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sokaarcher.lua
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sokaarcher.lua
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local S = minetest.get_translator("livingnether")
mobs:register_mob("livingnether:sokaarcher", {
-- animal, monster, npc
type = "monster",
-- aggressive, shoots shuriken
passive = false,
damage = 26,
attack_type = "shoot",
shoot_interval = 2,
arrow = "livingnether:sarrow",
shoot_offset = 2,
attacks_monsters = false,
-- health & armor
hp_min = 100, hp_max = 200, armor = 100,
-- textures and model
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "Sokaarcher.b3d",
drawtype = "front",
textures = {
{"texturesokaarcher.png"},
},
visual_size = {x=1, y=1},
-- sounds
makes_footstep_sound = true,
sounds = {
shoot_attack = "livingnether_sokaarcher",
damage = "livingnether_sokaarcher2",
distance = 20,
},
-- speed and jump
walk_velocity = 2,
run_velocity = 3,
stepheight = 2,
fear_height = 3,
jump = true,
drops = {
{name = "default:gold_lump",
chance = 1, min = 1, max = 1},
},
-- damaged by
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fall_damage = 0,
view_range = 15,
stay_near = {{"nether:glowstone", "nether:fumarole", "nether:basalt"}, 5},
-- model animation
animation = {
speed_normal = 70, speed_run = 100,
stand_start = 0, stand_end = 100,
walk_start = 100, walk_end = 200,
run_start = 100, run_end = 200,
shoot_start = 200, shoot_end = 300,
die_start = 200,
die_end = 300,
die_speed = 50,
die_loop = false,
die_rotate = true,
},
})
if not mobs.custom_spawn_livingnether then
mobs:spawn({
name = "livingnether:sokaarcher",
nodes = {"nether:rack_deep", "nether:glowstone"},
min_light = 0,
interval = 30,
active_object_count = 3,
chance = 8000, -- 15000
min_height = -18000,
max_height = -3000,
})
end
mobs:register_egg("livingnether:sokaarcher", S"Soka Archer", "asokaarcher.png")
mobs:register_arrow("livingnether:sarrow", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"sarrow.png"},
velocity = 12,
drop = true,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = {fleshy=13},
}, nil)
end,
hit_node = function(self, pos, node)
end,
})