ }
+ }
+
+
+ private void OnEnable()
+ {
+ RingManager.OnRingRotationsChanged += UpdateRingRotations;
+ }
+
+
+ private void OnDisable()
+ {
+ RingManager.OnRingRotationsChanged -= UpdateRingRotations;
+ }
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs.meta
new file mode 100644
index 00000000..ace863e5
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 61fbe8346d21f26458f68200904aab62
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs
new file mode 100644
index 00000000..4a2d4304
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs
@@ -0,0 +1,52 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RingZoomHandler : MonoBehaviour
+{
+ [SerializeField] private float closeRingDist;
+ [SerializeField] private float farRingDist;
+ [SerializeField] private float startRingPos;
+
+ private List rings = new List();
+
+
+ public void UpdateRingZoom(float zoomPosition)
+ {
+ float ringDistance = Mathf.Lerp(closeRingDist, farRingDist, zoomPosition);
+ for(int i = 0; i < rings.Count; i++)
+ {
+ Transform ring = rings[i];
+ float ringPosition = startRingPos + (ringDistance * i);
+ ring.localPosition = GetTargetPosition(ring, ringPosition);
+ }
+ }
+
+
+ private Vector3 GetTargetPosition(Transform target, float zPos)
+ {
+ Vector3 position = target.localPosition;
+ position.z = zPos;
+ return position;
+ }
+
+
+ private void OnEnable()
+ {
+ RingManager.OnRingZoomPositionChanged += UpdateRingZoom;
+
+ if(rings.Count == 0)
+ {
+ foreach(Transform child in transform)
+ {
+ //Who would've thought Transform is an IEnumerable that'll iterate all of its children??
+ rings.Add(child);
+ }
+ }
+ }
+
+
+ private void OnDisable()
+ {
+ RingManager.OnRingZoomPositionChanged -= UpdateRingZoom;
+ }
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs.meta
new file mode 100644
index 00000000..00151c1b
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RingZoomHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 71ab460ca1f80e04fa0011e78671d534
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs b/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs
new file mode 100644
index 00000000..c947c2b1
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs
@@ -0,0 +1,100 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RotatingLaserHandler : MonoBehaviour
+{
+ [SerializeField] private List targets;
+ [SerializeField] private LightEventType eventType;
+ [SerializeField] private RotationAxis rotationAxis;
+
+
+ public void UpdateLaserRotations(LaserSpeedEvent laserSpeedEvent, LightEventType type)
+ {
+ if(type != eventType)
+ {
+ return;
+ }
+
+ if(laserSpeedEvent == null)
+ {
+ //This means there haven't been any speed events (or there aren't any)
+ ResetRotations();
+ return;
+ }
+
+ float timeDifference = laserSpeedEvent.Time - TimeManager.CurrentTime;
+ for(int i = 0; i < targets.Count; i++)
+ {
+ LightHandler target = targets[i];
+ if(i >= laserSpeedEvent.rotationValues.Count)
+ {
+ Debug.LogWarning($"Not enough randomized laser values to accomodate {targets.Count} rotating lasers!");
+ SetLaserRotation(target, 0f);
+ continue;
+ }
+
+ LaserSpeedEvent.LaserRotationData rotationData = laserSpeedEvent.rotationValues[i];
+
+ float rotationAmount = laserSpeedEvent.rotationSpeed * timeDifference;
+ if(rotationData.direction)
+ {
+ rotationAmount = -rotationAmount;
+ }
+
+ float angle = (rotationData.startPosition + rotationAmount) % 360;
+ SetLaserRotation(target, angle);
+ }
+ }
+
+
+ private void ResetRotations()
+ {
+ foreach(LightHandler target in targets)
+ {
+ SetLaserRotation(target, 0f);
+ }
+ }
+
+
+ private void SetLaserRotation(LightHandler target, float angle)
+ {
+ target.transform.localEulerAngles = GetLaserEulerAngles(target.transform, angle);
+ target.UpdateGlowRotation();
+ }
+
+
+ private Vector3 GetLaserEulerAngles(Transform target, float rotationAngle)
+ {
+ Vector3 currentRotation = target.localEulerAngles;
+ switch(rotationAxis)
+ {
+ case RotationAxis.X:
+ return new Vector3(rotationAngle, currentRotation.y, currentRotation.z);
+ default:
+ case RotationAxis.Y:
+ return new Vector3(currentRotation.x, rotationAngle, currentRotation.z);
+ case RotationAxis.Z:
+ return new Vector3(currentRotation.x, currentRotation.y, rotationAngle);
+ }
+ }
+
+
+ private void OnEnable()
+ {
+ LightManager.OnLaserRotationsChanged += UpdateLaserRotations;
+ }
+
+
+ private void OnDisable()
+ {
+ LightManager.OnLaserRotationsChanged -= UpdateLaserRotations;
+ }
+
+
+ enum RotationAxis
+ {
+ X,
+ Y,
+ Z
+ }
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs.meta
new file mode 100644
index 00000000..1be2f2e5
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/LightHandlers/RotatingLaserHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 716777d031d0a1841a68577388adbcca
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/Elements/ObjectHandlers.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers.meta
new file mode 100644
index 00000000..1affe789
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e51656e7a291f5644ad849f4e11efcec
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/Objects/ArcHandler.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ArcHandler.cs
similarity index 100%
rename from Assets/__Scripts/Previewer/Objects/ArcHandler.cs
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/ArcHandler.cs
diff --git a/Assets/__Scripts/Previewer/Objects/ArcHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ArcHandler.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/Objects/ArcHandler.cs.meta
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/ArcHandler.cs.meta
diff --git a/Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs
similarity index 76%
rename from Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs
index 0dbe6d4e..08c1805b 100644
--- a/Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs
+++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs
@@ -18,11 +18,15 @@ public void SetMaterial(Material newMaterial)
}
- public void SetDotMaterial(Material newMaterial)
+ public void SetProperties(MaterialPropertyBlock properties)
{
- if(newMaterial == dotMeshRenderer.sharedMaterial) return;
+ meshRenderer.SetPropertyBlock(properties);
+ }
+
- dotMeshRenderer.sharedMaterial = newMaterial;
+ public void SetDotProperties(MaterialPropertyBlock properties)
+ {
+ dotMeshRenderer.SetPropertyBlock(properties);
}
diff --git a/Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/Objects/ChainLinkHandler.cs.meta
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/ChainLinkHandler.cs.meta
diff --git a/Assets/__Scripts/Previewer/Objects/NoteHandler.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs
similarity index 76%
rename from Assets/__Scripts/Previewer/Objects/NoteHandler.cs
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs
index 2632fd7a..2dbcbdda 100644
--- a/Assets/__Scripts/Previewer/Objects/NoteHandler.cs
+++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs
@@ -25,18 +25,26 @@ public void SetMesh(Mesh newMesh)
public void SetMaterial(Material newMaterial)
{
- if(newMaterial == meshRenderer.sharedMaterial) return;
-
meshRenderer.sharedMaterial = newMaterial;
}
- public void SetArrowMaterial(Material newMaterial)
+ public void SetProperties(MaterialPropertyBlock propertyBlock)
{
- if(newMaterial == arrowMeshRenderer.sharedMaterial) return;
+ meshRenderer.SetPropertyBlock(propertyBlock);
+ }
- arrowMeshRenderer.sharedMaterial = newMaterial;
- dotMeshRenderer.sharedMaterial = newMaterial;
+
+ public void SetArrowProperties(MaterialPropertyBlock propertyBlock)
+ {
+ if(isArrow)
+ {
+ arrowMeshRenderer.SetPropertyBlock(propertyBlock);
+ }
+ else
+ {
+ dotMeshRenderer.SetPropertyBlock(propertyBlock);
+ }
}
diff --git a/Assets/__Scripts/Previewer/Objects/NoteHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/Objects/NoteHandler.cs.meta
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/NoteHandler.cs.meta
diff --git a/Assets/__Scripts/Previewer/Objects/WallEdge.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs
similarity index 83%
rename from Assets/__Scripts/Previewer/Objects/WallEdge.cs
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs
index b87e93b3..98728a7d 100644
--- a/Assets/__Scripts/Previewer/Objects/WallEdge.cs
+++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs
@@ -1,5 +1,6 @@
using UnityEngine;
+[RequireComponent(typeof(MeshRenderer))]
public class WallEdge : MonoBehaviour
{
[SerializeField] private WallHandler scaleHandler;
@@ -9,6 +10,8 @@ public class WallEdge : MonoBehaviour
[SerializeField] private XAnchor xAnchor;
[SerializeField] private ZAnchor zAnchor;
+ private MeshRenderer meshRenderer;
+
public void UpdateScale(Vector3 newScale)
{
@@ -74,15 +77,28 @@ public void UpdateScale(Vector3 newScale)
}
+ public void UpdateProperties(MaterialPropertyBlock properties)
+ {
+ meshRenderer.SetPropertyBlock(properties);
+ }
+
+
private void OnEnable()
{
+ if(!meshRenderer)
+ {
+ meshRenderer = GetComponent();
+ }
+
scaleHandler.OnScaleUpdated += UpdateScale;
+ scaleHandler.OnEdgePropertiesUpdated += UpdateProperties;
}
- private void OnDisable()
+ private void OnDestroy()
{
scaleHandler.OnScaleUpdated -= UpdateScale;
+ scaleHandler.OnEdgePropertiesUpdated -= UpdateProperties;
}
diff --git a/Assets/__Scripts/Previewer/Objects/WallEdge.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/Objects/WallEdge.cs.meta
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallEdge.cs.meta
diff --git a/Assets/__Scripts/Previewer/Objects/WallHandler.cs b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs
similarity index 62%
rename from Assets/__Scripts/Previewer/Objects/WallHandler.cs
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs
index 672a6f31..43dbc4cb 100644
--- a/Assets/__Scripts/Previewer/Objects/WallHandler.cs
+++ b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs
@@ -7,6 +7,7 @@ public class WallHandler : MonoBehaviour
[SerializeField] private MeshRenderer bodyRenderer;
public Action OnScaleUpdated;
+ public Action OnEdgePropertiesUpdated;
public void SetScale(Vector3 scale)
@@ -16,8 +17,14 @@ public void SetScale(Vector3 scale)
}
- public void SetMaterial(MaterialPropertyBlock properties)
+ public void SetProperties(MaterialPropertyBlock properties)
{
bodyRenderer.SetPropertyBlock(properties);
}
+
+
+ public void SetEdgeProperties(MaterialPropertyBlock properties)
+ {
+ OnEdgePropertiesUpdated?.Invoke(properties);
+ }
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/Objects/WallHandler.cs.meta b/Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/Objects/WallHandler.cs.meta
rename to Assets/__Scripts/Previewer/Elements/ObjectHandlers/WallHandler.cs.meta
diff --git a/Assets/__Scripts/Previewer/Graphics.meta b/Assets/__Scripts/Previewer/Graphics.meta
new file mode 100644
index 00000000..256d9098
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Graphics.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e4923a05a7036b448a60629c03a90ccf
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs b/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs
new file mode 100644
index 00000000..ebe861d4
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs
@@ -0,0 +1,126 @@
+using System.Collections;
+using System.Linq;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+public class EnvironmentLightingUpdater : MonoBehaviour
+{
+ [SerializeField] private ReflectionProbe probe;
+ [SerializeField] private float defaultProbeIntensity;
+ [SerializeField, Range(0f, 1f)] private float ambientLightBrightness;
+
+ private static readonly string[] lightingSettings = new string[]
+ {
+ "instantreflectionupdate",
+ "reflectionquality",
+ "lightreflectionbrightness"
+ };
+
+ private int renderId;
+ private bool isRendering => !probe.IsFinishedRendering(renderId) && probe.timeSlicingMode != ReflectionProbeTimeSlicingMode.NoTimeSlicing;
+
+
+ private void UpdateReflection()
+ {
+ renderId = probe.RenderProbe();
+ }
+
+
+ private IEnumerator UpdateStaticLightsCoroutine()
+ {
+ yield return new WaitUntil(() => !isRendering);
+ UpdateReflection();
+ }
+
+
+ public void UpdateStaticLights()
+ {
+ if(LightManager.StaticLights && probe.timeSlicingMode != ReflectionProbeTimeSlicingMode.NoTimeSlicing)
+ {
+ //Wait for the current rendering to finish so lighting correctly updates
+ StartCoroutine(UpdateStaticLightsCoroutine());
+ }
+ else
+ {
+ UpdateReflection();
+ }
+ }
+
+
+ public void UpdateBeat(float beat)
+ {
+ if(!LightManager.StaticLights && probe.intensity > 0.001f)
+ {
+ UpdateReflection();
+ }
+ }
+
+
+ public void UpdateColors(ColorPalette newColors)
+ {
+ Color redColor = newColors.LightColor1.SetValue(ambientLightBrightness);
+ Color blueColor = newColors.LightColor2.SetValue(ambientLightBrightness);
+ RenderSettings.ambientGroundColor = redColor;
+ RenderSettings.ambientEquatorColor = Color.Lerp(redColor, blueColor, 0.5f);
+ RenderSettings.ambientSkyColor = blueColor;
+ DynamicGI.UpdateEnvironment();
+ UpdateReflection();
+ }
+
+
+ public void UpdateSettings(string setting)
+ {
+ if(setting == "all" || lightingSettings.Contains(setting))
+ {
+ probe.intensity = defaultProbeIntensity * SettingsManager.GetFloat("lightreflectionbrightness");
+
+ bool instantUpdate = SettingsManager.GetBool("instantreflectionupdate");
+ probe.timeSlicingMode = instantUpdate ? ReflectionProbeTimeSlicingMode.NoTimeSlicing : ReflectionProbeTimeSlicingMode.AllFacesAtOnce;
+
+ switch(SettingsManager.GetInt("reflectionquality"))
+ {
+ default:
+ case 0:
+ probe.resolution = 32;
+ break;
+ case 1:
+ probe.resolution = 64;
+ break;
+ case 2:
+ probe.resolution = 128;
+ break;
+ case 3:
+ probe.resolution = 256;
+ break;
+ case 4:
+ probe.resolution = 512;
+ break;
+ }
+ UpdateReflection();
+ }
+ else if(setting == "staticlights" || setting == "lightglowbrightness")
+ {
+ UpdateStaticLights();
+ }
+ }
+
+
+ private void Start()
+ {
+ TimeManager.OnBeatChanged += UpdateBeat;
+ ColorManager.OnColorsChanged += UpdateColors;
+ SettingsManager.OnSettingsUpdated += UpdateSettings;
+ LightManager.OnStaticLightsChanged += UpdateStaticLights;
+
+ UpdateSettings("all");
+ }
+
+
+ private void OnDestroy()
+ {
+ TimeManager.OnBeatChanged -= UpdateBeat;
+ ColorManager.OnColorsChanged -= UpdateColors;
+ SettingsManager.OnSettingsUpdated -= UpdateSettings;
+ LightManager.OnStaticLightsChanged -= UpdateStaticLights;
+ }
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs.meta b/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs.meta
new file mode 100644
index 00000000..8f65c260
--- /dev/null
+++ b/Assets/__Scripts/Previewer/Graphics/EnvironmentLightingUpdater.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4558d0d704d772849ac39930e595a191
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/MapControl/BeatmapManager.cs b/Assets/__Scripts/Previewer/MapControl/BeatmapManager.cs
index e90c855a..3b5ce6b9 100644
--- a/Assets/__Scripts/Previewer/MapControl/BeatmapManager.cs
+++ b/Assets/__Scripts/Previewer/MapControl/BeatmapManager.cs
@@ -212,9 +212,10 @@ public class Difficulty
public float SpawnOffset;
public string Label;
public string[] requirements;
+ public NullableColorPalette colors;
- public static Difficulty Empty = new Difficulty
+ public static Difficulty Empty => new Difficulty
{
characteristic = DifficultyCharacteristic.Unknown,
difficultyRank = DifficultyRank.ExpertPlus,
@@ -222,7 +223,8 @@ public class Difficulty
NoteJumpSpeed = 0,
SpawnOffset = 0,
Label = "Expert+",
- requirements = new string[0]
+ requirements = new string[0],
+ colors = null
};
@@ -234,4 +236,20 @@ public static string DiffLabelFromRank(DifficultyRank rank)
}
else return rank.ToString();
}
+}
+
+
+public class MapElement
+{
+ private float _beat;
+ public float Beat
+ {
+ get => _beat;
+ set
+ {
+ _beat = value;
+ Time = TimeManager.TimeFromBeat(_beat);
+ }
+ }
+ public float Time { get; private set; }
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/MapControl/ColorManager.cs b/Assets/__Scripts/Previewer/MapControl/ColorManager.cs
new file mode 100644
index 00000000..247a2e70
--- /dev/null
+++ b/Assets/__Scripts/Previewer/MapControl/ColorManager.cs
@@ -0,0 +1,521 @@
+using System;
+using System.Linq;
+using UnityEngine;
+
+public class ColorManager : MonoBehaviour
+{
+ private static ColorPalette _currentColors;
+ public static ColorPalette CurrentColors
+ {
+ get => _currentColors;
+ set
+ {
+ _currentColors = value;
+ OnColorsChanged?.Invoke(_currentColors);
+ }
+ }
+
+ public static event Action OnColorsChanged;
+
+ private static readonly string[] colorSettings =
+ {
+ "songcorecolors",
+ "environmentcolors",
+ "coloroverride",
+ "leftnotecolor",
+ "rightnotecolor",
+ "lightcolor1",
+ "lightcolor2",
+ "whitelightcolor",
+ "boostlightcolor1",
+ "boostlightcolor2",
+ "boostwhitelightcolor",
+ "wallcolor"
+ };
+
+ private static NullableColorPalette SongCoreColors;
+
+
+ private void UpdateCurrentColors()
+ {
+ ColorPalette newColors;
+ if(SettingsManager.GetBool("coloroverride"))
+ {
+ newColors = new ColorPalette
+ {
+ LeftNoteColor = SettingsManager.GetColor("leftnotecolor"),
+ RightNoteColor = SettingsManager.GetColor("rightnotecolor"),
+ LightColor1 = SettingsManager.GetColor("lightcolor1"),
+ LightColor2 = SettingsManager.GetColor("lightcolor2"),
+ WhiteLightColor = SettingsManager.GetColor("whitelightcolor"),
+ BoostLightColor1 = SettingsManager.GetColor("boostlightcolor1"),
+ BoostLightColor2 = SettingsManager.GetColor("boostlightcolor2"),
+ BoostWhiteLightColor = SettingsManager.GetColor("boostwhitelightcolor"),
+ WallColor = SettingsManager.GetColor("wallcolor")
+ };
+ }
+ else if(SettingsManager.GetBool("environmentcolors"))
+ {
+ newColors = GetEnvironmentColors(BeatmapManager.Info?._environmentName ?? "");
+ }
+ else newColors = DefaultColors;
+
+ if(SettingsManager.GetBool("songcorecolors") && SongCoreColors != null)
+ {
+ newColors.StackPalette(SongCoreColors);
+ }
+
+ CurrentColors = newColors;
+ }
+
+
+ private static ColorPalette GetEnvironmentColors(string environmentName)
+ {
+ //Oh god oh fuck
+ switch(environmentName)
+ {
+ default:
+ case "DefaultEnvironment":
+ case "TriangleEnvironment":
+ case "NiceEnvironment":
+ case "BigMirrorEnvironment":
+ case "DragonsEnvironment":
+ case "MonstercatEnvironment":
+ case "PanicEnvironment":
+ return DefaultColors;
+ case "OriginsEnvironment":
+ return OriginsColors;
+ case "KDAEnvironment":
+ return KdaColors;
+ case "CrabRaveEnvironment":
+ return CrabRaveColors;
+ case "RocketEnvironment":
+ return RocketColors;
+ case "GreenDayEnvironment":
+ case "GreenDayGrenadeEnvironment":
+ return GreenDayColors;
+ case "TimbalandEnvironment":
+ return TimbalandColors;
+ case "FitBeatEnvironment":
+ return FitBeatColors;
+ case "LinkinParkEnvironment":
+ return LinkinParkColors;
+ case "BTSEnvironment":
+ return BtsColors;
+ case "KaleidoscopeEnvironment":
+ return KaleidoscopeColors;
+ case "InterscopeEnvironment":
+ return InterscopeColors;
+ case "SkrillexEnvironment":
+ return SkrillexColors;
+ case "BillieEnvironment":
+ return BillieColors;
+ case "HalloweenEnvironment":
+ return SpookyColors;
+ case "GagaEnvironment":
+ return GagaColors;
+ case "WeaveEnvironment":
+ ColorPalette weaveColors = DefaultColors;
+ weaveColors.BoostLightColor1 = new Color(0.8218409f, 0.08627451f, 0.8509804f);
+ weaveColors.BoostLightColor2 = new Color(0.5320754f, 0.5320754f, 0.5320754f);
+ return weaveColors;
+ case "PyroEnvironment":
+ return PyroColors;
+ case "EDMEnvironment":
+ return EdmColors;
+ case "TheSecondEnvironment":
+ ColorPalette theSecondColors = DefaultColors;
+ theSecondColors.BoostLightColor1 = new Color(0.8235294f, 0.08627451f, 0.8509804f);
+ theSecondColors.BoostLightColor2 = new Color(0f, 1f, 0.6478302f);
+ return theSecondColors;
+ case "LizzoEnvironment":
+ return LizzoColors;
+ case "TheWeekndEnvironment":
+ return WeekndColors;
+ case "RockMixtapeEnvironment":
+ return RockMixtapeColors;
+ case "Dragons2Environment":
+ return Dragons2Colors;
+ case "Panic2Environment":
+ return Panic2Colors;
+ }
+ }
+
+
+ public void UpdateDifficulty(Difficulty newDifficulty)
+ {
+ SongCoreColors = newDifficulty.colors;
+ UpdateCurrentColors();
+ }
+
+
+ public void UpdateSettings(string setting)
+ {
+ if(setting == "all" || colorSettings.Contains(setting))
+ {
+ UpdateCurrentColors();
+ }
+ }
+
+
+ private void Awake()
+ {
+ CurrentColors = DefaultColors;
+ }
+
+
+ private void Start()
+ {
+ SettingsManager.OnSettingsUpdated += UpdateSettings;
+ BeatmapManager.OnBeatmapDifficultyChanged += UpdateDifficulty;
+
+ UpdateSettings("all");
+ }
+
+
+ public static ColorPalette DefaultColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.7843137f, 0.07843138f, 0.07843138f),
+ RightNoteColor = new Color(0.1568627f, 0.5568627f, 0.8235294f),
+ LightColor1 = new Color(0.85f, 0.085f, 0.085f),
+ LightColor2 = new Color(0.1882353f, 0.675294f, 1f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.85f, 0.085f, 0.085f),
+ BoostLightColor2 = new Color(0.1882353f, 0.675294f, 1f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(1f, 0.1882353f, 0.1882353f)
+ };
+
+ public static ColorPalette OriginsColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.6792453f, 0.5712628f, 0f),
+ RightNoteColor = new Color(0.7075472f, 0f, 0.5364411f),
+ LightColor1 = new Color(0.4910995f, 0.6862745f, 0.7f),
+ LightColor2 = new Color(0.03844783f, 0.6862745f, 0.9056604f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.4910995f, 0.6862745f, 0.7f),
+ BoostLightColor2 = new Color(0.03844783f, 0.6862745f, 0.9056604f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.06167676f, 0.2869513f, 0.3962264f)
+ };
+
+ public static ColorPalette KdaColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.6588235f, 0.2627451f, 0.1607843f),
+ RightNoteColor = new Color(0.5019608f, 0.08235294f, 0.572549f),
+ LightColor1 = new Color(1f, 0.3960785f, 0.2431373f),
+ LightColor2 = new Color(0.7607844f, 0.1254902f, 0.8666667f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(1f, 0.3960785f, 0.2431373f),
+ BoostLightColor2 = new Color(0.7607844f, 0.1254902f, 0.8666667f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(1f, 0.3960785f, 0.2431373f)
+ };
+
+ public static ColorPalette CrabRaveColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0f, 0.7130001f, 0.07806564f),
+ RightNoteColor = new Color(0.04805952f, 0.5068096f, 0.734f),
+ LightColor1 = new Color(0.134568f, 0.756f, 0.1557533f),
+ LightColor2 = new Color(0.05647058f, 0.6211764f, 0.9f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.134568f, 0.756f, 0.1557533f),
+ BoostLightColor2 = new Color(0.05647058f, 0.6211764f, 0.9f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0f, 0.8117648f, 0.09019608f)
+ };
+
+ public static ColorPalette RocketColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(1f, 0.4980392f, 0f),
+ RightNoteColor = new Color(0f, 0.5294118f, 1f),
+ LightColor1 = new Color(0.9f, 0.4866279f, 0.3244186f),
+ LightColor2 = new Color(0.4f, 0.7180724f, 1f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.9f, 0.4866279f, 0.3244186f),
+ BoostLightColor2 = new Color(0.4f, 0.7180724f, 1f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.3176471f, 0.6117647f, 0.7254902f)
+ };
+
+ public static ColorPalette GreenDayColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.2588235f, 0.7843138f, 0.01960784f),
+ RightNoteColor = new Color(0f, 0.7137255f, 0.6705883f),
+ LightColor1 = new Color(0f, 0.7137255f, 0.6705883f),
+ LightColor2 = new Color(0.2588235f, 0.7843137f, 0.01960784f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0f, 0.7137255f, 0.6705883f),
+ BoostLightColor2 = new Color(0.2588235f, 0.7843137f, 0.01960784f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0f, 0.8117648f, 0.09019608f)
+ };
+
+ public static ColorPalette TimbalandColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.5019608f, 0.5019608f, 0.5019608f),
+ RightNoteColor = new Color(0.1f, 0.5517647f, 1f),
+ LightColor1 = new Color(0.1f, 0.5517647f, 1f),
+ LightColor2 = new Color(0.1f, 0.5517647f, 1f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.1f, 0.5517647f, 1f),
+ BoostLightColor2 = new Color(0.1f, 0.5517647f, 1f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.5019608f, 0.5019608f, 0.5019608f)
+ };
+
+ public static ColorPalette FitBeatColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.8000001f, 0.6078432f, 0.1568628f),
+ RightNoteColor = new Color(0.7921569f, 0.1607843f, 0.682353f),
+ LightColor1 = new Color(0.8f, 0.5594772f, 0.5594772f),
+ LightColor2 = new Color(0.5594772f, 0.5594772f, 0.8f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.8f, 0.5594772f, 0.5594772f),
+ BoostLightColor2 = new Color(0.5594772f, 0.5594772f, 0.8f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.2784314f, 0.2784314f, 0.4f)
+ };
+
+ public static ColorPalette LinkinParkColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.6627451f, 0.1643608f, 0.1690187f),
+ RightNoteColor = new Color(0.3870196f, 0.5168997f, 0.5568628f),
+ LightColor1 = new Color(0.7529412f, 0.672753f, 0.5925647f),
+ LightColor2 = new Color(0.6241197f, 0.6890281f, 0.709f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.922f, 0.5957885f, 0.255394f),
+ BoostLightColor2 = new Color(0.282353f, 0.4586275f, 0.6235294f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.6627451f, 0.1647059f, 0.172549f)
+ };
+
+ public static ColorPalette BtsColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(1f, 0.09019607f, 0.4059771f),
+ RightNoteColor = new Color(0.8018868f, 0f, 0.7517689f),
+ LightColor1 = new Color(0.7843137f, 0.1254902f, 0.5010797f),
+ LightColor2 = new Color(0.6941177f, 0.1254902f, 0.8666667f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.9019608f, 0.5411765f, 1f),
+ BoostLightColor2 = new Color(0.3490196f, 0.8078431f, 1f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.6698113f, 0.1800908f, 0.5528399f),
+ };
+
+ public static ColorPalette KaleidoscopeColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.65882355f, 0.1254902f, 0.1254902f),
+ RightNoteColor = new Color(0.28235295f, 0.28235295f, 0.28235295f),
+ LightColor1 = new Color(0.65882355f, 0.1254902f, 0.1254902f),
+ LightColor2 = new Color(0.47058824f, 0.47058824f, 0.47058824f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.50196081f, 0f, 0f),
+ BoostLightColor2 = new Color(0.49244517f, 0f, 0.53725493f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.25098041f, 0.25098041f, 0.25098041f)
+ };
+
+ public static ColorPalette InterscopeColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.726415f, 0.62691f, 0.31181f),
+ RightNoteColor = new Color(0.589571f, 0.297888f, 0.723f),
+ LightColor1 = new Color(0.724254f, 0.319804f, 0.913725f),
+ LightColor2 = new Color(0.764706f, 0.758971f, 0.913725f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.792453f, 0.429686f, 0.429868f),
+ BoostLightColor2 = new Color(0.7038f, 0.715745f, 0.765f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.588235f, 0.298039f, 0.721569f)
+ };
+
+ public static ColorPalette SkrillexColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.69803923f, 0.14117648f, 0.36862746f),
+ RightNoteColor = new Color(0.32933334f, 0.32299998f, 0.38f),
+ LightColor1 = new Color(0.80000001f, 0.28000003f, 0.58594489f),
+ LightColor2 = new Color(0.06525807f, 0.57800001f, 0.56867743f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.81176478f, 0.30588236f, 0.30588236f),
+ BoostLightColor2 = new Color(0.27843139f, 0.80000001f, 0.44597632f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.15686275f, 0.60392159f, 0.60392159f)
+ };
+
+ public static ColorPalette BillieColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.80000001f, 0.64481932f, 0.43200001f),
+ RightNoteColor = new Color(0.54808509f, 0.61276591f, 0.63999999f),
+ LightColor1 = new Color(0.81960785f, 0.442f, 0.184f),
+ LightColor2 = new Color(0.94117647f, 0.70677096f, 0.56470591f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.80000001f, 0f, 0f),
+ BoostLightColor2 = new Color(0.55686277f, 0.7019608f, 0.77647066f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.71325314f, 0.56140977f, 0.78301889f)
+ };
+
+ public static ColorPalette SpookyColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.81960785f, 0.49807876f, 0.27702752f),
+ RightNoteColor = new Color(0.37894738f, 0.35789475f, 0.40000001f),
+ LightColor1 = new Color(0.90196079f, 0.23009226f, 0f),
+ LightColor2 = new Color(0.46005884f, 0.56889427f, 0.92941177f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.33768433f, 0.63207543f, 0.33690813f),
+ BoostLightColor2 = new Color(0.60209066f, 0.3280082f, 0.85849059f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.81960791f, 0.44313729f, 0.18431373f)
+ };
+
+ public static ColorPalette GagaColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.85f, 0.4333333f, 0.7833334f),
+ RightNoteColor = new Color(0.4705882f, 0.8f, 0.4078431f),
+ LightColor1 = new Color(0.706f, 0.649f, 0.2394706f),
+ LightColor2 = new Color(0.894f, 0.1625455f, 0.7485644f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.754717f, 0.3610244f, 0.22071921f),
+ BoostLightColor2 = new Color(0f, 0.7058824f, 1f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.9921569f, 0f, 0.7719755f)
+ };
+
+ public static ColorPalette PyroColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.5764706f, 0f, 0.03921569f),
+ RightNoteColor = new Color(1f, 0.6705883f, 0f),
+ LightColor1 = new Color(1f, 0.1098039f, 0.2039216f),
+ LightColor2 = new Color(0.8862745f, 0.7372549f, 0.2627451f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(1f, 0f, 0.1764706f),
+ BoostLightColor2 = new Color(0.7647059f, 0.7647059f, 0.7647059f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.8490566f, 0.7037643f, 0.4285333f)
+ };
+
+ public static ColorPalette EdmColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.6320754f, 0.6320754f, 0.6320754f),
+ RightNoteColor = new Color(0.1764706f, 0.6980392f, 0.8784314f),
+ LightColor1 = new Color(0.08220173f, 0.7169812f, 0f),
+ LightColor2 = new Color(0f, 0.3671638f, 0.7169812f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.735849f, 0f, 0.1758632f),
+ BoostLightColor2 = new Color(0.4284593f, 0f, 0.754717f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.1764706f, 0.6980392f, 0.8784314f)
+ };
+
+ public static ColorPalette LizzoColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(1f, 0.8132076f, 0.3773585f),
+ RightNoteColor = new Color(0.6705883f, 0.254902f, 0.8980392f),
+ LightColor1 = new Color(0.8392157f, 0.6470588f, 0.2156863f),
+ LightColor2 = new Color(0.8196079f, 0.2392157f, 0.8784314f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(1f, 0.4f, 0.5529412f),
+ BoostLightColor2 = new Color(0.3686275f, 0.7960784f, 1f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(1f, 0.5020987f, 0.1882353f)
+ };
+
+ public static ColorPalette WeekndColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.5843138f, 0.1294118f, 0.1294118f),
+ RightNoteColor = new Color(0.2235294f, 0.2901961f, 0.3294118f),
+ LightColor1 = new Color(1f, 0.2979701f, 0.1411765f),
+ LightColor2 = new Color(0.1668743f, 0.3753689f, 0.7075472f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.9568628f, 0.6039216f, 0.1215686f),
+ BoostLightColor2 = new Color(0.5254902f, 0.8274511f, 0.9921569f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.9176471f, 0.2980392f, 0.007843138f)
+ };
+
+ public static ColorPalette RockMixtapeColors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.6f, 0.4233f, 0.042f),
+ RightNoteColor = new Color(0.6006f, 0.7441199f, 0.78f),
+ LightColor1 = new Color(0.75f, 0.12f, 0.162f),
+ LightColor2 = new Color(0.95f, 0.5820333f, 0.1615f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.96f, 0.1344f, 0.9187202f),
+ BoostLightColor2 = new Color(0.378f, 0.813f, 0.9f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(1f, 1f, 1f)
+ };
+
+ public static ColorPalette Dragons2Colors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.7264151f, 0.6587077f, 0.2809719f),
+ RightNoteColor = new Color(0.2509804f, 0.7647059f, 0.405098f),
+ LightColor1 = new Color(0.01960784f, 0.9960785f, 0.06666667f),
+ LightColor2 = new Color(0f, 0.05490196f, 1f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.9764706f, 0.03137255f, 0.01960784f),
+ BoostLightColor2 = new Color(1f, 0.8292086f, 0.2264151f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.5548979f, 0.2470588f, 1f)
+ };
+
+ public static ColorPalette Panic2Colors => new ColorPalette
+ {
+ LeftNoteColor = new Color(0.9019608f, 0.3333333f, 0.5686275f),
+ RightNoteColor = new Color(0.1529412f, 0.5568628f, 0.4862745f),
+ LightColor1 = new Color(0.6980392f, 0.1137255f, 0.372549f),
+ LightColor2 = new Color(0.1882353f, 0.6196079f, 0.6235294f),
+ WhiteLightColor = Color.white,
+ BoostLightColor1 = new Color(0.9019608f, 0.4470589f, 0.06666667f),
+ BoostLightColor2 = new Color(0.6365692f, 0.4373443f, 0.8584906f),
+ BoostWhiteLightColor = Color.white,
+ WallColor = new Color(0.9686275f, 0.3803922f, 0.2745098f)
+ };
+}
+
+
+public class ColorPalette
+{
+ public Color LeftNoteColor;
+ public Color RightNoteColor;
+ public Color LightColor1;
+ public Color LightColor2;
+ public Color WhiteLightColor;
+ public Color BoostLightColor1;
+ public Color BoostLightColor2;
+ public Color BoostWhiteLightColor;
+ public Color WallColor;
+
+
+ public void StackPalette(NullableColorPalette toAdd)
+ {
+ if(toAdd == null)
+ {
+ return;
+ }
+
+ LeftNoteColor = toAdd.LeftNoteColor ?? LeftNoteColor;
+ RightNoteColor = toAdd.RightNoteColor ?? RightNoteColor;
+ LightColor1 = toAdd.LightColor1 ?? LightColor1;
+ LightColor2 = toAdd.LightColor2 ?? LightColor2;
+ WhiteLightColor = toAdd.WhiteLightColor ?? WhiteLightColor;
+ BoostLightColor1 = toAdd.BoostLightColor1 ?? BoostLightColor1;
+ BoostLightColor2 = toAdd.BoostLightColor2 ?? BoostLightColor2;
+ BoostWhiteLightColor = toAdd.BoostWhiteLightColor ?? BoostWhiteLightColor;
+ WallColor = toAdd.WallColor ?? WallColor;
+ }
+}
+
+
+public class NullableColorPalette
+{
+ public Color? LeftNoteColor;
+ public Color? RightNoteColor;
+ public Color? LightColor1;
+ public Color? LightColor2;
+ public Color? WhiteLightColor;
+ public Color? BoostLightColor1;
+ public Color? BoostLightColor2;
+ public Color? BoostWhiteLightColor;
+ public Color? WallColor;
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/MapControl/ColorManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/ColorManager.cs.meta
new file mode 100644
index 00000000..e99e5eb6
--- /dev/null
+++ b/Assets/__Scripts/Previewer/MapControl/ColorManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 808e74b42a8b0e84c93c4bc814594dae
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow.meta b/Assets/__Scripts/Previewer/MapControl/Lightshow.meta
new file mode 100644
index 00000000..8a4534af
--- /dev/null
+++ b/Assets/__Scripts/Previewer/MapControl/Lightshow.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e602e88502248fc4a8f0fa0da4782c5a
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs b/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs
new file mode 100644
index 00000000..98124770
--- /dev/null
+++ b/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs
@@ -0,0 +1,684 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+
+public class LightManager : MonoBehaviour
+{
+ private static bool _staticLights;
+ public static bool StaticLights
+ {
+ get => _staticLights || Scrubbing || SettingsManager.GetBool("staticlights");
+ set
+ {
+ _staticLights = value;
+ OnStaticLightsChanged?.Invoke();
+ }
+ }
+
+ private static bool Scrubbing => TimeManager.Scrubbing && SettingsManager.GetBool("staticlightswhilescrubbing");
+
+ private static bool _boostActive;
+ public static bool BoostActive
+ {
+ get => _boostActive && !StaticLights;
+ set
+ {
+ _boostActive = value;
+ }
+ }
+
+ public static event Action OnLightPropertiesChanged;
+ public static event Action OnLaserRotationsChanged;
+ public static event Action OnStaticLightsChanged;
+
+ private static ColorPalette colors => ColorManager.CurrentColors;
+ private static Color lightColor1 => BoostActive ? colors.BoostLightColor1 : colors.LightColor1;
+ private static Color lightColor2 => BoostActive ? colors.BoostLightColor2 : colors.LightColor2;
+ private static Color whiteLightColor => BoostActive ? colors.BoostWhiteLightColor : colors.WhiteLightColor;
+
+ private static BeatmapColorBoostBeatmapEvent[] boostEvents => BeatmapManager.CurrentDifficulty.beatmapDifficulty.colorBoostBeatMapEvents;
+
+ private static MaterialPropertyBlock lightProperties;
+ private static MaterialPropertyBlock persistentLightProperties;
+ private static MaterialPropertyBlock glowProperties;
+
+ private static readonly string[] lightSettings = new string[]
+ {
+ "staticlights",
+ "lightglowbrightness"
+ };
+
+ private static readonly string[] v2Environments = new string[]
+ {
+ "DefaultEnvironment",
+ "OriginsEnvironment",
+ "TriangleEnvironment",
+ "NiceEnvironment",
+ "BigMirrorEnvironment",
+ "DragonsEnvironment",
+ "KDAEnvironment",
+ "MonstercatEnvironment",
+ "CrabRaveEnvironment",
+ "PanicEnvironment",
+ "RocketEnvironment",
+ "GreenDayEnvironment",
+ "GreenDayGrenadeEnvironment",
+ "TimbalandEnvironment",
+ "FitBeatEnvironment",
+ "LinkinParkEnvironment",
+ "BTSEnvironment",
+ "KaleidoscopeEnvironment",
+ "InterscopeEnvironment",
+ "SkrillexEnvironment",
+ "BillieEnvironment",
+ "HalloweenEnvironment",
+ "GagaEnvironment"
+ };
+
+ private static readonly string[] v3Environments = new string[]
+ {
+ "WeaveEnvironment",
+ "PyroEnvironment",
+ "EDMEnvironment",
+ "TheSecondEnvironment",
+ "LizzoEnvironment",
+ "TheWeekndEnvironment",
+ "RockMixtapeEnvironment",
+ "Dragons2Environment",
+ "Panic2Environment"
+ };
+
+ public List backLaserEvents = new List();
+ public List ringEvents = new List();
+ public List leftLaserEvents = new List();
+ public List rightLaserEvents = new List();
+ public List centerLightEvents = new List();
+
+ public List leftLaserSpeedEvents = new List();
+ public List rightLaserSpeedEvents = new List();
+
+ [SerializeField, Range(0f, 1f)] private float lightSaturation;
+ [SerializeField, Range(0f, 1f)] private float lightEmissionSaturation;
+ [SerializeField] private float lightEmission;
+ [SerializeField] private Color platformColor;
+
+
+ public void UpdateLights(float beat)
+ {
+ if(StaticLights)
+ {
+ return;
+ }
+
+ BoostActive = boostEvents.LastOrDefault(x => x.b <= beat)?.o ?? false;
+
+ UpdateLightEventType(LightEventType.BackLasers, backLaserEvents, beat);
+ UpdateLightEventType(LightEventType.Rings, ringEvents, beat);
+ UpdateLightEventType(LightEventType.LeftRotatingLasers, leftLaserEvents, beat);
+ UpdateLightEventType(LightEventType.RightRotatingLasers, rightLaserEvents, beat);
+ UpdateLightEventType(LightEventType.CenterLights, centerLightEvents, beat);
+
+ UpdateLaserSpeedEventType(LightEventType.LeftRotationSpeed, leftLaserSpeedEvents, beat);
+ UpdateLaserSpeedEventType(LightEventType.RightRotationSpeed, rightLaserSpeedEvents, beat);
+
+ RingManager.UpdateRings();
+ }
+
+
+ private void UpdateLightEventType(LightEventType type, List events, float beat)
+ {
+ int lastIndex = events.FindLastIndex(x => x.Beat <= beat);
+ bool foundEvent = lastIndex >= 0;
+
+ LightEvent currentEvent = foundEvent ? events[lastIndex] : null;
+
+ bool hasNextEvent = lastIndex + 1 < events.Count;
+ LightEvent nextEvent = hasNextEvent ? events[lastIndex + 1] : null;
+
+ UpdateLightEvent(type, currentEvent, nextEvent);
+ }
+
+
+ private void UpdateLightEvent(LightEventType type, LightEvent lightEvent, LightEvent nextEvent)
+ {
+ LightEventValue value = lightEvent?.Value ?? LightEventValue.Off;
+ Color baseColor = GetEventColor(value, lightEvent, nextEvent);
+ SetLightProperties(baseColor);
+
+ LightingPropertyEventArgs eventArgs = new LightingPropertyEventArgs
+ {
+ laserProperties = lightProperties,
+ persistentLaserProperties = persistentLightProperties,
+ glowProperties = glowProperties,
+ type = type
+ };
+ OnLightPropertiesChanged?.Invoke(eventArgs);
+ }
+
+
+ private void UpdateLaserSpeedEventType(LightEventType type, List events, float beat)
+ {
+ LaserSpeedEvent lastEvent = events.LastOrDefault(x => x.Beat <= beat);
+ OnLaserRotationsChanged?.Invoke(lastEvent, type);
+ }
+
+
+ private void SetLightProperties(Color baseColor)
+ {
+ glowProperties.SetColor("_BaseColor", baseColor);
+ glowProperties.SetFloat("_Alpha", baseColor.a * SettingsManager.GetFloat("lightglowbrightness"));
+
+ Color lightColor = GetLightColor(baseColor);
+ Color emissionColor = GetLightEmission(baseColor);
+
+ persistentLightProperties.SetColor("_BaseColor", GetPersistentLightColor(lightColor));
+ persistentLightProperties.SetColor("_EmissionColor", emissionColor);
+
+ lightProperties.SetColor("_BaseColor", lightColor);
+ lightProperties.SetColor("_EmissionColor", emissionColor);
+ }
+
+
+ private Color GetLightColor(Color baseColor)
+ {
+ float s;
+ Color.RGBToHSV(baseColor, out _, out s, out _);
+ Color newColor = baseColor.SetSaturation(s * lightSaturation);
+ newColor.a = Mathf.Clamp(baseColor.a, 0f, 1f);
+ return newColor;
+ }
+
+
+ private Color GetPersistentLightColor(Color baseColor)
+ {
+ Color newColor = Color.Lerp(platformColor, baseColor, baseColor.a);
+ newColor.a = 1f;
+ return newColor;
+ }
+
+
+ private Color GetLightEmission(Color baseColor)
+ {
+ float emission = lightEmission * baseColor.a;
+
+ float h, s;
+ Color.RGBToHSV(baseColor, out h, out s, out _);
+ Color newColor = baseColor.SetHSV(h, s * lightEmissionSaturation, emission, true);
+ return newColor;
+ }
+
+
+ private Color GetEventColor(LightEventValue value, LightEvent lightEvent, LightEvent nextEvent)
+ {
+ switch(value)
+ {
+ case LightEventValue.RedOn:
+ case LightEventValue.RedTransition:
+ //We can be sure lightEvent isn't null because value would be set to Off
+ return GetOnColor(lightEvent, lightColor1, nextEvent);
+ case LightEventValue.RedFlash:
+ return GetFlashColor(lightEvent, lightColor1);
+ case LightEventValue.RedFade:
+ return GetFadeColor(lightEvent, lightColor1);
+
+ case LightEventValue.BlueOn:
+ case LightEventValue.BlueTransition:
+ return GetOnColor(lightEvent, lightColor2, nextEvent);
+ case LightEventValue.BlueFlash:
+ return GetFlashColor(lightEvent, lightColor2);
+ case LightEventValue.BlueFade:
+ return GetFadeColor(lightEvent, lightColor2);
+
+ case LightEventValue.WhiteOn:
+ case LightEventValue.WhiteTransition:
+ return GetOnColor(lightEvent, whiteLightColor, nextEvent);
+ case LightEventValue.WhiteFlash:
+ return GetFlashColor(lightEvent, whiteLightColor);
+ case LightEventValue.WhiteFade:
+ return GetFadeColor(lightEvent, whiteLightColor);
+
+ case LightEventValue.Off:
+ default:
+ return new Color(0f, 0f, 0f, 0f);
+ }
+ }
+
+
+ private Color GetEventBaseColor(LightEvent lightEvent)
+ {
+ Color baseColor = new Color();
+ switch(lightEvent.Value)
+ {
+ case LightEventValue.RedOn:
+ case LightEventValue.RedTransition:
+ baseColor = lightColor1;
+ break;
+ case LightEventValue.BlueOn:
+ case LightEventValue.BlueTransition:
+ baseColor = lightColor2;
+ break;
+ case LightEventValue.WhiteOn:
+ case LightEventValue.WhiteTransition:
+ baseColor = whiteLightColor;
+ break;
+ default:
+ return new Color(0f, 0f, 0f, 0f);
+ }
+ baseColor.a = lightEvent.FloatValue;
+ return baseColor;
+ }
+
+
+ private Color GetOnColor(LightEvent lightEvent, Color baseColor, LightEvent nextEvent)
+ {
+ baseColor.a = lightEvent.FloatValue;
+
+ if(nextEvent?.isTransition ?? false)
+ {
+ Color transitionColor = GetEventBaseColor(nextEvent);
+ float transitionTime = nextEvent.Time - lightEvent.Time;
+
+ float t = (TimeManager.CurrentTime - lightEvent.Time) / transitionTime;
+ baseColor = Color.Lerp(baseColor, transitionColor, t);
+ }
+
+ return baseColor;
+ }
+
+
+ private Color GetFlashColor(LightEvent lightEvent, Color baseColor)
+ {
+ const float flashIntensity = 1.5f;
+ const float fadeTime = 0.5f;
+
+ float floatValue = lightEvent.FloatValue;
+ float flashBrightness = floatValue * flashIntensity;
+
+ baseColor.a = GetV1TransitionAlpha(flashBrightness, floatValue, fadeTime, lightEvent.Time);
+ return baseColor;
+ }
+
+
+ private Color GetFadeColor(LightEvent lightEvent, Color baseColor)
+ {
+ const float flashIntensity = 1.2f;
+ const float fadeTime = 0.8f;
+
+ float floatValue = lightEvent.FloatValue;
+ float flashBrightness = floatValue * flashIntensity;
+
+ baseColor.a = GetV1TransitionAlpha(flashBrightness, 0f, fadeTime, lightEvent.Time);
+ return baseColor;
+ }
+
+
+ private float GetV1TransitionAlpha(float startAlpha, float endAlpha, float fadeTime, float eventTime)
+ {
+ float timeDifference = TimeManager.CurrentTime - eventTime;
+ if(timeDifference >= fadeTime)
+ {
+ return endAlpha;
+ }
+ if(timeDifference >= 0)
+ {
+ float t = timeDifference / fadeTime;
+ return Mathf.Lerp(startAlpha, endAlpha, Easings.Quad.Out(t));
+ }
+ return 0f;
+ }
+
+
+ private void SetStaticLayout()
+ {
+ LightEvent backLasers = new LightEvent
+ {
+ Beat = 0f,
+ Type = LightEventType.BackLasers,
+ Value = LightEventValue.BlueOn
+ };
+ LightEvent rings = new LightEvent
+ {
+ Beat = 0f,
+ Type = LightEventType.Rings,
+ Value = LightEventValue.BlueOn
+ };
+ LightEvent leftLasers = new LightEvent
+ {
+ Beat = 0f,
+ Type = LightEventType.LeftRotatingLasers,
+ Value = LightEventValue.Off
+ };
+ LightEvent rightLasers = new LightEvent
+ {
+ Beat = 0f,
+ Type = LightEventType.RightRotatingLasers,
+ Value = LightEventValue.Off
+ };
+ LightEvent centerLights = new LightEvent
+ {
+ Beat = 0f,
+ Type = LightEventType.CenterLights,
+ Value = LightEventValue.BlueOn
+ };
+
+ UpdateLightEvent(LightEventType.BackLasers, backLasers, null);
+ UpdateLightEvent(LightEventType.Rings, rings, null);
+ UpdateLightEvent(LightEventType.LeftRotatingLasers, leftLasers, null);
+ UpdateLightEvent(LightEventType.RightRotatingLasers, rightLasers, null);
+ UpdateLightEvent(LightEventType.CenterLights, centerLights, null);
+
+ OnLaserRotationsChanged?.Invoke(null, LightEventType.LeftRotationSpeed);
+ OnLaserRotationsChanged?.Invoke(null, LightEventType.RightRotationSpeed);
+
+ RingManager.SetStaticRings();
+ }
+
+
+ public void UpdateLightParameters()
+ {
+ if(StaticLights)
+ {
+ SetStaticLayout();
+ }
+ else UpdateLights(TimeManager.CurrentBeat);
+ }
+
+
+ public void UpdateSettings(string setting)
+ {
+ if(setting == "all" || lightSettings.Contains(setting))
+ {
+ UpdateLightParameters();
+ }
+ }
+
+
+ public void UpdatePlaying(bool playing)
+ {
+ if(playing)
+ {
+ return;
+ }
+
+ if(Scrubbing)
+ {
+ SetStaticLayout();
+ }
+ else UpdateLightParameters();
+ }
+
+
+ public void UpdateDifficulty(Difficulty newDifficulty)
+ {
+ string environmentName = BeatmapManager.Info._environmentName;
+ if(newDifficulty.beatmapDifficulty.basicBeatMapEvents.Length == 0 || v3Environments.Contains(environmentName))
+ {
+ StaticLights = true;
+ return;
+ }
+ else StaticLights = false;
+
+ backLaserEvents.Clear();
+ ringEvents.Clear();
+ leftLaserEvents.Clear();
+ rightLaserEvents.Clear();
+ centerLightEvents.Clear();
+
+ leftLaserSpeedEvents.Clear();
+ rightLaserSpeedEvents.Clear();
+
+ RingManager.SmallRingRotationEvents.Clear();
+ RingManager.BigRingRotationEvents.Clear();
+
+ foreach(BeatmapBasicBeatmapEvent beatmapEvent in newDifficulty.beatmapDifficulty.basicBeatMapEvents)
+ {
+ AddLightEvent(beatmapEvent);
+ }
+
+ backLaserEvents = SortLightsByBeat(backLaserEvents);
+ ringEvents = SortLightsByBeat(ringEvents);
+ leftLaserEvents = SortLightsByBeat(leftLaserEvents);
+ rightLaserEvents = SortLightsByBeat(rightLaserEvents);
+ centerLightEvents = SortLightsByBeat(centerLightEvents);
+
+ leftLaserSpeedEvents = SortLightsByBeat(leftLaserSpeedEvents);
+ rightLaserEvents = SortLightsByBeat(rightLaserEvents);
+
+ RingManager.SmallRingRotationEvents = SortLightsByBeat(RingManager.SmallRingRotationEvents);
+ RingManager.BigRingRotationEvents = SortLightsByBeat(RingManager.BigRingRotationEvents);
+
+ PopulateLaserRotationEventData();
+ RingManager.PopulateRingEventData();
+
+ UpdateLights(TimeManager.CurrentBeat);
+ }
+
+
+ private static List SortLightsByBeat(List events) where T : LightEvent
+ {
+ return events.OrderBy(x => x.Beat).ToList();
+ }
+
+
+ private void AddLightEvent(BeatmapBasicBeatmapEvent beatmapEvent)
+ {
+ switch((LightEventType)beatmapEvent.et)
+ {
+ case LightEventType.BackLasers:
+ backLaserEvents.Add(new LightEvent(beatmapEvent));
+ break;
+ case LightEventType.Rings:
+ ringEvents.Add(new LightEvent(beatmapEvent));
+ break;
+ case LightEventType.LeftRotatingLasers:
+ leftLaserEvents.Add(new LightEvent(beatmapEvent));
+ break;
+ case LightEventType.RightRotatingLasers:
+ rightLaserEvents.Add(new LightEvent(beatmapEvent));
+ break;
+ case LightEventType.CenterLights:
+ centerLightEvents.Add(new LightEvent(beatmapEvent));
+ break;
+ case LightEventType.LeftRotationSpeed:
+ leftLaserSpeedEvents.Add(new LaserSpeedEvent(beatmapEvent));
+ break;
+ case LightEventType.RightRotationSpeed:
+ rightLaserSpeedEvents.Add(new LaserSpeedEvent(beatmapEvent));
+ break;
+ case LightEventType.RingSpin:
+ RingManager.SmallRingRotationEvents.Add(new RingRotationEvent(beatmapEvent));
+ RingManager.BigRingRotationEvents.Add(new RingRotationEvent(beatmapEvent));
+ break;
+ case LightEventType.RingZoom:
+ RingManager.RingZoomEvents.Add(new RingZoomEvent(beatmapEvent));
+ break;
+ }
+ }
+
+
+ private void PopulateLaserRotationEventData()
+ {
+ const int laserCount = 4;
+ foreach(LaserSpeedEvent speedEvent in leftLaserSpeedEvents)
+ {
+ speedEvent.PopulateRotationData(laserCount);
+ }
+
+ int i = 0;
+ foreach(LaserSpeedEvent speedEvent in rightLaserSpeedEvents)
+ {
+ if(i >= leftLaserSpeedEvents.Count)
+ {
+ speedEvent.PopulateRotationData(laserCount);
+ continue;
+ }
+
+ speedEvent.rotationValues = new List();
+
+ //Find a left laser event (if any) that matches this event's beat
+ while(i < leftLaserSpeedEvents.Count)
+ {
+ LaserSpeedEvent leftSpeedEvent = leftLaserSpeedEvents[i];
+
+ if(ObjectManager.CheckSameTime(speedEvent.Time, leftSpeedEvent.Time))
+ {
+ //Events on the same time get the same parameters
+ speedEvent.rotationValues.AddRange(leftSpeedEvent.rotationValues);
+ break;
+ }
+ else if(leftSpeedEvent.Beat >= speedEvent.Beat)
+ {
+ //We've passed this event's time, so there's no event sharing this beat
+ break;
+ }
+ else i++;
+ }
+
+ if(speedEvent.rotationValues.Count < laserCount)
+ {
+ //No left laser event was found on this beat, so randomize this event
+ speedEvent.PopulateRotationData(laserCount);
+ }
+ }
+ }
+
+
+ private void Start()
+ {
+ //Using this event instead of BeatmapManager.OnDifficultyChanged
+ //ensures that bpm changes are loaded before precalculating event times
+ TimeManager.OnDifficultyBpmEventsLoaded += UpdateDifficulty;
+ TimeManager.OnBeatChanged += UpdateLights;
+ TimeManager.OnPlayingChanged += UpdatePlaying;
+
+ SettingsManager.OnSettingsUpdated += UpdateSettings;
+ ColorManager.OnColorsChanged += (_) => UpdateLightParameters();
+
+ OnStaticLightsChanged += UpdateLightParameters;
+ StaticLights = true;
+ }
+
+
+ private void Awake()
+ {
+ lightProperties = new MaterialPropertyBlock();
+ persistentLightProperties = new MaterialPropertyBlock();
+ glowProperties = new MaterialPropertyBlock();
+ }
+}
+
+
+public class LightEvent : MapElement
+{
+ public LightEventType Type;
+ public LightEventValue Value;
+ public float FloatValue = 1f;
+
+ public bool isTransition => Value == LightEventValue.RedTransition || Value == LightEventValue.BlueTransition || Value == LightEventValue.WhiteTransition;
+
+
+ public LightEvent() {}
+
+ public LightEvent(BeatmapBasicBeatmapEvent beatmapEvent)
+ {
+ Beat = beatmapEvent.b;
+ Type = (LightEventType)beatmapEvent.et;
+ Value = (LightEventValue)beatmapEvent.i;
+ FloatValue = beatmapEvent.f;
+ }
+}
+
+
+public class LaserSpeedEvent : LightEvent
+{
+ public float rotationSpeed => (int)Value * 20f;
+ public List rotationValues;
+
+
+ public struct LaserRotationData
+ {
+ public float startPosition;
+ public bool direction;
+ }
+
+
+ public LaserSpeedEvent() {}
+
+ public LaserSpeedEvent(BeatmapBasicBeatmapEvent beatmapEvent)
+ {
+ Beat = beatmapEvent.b;
+ Type = (LightEventType)beatmapEvent.et;
+ Value = (LightEventValue)beatmapEvent.i;
+ FloatValue = beatmapEvent.f;
+ }
+
+
+ public void PopulateRotationData(int laserCount)
+ {
+ rotationValues = new List();
+ for(int i = 0; i < laserCount; i++)
+ {
+ LaserRotationData newData = new LaserRotationData();
+ if((int)Value > 0)
+ {
+ newData.startPosition = UnityEngine.Random.Range(0f, 360f);
+ newData.direction = UnityEngine.Random.value >= 0.5f;
+ }
+ else
+ {
+ newData.startPosition = 0f;
+ }
+ rotationValues.Add(newData);
+ }
+ }
+}
+
+
+public class LightingPropertyEventArgs
+{
+ public MaterialPropertyBlock laserProperties;
+ public MaterialPropertyBlock persistentLaserProperties;
+ public MaterialPropertyBlock glowProperties;
+ public LightEventType type;
+}
+
+
+public enum LightEventType
+{
+ BackLasers = 0,
+ Rings = 1,
+ LeftRotatingLasers = 2,
+ RightRotatingLasers = 3,
+ CenterLights = 4,
+ LeftSideExtra = 6,
+ RightSideExtra = 7,
+ RingSpin = 8,
+ RingZoom = 9,
+ BillieLeftLasers = 10,
+ BillieRightLasers = 11,
+ LeftRotationSpeed = 12,
+ RightRotationSpeed = 13,
+ InterscopeHydraulicsDown = 16,
+ InterscopeHydraulicsUp = 17,
+ GagaLeftTowerHeight = 18,
+ GagaRightTowerHeight = 19
+}
+
+
+public enum LightEventValue
+{
+ Off,
+ BlueOn,
+ BlueFlash,
+ BlueFade,
+ BlueTransition,
+ RedOn,
+ RedFlash,
+ RedFade,
+ RedTransition,
+ WhiteOn,
+ WhiteFlash,
+ WhiteFade,
+ WhiteTransition
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs.meta
new file mode 100644
index 00000000..7abcc1c2
--- /dev/null
+++ b/Assets/__Scripts/Previewer/MapControl/Lightshow/LightManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3d61301bce2d0e74ca28b5c55a2b49fd
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs b/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs
new file mode 100644
index 00000000..53b5959b
--- /dev/null
+++ b/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs
@@ -0,0 +1,252 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class RingManager : MonoBehaviour
+{
+ public static List SmallRingRotationEvents = new List();
+ public static List BigRingRotationEvents = new List();
+
+ public static List RingZoomEvents = new List();
+
+ public static event Action OnRingRotationsChanged;
+ public static event Action OnRingZoomPositionChanged;
+
+ public const float SmallRingStartAngle = -45f;
+ public const float SmallRingRotationAmount = 90f;
+ public const float SmallRingStep = 5f;
+ public const float SmallRingStartStep = 3f;
+
+ public const float BigRingStartAngle = -45f;
+ public const float BigRingRotationAmount = 45f;
+ public const float BigRingStep = 5f;
+ public const float BigRingStartStep = 0f;
+
+ public const bool StartRingZoomParity = true;
+
+
+ public static void UpdateRings()
+ {
+ UpdateRingRotations();
+ UpdateRingZoom();
+ }
+
+
+ private static void UpdateRingRotations()
+ {
+ int lastIndex = SmallRingRotationEvents.FindLastIndex(x => x.Beat <= TimeManager.CurrentBeat);
+
+ RingRotationEventArgs eventArgs = new RingRotationEventArgs
+ {
+ events = SmallRingRotationEvents,
+ currentEventIndex = lastIndex,
+ affectBigRings = false
+ };
+ OnRingRotationsChanged?.Invoke(eventArgs);
+
+ //Need to update big rings separately
+ eventArgs.events = BigRingRotationEvents;
+ eventArgs.affectBigRings = true;
+ OnRingRotationsChanged?.Invoke(eventArgs);
+ }
+
+
+ public static void SetStaticRings()
+ {
+ RingRotationEventArgs eventArgs = new RingRotationEventArgs
+ {
+ events = new List(),
+ currentEventIndex = -1,
+ affectBigRings = false
+ };
+ OnRingRotationsChanged?.Invoke(eventArgs);
+ eventArgs.affectBigRings = true;
+ OnRingRotationsChanged?.Invoke(eventArgs);
+
+ OnRingZoomPositionChanged?.Invoke(StartRingZoomParity ? 1f : 0f);
+ }
+
+
+ private static void UpdateRingZoom()
+ {
+ int lastIndex = RingZoomEvents.FindLastIndex(x => x.Beat <= TimeManager.CurrentBeat);
+ if(lastIndex < 0)
+ {
+ //No ring zoom has taken affect, set defaults
+ float defaultPosition = StartRingZoomParity ? 1f : 0f;
+ OnRingZoomPositionChanged?.Invoke(defaultPosition);
+ return;
+ }
+
+ RingZoomEvent current = RingZoomEvents[lastIndex];
+ OnRingZoomPositionChanged?.Invoke(current.GetRingDist(TimeManager.CurrentTime));
+ }
+
+
+ public static void PopulateRingEventData()
+ {
+ PopulateRingRotationEvents(ref SmallRingRotationEvents, SmallRingRotationAmount, SmallRingStep, SmallRingStartAngle, SmallRingStartStep);
+ PopulateRingRotationEvents(ref BigRingRotationEvents, BigRingRotationAmount, BigRingStep, BigRingStartAngle, BigRingStartStep);
+
+ PopulateRingZoomEvents();
+ }
+
+
+ private static void PopulateRingRotationEvents(ref List events, float rotationAmount, float maxStep, float startRotation, float startStep)
+ {
+ for(int i = 0; i < events.Count; i++)
+ {
+ RingRotationEvent current = events[i];
+ if(i == 0)
+ {
+ //The first event should inherit the default starting positions
+ current.startAngle = startRotation;
+ current.startStep = startStep;
+ current.targetAngle = current.startAngle;
+ current.step = current.startStep;
+ }
+ else
+ {
+ //Subsequent events get starting values based on the current ring rotations
+ RingRotationEvent previous = events[i - 1];
+ float timeDifference = current.Time - previous.Time;
+ float rotationProgress = GetRingEventProgress(timeDifference, RingRotationEvent.Speed);
+
+ current.startAngle = previous.GetEventAngle(rotationProgress);
+ current.startStep = previous.GetEventStepAngle(rotationProgress);
+
+ current.RandomizeDirectionAndStep(previous.targetAngle, rotationAmount, maxStep);
+ }
+ }
+ }
+
+
+ private static void PopulateRingZoomEvents()
+ {
+ for(int i = 0; i < RingZoomEvents.Count; i++)
+ {
+ RingZoomEvent current = RingZoomEvents[i];
+ if(i == 0)
+ {
+ current.IsFarParity = StartRingZoomParity;
+ current.startDistance = current.targetDistance;
+ }
+ else
+ {
+ RingZoomEvent previous = RingZoomEvents[i - 1];
+
+ current.IsFarParity = !previous.IsFarParity;
+ current.startDistance = previous.GetRingDist(current.Time);
+ }
+ }
+ }
+
+
+ public static float GetRingEventProgress(float timeDifference, float speed)
+ {
+ return 1f - Mathf.Pow(2f, -(timeDifference * speed * 2f));
+ }
+}
+
+
+public class RingRotationEvent : LightEvent
+{
+ public const float Speed = 2f;
+ public const int Prop = 1;
+ public const float FixedDeltaTime = 1f / 60f;
+ public const float FloatProp = FixedDeltaTime * Prop;
+
+ public float startAngle;
+ public float startStep;
+ public float targetAngle;
+ public float step;
+
+
+ public RingRotationEvent() {}
+
+ public RingRotationEvent(BeatmapBasicBeatmapEvent beatmapEvent)
+ {
+ Beat = beatmapEvent.b;
+ Type = (LightEventType)beatmapEvent.et;
+ Value = (LightEventValue)beatmapEvent.i;
+ FloatValue = beatmapEvent.f;
+ }
+
+
+ public void RandomizeDirectionAndStep(float start, float rotationAmount, float maxStep)
+ {
+ float rotation = UnityEngine.Random.value >= 0.5f ? rotationAmount : -rotationAmount;
+ targetAngle = start + rotation;
+ step = UnityEngine.Random.Range(-maxStep, maxStep);
+ }
+
+
+ public float StartInfluenceTime(int ringIndex)
+ {
+ //Returns the time where this event first starts affecting a given ring
+ return Time + (FloatProp * ringIndex);
+ }
+
+
+ public float GetRingAngle(float currentTime, int ringIndex)
+ {
+ float eventTimeDifference = currentTime - Time;
+ float ringTimeDifference = Mathf.Max(eventTimeDifference - (FloatProp * ringIndex), 0f);
+
+ float rotationProgress = RingManager.GetRingEventProgress(ringTimeDifference, Speed);
+
+ float angle = GetEventAngle(rotationProgress);
+ float step = GetEventStepAngle(rotationProgress);
+ return angle + (step * ringIndex);
+ }
+
+
+ public float GetEventAngle(float rotationProgress)
+ {
+ return Mathf.Lerp(startAngle, targetAngle, rotationProgress);
+ }
+
+
+ public float GetEventStepAngle(float rotationProgress)
+ {
+ return Mathf.Lerp(startStep, step, rotationProgress);
+ }
+}
+
+
+public class RingZoomEvent : LightEvent
+{
+ public const float Speed = 1.5f;
+
+ public bool IsFarParity;
+ public float startDistance;
+ public float targetDistance => IsFarParity ? 1f : 0f;
+
+
+ public RingZoomEvent() {}
+
+ public RingZoomEvent(BeatmapBasicBeatmapEvent beatmapEvent)
+ {
+ Beat = beatmapEvent.b;
+ Type = (LightEventType)beatmapEvent.et;
+ Value = (LightEventValue)beatmapEvent.i;
+ FloatValue = beatmapEvent.f;
+ }
+
+
+ public float GetRingDist(float currentTime)
+ {
+ float timeDifference = currentTime - Time;
+ float zoomProgress = RingManager.GetRingEventProgress(timeDifference, Speed);
+
+ return Mathf.Lerp(startDistance, targetDistance, zoomProgress);
+ }
+}
+
+
+public class RingRotationEventArgs
+{
+ public List events;
+ public int currentEventIndex;
+ public bool affectBigRings;
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs.meta
new file mode 100644
index 00000000..33b39dfb
--- /dev/null
+++ b/Assets/__Scripts/Previewer/MapControl/Lightshow/RingManager.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 320cd6397c8c60f49bc2fa660a14820d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/MapControl/Objects.meta b/Assets/__Scripts/Previewer/MapControl/Objects.meta
new file mode 100644
index 00000000..ad63c758
--- /dev/null
+++ b/Assets/__Scripts/Previewer/MapControl/Objects.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b04d02de1607e3342b49eadef9fd7c4e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/MapControl/ArcManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs
similarity index 91%
rename from Assets/__Scripts/Previewer/MapControl/ArcManager.cs
rename to Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs
index 61ab9864..29e8af31 100644
--- a/Assets/__Scripts/Previewer/MapControl/ArcManager.cs
+++ b/Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs
@@ -9,12 +9,12 @@ public class ArcManager : MonoBehaviour
public List Arcs = new List();
public List RenderedArcs = new List();
- [SerializeField] private ObjectPool arcPool;
+ [Header("Components")]
+ [SerializeField] private ObjectPool arcPool;
[SerializeField] private GameObject arcParent;
+ [Header("Parameters")]
[SerializeField] private Material arcMaterial;
- [SerializeField] private Color redArcColor;
- [SerializeField] private Color blueArcColor;
[SerializeField] private float arcEndFadeStart;
[SerializeField] private float arcEndFadeEnd;
@@ -24,6 +24,9 @@ public class ArcManager : MonoBehaviour
private static ObjectManager objectManager;
+ private Color redArcColor => NoteManager.RedNoteColor;
+ private Color blueArcColor => NoteManager.BlueNoteColor;
+
private MaterialPropertyBlock redArcMaterialProperties;
private MaterialPropertyBlock blueArcMaterialProperties;
@@ -54,15 +57,8 @@ public void UpdateMaterials()
blueArcMaterialProperties.SetFloat("_FadeEndPoint", fadeDist);
blueArcMaterialProperties.SetFloat("_FadeTransitionLength", arcFadeTransitionLength);
- Color redColor = redArcColor;
- Color blueColor = blueArcColor;
-
- float alpha = SettingsManager.GetFloat("arcbrightness");
- redColor.a = alpha;
- blueColor.a = alpha;
-
- redArcMaterialProperties.SetColor("_BaseColor", redColor);
- blueArcMaterialProperties.SetColor("_BaseColor", blueColor);
+ redArcMaterialProperties.SetColor("_BaseColor", redArcColor);
+ blueArcMaterialProperties.SetColor("_BaseColor", blueArcColor);
UpdateArcVisuals(TimeManager.CurrentBeat);
}
@@ -113,7 +109,7 @@ private static Vector3[] GetArcPointsWithMidRotation(Arc a, Vector3 p0, Vector3
Vector3 controlPointOffset = new Vector3(controlX, controlY, -controlZ);
Vector3 headToMidControl = midPoint + controlPointOffset;
//The second half of the arc uses a mirrored control point position
- Vector3 midToTailControl = midPoint + controlPointOffset.Invert();
+ Vector3 midToTailControl = midPoint - controlPointOffset;
if(pointCount % 2 == 0)
{
@@ -238,11 +234,12 @@ public void UpdateArcVisual(Arc a)
if(a.Visual == null)
{
- a.Visual = arcPool.GetObject();
+ a.arcHandler = arcPool.GetObject();
+ a.Visual = a.arcHandler.gameObject;
+
a.Visual.transform.SetParent(arcParent.transform);
a.Visual.SetActive(true);
- a.arcHandler = a.Visual.GetComponent();
a.arcHandler.SetMaterial(arcMaterial, a.Color == 0 ? redArcMaterialProperties : blueArcMaterialProperties);
a.CalculateBaseCurve();
@@ -283,10 +280,7 @@ public void UpdateArcVisual(Arc a)
textureOffset %= 1f;
}
- if(textureAnimation || fadeAnimation)
- {
- a.arcHandler.SetProperties(alpha, textureOffset);
- }
+ a.arcHandler.SetProperties(alpha, textureOffset);
if(objectManager.doMovementAnimation)
{
@@ -302,7 +296,8 @@ public void UpdateArcVisual(Arc a)
private void ReleaseArc(Arc a)
{
- arcPool.ReleaseObject(a.Visual);
+ arcPool.ReleaseObject(a.arcHandler);
+ a.arcHandler = null;
a.Visual = null;
}
@@ -394,6 +389,8 @@ public class Arc : BaseSlider
public float CurveLength { get; private set; }
public Vector2 HeadControlPoint;
public Vector2 TailControlPoint;
+ public Vector2 HeadOffsetDirection;
+ public Vector2 TailOffsetDirection;
public float HeadAngle;
public bool HeadDot;
public bool HasHeadAttachment;
@@ -421,10 +418,13 @@ public static Arc ArcFromBeatmapSlider(BeatmapSlider a)
float headAngle = ObjectManager.CalculateObjectAngle(a.d);
float tailAngle = ObjectManager.CalculateObjectAngle(a.tc);
- Vector2 headControlOffset = ObjectManager.DirectionVector(headAngle) * a.mu * defaultControlOffset;
- Vector2 tailControlOffset = ObjectManager.DirectionVector(tailAngle) * a.tmu * defaultControlOffset;
+ Vector2 headOffsetDirection = a.d == 8 ? Vector2.zero : ObjectManager.DirectionVector(headAngle);
+ Vector2 tailOffsetDirection = a.tc == 8 ? Vector2.zero : ObjectManager.DirectionVector(tailAngle) * -1f;
+
+ Vector2 headControlOffset = headOffsetDirection * a.mu * defaultControlOffset;
+ Vector2 tailControlOffset = tailOffsetDirection * a.tmu * defaultControlOffset;
Vector2 headControlPoint = headPosition + headControlOffset;
- Vector2 tailControlPoint = tailPosition - tailControlOffset;
+ Vector2 tailControlPoint = tailPosition + tailControlOffset;
float headBeat = a.b;
float tailBeat = a.tb;
@@ -439,6 +439,7 @@ public static Arc ArcFromBeatmapSlider(BeatmapSlider a)
(headPosition, tailPosition) = (tailPosition, headPosition);
(headAngle, tailAngle) = (tailAngle, headAngle);
(headCutDirection, tailCutDirection) = (tailCutDirection, headCutDirection);
+ (headOffsetDirection, tailOffsetDirection) = (tailOffsetDirection, headOffsetDirection);
(headControlPoint, tailControlPoint) = (tailControlPoint, headControlPoint);
}
@@ -456,8 +457,10 @@ public static Arc ArcFromBeatmapSlider(BeatmapSlider a)
Color = a.c,
TailBeat = tailBeat,
TailPosition = tailPosition,
- HeadControlPoint = headCutDirection == 8 ? headPosition : headControlPoint,
- TailControlPoint = tailCutDirection == 8 ? tailPosition : tailControlPoint,
+ HeadControlPoint = headControlPoint,
+ TailControlPoint = tailControlPoint,
+ HeadOffsetDirection = headOffsetDirection,
+ TailOffsetDirection = tailOffsetDirection,
HeadAngle = headAngle,
HeadDot = headCutDirection == 8,
HasHeadAttachment = false,
diff --git a/Assets/__Scripts/Previewer/MapControl/ArcManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/MapControl/ArcManager.cs.meta
rename to Assets/__Scripts/Previewer/MapControl/Objects/ArcManager.cs.meta
diff --git a/Assets/__Scripts/Previewer/MapControl/ChainManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs
similarity index 86%
rename from Assets/__Scripts/Previewer/MapControl/ChainManager.cs
rename to Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs
index 4b5dd1f8..082e1b13 100644
--- a/Assets/__Scripts/Previewer/MapControl/ChainManager.cs
+++ b/Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs
@@ -3,26 +3,12 @@
public class ChainManager : MonoBehaviour
{
- [Header("Pools")]
- [SerializeField] private ObjectPool chainLinkPool;
-
- [Header("Object Parents")]
- [SerializeField] private GameObject linkParent;
-
- [Header("Materials")]
- [SerializeField] private Material complexMaterialRed;
- [SerializeField] private Material complexMaterialBlue;
- [SerializeField] private Material simpleMaterialRed;
- [SerializeField] private Material simpleMaterialBlue;
- [SerializeField] private Material arrowMaterialRed;
- [SerializeField] private Material arrowMaterialBlue;
+ [SerializeField] private ObjectPool chainLinkPool;
public List Chains = new List();
public List ChainLinks = new List();
public List RenderedChainLinks = new List();
-
-
private ObjectManager objectManager;
@@ -132,22 +118,17 @@ public void UpdateLinkVisual(ChainLink cl)
if(cl.Visual == null)
{
- cl.Visual = chainLinkPool.GetObject();
- cl.Visual.transform.SetParent(linkParent.transform);
+ cl.chainLinkHandler = chainLinkPool.GetObject();
+ cl.Visual = cl.chainLinkHandler.gameObject;
- cl.chainLinkHandler = cl.Visual.GetComponent();
+ cl.Visual.transform.SetParent(transform);
cl.source = cl.chainLinkHandler.audioSource;
- cl.chainLinkHandler.SetDotMaterial(cl.Color == 0 ? arrowMaterialRed : arrowMaterialBlue);
-
- if(objectManager.useSimpleNoteMaterial)
- {
- cl.chainLinkHandler.SetMaterial(cl.Color == 0 ? simpleMaterialRed : simpleMaterialBlue);
- }
- else
- {
- cl.chainLinkHandler.SetMaterial(cl.Color == 0 ? complexMaterialRed : complexMaterialBlue);
- }
+ NoteManager noteManager = objectManager.noteManager;
+ bool isRed = cl.Color == 0;
+ cl.chainLinkHandler.SetMaterial(objectManager.useSimpleNoteMaterial ? noteManager.simpleMaterial : noteManager.complexMaterial);
+ cl.chainLinkHandler.SetProperties(isRed ? noteManager.redNoteProperties : noteManager.blueNoteProperties);
+ cl.chainLinkHandler.SetDotProperties(isRed ? noteManager.redArrowProperties : noteManager.blueArrowProperties);
cl.Visual.SetActive(true);
cl.chainLinkHandler.EnableVisual();
@@ -168,7 +149,7 @@ public void UpdateLinkVisual(ChainLink cl)
private void ReleaseChainLink(ChainLink cl)
{
cl.source.Stop();
- chainLinkPool.ReleaseObject(cl.Visual);
+ chainLinkPool.ReleaseObject(cl.chainLinkHandler);
cl.Visual = null;
cl.source = null;
diff --git a/Assets/__Scripts/Previewer/MapControl/ChainManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/MapControl/ChainManager.cs.meta
rename to Assets/__Scripts/Previewer/MapControl/Objects/ChainManager.cs.meta
diff --git a/Assets/__Scripts/Previewer/MapControl/NoteManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs
similarity index 79%
rename from Assets/__Scripts/Previewer/MapControl/NoteManager.cs
rename to Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs
index 96e9c255..6818232b 100644
--- a/Assets/__Scripts/Previewer/MapControl/NoteManager.cs
+++ b/Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs
@@ -4,8 +4,11 @@
public class NoteManager : MonoBehaviour
{
+ public static Color RedNoteColor => ColorManager.CurrentColors.LeftNoteColor;
+ public static Color BlueNoteColor => ColorManager.CurrentColors.RightNoteColor;
+
[Header("Object Pools")]
- [SerializeField] private ObjectPool notePool;
+ [SerializeField] private ObjectPool notePool;
[SerializeField] private ObjectPool bombPool;
[Header("Object Parents")]
@@ -17,12 +20,14 @@ public class NoteManager : MonoBehaviour
[SerializeField] private Mesh chainHeadMesh;
[Header("Materials")]
- [SerializeField] private Material complexMaterialRed;
- [SerializeField] private Material complexMaterialBlue;
- [SerializeField] private Material simpleMaterialRed;
- [SerializeField] private Material simpleMaterialBlue;
- [SerializeField] private Material arrowMaterialRed;
- [SerializeField] private Material arrowMaterialBlue;
+ [SerializeField] public Material complexMaterial;
+ [SerializeField] public Material simpleMaterial;
+ [SerializeField] private float noteEmission;
+ [SerializeField] private float simpleNoteEmission;
+ [SerializeField, Range(0f, 1f)] private float arrowSaturation;
+ [SerializeField, Range(0f, 1f)] private float arrowBrightness;
+ [SerializeField, Range(0f, 1f)] private float arrowGlowSaturation;
+ [SerializeField] private float arrowEmission;
public List Notes = new List();
public List RenderedNotes = new List();
@@ -30,6 +35,12 @@ public class NoteManager : MonoBehaviour
public List Bombs = new List();
public List RenderedBombs = new List();
+ //These are all public so ChainManager can access them
+ public MaterialPropertyBlock redNoteProperties;
+ public MaterialPropertyBlock blueNoteProperties;
+ public MaterialPropertyBlock redArrowProperties;
+ public MaterialPropertyBlock blueArrowProperties;
+
private ObjectManager objectManager;
@@ -39,6 +50,32 @@ public void ReloadNotes()
notePool.SetPoolSize(40);
bombPool.SetPoolSize(40);
+ UpdateMaterials();
+ }
+
+
+ public void UpdateMaterials()
+ {
+ ClearRenderedNotes();
+
+ redNoteProperties.SetColor("_BaseColor", RedNoteColor);
+ blueNoteProperties.SetColor("_BaseColor", BlueNoteColor);
+
+ float redH, redS, redV;
+ float blueH, blueS, blueV;
+ Color.RGBToHSV(RedNoteColor, out redH, out redS, out redV);
+ Color.RGBToHSV(BlueNoteColor, out blueH, out blueS, out blueV);
+
+ float emission = objectManager.useSimpleNoteMaterial ? simpleNoteEmission : noteEmission;
+ redNoteProperties.SetColor("_EmissionColor", RedNoteColor.SetValue(emission * redV, true));
+ blueNoteProperties.SetColor("_EmissionColor", BlueNoteColor.SetValue(emission * blueV, true));
+
+ redArrowProperties.SetColor("_BaseColor", RedNoteColor.SetHSV(null, arrowSaturation * redS, arrowBrightness * redV));
+ blueArrowProperties.SetColor("_BaseColor", BlueNoteColor.SetHSV(null, arrowSaturation * blueS, arrowBrightness * blueV));
+
+ redArrowProperties.SetColor("_EmissionColor", RedNoteColor.SetHSV(null, arrowGlowSaturation * redS, arrowEmission, true));
+ blueArrowProperties.SetColor("_EmissionColor", BlueNoteColor.SetHSV(null, arrowGlowSaturation * blueS, arrowEmission, true));
+
UpdateNoteVisuals(TimeManager.CurrentBeat);
}
@@ -91,25 +128,19 @@ public void UpdateNoteVisual(Note n)
if(n.Visual == null)
{
- n.Visual = notePool.GetObject();
- n.Visual.transform.SetParent(noteParent.transform);
+ n.noteHandler = notePool.GetObject();
+ n.Visual = n.noteHandler.gameObject;
- n.noteHandler = n.Visual.GetComponent();
+ n.Visual.transform.SetParent(noteParent.transform);
n.source = n.noteHandler.audioSource;
n.noteHandler.SetMesh(n.IsChainHead ? chainHeadMesh : noteMesh);
-
n.noteHandler.SetArrow(!n.IsDot);
- n.noteHandler.SetArrowMaterial(n.Color == 0 ? arrowMaterialRed : arrowMaterialBlue);
- if(objectManager.useSimpleNoteMaterial)
- {
- n.noteHandler.SetMaterial(n.Color == 0 ? simpleMaterialRed : simpleMaterialBlue);
- }
- else
- {
- n.noteHandler.SetMaterial(n.Color == 0 ? complexMaterialRed : complexMaterialBlue);
- }
+ bool isRed = n.Color == 0;
+ n.noteHandler.SetMaterial(objectManager.useSimpleNoteMaterial ? simpleMaterial : complexMaterial);
+ n.noteHandler.SetProperties(isRed ? redNoteProperties : blueNoteProperties);
+ n.noteHandler.SetArrowProperties(isRed ? redArrowProperties : blueArrowProperties);
n.Visual.SetActive(true);
n.noteHandler.EnableVisual();
@@ -153,7 +184,7 @@ public void UpdateBombVisual(Bomb b)
private void ReleaseNote(Note n)
{
n.source.Stop();
- notePool.ReleaseObject(n.Visual);
+ notePool.ReleaseObject(n.noteHandler);
n.Visual = null;
n.source = null;
@@ -364,7 +395,9 @@ public static (float?, float?) GetSnapAngles(List sameBeatNote
return null;
}
- Vector2 deltaPos = new Vector2(first.x - second.x, first.y - second.y);
+ Vector2 firstPos = ObjectManager.CalculateObjectPosition(first.x, first.y, first.customData?.coordinates);
+ Vector2 secondPos = ObjectManager.CalculateObjectPosition(second.x, second.y, second.customData?.coordinates);
+ Vector2 deltaPos = firstPos - secondPos;
float firstAngle = ObjectManager.CalculateObjectAngle(first.d);
float secondAngle = ObjectManager.CalculateObjectAngle(second.d);
@@ -435,6 +468,15 @@ public static (float, float) GetFlipYHeights(BeatmapColorNote first, BeatmapColo
}
+ private void Awake()
+ {
+ redNoteProperties = new MaterialPropertyBlock();
+ blueNoteProperties = new MaterialPropertyBlock();
+ redArrowProperties = new MaterialPropertyBlock();
+ blueArrowProperties = new MaterialPropertyBlock();
+ }
+
+
private void Start()
{
objectManager = ObjectManager.Instance;
diff --git a/Assets/__Scripts/Previewer/MapControl/NoteManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/MapControl/NoteManager.cs.meta
rename to Assets/__Scripts/Previewer/MapControl/Objects/NoteManager.cs.meta
diff --git a/Assets/__Scripts/Previewer/MapControl/ObjectManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs
similarity index 94%
rename from Assets/__Scripts/Previewer/MapControl/ObjectManager.cs
rename to Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs
index 3d1b10c8..7c5e19cb 100644
--- a/Assets/__Scripts/Previewer/MapControl/ObjectManager.cs
+++ b/Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs
@@ -74,9 +74,15 @@ public static List SortObjectsByBeat(List objects) where T : MapObject
public static bool CheckSameBeat(float beat1, float beat2)
+ {
+ return CheckSameTime(TimeManager.TimeFromBeat(beat1), TimeManager.TimeFromBeat(beat2));
+ }
+
+
+ public static bool CheckSameTime(float time1, float time2)
{
const float leeway = 0.001f;
- return Mathf.Abs(TimeManager.TimeFromBeat(beat1) - TimeManager.TimeFromBeat(beat2)) <= leeway;
+ return Mathf.Abs(time1 - time2) <= leeway;
}
@@ -268,12 +274,10 @@ public void UpdateDifficulty(Difficulty difficulty)
{
HitSoundManager.ClearScheduledSounds();
- //Always ensure that bpm events are updated first so we don't get false time values on objects
- TimeManager.UpdateBpmEvents(difficulty);
LoadMapObjects(difficulty.beatmapDifficulty, out noteManager.Notes, out noteManager.Bombs, out chainManager.Chains, out arcManager.Arcs, out wallManager.Walls);
- chainManager.ReloadChains();
noteManager.ReloadNotes();
+ chainManager.ReloadChains();
arcManager.ReloadArcs();
wallManager.ReloadWalls();
}
@@ -288,6 +292,17 @@ public void UpdateBeat(float currentBeat)
}
+ public void UpdateColors()
+ {
+ HitSoundManager.ClearScheduledSounds();
+ noteManager.UpdateMaterials();
+ chainManager.ClearRenderedLinks();
+ chainManager.UpdateChainVisuals(TimeManager.CurrentBeat);
+ arcManager.UpdateMaterials();
+ wallManager.UpdateMaterial();
+ }
+
+
public void RescheduleHitsounds(bool playing)
{
if(!playing)
@@ -489,28 +504,26 @@ public static void LoadMapObjects(BeatmapDifficulty beatmapDifficulty, out List<
}
// pair slider heads/tails back up and make final arcs
- beatmapSliderHeads = beatmapSliderHeads.OrderBy(a => a.id).ToList();
- beatmapSliderTails = beatmapSliderTails.OrderBy(a => a.id).ToList();
for(int i = 0; i < beatmapSliderHeads.Count; i++)
{
+ const float halfNoteOffset = 0.225f;
+
BeatmapSliderEnd head = beatmapSliderHeads[i];
BeatmapSliderEnd tail = beatmapSliderTails[i];
Arc newArc = Arc.ArcFromBeatmapSlider(beatmapDifficulty.sliders[i]);
- const float halfNoteOffset = 0.225f;
if(head.HasAttachment)
{
- Vector2 offset = DirectionVector(CalculateObjectAngle(head.d)) * halfNoteOffset;
+ Vector2 offset = newArc.HeadOffsetDirection * halfNoteOffset;
newArc.Position += offset;
newArc.HeadControlPoint += offset;
newArc.HeadStartY = head.StartY + offset.y;
newArc.HasHeadAttachment = true;
}
-
if(tail.HasAttachment)
{
- Vector2 offset = DirectionVector(CalculateObjectAngle(tail.d)) * halfNoteOffset * -1;
+ Vector2 offset = newArc.TailOffsetDirection * halfNoteOffset;
newArc.TailPosition += offset;
newArc.TailControlPoint += offset;
newArc.TailStartY = tail.StartY + offset.y;
@@ -534,9 +547,13 @@ private void Awake()
private void Start()
{
- BeatmapManager.OnBeatmapDifficultyChanged += UpdateDifficulty;
+ //Using this event instead of BeatmapManager.OnDifficultyChanged
+ //ensures that bpm changes are loaded before precalculating object times
+ TimeManager.OnDifficultyBpmEventsLoaded += UpdateDifficulty;
TimeManager.OnBeatChanged += UpdateBeat;
TimeManager.OnPlayingChanged += RescheduleHitsounds;
+
+ ColorManager.OnColorsChanged += (_) => UpdateColors();
}
@@ -550,20 +567,8 @@ private void OnDisable()
}
-public abstract class MapObject
-{
- private float _beat;
- public float Beat
- {
- get => _beat;
- set
- {
- _beat = value;
- Time = TimeManager.TimeFromBeat(_beat);
- }
- }
- public float Time { get; private set; }
-
+public abstract class MapObject : MapElement
+{
public GameObject Visual;
public Vector2 Position;
}
diff --git a/Assets/__Scripts/Previewer/MapControl/ObjectManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/MapControl/ObjectManager.cs.meta
rename to Assets/__Scripts/Previewer/MapControl/Objects/ObjectManager.cs.meta
diff --git a/Assets/__Scripts/Previewer/MapControl/WallManager.cs b/Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs
similarity index 82%
rename from Assets/__Scripts/Previewer/MapControl/WallManager.cs
rename to Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs
index 95c0615a..ae711658 100644
--- a/Assets/__Scripts/Previewer/MapControl/WallManager.cs
+++ b/Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs
@@ -3,16 +3,24 @@
public class WallManager : MonoBehaviour
{
- [SerializeField] private ObjectPool wallPool;
+ public static Color WallColor => ColorManager.CurrentColors.WallColor;
+
+ [Header("Components")]
+ [SerializeField] private ObjectPool wallPool;
[SerializeField] private GameObject wallParent;
+ [Header("Parameters")]
[SerializeField] private Material wallMaterial;
+ [SerializeField, Range(0f, 1f)] private float wallLightness;
+ [SerializeField, Range(0f, 1f)] private float edgeSaturation;
+ [SerializeField] private float edgeEmission;
public List Walls = new List();
public List RenderedWalls = new List();
private ObjectManager objectManager;
private MaterialPropertyBlock wallMaterialProperties;
+ private MaterialPropertyBlock wallEdgeProperties;
public void ReloadWalls()
@@ -28,10 +36,15 @@ public void UpdateMaterial()
{
ClearRenderedWalls();
- Color wallColor = wallMaterial.color;
+ float h, s, v;
+ Color.RGBToHSV(WallColor, out h, out s, out v);
+
+ Color newColor = WallColor.SetValue(wallLightness * v);
+ newColor.a = SettingsManager.GetFloat("wallopacity");
+ wallMaterialProperties.SetColor("_BaseColor", newColor);
- wallColor.a = SettingsManager.GetFloat("wallopacity");
- wallMaterialProperties.SetColor("_BaseColor", wallColor);
+ wallEdgeProperties.SetColor("_BaseColor", newColor.SetSaturation(s * edgeSaturation));
+ wallEdgeProperties.SetColor("_EmissionColor", newColor.SetHSV(h, s * edgeSaturation, edgeEmission, true));
UpdateWallVisuals(TimeManager.CurrentBeat);
}
@@ -48,14 +61,16 @@ public void UpdateWallVisual(Wall w)
if(w.Visual == null)
{
- w.Visual = wallPool.GetObject();
+ w.wallHandler = wallPool.GetObject();
+ w.Visual = w.wallHandler.gameObject;
+
w.Visual.transform.SetParent(wallParent.transform);
w.Visual.SetActive(true);
//Wall scale only needs to be set once when it's created
- WallHandler handler = w.Visual.GetComponent();
- handler.SetScale(new Vector3(w.Width, w.Height, wallLength));
- handler.SetMaterial(wallMaterialProperties);
+ w.wallHandler.SetScale(new Vector3(w.Width, w.Height, wallLength));
+ w.wallHandler.SetProperties(wallMaterialProperties);
+ w.wallHandler.SetEdgeProperties(wallEdgeProperties);
RenderedWalls.Add(w);
}
@@ -65,8 +80,9 @@ public void UpdateWallVisual(Wall w)
private void ReleaseWall(Wall w)
{
- wallPool.ReleaseObject(w.Visual);
+ wallPool.ReleaseObject(w.wallHandler);
w.Visual = null;
+ w.wallHandler = null;
}
@@ -184,6 +200,7 @@ public static Vector2 CalculateWallPosition(float x, float y, float[] coordinate
private void Awake()
{
wallMaterialProperties = new MaterialPropertyBlock();
+ wallEdgeProperties = new MaterialPropertyBlock();
}
@@ -213,6 +230,7 @@ public float DurationBeats
public float Width;
public float Height;
+ public WallHandler wallHandler;
public static Wall WallFromBeatmapObstacle(BeatmapObstacle o)
diff --git a/Assets/__Scripts/Previewer/MapControl/WallManager.cs.meta b/Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs.meta
similarity index 100%
rename from Assets/__Scripts/Previewer/MapControl/WallManager.cs.meta
rename to Assets/__Scripts/Previewer/MapControl/Objects/WallManager.cs.meta
diff --git a/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs b/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs
new file mode 100644
index 00000000..9c3a33ab
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs
@@ -0,0 +1 @@
+public class ArcPool : ObjectPool { }
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs.meta
new file mode 100644
index 00000000..43c045fa
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/ArcPool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1aa0188dc426a464f8746d5493455a64
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs b/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs
new file mode 100644
index 00000000..834072f8
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs
@@ -0,0 +1 @@
+public class ChainLinkPool : ObjectPool { }
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs.meta
new file mode 100644
index 00000000..54daf614
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/ChainLinkPool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 88fab0e92e5c6b44b89250c175e59a90
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs b/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs
new file mode 100644
index 00000000..412b01e8
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs
@@ -0,0 +1,133 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ObjectPool : MonoBehaviour where T : MonoBehaviour
+{
+ public List AvailableObjects = new List();
+ public List ActiveObjects = new List();
+
+ public int PoolSize { get; private set; }
+
+ [SerializeField] GameObject prefab;
+
+
+ public void SetPoolSize(int newSize)
+ {
+ //This will set the target size of the pool, adding or removing objects as necessary to reach that size
+ //This is much safer than ClearPool() because it will not remove objects in ActiveObjects
+ //Instead, it will continue removing objects from AvailableObjects as they are released until the target size is reached
+ PoolSize = newSize;
+ AttemptMatchPoolSize();
+ }
+
+
+ private void AttemptMatchPoolSize()
+ {
+ int actualSize = AvailableObjects.Count + ActiveObjects.Count;
+ int difference = actualSize - PoolSize;
+ if(actualSize > PoolSize)
+ {
+ //Loop through AvailableObjects and delete as many as needed/able to
+ int deleted = 0;
+ for(int i = AvailableObjects.Count - 1; i >= 0; i--)
+ {
+ if(deleted >= difference)
+ {
+ //Enough objects have been deleted
+ break;
+ }
+
+ Destroy(AvailableObjects[i].gameObject);
+ AvailableObjects.RemoveAt(i);
+ deleted++;
+ }
+ }
+ else
+ {
+ //Create as many objects as needed to fill the pool
+ for(int i = 0; i < Mathf.Abs(difference); i++)
+ {
+ T newObject = CreateNewObject();
+ AvailableObjects.Add(newObject);
+ }
+ }
+ }
+
+
+ private T CreateNewObject()
+ {
+ //Instantiated objects are set inactive by default
+ //It's the caller's responsibility to activate the object, set its parent,
+ //and any other initialization that needs to happen
+ GameObject newObject = Instantiate(prefab);
+ newObject.transform.SetParent(transform);
+ newObject.SetActive(false);
+
+ T newItem = newObject.GetComponent();
+ if(!newItem)
+ {
+ throw new System.Exception($"The required component {typeof(T)} is not present on the prefab!");
+ }
+ return newItem;
+ }
+
+
+ public T GetObject()
+ {
+ if(AvailableObjects.Count > 0)
+ {
+ //There is an object available in the pool. Activate it and return it.
+ T collectedObject = AvailableObjects[0];
+
+ AvailableObjects.RemoveAt(0);
+ ActiveObjects.Add(collectedObject);
+
+ return collectedObject;
+ }
+
+ //There are no available objects in the pool, so a new one will have to be created
+ //This will indefinitely increase the size of the pool until it's cleared or otherwise modified
+ T newObject = CreateNewObject();
+
+ ActiveObjects.Add(newObject);
+ PoolSize++;
+
+ return newObject;
+ }
+
+
+ public void ReleaseObject(T target)
+ {
+ if(!ActiveObjects.Contains(target))
+ {
+ //Oops haha how did that happen
+ if(!AvailableObjects.Contains(target))
+ {
+ //Only want to destroy objects that don't exist anywhere
+ Destroy(target.gameObject);
+ }
+ else
+ {
+ target.gameObject.transform.SetParent(transform);
+ target.gameObject.SetActive(false);
+ }
+ return;
+ }
+
+ target.gameObject.transform.SetParent(transform);
+ target.gameObject.SetActive(false);
+
+ ActiveObjects.Remove(target);
+ AvailableObjects.Add(target);
+ }
+
+
+ private void Update()
+ {
+ int actualSize = AvailableObjects.Count + ActiveObjects.Count;
+ if(actualSize != PoolSize)
+ {
+ AttemptMatchPoolSize();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs.meta
new file mode 100644
index 00000000..1c5159a7
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/MonobehaviorPool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: fc9608860494a78419a5aa9eb7707971
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs b/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs
new file mode 100644
index 00000000..0ae860d9
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs
@@ -0,0 +1 @@
+public class NotePool : ObjectPool { }
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs.meta
new file mode 100644
index 00000000..ec9ae83d
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/NotePool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 2076bb331006c9a47ad4330db2f32307
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Previewer/ObjectPools/ObjectPool.cs b/Assets/__Scripts/Previewer/ObjectPools/ObjectPool.cs
index 6b72b2eb..bb4ba2c4 100644
--- a/Assets/__Scripts/Previewer/ObjectPools/ObjectPool.cs
+++ b/Assets/__Scripts/Previewer/ObjectPools/ObjectPool.cs
@@ -10,27 +10,6 @@ public class ObjectPool : MonoBehaviour
[SerializeField] GameObject prefab;
-
- public void ClearPool()
- {
- //This will delete every object in both the active and inactive pools
- //Ideally it should only be called only when the pool is completely unneeded
- //Other wise bad things will probably happen
- foreach(GameObject gameObject in AvailableObjects)
- {
- Destroy(gameObject);
- }
- foreach(GameObject gameObject in ActiveObjects)
- {
- Destroy(gameObject);
- }
-
- AvailableObjects.Clear();
- ActiveObjects.Clear();
-
- PoolSize = 0;
- }
-
public void SetPoolSize(int newSize)
{
@@ -144,7 +123,6 @@ private void Update()
int actualSize = AvailableObjects.Count + ActiveObjects.Count;
if(actualSize != PoolSize)
{
- Debug.Log("Deleting excess objects");
AttemptMatchPoolSize();
}
}
diff --git a/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs b/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs
new file mode 100644
index 00000000..d787d24c
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs
@@ -0,0 +1 @@
+public class WallPool : ObjectPool { }
\ No newline at end of file
diff --git a/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs.meta b/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs.meta
new file mode 100644
index 00000000..e5c68448
--- /dev/null
+++ b/Assets/__Scripts/Previewer/ObjectPools/WallPool.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 735c18d52caab314398152c49cd1dd80
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Settings/Elements/ResetButton.cs b/Assets/__Scripts/Settings/Elements/ResetButton.cs
index 8daf37b0..4c1ee1b0 100644
--- a/Assets/__Scripts/Settings/Elements/ResetButton.cs
+++ b/Assets/__Scripts/Settings/Elements/ResetButton.cs
@@ -4,7 +4,7 @@ public class ResetButton : MonoBehaviour
{
public void ShowDialogue()
{
- DialogueHandler.ShowDialogueBox(DialogueBoxType.YesNo, "Are you sure you want to reset your settings?\nThis can't be undone!", ResetSettings);
+ DialogueHandler.ShowDialogueBox(DialogueBoxType.YesNo, "Are you sure you want to reset all settings?\nThis can't be undone!", ResetSettings);
}
diff --git a/Assets/__Scripts/Settings/Elements/SettingsCheckBox.cs b/Assets/__Scripts/Settings/Elements/SettingsCheckBox.cs
index d2b32476..f2892432 100644
--- a/Assets/__Scripts/Settings/Elements/SettingsCheckBox.cs
+++ b/Assets/__Scripts/Settings/Elements/SettingsCheckBox.cs
@@ -1,10 +1,15 @@
using UnityEngine;
using UnityEngine.UI;
+using TMPro;
public class SettingsCheckBox : MonoBehaviour
{
[SerializeField] private string rule;
[SerializeField] private bool hideInWebGL;
+ [SerializeField] private Optional> requiredSetting = new Optional>(new SerializedOption(), false);
+ [SerializeField] private TextMeshProUGUI label;
+ [SerializeField] private Color enabledColor;
+ [SerializeField] private Color disabledColor;
private Toggle toggle;
@@ -15,6 +20,17 @@ public void SetValue(bool value)
}
+ public void UpdateSettings(string changedSetting)
+ {
+ SerializedOption option = requiredSetting.Value;
+ if(changedSetting == "all" || changedSetting == option.Name)
+ {
+ toggle.interactable = option.Value == SettingsManager.GetBool(option.Name);
+ label.color = toggle.interactable ? enabledColor : disabledColor;
+ }
+ }
+
+
private void OnEnable()
{
#if UNITY_WEBGL
@@ -25,10 +41,19 @@ private void OnEnable()
}
#endif
- toggle = GetComponent();
+ if(!toggle)
+ {
+ toggle = GetComponent();
+ }
toggle.isOn = SettingsManager.GetBool(rule);
toggle.onValueChanged.AddListener(SetValue);
+
+ if(requiredSetting.Enabled)
+ {
+ SettingsManager.OnSettingsUpdated += UpdateSettings;
+ UpdateSettings("all");
+ }
}
@@ -38,5 +63,6 @@ private void OnDisable()
{
toggle.onValueChanged.RemoveAllListeners();
}
+ SettingsManager.OnSettingsUpdated -= UpdateSettings;
}
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs b/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs
new file mode 100644
index 00000000..6cc0875b
--- /dev/null
+++ b/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs
@@ -0,0 +1,63 @@
+using UnityEngine;
+
+[RequireComponent(typeof(ColorPicker))]
+public class SettingsColorPicker : MonoBehaviour
+{
+ [SerializeField] private string rule;
+ [SerializeField] private bool hideInWebGL;
+ [SerializeField] private Optional> requiredSetting = new Optional>(new SerializedOption(), false);
+
+ private ColorPicker colorPicker;
+
+
+ public void SetValue(Color value)
+ {
+ SettingsManager.SetRule(rule, value);
+ }
+
+
+ public void UpdateSettings(string changedSetting)
+ {
+ SerializedOption option = requiredSetting.Value;
+ if(changedSetting == "all" || changedSetting == option.Name)
+ {
+ colorPicker.Interactable = option.Value == SettingsManager.GetBool(option.Name);
+ }
+ }
+
+
+ private void OnEnable()
+ {
+#if UNITY_WEBGL
+ if(hideInWebGL)
+ {
+ gameObject.SetActive(false);
+ return;
+ }
+#endif
+
+ if(!colorPicker)
+ {
+ colorPicker = GetComponent();
+ }
+
+ colorPicker.Value = SettingsManager.GetColor(rule);
+ colorPicker.OnValueChanged.AddListener(SetValue);
+
+ if(requiredSetting.Enabled)
+ {
+ SettingsManager.OnSettingsUpdated += UpdateSettings;
+ UpdateSettings("all");
+ }
+ }
+
+
+ private void OnDisable()
+ {
+ if(colorPicker)
+ {
+ colorPicker.OnValueChanged.RemoveAllListeners();
+ }
+ SettingsManager.OnSettingsUpdated -= UpdateSettings;
+ }
+}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs.meta b/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs.meta
new file mode 100644
index 00000000..2adce573
--- /dev/null
+++ b/Assets/__Scripts/Settings/Elements/SettingsColorPicker.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e459dbf6df8e6d64d962f2056fe4d0e5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/__Scripts/Settings/Elements/SettingsMenu.cs b/Assets/__Scripts/Settings/Elements/SettingsMenu.cs
index 40cc3f53..21623ce0 100644
--- a/Assets/__Scripts/Settings/Elements/SettingsMenu.cs
+++ b/Assets/__Scripts/Settings/Elements/SettingsMenu.cs
@@ -145,13 +145,4 @@ private void Start()
settingsPanel.SetActive(Open);
}
-}
-
-
-public enum SettingsTab
-{
- General,
- Visuals,
- Graphics,
- Advanced
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/Elements/SettingsSlider.cs b/Assets/__Scripts/Settings/Elements/SettingsSlider.cs
index 469ba787..7b914174 100644
--- a/Assets/__Scripts/Settings/Elements/SettingsSlider.cs
+++ b/Assets/__Scripts/Settings/Elements/SettingsSlider.cs
@@ -6,24 +6,30 @@
public class SettingsSlider : MonoBehaviour, IPointerUpHandler
{
- [SerializeField] private TextMeshProUGUI labelText;
+ [SerializeField] private TextMeshProUGUI valueLabel;
+ [SerializeField] private TextMeshProUGUI nameLabel;
[SerializeField] private string minOverride;
[SerializeField] private string maxOverride;
[SerializeField] private string rule;
[SerializeField] private bool integerValue;
[SerializeField] private bool hideInWebGL;
[SerializeField] private bool realTimeUpdates = true;
+ [SerializeField] private Optional> requiredSetting;
+
+ [Space]
+ [SerializeField] private Color enabledColor;
+ [SerializeField] private Color disabledColor;
private Slider slider;
public void OnPointerUp(PointerEventData eventData)
{
- UpdateSettings(slider.value);
+ SetValue(slider.value);
}
- public void UpdateSettings(float value)
+ public void SetValue(float value)
{
if(!integerValue)
{
@@ -33,17 +39,30 @@ public void UpdateSettings(float value)
}
+ public void UpdateSettings(string changedSetting)
+ {
+ SerializedOption option = requiredSetting.Value;
+ if(changedSetting == "all" || changedSetting == option.Name)
+ {
+ slider.interactable = option.Value == SettingsManager.GetBool(option.Name);
+ Color textColor = slider.interactable ? enabledColor : disabledColor;
+ valueLabel.color = textColor;
+ nameLabel.color = textColor;
+ }
+ }
+
+
public void UpdateText(float value)
{
if(value > slider.maxValue - 0.005 && maxOverride != "")
{
- labelText.text = maxOverride;
+ valueLabel.text = maxOverride;
}
else if(value < slider.minValue + 0.005 && minOverride != "")
{
- labelText.text = minOverride;
+ valueLabel.text = minOverride;
}
- else labelText.text = Math.Round(value, 2).ToString();
+ else valueLabel.text = Math.Round(value, 2).ToString();
}
@@ -78,13 +97,23 @@ private void OnEnable()
if(realTimeUpdates)
{
- slider.onValueChanged.AddListener(UpdateSettings);
+ slider.onValueChanged.AddListener(SetValue);
+ }
+
+ if(requiredSetting.Enabled)
+ {
+ SettingsManager.OnSettingsUpdated += UpdateSettings;
+ UpdateSettings("all");
}
}
private void OnDisable()
{
- slider?.onValueChanged?.RemoveAllListeners();
+ if(slider)
+ {
+ slider.onValueChanged.RemoveAllListeners();
+ }
+ SettingsManager.OnSettingsUpdated -= UpdateSettings;
}
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/SettingsManager.cs b/Assets/__Scripts/Settings/SettingsManager.cs
index 163b7f77..7a6a877b 100644
--- a/Assets/__Scripts/Settings/SettingsManager.cs
+++ b/Assets/__Scripts/Settings/SettingsManager.cs
@@ -17,18 +17,26 @@ public static Settings CurrentSettings
{
_currentSettings = value;
- // Using the Loaded paremeter avoids null checking every single time a setting is read
+ // Using the Loaded parameter avoids potentially expensive null checking
+ // every single time a setting is read
Loaded = _currentSettings != null;
}
}
- public static Action OnSettingsUpdated;
- public static Action OnSettingsReset;
+ public static event Action OnSettingsUpdated;
+ public static event Action OnSettingsReset;
+
+ public static Action SaveSettingsStatic;
public static bool Loaded { get; private set; }
private const string settingsFile = "UserSettings.json";
+ [SerializeField] private List> defaultBools;
+ [SerializeField] private List> defaultInts;
+ [SerializeField] private List> defaultFloats;
+ [SerializeField] private List> defaultColors;
+
private bool saving;
@@ -64,7 +72,7 @@ public void SaveSettings()
{
if(saving)
{
- Debug.Log("Trying to save settings when already saving!");
+ Debug.LogWarning("Trying to save settings when already saving!");
return;
}
@@ -82,7 +90,7 @@ private void LoadSettings()
CurrentSettings = Settings.GetDefaultSettings();
SaveSettings();
- OnSettingsUpdated?.Invoke();
+ OnSettingsUpdated?.Invoke("all");
return;
}
@@ -93,14 +101,16 @@ private void LoadSettings()
}
catch(Exception err)
{
- ErrorHandler.Instance?.ShowPopup(ErrorType.Error, "Failed to load settings! Reverting to default.");
Debug.LogWarning($"Failed to load settings with error: {err.Message}, {err.StackTrace}");
-
CurrentSettings = Settings.GetDefaultSettings();
+
+ //It *should* be impossible for this to happen on first startup, since the file wouldn't exist
+ //So the user will have already seen the static lights warning
+ SetRule("staticlightswarningacknowledged", true, false);
SaveSettings();
}
- OnSettingsUpdated?.Invoke();
+ OnSettingsUpdated?.Invoke("all");
}
#endif
@@ -202,7 +212,16 @@ public static float GetFloat(string name)
}
- public static void SetRule(string name, bool value)
+ public static Color GetColor(string name)
+ {
+ float r = GetFloat(name + ".r");
+ float g = GetFloat(name + ".g");
+ float b = GetFloat(name + ".b");
+ return new Color(r, g, b);
+ }
+
+
+ public static void SetRule(string name, bool value, bool notify = true)
{
#if UNITY_WEBGL && !UNITY_EDITOR
PlayerPrefs.SetInt(name, value ? 1 : 0);
@@ -217,11 +236,14 @@ public static void SetRule(string name, bool value)
rules.Add(name, value);
}
#endif
- OnSettingsUpdated?.Invoke();
+ if(notify)
+ {
+ OnSettingsUpdated?.Invoke(name);
+ }
}
- public static void SetRule(string name, int value)
+ public static void SetRule(string name, int value, bool notify = true)
{
#if UNITY_WEBGL && !UNITY_EDITOR
PlayerPrefs.SetInt(name, value);
@@ -236,16 +258,22 @@ public static void SetRule(string name, int value)
rules.Add(name, value);
}
#endif
- OnSettingsUpdated?.Invoke();
+ if(notify)
+ {
+ OnSettingsUpdated?.Invoke(name);
+ }
}
- public static void SetRule(string name, float value)
+ public static void SetRule(string name, float value, bool notify = true, bool round = true)
{
#if UNITY_WEBGL && !UNITY_EDITOR
PlayerPrefs.SetFloat(name, value);
#else
- value = (float)Math.Round(value, 3); //Why tf does the compiler read value as a double here?
+ if(round)
+ {
+ value = (float)Math.Round(value, 3);
+ }
Dictionary rules = CurrentSettings.Floats;
if(rules.ContainsKey(name))
@@ -257,7 +285,24 @@ public static void SetRule(string name, float value)
rules.Add(name, value);
}
#endif
- OnSettingsUpdated?.Invoke();
+ if(notify)
+ {
+ OnSettingsUpdated?.Invoke(name);
+ }
+ }
+
+
+ public static void SetRule(string name, Color value, bool notify = true)
+ {
+ //Color values need to be set as separate floats
+ SetRule(name + ".r", value.r, false, false);
+ SetRule(name + ".g", value.g, false, false);
+ SetRule(name + ".b", value.b, false, false);
+
+ if(notify)
+ {
+ OnSettingsUpdated?.Invoke(name);
+ }
}
@@ -269,19 +314,28 @@ public static void SetDefaults()
CurrentSettings = Settings.GetDefaultSettings();
#endif
+ //Make sure the static lights warning doesn't appear again
+ SetRule("staticlightswarningacknowledged", true, false);
OnSettingsReset?.Invoke();
- OnSettingsUpdated?.Invoke();
+ OnSettingsUpdated?.Invoke("all");
}
private void Awake()
{
+ //Update the default settings
+ Settings.DefaultSettings.Bools = Settings.SerializedOptionsToDictionary(defaultBools);
+ Settings.DefaultSettings.Ints = Settings.SerializedOptionsToDictionary(defaultInts);
+ Settings.DefaultSettings.Floats = Settings.SerializedOptionsToDictionary(defaultFloats);
+ Settings.DefaultSettings.AddColorRules(defaultColors);
+
#if !UNITY_WEBGL || UNITY_EDITOR
//Load settings from json if not running in WebGL
//Otherwise settings are handled through playerprefs instead
+ SaveSettingsStatic = SaveSettings;
LoadSettings();
#else
- OnSettingsUpdated?.Invoke();
+ OnSettingsUpdated?.Invoke("all");
#endif
}
}
@@ -295,52 +349,28 @@ public class Settings
public Dictionary Floats;
- public static readonly Settings DefaultSettings = new Settings
+ public void AddColorRule(string name, Color color)
{
- Bools = new Dictionary
- {
- {"randomhitsoundpitch", false},
- {"spatialhitsounds", false},
- {"simplenotes", false},
- {"moveanimations", true},
- {"rotateanimations", true},
- {"flipanimations", true},
- {"arcfadeanimation", true},
- {"arctextureanimation", true},
- {"vsync", true},
- {"ssao", true},
- {"dynamicsoundpriority", true},
- {"concurrentloading", true}
- },
-
- Ints = new Dictionary
- {
- {"hitsound", 0},
- {"arcdensity", 60},
- {"camerafov", 80},
- {"cameratilt", 0},
- {"framecap", 60},
- {"antialiasing", 0},
- {"cachesize", 3}
- },
-
- Floats = new Dictionary
- {
- {"musicvolume", 0.5f},
- {"hitsoundvolume", 0.5f},
- {"uiscale", 1f},
- {"chainvolume", 0.8f},
- {"wallopacity", 0.5f},
- {"arcbrightness", 1f},
- {"arcwidth", 0.5f},
- {"cameraposition", -2},
- {"bloom", 1},
- {"backgroundbloom", 1},
- {"hitsoundbuffer", 0.2f}
- }
- };
+ bool success = Floats.TryAdd(name + ".r", color.r);
+ success &= Floats.TryAdd(name + ".g", color.g);
+ success &= Floats.TryAdd(name + ".b", color.b);
+ if(!success)
+ {
+ Debug.LogWarning($"Failed to add setting '{name}'. Is it a duplicate?");
+ }
+ }
+
+
+ public void AddColorRules(IEnumerable> colors)
+ {
+ foreach(SerializedOption color in colors)
+ {
+ AddColorRule(color.Name, color.Value);
+ }
+ }
+ public static Settings DefaultSettings = new Settings();
public static Settings GetDefaultSettings()
{
//Provides a deep copy of the default settings I hate reference types I hate reference types I hate reference types I hate reference types I hate reference types
@@ -368,4 +398,35 @@ public static Settings GetDefaultSettings()
return settings;
}
+
+
+ public static Dictionary SerializedOptionsToDictionary(List> options)
+ {
+ Dictionary dictionary = new Dictionary();
+
+ foreach(SerializedOption option in options)
+ {
+#if UNITY_WEBGL
+ T value = option.ValueWebGL.Enabled ? option.ValueWebGL.Value : option.Value;
+ bool success = dictionary.TryAdd(option.Name, value);
+#else
+ bool success = dictionary.TryAdd(option.Name, option.Value);
+#endif
+ if(!success)
+ {
+ Debug.LogWarning($"Failed to add setting '{option.Name}'. Is it a duplicate?");
+ }
+ }
+
+ return dictionary;
+ }
+}
+
+
+[Serializable]
+public struct SerializedOption
+{
+ public string Name;
+ public T Value;
+ public Optional ValueWebGL;
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/SettingsTabUpdater.cs b/Assets/__Scripts/Settings/SettingsTabUpdater.cs
index 4dcece80..ecd9b9b1 100644
--- a/Assets/__Scripts/Settings/SettingsTabUpdater.cs
+++ b/Assets/__Scripts/Settings/SettingsTabUpdater.cs
@@ -1,3 +1,5 @@
+using System;
+using System.Collections.Generic;
using UnityEngine;
using TMPro;
@@ -5,20 +7,20 @@ public class SettingsTabUpdater : MonoBehaviour
{
[SerializeField] private SettingsMenu settingsMenu;
[SerializeField] private TextMeshProUGUI titleText;
- [SerializeField] private GameObject generalMenu;
- [SerializeField] private GameObject visualsMenu;
- [SerializeField] private GameObject graphicsMenu;
- [SerializeField] private GameObject advancedMenu;
+ [SerializeField] private List tabObjects;
public void UpdateTab(SettingsTab newTab)
{
titleText.text = newTab.ToString();
- generalMenu.SetActive(newTab == SettingsTab.General);
- visualsMenu.SetActive(newTab == SettingsTab.Visuals);
- graphicsMenu.SetActive(newTab == SettingsTab.Graphics);
- advancedMenu.SetActive(newTab == SettingsTab.Advanced);
+ foreach(SettingsTabObject tabObject in tabObjects)
+ {
+ if(tabObject.Object)
+ {
+ tabObject.Object.SetActive(newTab == tabObject.Tab);
+ }
+ }
}
@@ -26,4 +28,22 @@ private void OnEnable()
{
settingsMenu.OnTabUpdated += UpdateTab;
}
+}
+
+
+[Serializable]
+public struct SettingsTabObject
+{
+ public SettingsTab Tab;
+ public GameObject Object;
+}
+
+
+public enum SettingsTab
+{
+ General,
+ Visuals,
+ Graphics,
+ Colors,
+ Advanced
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/UpdateHandlers/AudioSettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/AudioSettingsUpdater.cs
index 80b51d57..cacf7c35 100644
--- a/Assets/__Scripts/Settings/UpdateHandlers/AudioSettingsUpdater.cs
+++ b/Assets/__Scripts/Settings/UpdateHandlers/AudioSettingsUpdater.cs
@@ -8,28 +8,38 @@ public class AudioSettingsUpdater : MonoBehaviour
[SerializeField] private ObjectSettingsUpdater objectSettingsUpdater;
- public void UpdateAudioSettings()
+ public void UpdateAudioSettings(string setting)
{
- audioManager.MusicVolume = SettingsManager.GetFloat("musicvolume");
-
- float hitsoundVolume = SettingsManager.GetFloat("hitsoundvolume");
- hitSoundManager.HitSoundVolume = hitsoundVolume;
- hitSoundManager.ChainVolume = SettingsManager.GetFloat("chainvolume") * hitsoundVolume;
-
- int hitsound = SettingsManager.GetInt("hitsound");
- Mathf.Clamp(hitsound, 0, hitSounds.Length - 1);
- AudioClip newSound = hitSounds[hitsound];
-
- HitSoundManager.HitSound = newSound;
-
- HitSoundManager.ClearScheduledSounds();
- ObjectManager.Instance.RescheduleHitsounds(TimeManager.Playing);
+ bool allSettings = setting == "all";
+ if(allSettings || setting == "musicvolume")
+ {
+ audioManager.MusicVolume = SettingsManager.GetFloat("musicvolume");
+ }
+
+ if(allSettings || setting == "hitsoundvolume" || setting == "chainvolume")
+ {
+ float hitsoundVolume = SettingsManager.GetFloat("hitsoundvolume");
+ hitSoundManager.HitSoundVolume = hitsoundVolume;
+ hitSoundManager.ChainVolume = SettingsManager.GetFloat("chainvolume") * hitsoundVolume;
+ }
+
+ if(allSettings || setting == "hitsound" || setting == "spatialhitsounds" || setting == "randomhitsoundpitch")
+ {
+ int hitsound = SettingsManager.GetInt("hitsound");
+ Mathf.Clamp(hitsound, 0, hitSounds.Length - 1);
+ AudioClip newSound = hitSounds[hitsound];
+
+ HitSoundManager.HitSound = newSound;
+
+ HitSoundManager.ClearScheduledSounds();
+ ObjectManager.Instance.RescheduleHitsounds(TimeManager.Playing);
+ }
}
private void Start()
{
SettingsManager.OnSettingsUpdated += UpdateAudioSettings;
- UpdateAudioSettings();
+ UpdateAudioSettings("all");
}
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/UpdateHandlers/CameraSettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/CameraSettingsUpdater.cs
index 9a9f61a6..1883423c 100644
--- a/Assets/__Scripts/Settings/UpdateHandlers/CameraSettingsUpdater.cs
+++ b/Assets/__Scripts/Settings/UpdateHandlers/CameraSettingsUpdater.cs
@@ -1,25 +1,36 @@
+using System;
using System.Collections.Generic;
using UnityEngine;
public class CameraSettingsUpdater : MonoBehaviour
{
+ public static event Action OnCameraPositionUpdated;
+
[SerializeField] private Transform cameraTransform;
[SerializeField] private List affectedCameras;
- public void UpdateCameraSettings()
+ public void UpdateCameraSettings(string setting)
{
- float cameraZ = SettingsManager.GetFloat("cameraposition");
- int cameraTilt = SettingsManager.GetInt("cameratilt");
- int fov = SettingsManager.GetInt("camerafov");
+ bool allSettings = setting == "all";
+ if(allSettings || setting == "cameraposition" || setting == "cameratilt")
+ {
+ float cameraZ = SettingsManager.GetFloat("cameraposition");
+ int cameraTilt = SettingsManager.GetInt("cameratilt");
- cameraTransform.localPosition = new Vector3(cameraTransform.localPosition.x, cameraTransform.localPosition.y, cameraZ);
- //Camera tilt is flipped because positive x tilts down for some reason
- cameraTransform.eulerAngles = new Vector3(-cameraTilt, cameraTransform.eulerAngles.y, cameraTransform.eulerAngles.z);
+ cameraTransform.localPosition = new Vector3(cameraTransform.localPosition.x, cameraTransform.localPosition.y, cameraZ);
+ //Camera tilt is flipped because positive x tilts down for some reason
+ cameraTransform.eulerAngles = new Vector3(-cameraTilt, cameraTransform.eulerAngles.y, cameraTransform.eulerAngles.z);
+
+ OnCameraPositionUpdated?.Invoke();
+ }
- foreach(Camera camera in affectedCameras)
+ if(allSettings || setting == "camerafov")
{
- camera.fieldOfView = fov;
+ foreach(Camera camera in affectedCameras)
+ {
+ camera.fieldOfView = SettingsManager.GetInt("camerafov");
+ }
}
}
@@ -28,6 +39,6 @@ private void Start()
{
SettingsManager.OnSettingsUpdated += UpdateCameraSettings;
- UpdateCameraSettings();
+ UpdateCameraSettings("all");
}
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/UpdateHandlers/GraphicSettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/GraphicSettingsUpdater.cs
index 087ee590..0b4b777a 100644
--- a/Assets/__Scripts/Settings/UpdateHandlers/GraphicSettingsUpdater.cs
+++ b/Assets/__Scripts/Settings/UpdateHandlers/GraphicSettingsUpdater.cs
@@ -4,90 +4,86 @@
public class GraphicSettingsUpdater : MonoBehaviour
{
- [SerializeField] private VolumeProfile mainBloomVolume;
- [SerializeField] private VolumeProfile backgroundBloomVolume;
+ [SerializeField] private Volume bloomVolume;
[SerializeField] private UniversalRenderPipelineAsset urpAsset;
- // [SerializeField] private ScriptableRendererFeature ssaoFeature;
+ [SerializeField] private float defaultBloomStrength;
- private Camera mainCamera;
- private Bloom mainBloom;
- private float defaultBloomStrength;
- private Bloom backgroundBloom;
- private float defaultBackgroundBloomStrength;
+ private Bloom bloom;
- public void UpdateGraphicsSettings()
+ public void UpdateGraphicsSettings(string setting)
{
- bool vsync = SettingsManager.GetBool("vsync");
+ bool allSettings = setting == "all";
- QualitySettings.vSyncCount = vsync ? 1 : 0;
-
- if(!vsync)
+ if(allSettings || setting == "vsync" || setting == "framecap")
{
- int framecap = SettingsManager.GetInt("framecap");
-
- //Value of -1 uncaps the framerate
- if(framecap == 0 || framecap > 200) framecap = -1;
-
- Application.targetFrameRate = framecap;
+ bool vsync = SettingsManager.GetBool("vsync");
+ QualitySettings.vSyncCount = vsync ? 1 : 0;
+ if(vsync)
+ {
+ Application.targetFrameRate = -1;
+ }
+ else
+ {
+ int framecap = SettingsManager.GetInt("framecap");
+
+ //Value of -1 uncaps the framerate
+ if(framecap <= 0 || framecap > 200) framecap = -1;
+
+ Application.targetFrameRate = framecap;
+ }
}
- else Application.targetFrameRate = -1;
-
-#if !UNITY_WEBGL
- int antiAliasing = SettingsManager.GetInt("antialiasing");
- mainCamera.allowMSAA = antiAliasing > 0;
- switch(antiAliasing)
+#if !UNITY_WEBGL || UNITY_EDITOR
+ if(allSettings || setting == "antialiasing")
{
- case <= 0:
- urpAsset.msaaSampleCount = 0;
- break;
- case 1:
- urpAsset.msaaSampleCount = 2;
- break;
- case 2:
- urpAsset.msaaSampleCount = 4;
- break;
- case >= 3:
- urpAsset.msaaSampleCount = 8;
- break;
+ int antiAliasing = SettingsManager.GetInt("antialiasing");
+ Camera.main.allowMSAA = antiAliasing > 0;
+
+ switch(antiAliasing)
+ {
+ case <= 0:
+ urpAsset.msaaSampleCount = 0;
+ break;
+ case 1:
+ urpAsset.msaaSampleCount = 2;
+ break;
+ case 2:
+ urpAsset.msaaSampleCount = 4;
+ break;
+ case >= 3:
+ urpAsset.msaaSampleCount = 8;
+ break;
+ }
}
#else
- mainCamera.allowMSAA = false;
+ if(allSettings)
+ {
+ Camera.main.allowMSAA = false;
+ }
#endif
- // ssaoFeature.SetActive(SettingsManager.GetBool("ssao"));
-
-#if !UNITY_EDITOR
- float mainBloomStrength = SettingsManager.GetFloat("bloom");
- float backgroundBloomStrength = SettingsManager.GetFloat("backgroundbloom");
-
- mainBloom.active = mainBloomStrength > 0;
- backgroundBloom.active = backgroundBloomStrength > 0;
-
- mainBloom.intensity.value = mainBloomStrength * defaultBloomStrength;
- backgroundBloom.intensity.value = backgroundBloomStrength * defaultBackgroundBloomStrength;
-#endif
+ if(allSettings || setting == "bloom")
+ {
+ bloom.intensity.value = defaultBloomStrength * SettingsManager.GetFloat("bloom");
+ bloom.active = bloom.intensity.value >= 0.001f;
+ }
}
private void Start()
- {
- mainCamera = Camera.main;
-
- bool foundMainBloom = mainBloomVolume.TryGet(out mainBloom);
- bool foundBackgroundBloom = backgroundBloomVolume.TryGet(out backgroundBloom);
-
- if(foundMainBloom)
+ {
+ bool foundBloom = bloomVolume.profile.TryGet(out bloom);
+ if(foundBloom)
{
- defaultBloomStrength = mainBloom.intensity.value;
+ defaultBloomStrength = bloom.intensity.value;
}
- if(foundBackgroundBloom)
+ else
{
- defaultBackgroundBloomStrength = backgroundBloom.intensity.value;
+ Debug.LogWarning("Unable to find bloom post processing effect!");
}
SettingsManager.OnSettingsUpdated += UpdateGraphicsSettings;
- UpdateGraphicsSettings();
+ UpdateGraphicsSettings("all");
}
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/UpdateHandlers/ObjectSettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/ObjectSettingsUpdater.cs
index 429d5c24..a961e010 100644
--- a/Assets/__Scripts/Settings/UpdateHandlers/ObjectSettingsUpdater.cs
+++ b/Assets/__Scripts/Settings/UpdateHandlers/ObjectSettingsUpdater.cs
@@ -8,22 +8,44 @@ public class ObjectSettingsUpdater : MonoBehaviour
[SerializeField] private WallManager wallManager;
- public void UpdateObjectSettings()
+ public void UpdateObjectSettings(string setting)
{
- noteManager.ClearRenderedNotes();
- noteManager.UpdateNoteVisuals(TimeManager.CurrentBeat);
+ bool allSettings = setting == "all";
+ if(allSettings || setting == "simplenotes")
+ {
+ HitSoundManager.ClearScheduledSounds();
+ noteManager.UpdateMaterials();
+ chainManager.ClearRenderedLinks();
+ chainManager.UpdateChainVisuals(TimeManager.CurrentBeat);
+ }
+ if(allSettings || setting == "moveanimations" || setting == "rotateanimations" || setting == "flipanimations")
+ {
+ HitSoundManager.ClearScheduledSounds();
+ noteManager.ClearRenderedNotes();
+ noteManager.UpdateNoteVisuals(TimeManager.CurrentBeat);
- chainManager.ClearRenderedLinks();
- chainManager.UpdateChainVisuals(TimeManager.CurrentBeat);
+ chainManager.ClearRenderedLinks();
+ chainManager.UpdateChainVisuals(TimeManager.CurrentBeat);
- arcManager.UpdateMaterials();
- wallManager.UpdateMaterial();
+ arcManager.ClearRenderedArcs();
+ arcManager.UpdateArcVisuals(TimeManager.CurrentBeat);
+ }
+ else if(setting == "arcfadeanimation" || setting == "arctextureanimation" || setting == "arcdensity" || setting == "arcbrightness" || setting == "arcwidth")
+ {
+ arcManager.ClearRenderedArcs();
+ arcManager.UpdateArcVisuals(TimeManager.CurrentBeat);
+ }
+
+ if(allSettings || setting == "wallopacity")
+ {
+ wallManager.UpdateMaterial();
+ }
}
private void Start()
{
SettingsManager.OnSettingsUpdated += UpdateObjectSettings;
- UpdateObjectSettings();
+ UpdateObjectSettings("all");
}
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Settings/UpdateHandlers/UISettingsUpdater.cs b/Assets/__Scripts/Settings/UpdateHandlers/UISettingsUpdater.cs
index d1ef1d93..15d029fd 100644
--- a/Assets/__Scripts/Settings/UpdateHandlers/UISettingsUpdater.cs
+++ b/Assets/__Scripts/Settings/UpdateHandlers/UISettingsUpdater.cs
@@ -9,15 +9,19 @@ public class UISettingsUpdater : MonoBehaviour
private float defaultReferenceHeight;
- public void UpdateUISettings()
+ public void UpdateUISettings(string setting)
{
- float newReferenceHeight = defaultReferenceHeight * (1 / SettingsManager.GetFloat("uiscale"));
- if(newReferenceHeight != canvasScaler.referenceResolution.y)
+ bool allSettings = setting == "all";
+ if(allSettings || setting == "uiscale")
{
+ float newReferenceHeight = defaultReferenceHeight * (1 / SettingsManager.GetFloat("uiscale"));
canvasScaler.referenceResolution = new Vector2(canvasScaler.referenceResolution.x, newReferenceHeight);
}
- FileCache.MaxCacheSize = SettingsManager.GetInt("cachesize");
+ if(allSettings || setting == "cachesize")
+ {
+ FileCache.MaxCacheSize = SettingsManager.GetInt("cachesize");
+ }
}
@@ -27,6 +31,6 @@ private void Start()
defaultReferenceHeight = canvasScaler.referenceResolution.y;
SettingsManager.OnSettingsUpdated += UpdateUISettings;
- UpdateUISettings();
+ UpdateUISettings("all");
}
}
\ No newline at end of file
diff --git a/Assets/__Scripts/Sound/AudioManager.cs b/Assets/__Scripts/Sound/AudioManager.cs
index c792a8da..468cd684 100644
--- a/Assets/__Scripts/Sound/AudioManager.cs
+++ b/Assets/__Scripts/Sound/AudioManager.cs
@@ -45,7 +45,7 @@ public float MusicVolume
set
{
#if !UNITY_WEBGL || UNITY_EDITOR
- if(value == 0)
+ if(value.Approximately(0f))
{
//Can't set this to 0 because Log breaks
value = 0.0001f;
diff --git a/Assets/__Scripts/Sound/HitSoundManager.cs b/Assets/__Scripts/Sound/HitSoundManager.cs
index 8e2b99d7..7010bb73 100644
--- a/Assets/__Scripts/Sound/HitSoundManager.cs
+++ b/Assets/__Scripts/Sound/HitSoundManager.cs
@@ -34,7 +34,7 @@ public float ChainVolume
set
{
value = (float)System.Math.Round(value, 2);
- if(value == 0)
+ if(value.Approximately(0f))
{
value = 0.0001f;
}
@@ -193,7 +193,7 @@ public void UpdateTime()
//Account for time scale and sound offset
float timeDifference = (time - currentTime) / TimeSyncHandler.TimeScale;
- float scheduleIn = timeDifference + HitSoundManager.SoundOffset;
+ float scheduleIn = timeDifference + (HitSoundManager.SoundOffset / source.pitch);
if(!scheduled && timeDifference <= 0)
{
diff --git a/Assets/__Scripts/Sound/WebAudioClip/WebAudioClip.cs b/Assets/__Scripts/Sound/WebAudioClip/WebAudioClip.cs
index 345a5e8e..87e5e6aa 100644
--- a/Assets/__Scripts/Sound/WebAudioClip/WebAudioClip.cs
+++ b/Assets/__Scripts/Sound/WebAudioClip/WebAudioClip.cs
@@ -28,6 +28,9 @@ public WebAudioClip()
public void Dispose()
{
+#if UNITY_WEBGL && !UNITY_EDITOR
+ Stop();
+#endif
WebAudioController.DisposeClip(clipId);
}
diff --git a/Assets/__Scripts/Timing/TimeManager.cs b/Assets/__Scripts/Timing/TimeManager.cs
index f2a89687..1ec417be 100644
--- a/Assets/__Scripts/Timing/TimeManager.cs
+++ b/Assets/__Scripts/Timing/TimeManager.cs
@@ -6,7 +6,6 @@
public class TimeManager : MonoBehaviour
{
public static float BPM => BeatmapManager.Info._beatsPerMinute;
- public static bool ForcePause;
public static float TimeScale = 1f;
public static List BpmChanges = new List();
@@ -14,12 +13,13 @@ public class TimeManager : MonoBehaviour
public static event Action OnBeatChanged;
public static event Action OnPlayingChanged;
+ public static event Action OnDifficultyBpmEventsLoaded;
+
private static float SongLength => AudioManager.GetSongLength();
private static float _currentTime = 0;
public static float CurrentTime
{
get => _currentTime;
-
set
{
if(value >= SongLength)
@@ -103,7 +103,6 @@ public static float RawBeatFromTime(float time, float bpm)
public static float Progress
{
get => SongLength <= 0 ? 0 : CurrentTime / SongLength;
-
set
{
CurrentTime = SongLength * Mathf.Clamp(value, 0, 1);
@@ -111,6 +110,9 @@ public static float Progress
}
+ public static bool Scrubbing;
+ public static bool ForcePause;
+
public static bool Playing { get; private set; }
public static void SetPlaying(bool newPlaying)
{
@@ -136,12 +138,19 @@ private void UpdateInfo(BeatmapInfo info)
}
- public static void UpdateBpmEvents(Difficulty diff)
+ public static void UpdateDifficulty(Difficulty difficulty)
+ {
+ UpdateBpmEvents(difficulty);
+ OnDifficultyBpmEventsLoaded?.Invoke(difficulty);
+ }
+
+
+ private static void UpdateBpmEvents(Difficulty difficulty)
{
BpmChanges.Clear();
List bpmEvents = new List();
- bpmEvents.AddRange(diff.beatmapDifficulty.bpmEvents);
+ bpmEvents.AddRange(difficulty.beatmapDifficulty.bpmEvents);
//Events must be ordered by beat for this to work (they almost always are but just gotta be safe)
bpmEvents = bpmEvents.OrderBy(x => x.b).ToList();
@@ -183,18 +192,12 @@ private void Update()
}
- private void OnEnable()
+ private void Start()
{
BeatmapManager.OnBeatmapInfoChanged += UpdateInfo;
+ BeatmapManager.OnBeatmapDifficultyChanged += UpdateDifficulty;
UIStateManager.OnUIStateChanged += UpdateUIState;
}
-
-
- private void OnDisable()
- {
- BeatmapManager.OnBeatmapInfoChanged -= UpdateInfo;
- UIStateManager.OnUIStateChanged -= UpdateUIState;
- }
}
diff --git a/Assets/__Scripts/UI/CustomElements/ColorInput.cs b/Assets/__Scripts/UI/CustomElements/ColorInput.cs
new file mode 100644
index 00000000..f83b630a
--- /dev/null
+++ b/Assets/__Scripts/UI/CustomElements/ColorInput.cs
@@ -0,0 +1,153 @@
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.UI;
+
+[RequireComponent(typeof(Image))]
+public class ColorInput : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
+{
+ [SerializeField] private ColorPicker parentPicker;
+ [SerializeField] private Slider hueSlider;
+ [SerializeField] private Image cursorImage;
+ [SerializeField] private Shader saturationValueShader;
+
+ private Color color => parentPicker.Value;
+ private float hue => parentPicker.HSVColor[0];
+ private float saturation => parentPicker.HSVColor[1];
+ private float value => parentPicker.HSVColor[2];
+ private Vector2 currentCursorValues = new Vector2();
+
+ private RectTransform rectTransform;
+ private Image image;
+ private Material material = null;
+ private Canvas parentCanvas;
+ private RectTransform cursorRectTransform;
+
+ private float pickerSize => rectTransform.rect.width;
+ private bool hovered;
+ private bool clicked;
+
+
+ public void SetSaturationAndValue(float s, float v)
+ {
+ float h = hueSlider.value;
+ parentPicker.Value = Color.HSVToRGB(hueSlider.value, s, v);
+
+ //Need to override GUI cause information gets lost on gray and full black
+ SetGUI(h, s, v);
+ }
+
+
+ public void SetHue(float newHue)
+ {
+ Vector2 cursorValues = currentCursorValues;
+ parentPicker.SetHue(newHue);
+ SetGUI(newHue, cursorValues.x, cursorValues.y);
+ }
+
+
+ public void UpdateColor(Color newColor)
+ {
+ float cursorBrightness = 1 - (value - saturation);
+ cursorImage.color = new Color(cursorBrightness, cursorBrightness, cursorBrightness);
+ SetGUI(hue, saturation, value);
+ }
+
+
+ private void SetGUI(float h, float s, float v)
+ {
+ image.materialForRendering.SetFloat("_Hue", h);
+ hueSlider.SetValueWithoutNotify(h);
+
+ currentCursorValues = new Vector2(s, v);
+ cursorRectTransform.anchoredPosition = currentCursorValues * pickerSize;
+ }
+
+
+ private void UpdateMouseInput()
+ {
+ //Get the mouse's relative position on the picker
+ Vector2 mousePos = (Vector2)Input.mousePosition;
+ Vector2 localMousePos;
+
+ //Returns the mouse position relative to pivot
+ bool gotPosition = RectTransformUtility.ScreenPointToLocalPointInRectangle(
+ rectTransform,
+ mousePos,
+ parentCanvas.worldCamera,
+ out localMousePos
+ );
+
+ if(!gotPosition)
+ {
+ Debug.LogError("Failed to get mouse position on color picker!");
+ return;
+ }
+
+ Vector2 input = localMousePos / pickerSize;
+ input += rectTransform.pivot;
+
+ float s = Mathf.Clamp(input.x, 0, 1);
+ float v = Mathf.Clamp(input.y, 0, 1);
+
+ SetSaturationAndValue(s, v);
+ }
+
+
+ private void Update()
+ {
+ //Weird hack to keep the input going when the mouse leaves
+ if(hovered && Input.GetMouseButtonDown(0))
+ {
+ clicked = true;
+ }
+ else if(clicked && !Input.GetMouseButton(0))
+ {
+ clicked = false;
+ }
+
+ if(clicked)
+ {
+ UpdateMouseInput();
+ }
+ }
+
+
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ hovered = true;
+ }
+
+
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ hovered = false;
+ }
+
+
+ private void OnEnable()
+ {
+ UpdateColor(color);
+ parentPicker.OnValueChanged.AddListener(UpdateColor);
+ }
+
+
+ private void OnDisable()
+ {
+ clicked = false;
+ parentPicker.OnValueChanged.RemoveListener(UpdateColor);
+ }
+
+
+ private void Awake()
+ {
+ image = GetComponent();
+ rectTransform = GetComponent();
+ parentCanvas = GetComponentInParent