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rinstance.cpp
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rinstance.cpp
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#include <Windows.h>
#include "rinstance.h"
using namespace std;
#define GAME_OFF 0xA38
#define GETNAME_OFF 0x28
#define CLASS_OFF 0x10
#define GETPARENT_OFF 0x34
#define GCHILDREN_OFF 0x2C
#define GETLP_OFF 0x16C
#define GETPLAYERS_OFF 0x150
#define PLACEID_OFF 3604
// clone possibly outdated
// destroy possible outdated
RLua::RLua(int game) {
gameInstance_raw = game;
gameInstance = game + GAME_OFF;
}
int RLua::GetGameInstance() {
return gameInstance;
}
int RLua::Clone(int instance) {
__int64 buffer = 0;
__asm {
mov ecx, instance
mov eax, [ecx]
lea edx, buffer
push edx
call dword ptr[eax + 14h]
}
return (int)buffer;
}
std::string* RLua::GetName(int instance) {
return (std::string*)(*(int*)(instance + GETNAME_OFF));
};
std::string* RLua::GetClass(int instance) {
__asm {
mov ecx, instance;
mov eax, [ecx];
call dword ptr[eax + CLASS_OFF];
add eax, 4;
}
};
int RLua::GetParent(int instance) {
return *(int*)(instance + GETPARENT_OFF);
}
std::string RLua::GetFullName(int instance) {
std::string rtn = "";
int it = instance;
do {
if (it == instance) {
rtn = *GetName(it);
}
else {
rtn = *GetName(it) + "." + rtn;
}
} while (it = GetParent(it));
return rtn;
}
std::vector<int> RLua::GetInstanceTable(int ptr) {
vector<int> rtn;
if (!ptr || !*(int*)ptr)
return rtn;
int stop_loc = *(int*)(ptr + 4);
int it = *(int*)ptr;
while (it != stop_loc) {
rtn.push_back(*(int*)it);
it += 8;
}
return rtn;
}
vector<int> RLua::GetChildren(int instance) {
return GetInstanceTable(*(int*)(instance + GCHILDREN_OFF));
}
int RLua::GetChildByName(int instance, const char* name) {
vector<int> children = GetChildren(instance);
for (int i = 0; i < children.size(); ++i) {
if (*GetName(children[i]) == name) {
return children[i];
}
}
return 0;
};
int RLua::GetChildByClass(int instance, const char* className) {
vector<int> children = GetChildren(instance);
for (int i = 0; i < children.size(); ++i)
if (*GetClass(children[i]) == className)
return children[i];
return 0;
};
int RLua::GetInstanceInHierarchy(char** names, int size) {
int currInstance = 0;
for (int i = 0; i < size; ++i) {
int child = GetChildByName(currInstance ? currInstance : gameInstance, names[i]);
if (child)
currInstance = child;
else {
currInstance = 0;
break;
}
}
return currInstance;
};
vector<int> RLua::GetPlayers() {
vector<int> rtn;
int players;
if (gameInstance && (players = GetChildByName(gameInstance, "Players"))) {
rtn = GetInstanceTable(*(int*)(players + GETPLAYERS_OFF));
}
return rtn;
};
int RLua::GetPlayerByName(const char* name) {
vector<int> players = GetPlayers();
for (int i = 0; i < players.size(); ++i) {
if (*GetName(players[i]) == name)
return players[i];
}
return 0;
}
void RLua::Destroy(int instance) {
if (*(int*)instance != 0) {
__asm {
mov ecx, instance
mov eax, [ecx]
call dword ptr[eax + 12]
}
}
};
int RLua::GetLocalPlayer() {
int players = GetChildByClass(gameInstance, "Players");
if (players)
return *(int*)(players + GETLP_OFF);
return 0;
}
int RLua::ClearInstanceByName(int instance, const char* name) {
vector<int> children = GetChildren(instance);
int rtn = 0;
for (int i = 0; i < children.size(); ++i) {
if (*GetName(children[i]) == name) {
Destroy(children[i]);
++rtn;
}
}
return rtn;
}
int RLua::ClearInstanceByClass(int instance, const char* cname) {
vector<int> children = GetChildren(instance);
DWORD rtn = 0;
for (int i = 0; i < children.size(); ++i) {
if (*GetClass(children[i]) == cname) {
Destroy(children[i]);
++rtn;
}
}
return rtn;
}
int RLua::GetPlaceId() {
if (gameInstance_raw) return *(int*)(gameInstance_raw + PLACEID_OFF) ^ **(int**)(gameInstance_raw + PLACEID_OFF);
return 0;
}