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index.js
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index.js
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// Detects button presses
for (var i = 0; i < document.querySelectorAll(".drum").length; i++) {
document.querySelectorAll(".drum")[i].addEventListener("click", function () {
var buttonInnerHTML = this.innerHTML;
makeSound(buttonInnerHTML);
buttonAnimation(buttonInnerHTML);
});
}
// Detects key board presses
document.addEventListener("keydown", function(event) {
makeSound(event.key);
buttonAnimation(event.key);
});
// Makes the sound correlating to button or keyboard press
function makeSound(key) {
switch (key) {
case "w":
var tom1 = new Audio('sounds/tom-1.mp3');
tom1.play();
break;
case "a":
var tom2 = new Audio('sounds/tom-2.mp3');
tom2.play();
break;
case "s":
var tom3 = new Audio('sounds/tom-3.mp3');
tom3.play();
break;
case "d":
var tom4 = new Audio('sounds/tom-4.mp3');
tom4.play();
break;
case "j":
var snare = new Audio('sounds/snare.mp3');
snare.play();
break;
case "k":
var crash = new Audio('sounds/crash.mp3');
crash.play();
break;
case "l":
var kick = new Audio('sounds/kick-bass.mp3');
kick.play();
break;
default: console.log(this);
}
}
// Create animation for corresponding button
function buttonAnimation(currentKey) {
var activeButton = document.querySelector("." + currentKey);
activeButton.classList.add("pressed");
setTimeout(function() {
activeButton.classList.remove("pressed");
}, 100);
}