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[BUG] Unable to validate information for artifacts #267
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Also have the same error for some materials quantities. Running 1.2.4 with 1600x900 windowed. Don't have any 3* or 4* artifacts, but 5* seem to have no issue logged, only that it does not seem to finished them all, so are weapons, but didn't seem to appeared in log. Full log here Examples.
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Hi there, V1.2.5 has been released. Hopefully fixes in this version fix your problem. Please let us know if they're resolved, thanks! |
Unfortunately, it did not fix the issue. Worse, the application exits abnormally during scanning of the artifacts with the following in the
Since it seems to have crashed out, there's nothing logged. Switching on "Log all screenshots" does add all the screenshots, but in the above run, there's no Also, I noticed the box sizes for the artifact captures seem a bit off -- are they supposed to cover the entire artifact box? |
v1.2.6 still has the issue. |
v1.2.7 still has the issue. |
This thread has a duplicate description of #96 |
Recent versions have improved material quantity scanning. If you are still having invalid artifact errors please create a new issue. |
There appears to be some problems parsing various stats.
I am running version 1.2.4, with the game in a windows 1600x900 (16:9 Aspect)
Artifact parsing fails with "Unable to validate information", this happens with random artifacts, as if there's something it doesn't recognise. A few examples below (taken from the
logging
folder created by the app):It seems like it is not recognising one or more of the substats correctly. For example, it only picked up "Substat 2" on the first one, but totally missed both substats on the second one.
For Materials, the app seems to fail to parse some of the quantities, but they seem clear enough. Some examples below (again, taken from the
logging
folder in the app):Failed to parse quantity for MistGrass
Failed to parse quantity for AgentsSacrificialKnife
Failed to parse quantity for EverflameSeed
Failed to parse quantity for BrilliantDiamondChunk
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