Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Treasure Room Crash #17

Closed
WenXin20 opened this issue Jan 28, 2021 · 8 comments
Closed

Treasure Room Crash #17

WenXin20 opened this issue Jan 28, 2021 · 8 comments

Comments

@WenXin20
Copy link

Minecraft v1.16.5
Forge v36.0.7
Dim Dungeons v1.081

I was trying the mod out in creative when I found when of the treasure rooms. It is the room with two levers, one with lava above it, the other with water above it that would meet to form cobblestone above the double chest. But after pulling the lever, my game crashed client-side while connected to my server.
Crash Report

@AllenSeitz
Copy link
Owner

I couldn't replicate this without optifine. But I don't think optifine is to blame.

If you build a similar setup in the Overworld, does that crash? Dimensional Dungeons is fairly vanilla. There's nothing in that room that you can't build yourself. Nothing unusual or proprietary. I'm thinking it has to do with the liquids though, and the shaders. Something about moving them with the piston heads and then creating new flowing blocks maybe.

For reference the room name is deathtrap_1. (I know, silly name. Apparently I failed at building a death trap.) So if you want to you can give yourself a structure block and load structure dimdungeons:deathtrap_1. That will let you replicate the setup for study in other dimensions and in other worlds. Please let me know if you learn more.

@WenXin20
Copy link
Author

WenXin20 commented Jan 29, 2021

Alright, I was able to replicate the crash in the overworld simply by placing down a piston and having push a light blue stained glass block. Any idea what could cause this crash? Maybe Quark?
Crash Report

@AllenSeitz
Copy link
Owner

Quark is possible, but I think unlikely. AFAIK Quark doesn't mess with the rendering pipeline? If you think it might be Quark try turning off features related to pistons or light sources.

I have a hunch that there's something about lightning or shaders causing it. Because the piston head extension is a weird transparent block, and stained glass is a normal translucent block, so something weird could be happening there?

Thank you for the work you've put into replicating this. It's interesting (and relieving) that it's any piston and stained glass.

@AllenSeitz
Copy link
Owner

The #1 Quark feature to test would be "pistons push tile entities" I think. Even though stained glass is not a tile entity.

@WenXin20
Copy link
Author

@WenXin20
Copy link
Author

WenXin20 commented Jan 29, 2021

Ok, it looks like it is the ctm mod causing the crash.
Chisel-Team/ConnectedTexturesMod#148

@AllenSeitz
Copy link
Owner

Thank you again for finding the exact cause. I am much relieved.

@WenXin20
Copy link
Author

No problem!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants