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ATM7 1.18.2 Mod Suggestions List V2. #960
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Requested mods list Added in 0.4.8++ Coming soon Under consideration Soft No /Not at this time No (team unanimous no) Hard No (Bugs or server issues, or just NO) |
don't forget Solar Flux - under consideration? / team no |
Hey, I'm honestly just plugging my own mod here: https://www.curseforge.com/minecraft/mc-mods/malum |
must've missed that, oops |
I would like to suggest Botanical Machinery Both are on the correct version and would be a great addition for automation on servers. |
Rs: Requestify has already been added in the latest modpack versions. |
Must of missed that. I see it now in the change log of 0.4.6. |
May not be too useful for some, but what about TIS-3D? |
I'm gonna drop a suggestion for Easy Villagers because I don't see it on the list and it's much better for server performance than giant iron golem farms or trade halls. We hosted a server for my group of friends and due to multiple golem farms and villager trade halls, the server began to lag a lot. We added this mod to the pack and it worked perfectly fine as far as vanilla mechanics go and got rid of all the lag once everyone had converted over. |
Are Beyond Earth Add-ons under consideration? (mostly just asking for the Giselle add-on, as it adds a good deal of cross-mod compatibility) |
Small mod that emulates what RandomPatches did in 1.16.5. It allows for the narrator key to be rebinded, which is really helpful in these big modpacks. I recently wrote it. |
If you don't mind me asking, what is wrong (broken) with tesseract and cyclic? |
Can custom machines be added using the Custom Machinery mod? |
Can Iron Generators (and dependent mod) be added? (since it has built in support for Allthemodium, and other ATM stuff. |
Maybe Ultimate Car mod? Just for fun |
Suggestion: add a way to vote for mod suggestions already on the list, so you can gauge community support for different suggestions. This isn't a mod, but rather a way to decide mod suggestions. |
Every one has access to the emojis (like thumbs up and thumbs down) and the All the Mods team is probably more concerned with weather the mod fits the pack and plays nicely, rather than if the mod gets a bunch of upvotes. (otherwise Optifine would be upvoted by the thousand, even though it causes soo many problems) |
Nope, that's exactly correct, we are looking at the mods ourselves and seeing if fits the current theme and if we already have mods covering those features. Community popularity is sometimes taken into account. |
my concern is just that right now, we don't have access to the emojis because it's all on one comment... |
Offer: Vampirism - is a pretty interesting mod about vampires and I think it's worth paying attention to. |
Yung’s Better Desert Temples: |
Apple Crates fun way to either store items or set up a little shop. |
just an FYI, vampirism in its current state is broken AF. |
AE Additions - ExtraCells2 Fork |
Hello, since quark isn't in the pack, could a mod like https://www.curseforge.com/minecraft/mc-mods/showcase-item (which is in atm7 to the sky) be added to link items in chat? |
Add piglich heart block for direct alloy block casting |
Recommendation: Serene Seasons https://www.curseforge.com/minecraft/mc-mods/serene-seasons/files From the makers of Biomes o Plenty, Serene Seasons adds dynamic seasons to the game. It would be great to watch your builds go from Summer to Winter and experience the different weather and snow accumulation. I threw Serene Seasons into the modpack as a test and it currently works. Thank you for all your work and your consideration of my suggestion. |
Recommendation: Immersive Posts https://www.curseforge.com/minecraft/mc-mods/immersiveposts/files A small but huge quality of life update for Immersive Engineering, Immersive Posts adds custom posts to the game. IE's posts are only 3 blocks tall and when working with HV wires, it's an easy way to turn your work area fatally dangerous. Immersive Posts lets you increase the height so the wires are out of your way and probably OSHA compliant. I tested the mod very briefly and found no immediate issues. Thanks again! |
Immersive Weathering |
I would also love Refined Cooking. On a server with 10+ people who would all love it |
Applied Cooking: https://www.curseforge.com/minecraft/mc-mods/applied-cooking - adds integration between Applied Energistics and Cooking for Blockheads |
I know project red is out of date but Jesus, we need some kind of Redstone wire mod |
Botany Pots, with the classic ATM balance, i've been playing the ATM7 for 7 days and now i realized that has no Botany Pots on it. |
There is Bonsai Trees 3 which kinda does the same |
Bonsai Trees only applies to trees though, with botany pots we can do crops. The mod even lists Bonsai Trees as an inspiration for it. |
Nomadic Tents These are essentially portable tents you place in order to enter a pocket-dimension. There are tent variations that change the size, shape, and look of the interior and exterior of the tents when you place them in the world. Although Compact Machines can be seen as a replacement, Compact Machines have item/energy/fluid/redstone inputs and outputs, and while Nomadic Tents have less utility, they could be easier to obtain, and they are more immersive as a portable base option. You can argue that using Waystones is better for a nomadic playstyle, but I disagree. You actually carry your base around with you (and hide it/move it from friends); you are actually living inside the new lands you are exploring. Plus trying to fit everything in one tent is a fun challenge (but you can always carry multiple) Also, you can have a quest called "Inception" or something where you place a compact machine in the tent dimension (or vice versa). |
Awesome Dungeons Adds structures and dungeons that have mob spawners and chests. |
CC:C Bridge Adds an integration between Computercraft and Create |
Etched Allows users to create custom records that play music from supported urls. They act like jukeboxes so they only play locally. |
Ars Creo Adds integration between Create and Ars Nouveau done by Ars Nouveau team. |
Common Capabilities Those two mods help automate machines more easier by extending the capabilities of one side of a target block to five additional sides. |
Dramatic Doors, a mod that adds 3-block tall doors for a grand entrance. It supports over 50 mods that adds tall doors so you never have to sacrifice style. The mod has a config file that adds optional waterlogging. |
It would be nice more magic mods like https://www.curseforge.com/minecraft/mc-mods/mana-and-artifice it's 1.18.2 |
https://www.curseforge.com/minecraft/mc-mods/mob-despawn-timers for fixing the "player must be near mob farms" bug |
https://www.curseforge.com/minecraft/mc-mods/draconic-evolution/files/all Draconic Evolution |
Ice and Fire 1.18 :https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons/files/4614465 Adds dragons and a lot of other mobs, very high quality and fun :v |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
I would like to suggest Immersive Petroleum be added, seeing as it has been updated to 1.18.2 by now and is in later ATM mod packs (assuming mods are still being added to ATM7). I did it myself to my own copy of the pack and didn’t find run into any issues (the recipes appeared interchangeable, worldgen didn’t appear to be affected). I could be wrong though :) Edit: (also sorry if this ends up being a necro, just realized that might be the case right after posting) https://www.curseforge.com/minecraft/mc-mods/immersive-petroleum/files/all?page=1&pageSize=20 |
IF YOU SUGGEST A MOD IT MUST BE UPDATED TO 1.18.2 AND BE THE FORGE VERSION
OTHERWISE YOUR COMMENT WILL BE DELETED
Also be sure to check the list below to ensure no duplicates, and if you post something already on this list it will be deleted
Deleted comments: 8
Fabric Count: 3
Mods that are already included Count: 1
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