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synth3.cpp
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synth3.cpp
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#include <cstdio> // for printing to stdout
#define GAMMA_H_INC_ALL // define this to include all header files
#define GAMMA_H_NO_IO // define this to avoid bringing AudioIO from Gamma
#include "Gamma/Gamma.h"
#include "Gamma/Types.h"
#include "al/core/app/al_App.hpp"
#include "al/core/graphics/al_Shapes.hpp"
#include "al/util/ui/al_Parameter.hpp"
#include "al/util/scene/al_PolySynth.hpp"
#include "al/util/scene/al_SynthSequencer.hpp"
#include "al/util/ui/al_ControlGUI.hpp"
//using namespace gam;
using namespace al;
// tables for oscillator
gam::ArrayPow2<float>
tbSaw(2048), tbSqr(2048), tbImp(2048), tbSin(2048), tbPls(2048),
tb__1(2048), tb__2(2048), tb__3(2048), tb__4(2048);
class Vib : public SynthVoice {
public:
// Unit generators
gam::Pan<> mPan;
gam::Osc<> mOsc;
gam::Sine<> mVib;
gam::ADSR<> mAmpEnv;
gam::ADSR<> mVibEnv;
gam::EnvFollow<> mEnvFollow;
float vibValue;
// Additional members
Mesh mMesh;
void init() override {
mAmpEnv.curve(0); // linear segments
mAmpEnv.levels(0,1,1,0);
mVibEnv.curve(0);
// We have the mesh be a sphere
addDisc(mMesh, 1.0, 30);
createInternalTriggerParameter("amplitude", 0.1, 0.0, 1.0);
createInternalTriggerParameter("frequency", 60, 20, 5000);
createInternalTriggerParameter("attackTime", 0.1, 0.01, 3.0);
createInternalTriggerParameter("releaseTime", 3.0, 0.1, 10.0);
createInternalTriggerParameter("curve", 4.0, -10.0, 10.0);
createInternalTriggerParameter("pan", 0.0, -1.0, 1.0);
createInternalTriggerParameter("table", 0, 0, 8);
createInternalTriggerParameter("vibRate1", 3.5, 0.2, 20);
createInternalTriggerParameter("vibRate2", 5.8, 0.2, 20);
createInternalTriggerParameter("vibRise", 0.5, 0.1, 2);
createInternalTriggerParameter("vibDepth", 0.005, 0.0, 0.3);
}
virtual void onProcess(AudioIOData& io) override {
float oscFreq = getInternalParameterValue("frequency");
float amp = getInternalParameterValue("amplitude");
float vibDepth = getInternalParameterValue("vibDepth");
while(io()){
mVib.freq(mVibEnv());
vibValue = mVib();
mOsc.freq(oscFreq + vibValue*vibDepth*oscFreq);
float s1 = mOsc() * mAmpEnv() * amp;
float s2;
mEnvFollow(s1);
mPan(s1, s1,s2);
io.out(0) += s1;
io.out(1) += s2;
}
//if(mAmpEnv.done()) free();
if(mAmpEnv.done() && (mEnvFollow.value() < 0.001)) free();
}
virtual void onProcess(Graphics &g) {
float frequency = getInternalParameterValue("frequency");
float amplitude = getInternalParameterValue("amplitude");
g.pushMatrix();
g.translate(amplitude, amplitude, -4);
float scaling = vibValue + getInternalParameterValue("vibDepth");
g.scale(scaling * frequency/200, scaling * frequency/400, scaling* 1);
g.color(mEnvFollow.value(), frequency/1000, mEnvFollow.value()* 10, 0.4);
g.draw(mMesh);
g.popMatrix();
}
virtual void onTriggerOn() override {
// mAmpEnv.totalLength(mDur, 1);
updateFromParameters();
mAmpEnv.reset();
mVibEnv.reset();
// Map table number to table in memory
switch (int(getInternalParameterValue("table"))) {
case 0: mOsc.source(tbSaw); break;
case 1: mOsc.source(tbSqr); break;
case 2: mOsc.source(tbImp); break;
case 3: mOsc.source(tbSin); break;
case 4: mOsc.source(tbPls); break;
case 5: mOsc.source(tb__1); break;
case 6: mOsc.source(tb__2); break;
case 7: mOsc.source(tb__3); break;
case 8: mOsc.source(tb__4); break;
}
}
virtual void onTriggerOff() override {
mAmpEnv.triggerRelease();
mVibEnv.triggerRelease();
}
void updateFromParameters() {
mOsc.freq(getInternalParameterValue("frequency"));
mAmpEnv.attack(getInternalParameterValue("attackTime"));
mAmpEnv.decay(getInternalParameterValue("attackTime"));
mAmpEnv.release(getInternalParameterValue("releaseTime"));
mAmpEnv.curve(getInternalParameterValue("curve"));
mPan.pos(getInternalParameterValue("pan"));
mVibEnv.levels(getInternalParameterValue("vibRate1"),
getInternalParameterValue("vibRate2"),
getInternalParameterValue("vibRate2"),
getInternalParameterValue("vibRate1"));
mVibEnv.lengths()[0] = getInternalParameterValue("vibRise");
mVibEnv.lengths()[1] = getInternalParameterValue("vibRise");
mVibEnv.lengths()[3] = getInternalParameterValue("vibRise");
}
};
class MyApp : public App
{
public:
virtual void onInit( ) override {
gam::addSinesPow<1>(tbSaw, 9,1);
gam::addSinesPow<1>(tbSqr, 9,2);
gam::addSinesPow<0>(tbImp, 9,1);
gam::addSine(tbSin);
{ float A[] = {1,1,1,1,0.7,0.5,0.3,0.1};
gam::addSines(tbPls, A,8);
}
{ float A[] = {1, 0.4, 0.65, 0.3, 0.18, 0.08};
float C[] = {1,4,7,11,15,18};
gam::addSines(tb__1, A,C,6);
}
// inharmonic partials
{ float A[] = {0.5,0.8,0.7,1,0.3,0.4,0.2,0.12};
float C[] = {3,4,7,8,11,12,15,16};
gam::addSines(tb__2, A,C,8);
}
// inharmonic partials
{ float A[] = {1, 0.7, 0.45, 0.3, 0.15, 0.08};
float C[] = {10, 27, 54, 81, 108, 135};
gam::addSines(tb__3, A,C,6);
}
// harmonics 20-27
{ float A[] = {0.2, 0.4, 0.6, 1, 0.7, 0.5, 0.3, 0.1};
gam::addSines(tb__4, A,8, 20);
}
}
virtual void onCreate() override {
ParameterGUI::initialize();
// Play example sequence. Comment this line to start from scratch
synthManager.synthSequencer().playSequence("synth2.synthSequence");
synthManager.synthRecorder().verbose(true);
}
virtual void onSound(AudioIOData &io) override {
synthManager.render(io); // Render audio
}
virtual void onDraw(Graphics &g) override {
g.clear();
synthManager.render(g);
// Draw GUI
ParameterGUI::beginDraw();
ParameterGUI::beginPanel(synthManager.name());
synthManager.drawSynthWidgets();
ParameterGUI::endPanel();
ParameterGUI::endDraw();
}
virtual void onKeyDown(Keyboard const& k) override {
if (ParameterGUI::usingKeyboard()) { //Ignore keys if GUI is using them
return;
}
if (k.shift()) {
// If shift pressed then keyboard sets preset
int presetNumber = asciiToIndex(k.key());
synthManager.recallPreset(presetNumber);
} else {
// Otherwise trigger note for polyphonic synth
int midiNote = asciiToMIDI(k.key());
if (midiNote > 0) {
synthManager.voice()->setInternalParameterValue("frequency", ::pow(2.f, (midiNote - 69.f)/12.f) * 432.f);
synthManager.triggerOn(midiNote);
}
}
}
virtual void onKeyUp(Keyboard const& k) override {
int midiNote = asciiToMIDI(k.key());
if (midiNote > 0) {
synthManager.triggerOff(midiNote);
}
}
void onExit() override {
ParameterGUI::cleanup();
}
SynthGUIManager<Vib> synthManager {"synth3"};
};
int main(){
MyApp app;
app.navControl().active(false); // Disable navigation via keyboard, since we will be using keyboard for note triggering
// Set up audio
app.initAudio(48000., 256, 2, 0);
// Set sampling rate for Gamma objects from app's audio
gam::sampleRate(app.audioIO().framesPerSecond());
app.audioIO().print();
app.start();
}