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Hi
general issue:
Combat distance is too low for me.
Ranged weapons have max distance 8-15 tiles(meters?). I can change the max distance for the weapon. But without changing the view distance it makes a small impact.
How can I change the view distance without changing the actual perception stat?
Where do I find dependence (perception->view distance)? Just multiplying general view distance is ok
The text was updated successfully, but these errors were encountered:
The formula itself is hardcoded, but I can change that fact easily, well, once I get some breathing room and I'm not longer hot-patching the release (give me a couple weeks). I'll just add that view distance impacts performances a lot during large battles, I'd be wary of overwriting the base formula.
Current formula is: viewdist = 5 + Stats[AgentStats.Perception] / 7;
In the meantime, if you want to add a very long range weapon, I'd suggest to attach a trait boosting perception to it. This way, it'll only tweak perception of the person having this particular weapon equipped.
Hi
general issue:
Combat distance is too low for me.
Ranged weapons have max distance 8-15 tiles(meters?). I can change the max distance for the weapon. But without changing the view distance it makes a small impact.
How can I change the view distance without changing the actual perception stat?
Where do I find dependence (perception->view distance)? Just multiplying general view distance is ok
The text was updated successfully, but these errors were encountered: