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tc.py
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tc.py
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# TileCutter Cutting Engine
import logging, io, math, os, sys, subprocess, tempfile
import wx
import config
config = config.Config()
class TCMasks:
"""Generates and contains cutting masks for various paksizes"""
# Whenever a TCMask is made, it checks if that paksize of masks has been generated
# and if not makes them
masksets = {}
def __init__(self, paksize):
if paksize not in TCMasks.masksets:
# Generate new masks
TCMasks.masksets[paksize] = TCMaskSet(paksize)
logging.info("TCMasks - Generated new TCMaskSet for paksize: %s" % paksize)
self.mask = TCMasks.masksets[paksize]
class TCMaskSet:
"""A set of cutting masks, 1bit bitmaps"""
def __init__(self, p):
self.masks = {}
# -1 -> Nothing (fully masked)
a = self.init_new_mask(p)
self.fill_left(a)
self.fill_right(a)
self.masks[-1] = wx.Mask(wx.Bitmap(a), wx.Colour(255, 255, 255))
# 0 -> Tile only
a = self.init_new_mask(p)
self.fill_bottom_triangles(a)
self.fill_top_left(a)
self.fill_top_right(a)
self.masks[0] = wx.Mask(wx.Bitmap(a), wx.Colour(255, 255, 255))
# 1 -> Tile and top-right
a = self.init_new_mask(p)
self.fill_bottom_triangles(a)
self.fill_top_left(a)
self.masks[1] = wx.Mask(wx.Bitmap(a), wx.Colour(255, 255, 255))
# 2 -> Tile and top-left
a = self.init_new_mask(p)
self.fill_bottom_triangles(a)
self.fill_top_right(a)
self.masks[2] = wx.Mask(wx.Bitmap(a), wx.Colour(255, 255, 255))
# 3 -> Tile and all top
a = self.init_new_mask(p)
self.fill_bottom_triangles(a)
self.masks[3] = wx.Mask(wx.Bitmap(a), wx.Colour(255, 255, 255))
# 4 -> Right side only
a = self.init_new_mask(p)
self.fill_left(a)
self.masks[4] = wx.Mask(wx.Bitmap(a), wx.Colour(255, 255, 255))
# 5 -> Left side only
a = self.init_new_mask(p)
self.fill_right(a)
self.masks[5] = wx.Mask(wx.Bitmap(a), wx.Colour(255, 255, 255))
# 6 -> Everything (no mask)
a = self.init_new_mask(p)
self.masks[6] = wx.Mask(wx.Bitmap(a), wx.Colour(255, 255, 255))
@staticmethod
def init_new_mask(paksize):
"""Create a blank new cutting mask"""
mask = wx.Image(paksize, paksize)
for i in range(paksize):
for j in range(paksize):
mask.SetRGB(i, j, 255, 255, 255)
return mask
@staticmethod
def fill_bottom_triangles(mask):
"""Fill in the bottom left and right triangles for a cutting mask"""
paksize = mask.GetWidth()
half = paksize >> 1
fourth = paksize >> 2
for y in range(0, fourth):
y_double = y << 1
for x in range(0, y_double):
mask.SetRGB(x, half + fourth + y, 0, 0, 0)
for y in range(0, fourth):
y_left = paksize - (y << 1)
for x in range(y_left, paksize):
mask.SetRGB(x, half + fourth + y, 0, 0, 0)
return mask
@staticmethod
def fill_left(mask):
"""Fill in the entire left half"""
paksize = mask.GetWidth()
half = paksize >> 1
for y in range(0, paksize):
for x in range(0, half):
mask.SetRGB(x, y, 0, 0, 0)
return mask
@staticmethod
def fill_right(mask):
"""Fill in the entire right half"""
paksize = mask.GetWidth()
half = paksize >> 1
for y in range(0, paksize):
for x in range(half, paksize):
mask.SetRGB(x, y, 0, 0, 0)
return mask
@staticmethod
def fill_top_left(mask):
"""Fill top-left section of a cutting mask"""
paksize = mask.GetWidth()
half = paksize >> 1
fourth = paksize >> 2
for y in range(0, fourth):
y_double = y << 1
for x in range(0, y_double):
mask.SetRGB(x, half + fourth - y, 0, 0, 0)
for y in range(0, half + 1):
for x in range(0, half):
mask.SetRGB(x, y, 0, 0, 0)
return mask
@staticmethod
def fill_top_right(mask):
"""Fill top-right section of a cutting mask"""
paksize = mask.GetWidth()
half = paksize >> 1
fourth = paksize >> 2
for y in range(0, fourth):
y_left = paksize - (y << 1)
for x in range(y_left, paksize):
mask.SetRGB(x, half + fourth - y, 0, 0, 0)
for y in range(0, half + 1):
for x in range(half, paksize):
mask.SetRGB(x, y, 0, 0, 0)
return mask
def __getitem__(self, key):
return wx.Mask(self.masks[key])
# Take tile coords and convert into screen coords
def tile_to_screen(pos, dims, off, p, screen_height=None):
"""Take tile coords and convert to screen coords
by default converts into bottom-left screen coords,
but with height attribute supplied converts to top-left
returns the bottom-left position of the tile on the screen"""
offx, offy = off
if offx < 0:
offx = 0
xpos, ypos, zpos = pos # x, y and z position
xdims, ydims, zdims = dims # Total size of x, y and z
xx = (xdims - 1 - xpos + ypos) * (p / 2) + offx
# Gives top-left position of subsection
yy = ((xdims - xpos) + (ydims - ypos)) * (p / 4) + (zpos * p) + offy + (p / 2)
if screen_height is not None:
yy = screen_height - yy
return (xx, yy)
class Makeobj:
"""Interface class to Makeobj"""
def __init__(self, path_to_makeobj):
"""Takes absolute path to makeobj and returns a makeobj control object"""
self.path_to_makeobj = path_to_makeobj
def pak(self, paksize, path_to_pak, path_to_dat):
"""Calls makeobj with appropriate arguments for generating a pakfile"""
# path_to_makeobj pak[paksize] path_to_pak path_to_dat
# Paths to pak and dat are absolute paths (or relative to makeobj)
args = [self.path_to_makeobj, "pak%s" % paksize, path_to_pak, path_to_dat]
# Need to convert to system encoding on Windows as CMD interpreter can't do unicode
for n, arg in enumerate(args):
if isinstance(arg, str):
args[n] = arg.encode(sys.getfilesystemencoding())
logging.debug("Activating Makeobj with arguments: %s" % str(args))
process = subprocess.Popen(args, stderr=subprocess.PIPE, stdout=subprocess.PIPE)
process.wait()
# Write out makeobj log information to main log
output = process.communicate()
if output[0] != "":
logging.debug(output[0])
if output[1] != "":
logging.debug(output[1])
logging.info("Makeobj output complete")
class Paths(object):
"""Advanced path manipulation functions"""
# split_path breaks a string up into path components
# join_paths joins two paths together, taking end components (filenames etc.) into account
# existing_path returns the largest section of a path which exists on the filesystem
# compare_paths produces a relative path from two absolute ones
@staticmethod
def split_path(p1, p2=None):
"""Split a path into an array, index[0] being the first path section, index[len-1] being the last
Optionally takes a second path which is joined with the first for existence checks, to allow for
checking existence of relative paths"""
if os.path.split(p1)[1] == "":
# Check to make sure there isn't a trailing slash
if os.path.split(os.path.split(p1)[0])[1] != "":
p1 = os.path.split(p1)[0]
a = []
if p2 is None:
p2 = ""
while os.path.split(p1)[1] != "":
n = os.path.split(p1)
# Add at front, text, offset, length, exists or not, File or Directory?
logging.debug("path1: %s, path2: %s" % (p1, p2))
logging.debug("exists? %s, %s" % (Paths.join_paths(p2, p1), os.path.exists(Paths.join_paths(p2, p1))))
a.insert(0, [
n[1],
len(p1) - len(n[1]),
len(n[1]),
os.path.exists(Paths.join_paths(p2, p1)),
])
p1 = n[0]
return a
@staticmethod
def join_paths(p1, p2):
"""Join two paths together accounting for end cases on first path"""
# If path is a file, or end section of path is file-like (e.g. has an extension)
if os.path.isfile(p1) or os.path.splitext(p1)[1] != "" and not os.path.isdir(p1):
# Split off end section
p1 = os.path.split(p1)[0]
p3 = os.path.join(p1, p2)
if os.path.isfile(p3) or os.path.splitext(p3)[1] != "" and not os.path.isdir(p3):
return p3
else:
return os.path.join(p3, "")
@staticmethod
def existing_path(p):
"""Take a path and return the largest section of this path that exists
on the filesystem"""
if os.path.split(p)[1] == "":
# Check to make sure there isn't a trailing slash
if os.path.split(os.path.split(p)[0])[1] != "":
p = os.path.split(p)[0]
while not os.path.exists(p):
p = os.path.split(p)[0]
return p
@staticmethod
def is_input_file(path):
"""Checks if file's extension is in the list of allowed input extensions"""
if os.path.splitext(path)[1] in config.valid_image_extensions:
return True
else:
return False
@staticmethod
def compare_paths(p1, p2):
"""Return either a relative path from p1 to p2, or p1 if no relative path exists"""
# Check that p2 is not an empty string, or None, and that drive letters match
if p2 is None or p2 == "" or os.path.splitdrive(p1)[0] != os.path.splitdrive(p2)[0]:
return p1
p1s = Paths.split_path(os.path.normpath(p1))
p2s = Paths.split_path(os.path.normpath(p2))
k = 0
while p1s[k][0] == p2s[k][0]:
k += 1
# Number of /../'s is length of p2s minus k (number of sections which match, but remember this will be one more
# than the number which match, which is what we want as the length is one more than we need anyway
p3 = ""
# If p2's last component is a file, need to subtract one more to give correct path
e = 1
for _a in range(len(p2s) - k - e):
p3 = os.path.join(p3, "..")
# Then just add on all of the remaining parts of p1s past the sections which match
for a in range(k, len(p1s)):
p3 = os.path.join(p3, p1s[a][0])
return p3
@staticmethod
def win_to_unix(path):
"""Convert windows style path blah\\meh to unix style blah/meh"""
return path.replace("\\", "/")
def export_writer(project, pak_output=False, return_dat=False, write_dat=True):
"""Write a project's dat and png files"""
# Runs after export_cutter has been called for all active images in the project,
# uses information generated by it to output files ready for makeobj compilation
paths = Paths()
dat_path = paths.join_paths(project.save_location(), project.datfile_location())
png_path = paths.join_paths(project.save_location(), project.pngfile_location())
pak_path = paths.join_paths(project.save_location(), project.pakfile_location())
logging.info("Writing dat and png")
logging.debug("Writing .png to file: %s" % png_path)
if project.datfile_write():
logging.debug("Writing .dat info to file: %s" % dat_path)
else:
logging.debug("Writing .dat info to console")
# Get path from dat file location to png file location
dat_to_png = os.path.splitext(paths.compare_paths(png_path, dat_path))[0]
logging.debug("Path from .dat to .png is: %s" % dat_to_png)
# First calculate the size of output image required, this depends on a number of factors
# - Dimensions of the image, x*y images for first layer + (x+y-1)*(z-1) images for higher layers
# - Number of views, 1-4
# - Number of seasons, 1,2,4,5 > 1=summer only, 2=summer+snow, 4=all seasons without snow, 5=all seasons and snow
# - Whether there is a frontimage, 1-2
# - Number of frames (this will always be 1 in the current version)
# However, it's likely animation will be implemented such that it's possible for only the front
# image to be animated, and for animation to be selected for views, seasons etc. on a case-by-case
# basis, so don't assume it'll be so simple
# So:
# dims * views * seasons * images ( * frames )
# The root of this number is then found, and rounding that up gives the side length for the output image
p = project.paksize()
xdims = project.x()
ydims = project.y()
zdims = project.z()
layers = project.frontimage() + 1 # +1 as this value is stored as an 0 or 1, we need 1 or 2
views = project.directions()
seasons = 1 + project.seasons(season="snow") # +1 for summer, +1 if has snow
seasons_img = [0, 1] # image indexes in project
autumn = project.seasons(season="autumn")
winter = project.seasons(season="winter")
spring = project.seasons(season="spring")
if autumn == 1 or winter == 1 or spring == 1:
# +3 if has any other season
seasons += 3
seasons_img = [0, 2 * autumn, 3 * winter, 4 * spring, 1]
logging.debug("Outputting using paksize: %s" % p)
logging.debug("Outputting %s front/backimages" % layers)
logging.debug("Outputting %s views" % views)
logging.debug("Outputting %s seasons" % seasons)
logging.debug("Outputting dims: x:%s, y:%s, z:%s" % (xdims, ydims, zdims))
# Calculate dimensions of output image
dims = (xdims * ydims) + ((xdims + ydims - 1) * (zdims - 1))
totalimages = dims * layers * views * seasons
side = int(math.ceil(math.sqrt(totalimages)))
logging.debug("Outputting %s images total, output size %sx%sp (%sx%spx)" % (totalimages, side, side, side * p, side * p))
# A list can now be produced of all images to be output
# project[view][season][frame][layer][xdim][ydim][zdim] = [bitmap, (xposout, yposout)]
output_list = []
for d in range(views):
for s in range(seasons):
# Change for multi-frame
for f in range(1):
for l in range(layers):
# Reverse x and y dims for rotation views
if d in [1, 3]:
xx = ydims
yy = xdims
else:
xx = xdims
yy = ydims
for x in range(xx):
for y in range(yy):
for z in range(zdims):
# No need to write out middle bits of higher levels
if (z > 0 and (x == 0 or y == 0)) or z == 0:
output_list.append([project.get_cut_image(d, seasons_img[s], f, l, x, y, z), {"d": d, "s": s, "f": f, "l": l, "x": x, "y": y, "z": z}, None])
# Now that a list of component images has been generated, output these in sequence
x = 0
y = 0
# Init output bitmap and dc for drawing into it
output = wx.Image(side * p, side * p)
if project.transparency():
output.InitAlpha()
for xa in range(0, side * p):
for ya in range(0, side * p):
output.SetAlpha(xa, ya, 0)
output_bitmap = wx.Bitmap(output)
outdc = wx.MemoryDC()
outdc.SelectObjectAsSource(output_bitmap)
gc = wx.GraphicsContext.Create(outdc)
gc.SetInterpolationQuality(wx.INTERPOLATION_BEST)
if not project.transparency():
gc.SetBrush(wx.Brush(config.transparent, wx.SOLID))
gc.DrawRectangle(0, 0, side * p, side * p)
for k in output_list:
# a bug in wxWidget kills the transparency inside the mask
buf = io.BytesIO()
k[0].ConvertToImage().SaveFile(buf, wx.BITMAP_TYPE_PNG)
buf.seek(0)
cut_image = wx.Bitmap(wx.Image(buf, wx.BITMAP_TYPE_PNG))
gc.DrawBitmap(cut_image, x * p, y * p, p, p)
outdc.SelectObject(wx.NullBitmap)
gc.Flush()
# Makeobj references the image array by row,column, e.g. y,x, so switch these
k[2] = (y, x)
x += 1
if x == side:
x = 0
y += 1
# Select bitmap out of dc ready for saving
gc.Flush()
# output_bitmap now contains the image array
logging.info("Image output complete")
output_text = io.StringIO()
# Test text
output_text.write(project.dat_lump() + "\n")
# dims=East-West, North-south, Views
output_text.write("dims=%s,%s,%s\n" % (ydims, xdims, views))
for k in output_list:
# (d, s, f, l, x, y, z)
j = k[1]
if j["l"] == 0:
imtext = "BackImage"
else:
imtext = "FrontImage"
# imtext[direction][x][y][z][frame][season]=filename.xpos.ypos
output_text.write("%s[%s][%s][%s][%s][%s][%s]=%s.%s.%s\n" % (
imtext, j["d"], j["x"], j["y"], j["z"], j["f"], j["s"], paths.win_to_unix(dat_to_png), k[2][0], k[2][1]))
dat_text = output_text.getvalue()
# Write out to files if required
if write_dat:
logging.debug("Writing out .dat file to %s" % dat_path)
# Check that each component in dat_path exists, create directories if needed
if not os.path.isdir(os.path.split(dat_path)[0]):
os.makedirs(os.path.split(dat_path)[0])
f = open(dat_path, "w")
else:
logging.debug("Writing out .dat file to temporary file")
tempfile.tempdir = os.path.split(dat_path)[0]
f = tempfile.NamedTemporaryFile("w", suffix=".tmp", delete=False)
dat_path = f.name
# Write .dat file
f.write(dat_text)
f.close()
# Check that each component in png_path exists, create directories if needed
if not os.path.isdir(os.path.split(png_path)[0]):
os.makedirs(os.path.split(png_path)[0])
# Write out .png file
output_bitmap.SaveFile(png_path, wx.BITMAP_TYPE_PNG)
if pak_output:
# Output .pak file using makeobj if required
logging.debug("Use makeobj to output pak file")
path_to_makeobj = paths.join_paths(os.getcwd(), config.path_to_makeobj)
makeobj = Makeobj(path_to_makeobj)
print(repr(pak_path))
print(repr(dat_path))
makeobj.pak(project.paksize(), paths.win_to_unix(pak_path), paths.win_to_unix(dat_path))
# Delete temporary file if needed
if not write_dat:
logging.debug("deleting temporary file used: %s" % dat_path)
os.remove(dat_path)
# Log .dat file generated
logging.debug(".dat file text is:")
logging.debug(dat_text)
# Return dat file text (e.g. for output within the program in a dialog box etc.)
if return_dat:
return dat_text
else:
return True
def export_cutter(bitmap, dims, offset, p, transparency):
"""Takes a bitmap and dimensions, and returns an array of masked bitmaps"""
logging.info("Cut image")
logging.debug("Passed in bitmap of size (x, y): (%s, %s)" % (bitmap.GetWidth(), bitmap.GetHeight()))
logging.debug("Dims (x, y, z, d): %s" % str(dims))
logging.debug("Offset (offx, offy): %s" % str(offset))
logging.debug("Transparency: %s" % str(transparency))
# To account for irregularly shaped buildings, the values of x and y dims
# need to be swapped where dims[3] (view#) is in [1, 3]
if dims[3] in [1, 3]:
dims = (dims[1], dims[0], dims[2])
else:
dims = (dims[0], dims[1], dims[2])
# Based on the paksize of the project, cut it into little bits which are stored in an array
# ready for the next stage of the process
# Use wx.Bitmap.GetSubBitmap to grab the correct paksize section, then set the Bitmap's mask to
# the appropriate masking image which is generated automatically for each paksize the first time
# the mask provider function is called with that particular paksize
# Init mask provider
masks = TCMasks(p)
logging.info("Building output array...")
output_array = []
# Must ensure that the source bitmap is large enough so that all subbitmap operations succeed
# Extend to the right and up
# Max height will be offy + (dimsx+dimsy)*p/4 + p/2 + p*(dimsz-1)
# Max width will be offx + (dimsx+dimsy)*p/2
max_width = offset[0] + (dims[0] + dims[1]) * (p >> 1)
max_height = offset[1] + (dims[0] + dims[1]) * (p >> 2) + (p >> 1) + (p * (dims[2] - 1))
if max_width < bitmap.GetWidth():
max_width = bitmap.GetWidth()
if max_height < bitmap.GetHeight():
max_height = bitmap.GetHeight()
# Init output bitmap and dc for drawing into it
output = wx.Image(max_width, max_height)
if transparency:
output.InitAlpha()
for xa in range(0, max_width):
for ya in range(0, max_height):
output.SetAlpha(xa, ya, 0)
source_bitmap = wx.Bitmap(output)
outdc = wx.MemoryDC()
outdc.SelectObjectAsSource(source_bitmap)
gc = wx.GraphicsContext.Create(outdc)
gc.SetInterpolationQuality(wx.INTERPOLATION_BEST)
if not transparency:
gc.SetBrush(wx.Brush(config.transparent, wx.SOLID))
gc.DrawRectangle(0, 0, max_width, max_height)
gc.DrawBitmap(bitmap, 0, max_height - bitmap.GetHeight(), bitmap.GetWidth(), bitmap.GetHeight())
outdc.SelectObject(wx.NullBitmap)
gc.Flush()
for x in range(dims[0]):
yarray = []
for y in range(dims[1]):
zarray = []
for z in range(dims[2]):
pos = tile_to_screen((x, y, z), dims, offset, p, source_bitmap.GetHeight())
submap = source_bitmap.GetSubBitmap((pos[0], pos[1], p, p))
if z == 0:
if x == 0 and y == 0:
submap.SetMask(masks.mask[3])
elif x == 0 and y != 0:
submap.SetMask(masks.mask[1])
elif x != 0 and y == 0:
submap.SetMask(masks.mask[2])
else:
submap.SetMask(masks.mask[0])
else:
if x == 0 and y == 0:
submap.SetMask(masks.mask[6])
elif x == 0 and y != 0:
submap.SetMask(masks.mask[4])
elif x != 0 and y == 0:
submap.SetMask(masks.mask[5])
else:
submap.SetMask(masks.mask[-1])
# submap = Bitmap + Mask, Second variable stores
# location of this tile within the output image
# as a tuple
zarray.append(submap)
yarray.append(zarray)
output_array.append(yarray)
logging.info("Build output array complete, exiting")
return output_array